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Gloe (9565) · TargetRestated

Expansion into the gaming and esports-related businesses

First written in FY2023-Q2. 5 of 11 entries say "Advanced", first in FY2023-Q3. Latest entry: FY2026.

11entries
4years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2023-Q3 – FY2023RestatedFY2024-Q1 – FY2024AdvancedFY2025-H1 – FY2026-H12023: 220232024: 320242025: 220252026: 42026
Same theme, other companies
Expansion into the gaming and esports-related businessesA theme 2 companies write about · 0 as a headwind · 2 as a tailwind

0 other companies' latest entry also says "Restated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026RestatedAnnual report

    「We will continue to transform the organization into a marketing business that connects gaming communities with companies, and will pursue medium- to long-term revenue growth by continuing to develop services and invest in personnel to support client success through effective strategies.」

    Reaffirms that expansion into gaming- and esports-related fields will involve transforming the organization into a marketing business that connects gaming communities with companies, developing services and investing in personnel.
  2. 2026-08-14RestatedEarnings

    「We will continue to transform the organization into a marketing business that connects gaming communities with companies, and will pursue medium- to long-term revenue growth by continuing to develop services and invest in personnel to support client success through effective strategies.」

    The Company reconfirms its direction of expanding the business beyond gaming and esports into a marketing organization.
  3. FY2026-H1AdvancedAnnual report

    「The core esports event service posted a significant 39.9% year-on-year increase in revenue, reflecting increased orders through stronger relationships with key business partners, solid growth in new customer acquisitions, and increased revenue from businesses other than conventional domestic game developers, including VTuber agencies and local governments. The agency service posted a 22.5% year-on-year increase in revenue. Although the prior-year period included a large promotion project for a specific client, recurring services such as community management expanded to offset the impact of one-off projects, contributing to improved revenue continuity and predictability. Revenue was also supported by the start of contributions from the official launch of the SCOP live-streaming advertising platform.」

    The company describes progress in expanding into VTuber agencies, local governments, community management and live-streaming advertising, as well as their contribution to revenue, as part of its expansion into gaming- and esports-related fields.
  4. FY2025AdvancedAnnual report

    「The company aims to expand earnings over the medium to long term by continuing to transform itself into a marketing business organization connecting game communities with corporations and actively investing in service development to support client success through effective strategies.」

    The expansion into gaming- and esports-related fields is taking concrete form in the transformation into a marketing business organization that connects gaming communities with companies.
  5. FY2025-H1AdvancedAnnual report

    「In agency services, centered on influencer marketing, the proportion of projects in new business areas such as community marketing, social media marketing and OOH advertising has increased, and the company aims to further expand its business areas.」

    As the company expands into gaming- and esports-related fields, the share of projects in new areas such as community marketing, social media marketing and out-of-home advertising is increasing.
  6. FY2024RestatedAnnual report

    「The company operates in gaming-related fields, including the esports market, and will create added value by drawing on gaming’s universal appeal, which connects people across age and gender, as well as its ability to help solve social issues and contribute to society.」

    Reaffirms its policy of expanding beyond the esports market into gaming-related fields and creating added value by leveraging gaming’s contribution to society.
  7. FY2024-Q2RestatedAnnual report

    「Against this business backdrop, our group has adopted “Making people and society HAPPY through games.” as its mission and is developing businesses in and around the gaming sector, including the esports market.」

    The company continues to pursue a policy of expanding beyond the esports market into gaming-related fields.
  8. FY2024-Q1RestatedAnnual report

    「Against this business backdrop, our group has adopted “Making people and society HAPPY through games.” as its mission and is developing businesses in and around the gaming sector, including the esports market.」

    The company continues to pursue a policy of expanding beyond the esports market into gaming-related fields.
  9. FY2023AdvancedAnnual report

    「Going forward, the company will strengthen its consulting business, centered on planning and operating tournaments, to broaden its revenue base. To optimize internal resources and achieve rapid, efficient business expansion, it has integrated its partner solution services and business design services into a newly established brand production service.」

    The expansion into gaming- and esports-related fields is progressing through specific initiatives, including strengthening the consulting business and integrating services into brand production services.
  10. FY2023-Q3AdvancedAnnual report

    「The company has adopted the mission “Making people and society HAPPY through gaming.” and is expanding its business into gaming- and esports-related fields.」

    Based on its policy of expanding into gaming- and esports-related fields, the company established 株式会社en-zin on 2 August 2023, putting in place a structure for event production and sales promotion.
  11. FY2023-Q2First statedAnnual report

    「Aiming to become a company that provides services to enrich the lives of people who live with “gaming” close at hand, the company has adopted “We are the GAMING LIFESTYLE Company.” as its new vision and “Making people and society HAPPY through gaming.” as its new mission, and will expand its business beyond the esports market into related fields.」

    Under its new vision and mission, the company has for the first time explicitly stated its goal of expanding beyond the esports market into gaming-related fields.
Moved together

"Planning and Management of High-Quality Esports Events and Service Expansion" moved the same way as this thread, in the same document, in 5 of its 11 moves.

554322★123456
  1. ★This thread
  2. 1Planning and Management of High-Quality Esports Events and Service Expansion5×
  3. 2Opening Up New Markets Through Business Design Services5×
  4. 3Growth in the Number of Creators and Diversification of Revenue Streams4×
  5. 4Redefining the Business Portfolio and Building New Pillars of Growth3×
  6. 5Building a Stable Management Foundation by Expanding Stock-Based Revenue2×
  7. 6Enhancement of internal controls and corporate governance in response to business expansion2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Gloe yet. It last moved in the Earnings of 2026-08-14: "Restated".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Expansion into the gaming and esports-related businesses | GLOE Inc. (9565) | Komori