Opening Up New Markets Through Business Design Services
First written in FY2022. 8 of 13 entries say "Advanced", first in FY2023-Q1. Latest entry: 2026-09-24.
2 other companies' latest entry also says "Advanced".
- 2026-09-24AdvancedManagement plan
「Content creation: ■ Strengthen co-hosting of events and investment in production committees ■ Explore new forms of co-creation, such as game publishing」
As means of developing new markets, the Company specifies non-commissioned forms of co-creation, including co-hosting events, investing in production committees and game publishing. - FY2026RestatedAnnual report
「Specifically, the company will expand engagements beyond individual event production to include involvement from the stage of formulating clients' annual marketing plans and overall strategies. This will increase the added value and project fees of the services provided by the group, while cross-selling multiple services will expand the scale of transactions per client.」
The company specifically outlined expanding its marketing activities from individual event contracts to involvement in clients' annual marketing plans and overall strategies, followed by cross-selling multiple services. - 2026-08-14RestatedEarnings
「We will continue to transform the organization into a marketing business that connects gaming communities with companies, and will pursue medium- to long-term revenue growth by continuing to develop services and invest in personnel to support client success through effective strategies.」
The Company reconfirms its policy of expanding into gaming-related and marketing fields and continuing to invest in service development. - FY2026-H1AdvancedAnnual report
「Revenue contribution began with the launch of the full version of SCOP, a live-stream advertising platform.」
As part of its service development in new areas, the company launched the full version of SCOP, a live-stream advertising platform, and began generating revenue from it. - FY2025AdvancedAnnual report
「The company aims to expand earnings over the medium to long term by continuing to transform itself into a marketing business organization connecting game communities with corporations and actively investing in service development to support client success through effective strategies.」
The company clearly identified its transformation into a marketing organization connecting game communities with corporations and investment in service development as new avenues for growth. - FY2025-H1AdvancedAnnual report
「In agency services, centered on influencer marketing, the proportion of projects in new business areas such as community marketing, social media marketing and OOH advertising has increased, and the company aims to further expand its business areas.」
The company is giving concrete form to its expansion from the traditional peripheral esports areas into marketing-related fields by increasing the proportion of projects in new business areas. - FY2024AdvancedAnnual report
「The company believes that developing new services extending beyond entertainment is essential for sustainable growth, and is working to achieve this by believing in the potential of esports and games and maximizing their ability to solve problems. Research and development expenses incurred during the consolidated fiscal year were ¥10.463 million.」
The company translated the development of new services extending beyond entertainment into research and development activities and recorded ¥10.463 million in R&D expenses during the fiscal year. - FY2024-Q2RestatedAnnual report
「In brand production services, which create new value in esports, the company actively developed services using intellectual property brands related to games and esports and pursued new corporate clients.」
In brand production services, which incorporate the former business design services, the company continues to develop services using intellectual property and acquire new clients. - FY2023AdvancedAnnual report
「In business design services, which aim to create new value in esports, the company supported the acquisition of sponsorships from the prominent esports team that jointly operates LIMITZ and held LIMITZ's first offline event on 1 October 2023.」
Support for sponsorship acquisition for LIMITZ progressed, reaching the stage of holding its first offline event on 1 October 2023. - FY2023-Q3AdvancedAnnual report
「While support for the prominent esports team's acquisition of sponsorships for LIMITZ, which it jointly operates, was progressing smoothly, the company was preparing for the scheduled 1 October 2023 event.」
Support for sponsorship acquisition for LIMITZ was progressing smoothly, and preparations were under way for the event on 1 October 2023. - FY2023-Q2RestatedAnnual report
「The company is supporting the acquisition of sponsorships from the prominent esports team that jointly operates LIMITZ and is preparing for the event.」
For LIMITZ, an event held jointly with a prominent esports team, the company continues to support sponsorship acquisition and prepare for the event. - FY2023-Q1AdvancedAnnual report
「In business design services, which began in the previous fiscal year, the company held an event for LIMITZ, operated jointly with a prominent esports team.」
In business design services, the company proceeded to hold a LIMITZ event jointly operated with a prominent esports team. - FY2022First statedAnnual report
「In business design services, the company aims to create services combining esports with other fields and build technology-enabled platforms, leveraging know-how from its existing businesses.」
The company uses existing know-how, combinations with other fields and technology as means of developing new markets.