Risk of being unable to secure high-caliber creative talent
First written in FY2021. 2 of 5 entries say "Mitigated", first in FY2022-Q1. Latest entry: FY2026.
Interworks Confidence moved to the "Worse" side of this theme in 2026.
0 other companies' latest entry also says "Reframed".
- FY2026ReframedAnnual report
「Because the Group's principal businesses include dispatching and placing specialized personnel to meet client needs in areas such as gaming and entertainment and manufacturing, securing, developing and retaining immediately deployable professional personnel, including freelancers, is essential to business expansion.」
The risk of being unable to secure creators and immediately deployable personnel has broadened to professional personnel generally, including those in manufacturing and freelancers. - FY2023RestatedAnnual report
「The Group has taken measures to secure a stable supply of immediately deployable personnel, including enhancing employee benefits, training programs in programming and game development, and employee交流制度. However, if it is unable to secure sufficient personnel, it will be unable to meet customer companies' personnel needs and therefore unable to increase placements, which could affect the Group's business and performance.」
The Group continues to disclose employee benefits, training and employee交流制度 aimed at securing immediately deployable personnel, as well as the risk of an impact on performance if sufficient personnel cannot be secured. - FY2022MitigatedAnnual report
「The Group has taken measures to secure a stable supply of immediately deployable personnel, including enhancing employee benefits, training programs in programming and game development, and employee交流制度. However, if it is unable to secure sufficient personnel, it will be unable to meet customer companies' personnel needs and therefore unable to increase placements, which could affect the Group's business and performance.」
The Group explains that it is addressing the need to secure immediately deployable personnel through employee benefits, training and employee交流制度. - FY2022-Q1MitigatedAnnual report
「In the creator recruitment market, the Group has been able to recruit creators who can meet demand from game companies by optimizing its selection of recruitment media and allocation of recruitment advertising.」
The filing states that optimizing recruitment media and advertising allocation has enabled the Group to recruit creators who can meet demand. - FY2021First statedAnnual report
「Securing talented creators is a prerequisite for business expansion. If the Group is unable to secure sufficient personnel, it will be unable to meet customer companies' demand for personnel and therefore unable to increase the number of placements, which could affect the Group's business and performance.」
The filing states that expansion of the staffing business depends on the recruitment of creators, including immediately deployable personnel.