Enhancing user satisfaction and corporate value with entertainment at the core
First written in FY2017. 9 of 19 entries say "Restated". Latest entry: 2026-07-29.
The whole theme swung hardest in 2019: 1 of 7 companies on the "Worse" side.
0 other companies' latest entry also says "Advanced".
- FY2026ReframedAnnual report
「Over the medium term, the company aims to become a global company that produces IP by integrating the physical and digital realms, and seeks sustainable growth and improved corporate value.」
The company describes a medium-term shift from its previous focus on “IP × technology” to becoming a global company that produces IP by integrating the physical and digital realms. - FY2026-H1RestatedAnnual report
「The Group positions “with entertainment” as its mission and aims to continue creating services that exceed people's expectations. It also strives to create new value and deliver experiences that captivate users. Over the medium term, it aims to become a company that provides entertainment content globally, centered on IP × technology, and seeks sustainable growth and improved corporate value.」
The company continues its medium-term policy of identifying “with entertainment” as its mission and becoming a company that provides entertainment content globally, centered on IP × technology. - FY2024-Q1ReframedAnnual report
「The Group positions “with entertainment” as its raison d'être and aims to continue creating services that exceed people's expectations. It also strives to create new value and deliver experiences that captivate users. Over the medium term, it aims to become a comprehensive entertainment company that provides diverse entertainment content globally, centered on IP × technology, and seeks sustainable growth and improved corporate value.」
While continuing its policy of pursuing “with entertainment” and becoming a comprehensive entertainment company, the company now describes its medium-term focus as “IP × technology” rather than IP alone. - FY2023RestatedAnnual report
「Over the medium term, the company aims to become a comprehensive entertainment company that provides diverse digital entertainment content globally, centered on IP, and seeks sustainable growth and improved corporate value.」
The company continues its medium-term policy of providing diverse digital entertainment content globally, centered on IP. - FY2023-Q3RestatedAnnual report
「The Group positions “with entertainment” as its raison d'être and aims to continue creating services that exceed people's expectations. It also strives to create new value and deliver experiences that captivate users. Over the medium term, it aims to become a comprehensive entertainment company that provides diverse digital entertainment content globally, centered on IP, and seeks sustainable growth and improved corporate value.」
The company continues its medium-term policy of identifying “with entertainment” as its raison d'être and becoming a comprehensive entertainment company that provides diverse digital entertainment content globally, centered on IP. - FY2023-Q2RestatedAnnual report
「Over the medium term, the company aims to become a comprehensive entertainment company that provides diverse digital entertainment content globally, centered on IP, and seeks sustainable growth and improved corporate value.」
The company continues its medium-term policy of becoming a comprehensive entertainment company that provides diverse digital entertainment content globally, centered on IP. - FY2023-Q1RestatedAnnual report
「Going forward, the company will work to further improve the profitability of its core gaming business and seek revenue growth through the release of new titles. It will also focus on developing businesses in entertainment fields beyond games and grow into a comprehensive entertainment company centered on IP. In addition, it will advance its growth strategy by integrating its existing businesses with the Web3 field.」
The company continues its policies of improving the profitability of its gaming business, achieving revenue growth through new titles, developing businesses beyond games, and becoming a comprehensive entertainment company centered on IP, while positioning the integration of its existing businesses with the Web3 field as a growth strategy. - FY2022RaisedAnnual report
「Over the medium term, the company aims to become a comprehensive entertainment company that provides diverse digital entertainment content globally, centered on IP, and seeks sustainable growth and improved corporate value.」
The company is expanding its scope from a comprehensive entertainment company centered on games to an objective of providing diverse digital content globally, centered on IP. - FY2022-Q3AdvancedAnnual report
「The company has focused on developing businesses in entertainment fields beyond games, including by establishing a publishing division in August 2021, and aims to grow into a comprehensive entertainment company centered on IP, its medium- to long-term goal.」
The company made its expansion into entertainment fields beyond games more concrete by establishing a publishing division in August 2021. - FY2022-Q1RestatedAnnual report
「Going forward, in addition to working to further improve the profitability of its core gaming business, the company will focus on refining its services and marketing them to achieve hits with multiple new titles scheduled for release in the second half, while also focusing its new business development activities on entertainment fields beyond games, with the aim of growing into a comprehensive entertainment company centered on IP, its medium- to long-term goal.」
The company continues its medium- to long-term policy of expanding from its gaming business into entertainment fields beyond games and becoming a comprehensive entertainment company centered on IP. - FY2021-Q3RestatedAnnual report
「Going forward, in addition to working to further improve the profitability of its core gaming business, the company will focus on developing businesses in entertainment fields other than games through its new business development activities, with the aim of growing into a comprehensive entertainment company centered on its gaming business.」
The company continues to pursue a policy of becoming a comprehensive entertainment company that expands from its gaming business into entertainment fields beyond games. - FY2021-Q2RestatedAnnual report
「Going forward, in addition to working to further improve the profitability of its core gaming business, the company will focus on developing businesses in entertainment fields other than games through its new business development activities, with the aim of growing into a comprehensive entertainment company centered on its gaming business.」
The company continues to pursue a policy of becoming a comprehensive entertainment company that expands from its gaming business into entertainment fields beyond games. - FY2021-Q1ReframedAnnual report
「Going forward, in addition to working to further improve the profitability of its core gaming business, the company will focus on developing businesses in entertainment fields other than games through its new business development activities, with the aim of growing into a comprehensive entertainment company centered on its gaming business.」
Under the raison d'être of “with entertainment,” the company presents a strategic objective of becoming a comprehensive entertainment company that expands from its gaming business into entertainment fields beyond games. - FY2019RestatedAnnual report
「The Group positions “with entertainment” as its raison d'être and aims not only to provide high-quality services but also to create value that exceeds the expectations of many people.」
The company reiterates its basic policy of identifying “with entertainment” as its raison d'être and seeking to improve user satisfaction and corporate value. - FY2017First statedAnnual report
「The Group positions “with entertainment” as its raison d'être and aims not only to provide high-quality services but also to create value that exceeds the expectations of many people.」
The company explicitly identifies “with entertainment” as its raison d'être and improving user satisfaction and corporate value as its basic management policies.