Planning and Management of High-Quality Esports Events and Service Expansion
First written in FY2022. 10 of 14 entries say "Advanced", first in FY2023-Q1. Latest entry: FY2026.
0 other companies' latest entry also says "Restated".
- FY2026RestatedAnnual report
「In the esports event services business, which plans and operates events for esports and games, the company won a broad range of projects both online and offline, including more events hosted by influencers and projects for overseas clients.」
The company reaffirmed its policy of operating events for influencers, overseas clients and both online and offline projects. - FY2026-H1AdvancedAnnual report
「The core esports event services business grew significantly, with revenue up 39.9% year on year, as orders from key clients expanded through stronger relationships, new customer acquisition remained strong, and revenue from clients outside the traditional domestic game development companies, including VTuber agencies and local governments, increased.」
Revenue from event services rose 39.9% year on year, driven by stronger relationships with key clients, new customer acquisition and increased orders from VTuber agencies and local governments. - FY2025AdvancedAnnual report
「In the esports event services business, which plans and operates events for esports and games, the company won a broad range of projects both online and offline, including more events hosted by influencers and projects for overseas clients. Consequently, revenue from esports event services was ¥1,614.302 million, up 24.1% year on year.」
Projects involving influencer-hosted events, overseas clients and both online and offline engagements increased, driving a 24.1% year-on-year increase in service revenue. - FY2025-H1AdvancedAnnual report
「In the esports event services business, which plans and operates esports events, the scope of events won has expanded beyond tournaments, traditionally the core of esports, to include events hosted by operating companies for corporate branding or new customer acquisition, as well as events hosted by professional esports teams.」
The company states that the scope of events won has expanded beyond tournaments to include corporate branding, new customer acquisition and events hosted by professional teams. - FY2024An increase in new projects alongside a decrease in large-scale projectsAnnual report
「New projects using games and esports increased, including events hosted by operating companies for internal networking and corporate branding, as well as events hosted by influencers, excluding tournaments. However, the number of large-scale projects declined as domestic game companies changed their game development and promotional strategies, resulting in lower revenue. Consequently, revenue from client work services was ¥1,301.199 million, down 13.6% year on year.」
Although new event projects outside tournaments increased, revenue from client work services fell 13.6% due to a decline in large-scale projects. - FY2024-Q2AdvancedAnnual report
「In the client work service, which plans and operates esports events, new projects leveraging games and esports increased, including events hosted by operating companies for internal交流 and corporate branding, as well as influencer-hosted events, rather than only the competitive tournaments that had traditionally been at the center of esports.」
The company documents an increase in new projects, including events for internal交流 and corporate branding and influencer-hosted events, rather than only competitive tournaments. - FY2024-Q1AdvancedAnnual report
「In the client work service, which plans and operates esports events, we received orders for projects involving events held across a wide range of regions following the lifting of activity restrictions, including offline events held sequentially throughout Japan and broadcasts in Japan of tournaments held overseas.」
The company states that it actually received orders for event projects in a wide range of regions and formats, including offline events throughout Japan and broadcasts in Japan of tournaments held overseas. - FY2023AdvancedAnnual report
「In our core business of planning and operating game and esports events, we support more than 300 events annually and generate revenue. In this area, we will expand revenue opportunities by strengthening event quality and developing client companies through an organized sales structure.」
The company indicates an operating scale of more than 300 events supported annually and specifies plans to expand revenue opportunities by strengthening quality and organizing its sales structure. - FY2023-Q3AdvancedAnnual report
「Through the establishment of this subsidiary, we aim to strengthen our production capabilities for offline events and increase corporate value by developing a broad range of services as a GAMING LIFESTYLE Company, rather than limiting our activities to esports events.」
The company has moved to a concrete initiative to strengthen its production capabilities, primarily for offline events, by establishing 株式会社en-zin on 2 August 2023. - FY2023-Q2RestatedAnnual report
「In the client work service, demand for holding offline events is increasing as restrictions on activities related to COVID-19 are lifted.」
The company reconfirms its policy of expanding its event planning and operations service in response to increased demand for offline events following the lifting of activity restrictions. - FY2023-Q1AdvancedAnnual report
「The client work service, which accounts for a large portion of revenue, operated a large-scale offline event in November 2022, and revenue for the cumulative first quarter reached a record high.」
The company held a large-scale offline event in November 2022, and quarterly revenue from the client work service reached a record high. - FY2022First statedAnnual report
「Specifically, in the client work service, we will not only design esports events to meet customer needs, but also improve service quality by providing our distinctive production expertise and reliable operations.」
The company seeks to improve the quality of its core service by meeting customer needs and leveraging its production expertise and reliable operations.