Items stated in the management plan
Annual updateEach line is the climb from the baseline the document states to the target it sets. The slope is scaled against the largest climb in this document. For metrics expressed as percentages, differences are shown in percentage points (pt).
Service categories and metrics were consolidated and discontinued to reflect the actual business. New businesses were positioned as part of the growth strategies for each business and service, and the company adopted a policy of prioritizing quality of growth over the medium term.
| Item | Details |
|---|---|
| Plan name | Business Plan and Growth Potential |
| Progress against the plan | Annual update |
| Operating profit margin target | 1.3% (actual for the fiscal year ended June 2026) → 10% (target for the fiscal year ending June 2029) |
| Investment amount by sector | Field Content Creation / Amount Not disclosed, Field SCOP / Amount Not disclosed |
| Plan assumptions | Although upfront investment is expected to temporarily reduce profitability in the fiscal year ending June 2027, the company aims for a 10% operating margin in the fiscal year ending June 2029. |
| Key initiatives | Strengthen integrated marketing, Increase investment in growth areas, Develop producer talent and enhance the event knowledge database, Strengthen strategic sales activities targeting key customers and deepen business relationships, Develop co-creation models and talent, Form projects combining expertise across all GLOE business areas, Strengthen development, including autonomous operating functions, Establish a sales model, Automation and enhancement of operations through the company-wide use of generative AI, Increase event co-hosting and investment in production committees, Pilot new forms of co-creation, including game publishing, Promote the development of new businesses in amusement poker |
| Reason for revision or withdrawal | Service categories and metrics were consolidated and discontinued to reflect the actual business. New businesses were positioned as part of the growth strategies for each business and service, and the company adopted a policy of prioritizing quality of growth over the medium term. |
| Size of the Target Market | Market Esports market / Scale ¥8.4 billion (2020) / Source General Incorporated Association Japan Esports Association, “Japan Esports White Paper 2025”, Market Esports market / Scale ¥16.1 billion (2024) / Source General Incorporated Association Japan Esports Association, “Japan Esports White Paper 2025”, Market Influencer Marketing Market / Scale ¥86.0 billion / Source CyberBuzz / Digital Infact, “2024 Domestic Social Media Marketing Market Trends Survey”, Market Live entertainment market / Scale ¥856.4 billion / Source Pia Research Institute, “Live Entertainment Market Size”, Market Domestic game content market / Scale ¥2.6 trillion / Source Kadokawa ASCII Research Laboratories, “Famitsu Game White Paper 2026”, Market Oshi-katsu market / Scale ¥4.1 trillion / Source CDG / oshicoco, “Oshikatsu Research Institute,” 3rd Survey on Oshikatsu Activities, Market Regional revitalization market / Scale ¥820.8 billion / Source Yano Research Institute, “FY2025 Status and Outlook for the Solutions Market for Local Governments”, Market Wellness market / Scale ¥25 trillion / Source Ministry of Economy, Trade and Industry, “FY2023 Project to Promote the Advancement of the Healthcare Industry Infrastructure (Survey of the Healthcare Services Market, etc.)” / “Health and Medical Strategy” |
| Risks identified | Industry trends (likelihood of materialization: medium / frequency: high), Regulatory requirements (likelihood of materialization: medium / frequency: medium), New businesses and services (likelihood of materialization: medium / frequency: high), Relationships with game manufacturers (likelihood of materialization: medium / frequency: high) |
| Publication date | 24 September 2026 |
Items this document does not state (15)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.To consolidate and discontinue service categories and metrics in line with the actual business, and to prioritize quality of growth over the medium term.