Komori
Drecom (3793) · TargetAdvanced

Securing High Profit Margins and Strengthening the Earnings Base

First written in FY2016. 21 of 37 entries say "Advanced", first in FY2017. Latest entry: 2026-07-29.

37entries
11years
7from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2020-Q1 – FY2023WorsenedFY2025-H1 – 2026-04-232016: 320162017: 320172018: 320182019: 420192020: 420202021: 320212022: 320222023: 420232024: 120242025: 120252026: 82026
Same theme, other companies
Earnings Recovery and Strengthening of the Business Base and ProfitabilityA theme 95 companies write about · 2 as a headwind · 94 as a tailwind

Drecom moved to the "Worse" side of this theme in 2024, 2 years after the typical company in this theme (2022).

The whole theme swung hardest in 2019: 12 of 76 companies on the "Worse" side.

42 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 95 companies compared. The sentences above are computed from all 95.
Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「For the consolidated fiscal year, net sales were ¥17,547,778 thousand, up 38.7% year on year; operating income was ¥408,717 thousand, up 264.9%; and ordinary income was ¥318,911 thousand, up 498.3%.」

    Operating income changed from an operating loss in the previous fiscal year to ¥408.717 million, while ordinary income was ¥318.911 million. The disclosure describes an earnings recovery in response to the challenge of securing a high profit margin, but does not state that an explicit profit-margin target was achieved.
  2. FY2026-H1WorsenedAnnual report

    「For the six months ended the current interim period, revenue was ¥8,238.640 million, up 105.0% year on year; operating loss was ¥574.839 million, compared with an operating loss of ¥315.173 million in the same period of the previous fiscal year; and ordinary loss was ¥616.865 million, compared with an ordinary loss of ¥354.286 million. In addition, the company reassessed future revenue from a mobile game title released at the end of the previous fiscal year and recognized an impairment loss during the first quarter of the current fiscal year. As a result of recording an extraordinary loss of ¥1,563.462 million, interim net loss attributable to owners of the parent was ¥2,362.395 million, compared with an interim net loss attributable to owners of the parent of ¥1,022.028 million in the same period of the previous fiscal year.」

    While revenue increased, the operating loss and ordinary loss widened from the same period of the previous fiscal year, and interim net loss attributable to owners of the parent also widened due to the recognition of impairment losses.
  3. FY2025-H1WorsenedAnnual report

    「For the six months ended the current interim period, revenue was ¥4,018.072 million, down 21.1% year on year; operating loss was ¥315.173 million, compared with operating income of ¥472.280 million in the same period of the previous fiscal year; and ordinary loss was ¥354.286 million, compared with ordinary income of ¥453.584 million.」

    While the company has identified improvements in its earnings base and profit margins as objectives, revenue declined during the current interim period, and operating income and ordinary income turned into losses from profits in the same period of the previous fiscal year.
  4. FY2024-Q2AdvancedAnnual report

    「The company aims to build a cumulative stream of earnings through releases of new titles in addition to titles in operation. However, as released new titles were performing below expectations, it reviewed its operating and development portfolio and decided during the second quarter to close 1 title in operation that had been released at the end of the previous fiscal year and discontinue development of 1 unreleased title under development at the prototype stage.」

    The portfolio review aimed at improving profitability has taken concrete shape, with decisions made to close titles currently in operation and discontinue titles under development. Related impairment losses of ¥609.185 million were also recognized.
  5. FY2024-Q1ReframedAnnual report

    「We will undertake a comprehensive review of the strategy for mobile game titles under development and reduce costs to improve the earnings situation at an early stage, while seeking to increase revenue and profit through contributions from new titles to be released in the latter part of the second half.」

    In addition to the previous wording regarding securing a high profit margin, the current objectives are to improve the earnings situation early through a strategic review and cost reductions, and to increase revenue and profit through new titles in the latter part of the second half.
  6. FY2023AdvancedAnnual report

    「Mainly because initiatives to improve the profitability of unprofitable titles, including optimizing operating expenses and closing services, proved effective, cost of sales decreased by ¥489.878 million year on year to ¥6,242.019 million, down 7.3%. Together with the effect of higher revenue described above, this increased gross profit by ¥761.634 million to ¥4,558.237 million, up 20.1%. The gross profit margin also increased by 6.1 percentage points from the previous fiscal year to 42.2%.」

    Optimizing operating expenses and closing services reduced cost of sales, increasing the gross profit margin by 6.1 percentage points year on year to 42.2%.
  7. FY2023-Q3AdvancedAnnual report

    「For the nine months ended the third quarter of the current fiscal year, revenue was ¥8,380.181 million, up 3.7% year on year; operating income was ¥2,100.620 million, up 47.9%; and ordinary income was ¥2,025.427 million, up 46.7%. In addition, an impairment loss was recognized on 1 title in operation, resulting in an extraordinary loss of ¥336.259 million. Consequently, quarterly net income attributable to owners of the parent was ¥1,166.723 million, up 36.7%.」

    Operating income, ordinary income, and quarterly net income attributable to owners of the parent for the nine months ended the third quarter increased year on year, with the improvement in the earnings base shown in numerical terms.
  8. FY2023-Q2AdvancedAnnual report

    「For the six months ended the second quarter of the current fiscal year, revenue was ¥5,800.434 million, up 11.9% year on year; operating income was ¥1,607.859 million, up 66.2%; ordinary income was ¥1,547.617 million, up 64.4%; and quarterly net income attributable to owners of the parent was ¥1,056.684 million, up 72.6%. Each of these profit figures was a record high.」

    Operating income, ordinary income, and quarterly net income attributable to owners of the parent for the six months ended the second quarter increased year on year, with each profit figure reaching a record high.
  9. FY2023-Q1AdvancedAnnual report

    「For the first quarter of the current fiscal year, revenue was ¥2,927.195 million, up 10.0% year on year; operating income was ¥817.189 million, up 62.1%; ordinary income was ¥810.539 million, up 64.6%; and quarterly net income attributable to owners of the parent was ¥521.831 million, up 73.5%. Each of these profit figures was a record high.」

    First-quarter operating income, ordinary income, and quarterly net income attributable to owners of the parent increased year on year, with each profit figure reaching a record high.
  10. FY2022AdvancedAnnual report

    「Mainly because initiatives to improve the profitability of unprofitable titles, including optimizing operating expenses and closing services, proved effective, cost of sales decreased by ¥1,111.846 million year on year to ¥6,731.898 million, down 1.4%. However, due to the impact of lower revenue, gross profit decreased by ¥200.392 million to ¥3,796.602 million, down 5.0%. The gross profit margin also increased by 2.3 percentage points from the previous fiscal year to 36.1%.」

    Closing unprofitable titles and optimizing operating expenses increased the gross profit margin by 2.3 percentage points year on year to 36.1%, despite lower revenue.
  11. FY2022-Q1AdvancedAnnual report

    「In addition, many of the titles currently in operation were generating stable profits, further improving profitability in the core game business and increasing business stability.」

    The company itself explained that many of its titles in operation had reached a point where they were generating stable profits, improving the profitability and stability of the game business.
  12. FY2021AdvancedAnnual report

    「At the same time, action on unprofitable titles progressed steadily, and almost all titles reached a point where they were generating stable profits. Profitability in the core game business improved further, and business stability also increased. As a result, consolidated revenue for the fiscal year was ¥11,840.739 million, up 16.7% year on year; operating income was ¥2,052.865 million, up 232.7%; ordinary income was ¥2,019.231 million, up 217.5%; and net income attributable to owners of the parent was ¥1,624.683 million, up 128.4%.」

    Action on unprofitable titles and improved operating efficiency brought almost all titles to a point where they were generating stable profits, and full-year operating income, ordinary income, and net income attributable to owners of the parent increased substantially.
  13. FY2021-Q3AdvancedAnnual report

    「Regarding profit, action on the unprofitable titles that has been a focus since last year progressed further. Together with the effects of improved operating efficiency and cost controls in light of current economic conditions, this reduced expenses year on year, resulting in higher operating income.」

    Expenses declined through action on unprofitable titles, improved operating efficiency, and cost controls, resulting in higher operating income year on year.
  14. FY2021-Q2AdvancedAnnual report

    「Action on the unprofitable titles that has been a focus since last year progressed further. Together with the effects of improved operating efficiency and cost controls in light of current economic conditions, this reduced expenses year on year, resulting in higher operating income.」

    The company explained that the profitability of the game business improved through action on unprofitable titles, improved operating efficiency, and cost controls.
  15. FY2021-Q1AdvancedAnnual report

    「As a result, consolidated revenue for the first quarter of the current fiscal year was ¥3,303.191 million, up 46.6% year on year; operating income was ¥623.773 million, up 386.4%; ordinary income was ¥609.062 million, up 301.4%; and net income attributable to owners of the parent was ¥467.000 million, up 282.4%.」

    Revenue, operating income, ordinary income, and quarterly net income attributable to owners of the parent all increased year on year, demonstrating an improvement in profitability and the earnings base.
  16. FY2020AdvancedAnnual report

    「Although we continued to invest in “enza” and new business development, expenses declined year on year as “enza” entered its expansion phase, action on unprofitable titles in the existing game business was completed, and operating costs were optimized. As a result, operating income replaced the operating loss.」

    While continuing to invest in enza and new businesses, the company returned to operating profitability as it completed action on unprofitable titles and optimized operating costs.
  17. FY2020-Q3AdvancedAnnual report

    「Although we continued to invest in “enza” and new business development, expenses declined year on year because measures addressing unprofitable titles were completed and operating costs were optimized, resulting in operating results turning into an operating profit.」

    The company continued investing in enza and other areas, while completion of measures addressing unprofitable titles and operating cost optimization resulted in a shift to operating profit, marking concrete progress toward improved profitability.
  18. FY2020-Q2AdvancedAnnual report

    「Although we continued to invest in “enza” and new business development, expenses declined year on year due to measures including the discontinuation of unprofitable titles and optimization of operating costs through a review of the operating structure. As a result, operating results improved year on year and turned into an operating profit. Consequently, ordinary results and quarterly net income attributable to owners of the parent also turned into profits.」

    Operating results, ordinary results and quarterly net income attributable to owners of the parent all turned from losses in the same period of the previous year to profits due to the discontinuation of unprofitable titles and operating cost optimization through a review of the operating structure.
  19. FY2020-Q1AdvancedAnnual report

    「Although we continued to invest in “enza” and new business development, expenses declined year on year due to measures including the discontinuation of unprofitable titles and optimization of operating costs through a review of the operating structure. As a result, operating results improved year on year and turned into an operating profit. Consequently, ordinary results and quarterly net income attributable to owners of the parent also turned into profits.」

    Operating results, ordinary results and quarterly net income attributable to owners of the parent all turned from losses in the same period of the previous year to profits due to operating cost optimization and other measures.
  20. FY2019RestatedAnnual report

    「We recognize that a key challenge is to secure high profit margins by strengthening the foundation of existing businesses while also concentrating management resources on new services.」

    The company continues to identify securing high profit margins through strengthening the foundation of existing businesses and concentrating resources on new services as a challenge.
  21. FY2019-Q3RestatedAnnual report

    「In terms of earnings, expenses were contained through operating efficiency improvements and company-wide cost optimization, which are currently being pursued as the highest-priority objectives, and profitability improved from the previous quarter. However, as certain unprofitable titles remain in the process of improving profitability, the company continued to record a loss, posting an operating loss of ¥704,968 thousand, compared with operating profit of ¥341,269 thousand in the same period of the previous year.」

    The company explains that profitability improved from the previous quarter through operating efficiency improvements and company-wide cost optimization, while unprofitable titles remain and losses continue to be recorded.
  22. FY2019-Q2AdvancedAnnual report

    「In terms of earnings, expenses were contained through operating efficiency improvements and company-wide cost optimization, which are currently being pursued as the highest-priority objectives, and profitability improved quarter on quarter. However, year on year, the number of titles in operation increased, resulting in higher operating costs, and profit turned into a loss. Operating loss was ¥578,557 thousand, compared with operating profit of ¥167,348 thousand in the same period of the previous year; ordinary loss was ¥824,106 thousand, compared with ordinary profit of ¥59,664 thousand; and net loss attributable to owners of the parent was ¥655,499 thousand, compared with net profit attributable to owners of the parent of ¥36,020 thousand.」

    The company explains that operating efficiency improvements and company-wide cost optimization were pursued as the highest-priority objectives, resulting in contained expenses and improved profitability quarter on quarter. However, higher operating costs caused the company to turn to a loss year on year.
  23. FY2019-Q1RestatedAnnual report

    「Going forward, our two highest-priority objectives will be expanding the new browser game service “enza” and improving profitability by optimizing operating costs for existing game applications. We will prioritize the allocation of management resources to these areas and work to expand the business.」

    The company continues to identify expansion of enza and improved profitability through operating cost optimization for existing game applications as key challenges.
  24. FY2018-Q3RestatedAnnual report

    「We will continue to seek higher sales through the release of new IP games and the growth of existing games, while working to improve profitability by optimizing operating costs for newly released games.」

    The company continues to target higher sales from new and existing games and improved profitability through operating cost optimization.
  25. FY2018-Q2RestatedAnnual report

    「We will continue to seek higher sales through the release of new IP games and the growth of existing games, while working to improve profitability by optimizing operating costs for newly released games.」

    The company continues to target higher sales from new and existing games and improved profitability through operating cost optimization.
  26. FY2017AdvancedAnnual report

    「As a result, net sales for the consolidated fiscal year were ¥8,388,502 thousand, up 28.4% year on year. In terms of earnings, operating profit was ¥932,121 thousand, compared with an operating loss of ¥206,061 thousand in the previous year; ordinary profit was ¥844,391 thousand, compared with an ordinary loss of ¥217,967 thousand in the previous year; and net profit attributable to owners of the parent was ¥814,575 thousand, compared with a net loss attributable to owners of the parent of ¥537,978 thousand in the previous year.」

    Full-year net sales increased, and operating profit, ordinary profit and net profit attributable to owners of the parent all turned from losses in the previous year to profits.
  27. FY2017-Q3RestatedAnnual report

    「In the advertising media business, we worked to accelerate the growth of the expanding advertising media business from both the business expansion and profitability improvement perspectives, including efforts to introduce new monetization methods for our core service, the video reward advertising service “DreeVee.”」

    The company continues to pursue the objective of achieving both business expansion and improved profitability through measures including new monetization methods.
  28. FY2017-Q2RestatedAnnual report

    「In the advertising media business, we worked to accelerate the growth of the expanding advertising media business from both the business expansion and profitability improvement perspectives, including efforts to introduce new monetization methods for our core service, the video reward advertising service “DreeVee.”」

    The company continues to pursue expansion and improved profitability in the advertising media business through measures including new monetization methods.
  29. FY2017-Q1RestatedAnnual report

    「In the advertising media business, we worked to accelerate the growth of the expanding advertising media business from both the business expansion and profitability improvement perspectives, including efforts to introduce new monetization methods for our core service, the video reward advertising service “DreeVee.”」

    The company continues to set business expansion and profitability improvement as objectives and challenges, while also pursuing new monetization methods.
  30. FY2016First statedAnnual report

    「We recognize that a key challenge is to secure high profit margins by strengthening the foundation of existing businesses while also concentrating management resources on new services.」

    The company identifies securing high profit margins through strengthening the foundation of existing businesses and concentrating resources on new services as a challenge.
Moved together

"A two-pronged approach: operating existing services and developing new services" moved the same way as this thread, in the same document, in 18 of its 37 moves.

181612877★123456
  1. ★This thread
  2. 1A two-pronged approach: operating existing services and developing new services18×
  3. 2Business Selection and Concentration and Synergies Between Businesses16×
  4. 3Development delays and monetization uncertainty for new games and services12×
  5. 4Growth strategy centered on games based on third-party intellectual property8×
  6. 5Key Management Indicators Emphasizing Net Income and Free Cash Flow7×
  7. 6Pilot Launch and Commercialization of New Services through DRIP7×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Drecom's next results are scheduled for 2026-10-29. Read the earnings preview It last moved in the Earnings of 2026-07-29: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Securing High Profit Margins and Strengthening the Earnings Base | Drecom Co.,Ltd. (3793) | Komori