Changes in mobile technology, customer needs and regulations on in-app payments
First written in FY2016. 3 of 6 entries say "Mitigated", first in FY2020. Latest entry: FY2024.
Capcom moved to the "Worse" side of this theme in 2018, 1 year before the typical company in this theme (2019).
The whole theme swung hardest in 2023: 6 of 13 companies on the "Worse" side.
2 other companies' latest entry also says "Mitigated".
- FY2024MitigatedAnnual report
「As countermeasures, we are working to supply games using popular IP and attract new user segments through monetization that does not encourage in-game spending.」
The company continues to respond to changes in mobile technology, customer needs and monetisation regulations through monetisation that does not encourage excessive spending and the use of popular IP. - FY2021MitigatedAnnual report
「As countermeasures, we are working to supply games using popular IP and attract new user segments through monetization that does not encourage in-game spending.」
In response to changes in monetisation regulations and customer needs for mobile games, the company specified monetisation that does not encourage in-game purchases and the use of popular IP as countermeasures. - FY2020MitigatedAnnual report
「As a response, we are working to supply games using popular IP and acquire new user segments through multi-platform game development.」
In response to changes in mobile technology, customer needs and monetisation regulations, the company identified a multi-platform strategy and the use of popular IP as countermeasures. - FY2019-Q3WorsenedAnnual report
「During the cumulative third-quarter consolidated period, the industry operated in an environment in which mobile games showed signs of slowing, while the home game market remained resilient despite mixed conditions.」
The slowdown in the mobile game market was explicitly identified as an industry condition. The event of a market slowdown has been added to existing mobile-related risks. - FY2019-Q2MaterialisedAnnual report
「In China, a growth market for the world, concern and confusion over tighter game regulations spread as the review of all new games for which approval applications had been filed since March was suspended.」
The risk of tighter game regulation materialized as a specific market event when all reviews of applications for approval of new games submitted in China from March onward were suspended. - FY2016First statedAnnual report
「If we are slow to respond to new technologies, we may be unable to supply content smoothly. In addition, declining numbers of game users resulting from the diversification of entertainment and consumer needs could adversely affect the Group's operating performance and financial condition. Depending on the billing system, the issue could become a social concern and lead to tighter government regulation.」
The company treats technological changes in the mobile market, declining user numbers, and the emergence of social issues and tighter regulation surrounding payment systems as an integrated set of risks.