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Interworks Confidence (7374) · InitiativeAdvanced

Reducing Dependence on Specific Industries by Expanding Customers into Areas Adjacent to the Gaming Industry

First written in FY2021. 6 of 10 entries say "Advanced", first in FY2022-Q1. Latest entry: FY2026.

10entries
6years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2022 – FY2024RestatedFY2025-H1AdvancedFY2026-H1 – FY20262021: 220212022: 220222023: 120232024: 220242025: 120252026: 22026
Same theme, other companies
Diversification of the Customer Portfolio Toward Financial Services, Manufacturing and Other IndustriesA theme 19 companies write about · 0 as a headwind · 19 as a tailwind

15 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 19 companies compared. The sentences above are computed from all 19.
Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「Specifically, we strengthened our approach to areas adjacent to gaming and entertainment and advanced our entry into the freelance matching market, centered on Confidence Pro Co., Ltd., to diversify the types of contracts we handle. In April 2025, we also made Let's Eye Co., Ltd., which operates creator-focused human resources services based in Osaka, a consolidated subsidiary, seeking to diversify occupations, including web occupations, and expand our customer base in the Kansai region.」

    Measures to reduce reliance on specific industries have progressed into expansion into adjacent fields, freelancing, web occupations, the Kansai region and the video production industry.
  2. 2026-06-17AdvancedManagement Planning

    「Using the business foundation built in the games industry, we will achieve industry No. 1 status in other industries through the same approach.」

    Expansion of the business base, including reduced dependence on a single industry, has taken concrete form through M&A in Web, video, and media, and the creation of category No. 1 businesses.
  3. FY2026-H1AdvancedAnnual report

    「In April 2025, the company made 株式会社レッツアイ, which operates creator-focused staffing services from Osaka, a consolidated subsidiary. It is diversifying job categories, including Web positions that are highly compatible with the existing gaming industry, while expanding its customer base in the Kansai region. In July 2025, the company made 株式会社BRAISE and 株式会社ジーズ・コーポレーション, which provide staffing and outsourcing services in the television program production industry, consolidated subsidiaries, thereby entering the video production industry.」

    The expansion of adjacent areas and commercial regions intended to reduce reliance on the gaming industry has progressed into business development involving M&A in web occupations, the Kansai region and the video production industry.
  4. FY2025-H1RestatedAnnual report

    「In response to this situation, we are working to expand our revenue base by pursuing initiatives in areas adjacent to gaming and entertainment, entering the Kansai and Kyushu regions to expand our commercial areas, and entering the freelance matching market to diversify the types of contracts we handle.」

    The company continues its policy of expanding into areas adjacent to gaming and entertainment, the Kansai and Kyushu regions, and the freelance matching market.
  5. FY2024AdvancedAnnual report

    「Our clients are primarily companies in the gaming industry, with cumulative business results exceeding 250 companies as of March 2024. We assign our employee-creators to clients under staffing contracts, with 825 assigned as of March 2024, and provide services tailored to client needs.」

    As of March 2024, the company disclosed a gaming-industry customer network of more than 250 companies cumulatively and 825 assigned creators, demonstrating the customer expansion initiative as a concrete business foundation.
  6. FY2023AdvancedAnnual report

    「We opened the Osaka branch on 1 December 2022 and began providing services to gaming and entertainment companies in the Kansai region. On 15 March 2023, we opened the Fukuoka branch to prepare for the full-scale launch of services for gaming and entertainment companies in Kyushu and to strengthen our response to the digital marketing sector.」

    The policy of expanding clients into areas adjacent to the gaming industry has progressed into opening bases in Osaka and Fukuoka and launching services in the Kansai and Kyushu regions and the digital marketing sector.
  7. FY2022RaisedAnnual report

    「Accordingly, we intend to address this by expanding the scope of the human resources business into adjacent fields of the gaming industry, including IT and web businesses, video streaming, live streaming, AR and VR, and metaverse-related businesses.」

    The company has expanded its target areas by adding metaverse-related businesses to its existing adjacent fields.
  8. FY2022-Q3RestatedAnnual report

    「In the human resources business, in addition to our core staffing business for game companies, we operate a recruitment business for game companies and the IT and web industries, as well as an outsourcing business serving clients mainly in the gaming industry.」

    The company continues to operate staffing services centered on the gaming industry, along with recruitment services for the IT and web industries and outsourcing services.
  9. FY2022-Q1AdvancedAnnual report

    「In the human resources business, in addition to our core staffing business for game companies, we operate a recruitment business for game companies and the IT and web industries, as well as an outsourcing business serving clients mainly in the gaming industry.」

    In addition to staffing centered on the gaming industry, the company identifies recruitment services for the IT and web industries as an actual business activity.
  10. FY2021First statedAnnual report

    「We intend to address this by expanding the scope of the human resources business into adjacent fields of the gaming industry, including IT and web businesses, video streaming, live streaming, and AR and VR.」

    In response to market volatility in the gaming industry, the company indicates that it is entering adjacent fields where creative skills can be utilized.
Moved together

"Rapidly Ramping Up Recruitment Consultants through KPI Management and Sector-Specific Team Strategy" moved the same way as this thread, in the same document, in 4 of its 10 moves.

444433★123456
  1. ★This thread
  2. 1Rapidly Ramping Up Recruitment Consultants through KPI Management and Sector-Specific Team Strategy4×
  3. 2Policy of prioritizing growth investment and strengthening the financial position while aiming for stable dividends4×
  4. 3Increase in Employee Numbers Driven by Business Expansion4×
  5. 4Resolution to Relocate the Head Office and Changes in Estimates for Related Assets4×
  6. 5Expansion from the Gaming Industry into Web and Adjacent Entertainment Sectors3×
  7. 6Business Expansion and Synergy Capture through M&A and Capital Alliances3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Interworks Confidence yet. It last moved in the Management Planning of 2026-06-17: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Reducing Dependence on Specific Industries by Expanding Customers into Areas Adjacent to the Gaming Industry | Interworks Confidence Inc. (7374) | Komori