Reducing Dependence on Specific Industries by Expanding Customers into Areas Adjacent to the Gaming Industry
First written in FY2021. 6 of 10 entries say "Advanced", first in FY2022-Q1. Latest entry: FY2026.
15 other companies' latest entry also says "Advanced".
- FY2026AdvancedAnnual report
「Specifically, we strengthened our approach to areas adjacent to gaming and entertainment and advanced our entry into the freelance matching market, centered on Confidence Pro Co., Ltd., to diversify the types of contracts we handle. In April 2025, we also made Let's Eye Co., Ltd., which operates creator-focused human resources services based in Osaka, a consolidated subsidiary, seeking to diversify occupations, including web occupations, and expand our customer base in the Kansai region.」
Measures to reduce reliance on specific industries have progressed into expansion into adjacent fields, freelancing, web occupations, the Kansai region and the video production industry. - 2026-06-17AdvancedManagement Planning
「Using the business foundation built in the games industry, we will achieve industry No. 1 status in other industries through the same approach.」
Expansion of the business base, including reduced dependence on a single industry, has taken concrete form through M&A in Web, video, and media, and the creation of category No. 1 businesses. - FY2026-H1AdvancedAnnual report
「In April 2025, the company made 株式会社レッツアイ, which operates creator-focused staffing services from Osaka, a consolidated subsidiary. It is diversifying job categories, including Web positions that are highly compatible with the existing gaming industry, while expanding its customer base in the Kansai region. In July 2025, the company made 株式会社BRAISE and 株式会社ジーズ・コーポレーション, which provide staffing and outsourcing services in the television program production industry, consolidated subsidiaries, thereby entering the video production industry.」
The expansion of adjacent areas and commercial regions intended to reduce reliance on the gaming industry has progressed into business development involving M&A in web occupations, the Kansai region and the video production industry. - FY2025-H1RestatedAnnual report
「In response to this situation, we are working to expand our revenue base by pursuing initiatives in areas adjacent to gaming and entertainment, entering the Kansai and Kyushu regions to expand our commercial areas, and entering the freelance matching market to diversify the types of contracts we handle.」
The company continues its policy of expanding into areas adjacent to gaming and entertainment, the Kansai and Kyushu regions, and the freelance matching market. - FY2024AdvancedAnnual report
「Our clients are primarily companies in the gaming industry, with cumulative business results exceeding 250 companies as of March 2024. We assign our employee-creators to clients under staffing contracts, with 825 assigned as of March 2024, and provide services tailored to client needs.」
As of March 2024, the company disclosed a gaming-industry customer network of more than 250 companies cumulatively and 825 assigned creators, demonstrating the customer expansion initiative as a concrete business foundation. - FY2023AdvancedAnnual report
「We opened the Osaka branch on 1 December 2022 and began providing services to gaming and entertainment companies in the Kansai region. On 15 March 2023, we opened the Fukuoka branch to prepare for the full-scale launch of services for gaming and entertainment companies in Kyushu and to strengthen our response to the digital marketing sector.」
The policy of expanding clients into areas adjacent to the gaming industry has progressed into opening bases in Osaka and Fukuoka and launching services in the Kansai and Kyushu regions and the digital marketing sector. - FY2022RaisedAnnual report
「Accordingly, we intend to address this by expanding the scope of the human resources business into adjacent fields of the gaming industry, including IT and web businesses, video streaming, live streaming, AR and VR, and metaverse-related businesses.」
The company has expanded its target areas by adding metaverse-related businesses to its existing adjacent fields. - FY2022-Q3RestatedAnnual report
「In the human resources business, in addition to our core staffing business for game companies, we operate a recruitment business for game companies and the IT and web industries, as well as an outsourcing business serving clients mainly in the gaming industry.」
The company continues to operate staffing services centered on the gaming industry, along with recruitment services for the IT and web industries and outsourcing services. - FY2022-Q1AdvancedAnnual report
「In the human resources business, in addition to our core staffing business for game companies, we operate a recruitment business for game companies and the IT and web industries, as well as an outsourcing business serving clients mainly in the gaming industry.」
In addition to staffing centered on the gaming industry, the company identifies recruitment services for the IT and web industries as an actual business activity. - FY2021First statedAnnual report
「We intend to address this by expanding the scope of the human resources business into adjacent fields of the gaming industry, including IT and web businesses, video streaming, live streaming, and AR and VR.」
In response to market volatility in the gaming industry, the company indicates that it is entering adjacent fields where creative skills can be utilized.