Komori
Drecom (3793) · InitiativeAdvanced

A two-pronged approach: operating existing services and developing new services

First written in FY2016. 23 of 39 entries say "Advanced", first in FY2017-Q3. Latest entry: 2026-10-19.

39entries
11years
7from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseAdvancedFY2020 – FY20222016: 320162017: 320172018: 320182019: 420192020: 420202021: 320212022: 320222023: 420232024: 220242025: 120252026: 92026
Same theme, other companies
Multi-title operating structure balancing existing-title operations with new developmentA theme 3 companies write about · 0 as a headwind · 3 as a tailwind

1 other company's latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-10-19Advanceddengekionline.com

    「This time, we bring you a hands-on report on the games available to play at the booth of indie game studio “DRECOM CREATORS STUDIO,” operated by DRECOM.」

    In addition to operating its existing services, DRECOM is reported to have developed 3 titles through its indie game studio, launched in 2026, advancing new game development to the stage of exhibiting the titles for hands-on play.
  2. FY2026AdvancedAnnual report

    「Although some titles in operation performed below the previous fiscal year, revenue increased from the previous fiscal year as Wizardry Variants Daphne, released in October 2024, performed well as it reached its 1st anniversary, among other factors.」

    The company states that, while continuing to operate existing titles, the new self-published title released in October 2024 performed well at its 1st anniversary and contributed to higher revenue.
  3. FY2026-H1RestatedAnnual report

    「In this segment, the company's core business, we will continue working to maintain and maximize stable earnings from titles in operation while considering the pipeline of new titles. We will also seek to acquire business expertise through the development of new titles for PC and console platforms and to own proprietary IP.」

    The company continues to pursue a policy of operating titles in operation for stable earnings in parallel with developing new titles, while advancing development for PC and console platforms and seeking to own proprietary IP.
  4. FY2025-H1ReframedAnnual report

    「Going forward, in the games business, the company will work to secure long-term, stable earnings and build a stronger business base through additional investment in titles in operation and organizational enhancements. It will also seek revenue growth and diversification and accumulation of revenue sources through the release of new titles. In addition, to acquire and develop IP within the games business, the company will develop original titles for PC and console platforms.」

    In addition to the two-pronged approach of operating existing titles and developing new titles, the company has specified additional investment in titles in operation, organizational enhancements, diversification of revenue sources, and development of original titles for PC and console platforms, broadening the scope of its initiatives.
  5. FY2024-Q3RestatedAnnual report

    「In the games business, existing titles in operation continued to perform well in the third quarter, exceeding expectations. The segment aims to build a cumulative stream of earnings through releases of new titles in addition to titles in operation. However, because released new titles performed below expectations, the company reviewed its operating and development portfolio and decided to close 2 new titles released at the end of the previous fiscal year and in the first quarter, and discontinue development of 1 title under development that had not yet been announced and was at the prototype stage.」

    While existing titles in operation continued to outperform expectations, the company continued to report on the portfolio review decided in the previous quarter, namely the closure of 2 new titles and discontinuation of development of 1 title under development.
  6. FY2024-Q2AdvancedAnnual report

    「The company aims to build a cumulative stream of earnings through releases of new titles in addition to titles in operation. However, as released new titles were performing below expectations, it reviewed its operating and development portfolio and decided during the second quarter to close 1 title in operation that had been released at the end of the previous fiscal year and discontinue development of 1 unreleased title under development at the prototype stage.」

    While aiming to build a cumulative stream of earnings from new titles, the company reviewed its operating and development portfolio for titles that performed below expectations and decided to close 1 title in operation and discontinue development of 1 title under development.
  7. FY2024-Q1AdvancedAnnual report

    「In this segment, the company's core business, we will continue working to maintain stable earnings from titles in operation. However, because the new mobile game title is performing in more challenging conditions than expected, we will broadly review the strategy for mobile game titles under development and reduce costs, among other measures, to improve earnings at an early stage, while seeking to increase revenue and profit through the contribution of new titles to be released in the latter part of the second half.」

    The company has moved to a phase of maintaining stable earnings from titles in operation, reviewing the strategy for titles under development and reducing costs, while targeting the release and earnings contribution of new titles in the latter part of the second half.
  8. FY2023AdvancedAnnual report

    「Revenue increased from the previous fiscal year as the key IP title maintained its strong performance and a title released in the second half of the previous fiscal year contributed for the full year, among other factors.」

    In addition to the stable operation of existing titles, the new title released in the second half of the previous fiscal year contributed to earnings for the full year.
  9. FY2023-Q3RestatedAnnual report

    「In this segment, the company's core business, we will continue working to maintain stable earnings from titles in operation, while seeking to increase revenue and profit through successful performance by multiple new titles under development.」

    The company continues to pursue a policy of maintaining stable earnings from titles in operation while expanding revenue and profit through multiple new titles under development.
  10. FY2023-Q2AdvancedAnnual report

    「In the games business, an IP game title, one of the company's key titles, performed well globally as it reached its 8th anniversary, benefiting from increased momentum for the IP, and contributed to earnings. Revenue increased year on year due to the strong global performance of the company's key IP title and the release of new titles in the previous fiscal year. Profit also increased year on year, reflecting higher revenue from the key title and the closure of some unprofitable titles.」

    The company states that it continued operating existing IP titles, with the strong global performance of an 8th-anniversary title, the release of new titles, and the closure of unprofitable titles contributing to higher revenue and profit.
  11. FY2023-Q1RestatedAnnual report

    「In this segment, the company's core business, we will continue working to maintain stable earnings from titles in operation, while seeking to increase revenue and profit through successful performance by multiple new titles under development.」

    The company continues to pursue a policy of maintaining stable earnings from titles in operation while expanding revenue and profit through multiple new titles under development.
  12. FY2022AdvancedAnnual report

    「During the period, a third-party IP game title, one of the company's key titles, performed well throughout the year as it reached its 7th anniversary and contributed to earnings. In addition to releasing 3 new titles, the company worked to close unprofitable titles and improve operating cost efficiency to enhance profitability.」

    In addition to operating existing titles, the company released 3 new titles and proceeded with the closure of unprofitable titles and improvements in operating cost efficiency.
  13. FY2022-Q1AdvancedAnnual report

    「Although many other titles continued to perform steadily, revenue declined year on year due to a decrease in the number of titles in operation following the closure of several titles and the effects of the time elapsed since their release.」

    While continuing to operate existing titles, the company closed several titles, reducing the number of titles in operation. Development of new titles progressed, with several titles scheduled for the second half.
  14. FY2021AdvancedAnnual report

    「During the consolidated fiscal year, titles in operation, mainly IP game titles, continued to perform well. For the original title Boku to Dragon, acquired at the end of the previous fiscal year, the transition to the operating team progressed smoothly, and initiatives to improve operating efficiency across the Group also proved effective, resulting in a continued stable contribution to earnings. At the same time, the company steadily addressed unprofitable titles, bringing nearly all titles to a position where they consistently generated profits, further improving the profitability of its core games business and increasing business stability.」

    The company explains that the transition to the operating team for the acquired title and efforts to improve operating efficiency across the Group progressed, while measures to address unprofitable titles also advanced, bringing nearly all titles to a position where they consistently generated profits.
  15. FY2021-Q3AdvancedAnnual report

    「During the third-quarter cumulative consolidated period, titles in operation, mainly IP game titles, continued to perform well during anniversary and major year-end/New Year events. The original title acquired at the end of the previous fiscal year also continued to contribute steadily to earnings, as initiatives to improve operating efficiency across the Group proved effective. The company also steadily addressed unprofitable titles, further improving the profitability of its core games business and increasing business stability.」

    The company states that operations of events for existing IP games, integrated Group-wide operation of the title acquired at the end of the previous fiscal year, and measures to address unprofitable titles progressed, improving profitability and business stability.
  16. FY2021-Q2AdvancedAnnual report

    「Titles in operation, mainly IP game titles, continued to perform well. For the original title acquired at the end of the previous fiscal year, the transition to the new operating team progressed smoothly, and initiatives to improve operating efficiency across the Group also proved effective, resulting in a continued stable contribution to earnings. At the same time, the company steadily addressed unprofitable titles, further improving the profitability of its core games business and increasing business stability.」

    The company states that, in addition to operating existing titles, the transition to the operating team for the title acquired at the end of the previous fiscal year and efforts to improve operating efficiency across the Group progressed, while measures to address unprofitable titles also advanced steadily.
  17. FY2021-Q1AdvancedAnnual report

    「In addition to this strong performance, the number of titles in operation increased through new releases and acquisitions during the previous fiscal year, resulting in higher revenue year on year.」

    The company states that the number of titles in operation increased through new releases and acquisitions, leading to higher year-on-year revenue. It is continuing to expand new and acquired titles while operating existing titles.
  18. FY2020AdvancedAnnual report

    「During the consolidated fiscal year, IP game titles that remained in operation continued to perform well, and new titles were released in August 2019 and November 2019. In particular, the title in whose development and operation the company has been involved since November 2019 got off to a rapid start and contributed more than expected.」

    While continuing to operate existing IP games, the company released new titles in August and November 2019, and the title with which it became involved in November contributed more than expected.
  19. FY2020-Q3SoftenedAnnual report

    「Going forward, the company will continue to work on business expansion by expanding enza, ensuring the long-term stable operation of key titles in the existing games business, and prioritizing the allocation of management resources to new games targeted for release during the fiscal years ending March 2020 to March 2021.」

    The target release period for new games was expanded from the fiscal year ending March 2020 to the fiscal years ending March 2020 to March 2021.
  20. FY2020-Q2AdvancedAnnual report

    「In the social games business, the company's core business, we are working to expand the business through the development and operation of new IP-based games under a strategy focused on IP games. In August, we also released a new IP title, which got off to a strong start. Our original game, meanwhile, maintained its revenue level and performed steadily as we implemented events focused on maintaining and improving existing-user satisfaction eight years after its launch.」

    While continuing to operate existing games and develop new IP-based games, the company released a new IP title in August, which got off to a strong start.
  21. FY2020-Q1Plan for new game releases with target time framesAnnual report

    「Going forward, the company will work to expand the new browser game service enza, ensure stable operations over the medium to long term through promotional initiatives aimed at strengthening existing-user support for its key game apps, and expand the business by prioritizing the allocation of management resources to new games targeted for release during the fiscal year ending March 2020.」

    The company has clearly stated its plan to prioritize management resources for expanding enza and ensuring stable operations of existing games, while targeting the release of a new game during the fiscal year ending March 2020.
  22. FY2019RestatedAnnual report

    「The Group will continue to focus on business expansion by responding to rapid market changes, developing apps and services that address diversifying user needs, promoting coordination across business areas in both the operation of existing services and the development of new businesses, and enhancing synergies by combining their respective strengths.」

    The company continues to pursue the two-pronged approach of operating existing services and developing new businesses, while generating synergies through coordination across business areas.
  23. FY2019-Q3RestatedAnnual report

    「In its core social games business, the Group is pursuing business expansion through the development and operation of new IP-based games under a strategy focused on IP-based games. In addition, the new browser game service enza, provided by a joint venture with Bandai Namco Entertainment Inc., began service in April 2018, and the Group is pursuing business development aimed at developing a new games market.」

    The company continues to develop and operate IP-based games, operate existing games, and develop the market through the new browser game service enza.
  24. FY2019-Q2RestatedAnnual report

    「In its core social games business, the Group is pursuing business expansion through the development and operation of new IP-based games under a strategy focused on IP-based games, and currently operates 8 IP-based game apps. In addition, the new browser game service enza, provided by a joint venture with Bandai Namco Entertainment Inc., began service in April, and initiatives to develop a new games market have also gained momentum.」

    The Group continues to develop and operate IP-based games and operate existing games, and continues to report 8 IP-based game apps in operation and the launch of the enza service.
  25. FY2019-Q1AdvancedAnnual report

    「In its core social games business, the Group is pursuing business expansion through the development and operation of new IP-based games under a strategy focused on IP-based games, and currently operates 8 IP-based game apps. In addition, the new browser game service enza, provided by a joint venture with Bandai Namco Entertainment Inc., began service in April, and initiatives to develop a new games market have also gained momentum.」

    While continuing to operate existing games and develop new IP-based games, the Group now operates 8 IP-based game apps, and the joint venture also began providing the enza service in April.
  26. FY2018-Q3AdvancedAnnual report

    「In its core social games business, the Group is pursuing business expansion through the development and operation of new IP-based games under a strategy focused on IP-based games. In December 2017, it released 3 new IP-based games.」

    While continuing to develop and operate new IP-based games, the Group released 3 titles in December 2017.
  27. FY2018-Q2AdvancedAnnual report

    「In its core social games business, the Group is pursuing business expansion through the development and operation of new IP-based games under a strategy focused on IP-based games. In July 2017, it released 2 new IP-based games.」

    While continuing to develop and operate new IP-based games, the Group released 2 new IP-based games in July 2017.
  28. FY2017RestatedAnnual report

    「In response to rapid changes in the market, the Group is working to develop apps and services that address increasingly diverse user needs. In both existing service operations and new business development, it is promoting collaboration among its business areas and combining their respective strengths to increase synergies, while continuing to focus on expanding the business.」

    The Group continues to pursue the two complementary initiatives of operating existing services and developing new businesses, together with collaboration among its business areas.
  29. FY2017-Q3AdvancedAnnual report

    「In its core social games business, the Group is pursuing business expansion by operating existing games and, under a strategy focused on IP-based games, concentrating management resources on developing new IP-based social games. In November 2016, it released Derby Stallion Masters, the first new title under the new strategy.」

    While continuing to operate existing games and develop new IP-based games, the Group released the first new title under the new strategy in November 2016.
  30. FY2017-Q2RestatedAnnual report

    「In its core social games business, in addition to operating existing games, the Group has designated IP-based games as a strategic focus, concentrated management resources on developing new IP-native games and is working to expand the business.」

    The Group continues to operate existing games while developing new IP-based games in parallel.
  31. FY2017-Q1RestatedAnnual report

    「In its core social games business, in addition to operating existing games, the Group has designated IP-based games as a strategic focus, concentrated management resources on developing new IP-based games and is working to expand the business.」

    The Group continues to operate existing games while developing new games in parallel.
  32. FY2016First statedAnnual report

    「While working to develop apps and services that address increasingly diverse user needs, the Group is promoting collaboration among its business areas in both existing service operations and new business development. By combining their respective strengths, it aims to increase synergies and remains focused on expanding the business.」

    The Group is pursuing the parallel operation of existing services and development of new businesses, with expansion through collaboration among its business areas.
Moved together

"Securing High Profit Margins and Strengthening the Earnings Base" moved the same way as this thread, in the same document, in 18 of its 39 moves.

181610866★123456
  1. ★This thread
  2. 1Securing High Profit Margins and Strengthening the Earnings Base18×
  3. 2Business Selection and Concentration and Synergies Between Businesses16×
  4. 3Growth strategy centered on games based on third-party intellectual property10×
  5. 4Development delays and monetization uncertainty for new games and services8×
  6. 5Key Management Indicators Emphasizing Net Income and Free Cash Flow6×
  7. 6Pilot Launch and Commercialization of New Services through DRIP6×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Drecom's next results are scheduled for 2026-10-29. Read the earnings preview It last moved in the Earnings presentation of 2026-07-29: "Advanced".
A two-pronged approach: operating existing services and developing new services | Drecom Co.,Ltd. (3793) | Komori