Building New Revenue Bases as the Second and Third Pillars
First written in FY2017. 10 of 27 entries say "Advanced", first in FY2018. Latest entry: 2026-08-12.
1 other company's latest entry also says "Achieved".
- 2026-08-12AchievedEarnings
「The consulting business reported lower sales and profit following the completion of the transfer of the HR consulting business and the rebuilding of the earnings base in the IT consulting business, although the gross profit margin improved.」
Confirmed the completion of the transfer of the HR consulting business, which had been treated as one of the new earnings bases. - FY2026-H1ReframedAnnual report
「Following the transfer of the HR consulting services business within our Consulting business, we recorded a gain of ¥70 million on the transfer of a business as extraordinary income.」
Regarding the HR consulting services that had been treated as one of the new earnings platforms, the transfer and resulting reorganisation of the business portfolio are described. - FY2025AdvancedAnnual report
「Our group remained profitable in all segments.」
In connection with the goal of establishing a second and third earnings platform, all segments, including the AR/VR and Other businesses, were profitable. - FY2025-H1Maintaining profitability in the AR/VR business despite lower revenue and profitAnnual report
「Although the segment posted lower revenue and profit year on year, partly because of higher exhibition costs for major trade shows that serve as a foothold for securing orders, it remained profitable, as in the same period of the previous year. As a result, revenue from the AR/VR business was ¥215 million, down 6.4% year on year, and segment profit was ¥19 million, down 54.7% year on year.」
The AR/VR business, one of the new earnings platforms, remained profitable, but revenue and profit declined due in part to higher exhibition costs for major trade shows. - FY2024-Q2AdvancedAnnual report
「As the AR/VR business steadily expanded, it also turned profitable for the first time since its launch. As a result, revenue from the AR/VR business was ¥230 million, up 82.7% year on year, and segment profit was ¥42 million, compared with a ¥22 million loss in the same period of the previous year.」
The AR/VR business, a candidate for a new earnings platform, posted higher revenue and turned profitable at the segment level for the first time since its launch. Meanwhile, Other, which includes the other new businesses, continued to report a loss. - FY2024-Q1Higher revenue in the main segments and a narrower AR/VR loss alongside lower revenue in OtherAnnual report
「In addition, revenue increased in the Consulting Business and AR/VR Business. As a result, revenue from the Consulting Business was ¥218 million, up 20.2% year on year, and segment profit was ¥18 million, down 28.0% year on year. Revenue from the AR/VR Business was ¥82 million, up 106.2% year on year, and the segment loss was ¥5 million, compared with a loss of ¥26 million in the same period of the previous year. Meanwhile, revenue from Other was ¥17 million, down 12.3% year on year, and the segment loss was ¥3 million, compared with a loss of ¥3 million in the same period of the previous year.」
The Consulting and AR/VR businesses posted higher revenue, and the AR/VR business also narrowed its loss, while the Other business saw revenue decline and remained loss-making. Progress in establishing new earnings platforms differs by business. - FY2023Higher revenue in all segments while the AR/VR and Other businesses remain loss-makingAnnual report
「In addition, orders increased in the Consulting Business and AR/VR Business, and the Group achieved higher revenue in all segments.」
While revenue increased in all segments, the AR/VR Business recorded revenue of ¥273 million and a segment loss of ¥54 million, while Other recorded revenue of ¥78 million and a segment loss of ¥6 million. The Company states that the new revenue streams are still on the way to achieving profitability. - FY2023-Q3Higher revenue and continued losses in the AR/VR and Other businessesAnnual report
「During the nine-month period ended 31 December, the Company secured orders for application development, metaverse services for educational institutions, metaverse services for companies including exhibitions and corporate information sessions, 360° VR tours, commissioned AI-related development and AI education. Revenue increased year on year and the loss narrowed. As a result, revenue from the AR/VR Business was ¥166 million, up 50.7% year on year, and the segment loss was ¥58 million, compared with a loss of ¥84 million in the same period of the previous year. In addition, orders for regenerative medicine consulting services increased at 株式会社プライムロード, which operates a regenerative medicine implementation support business. As a result, revenue was ¥57 million, up 52.8% year on year, and the segment loss was ¥8 million, compared with a loss of ¥16 million in the same period of the previous year.」
The AR/VR Business and Other secured orders, resulting in higher revenue and narrower losses, but both businesses continued to record segment losses. - FY2023-Q2AdvancedAnnual report
「In addition, orders increased in the Consulting Business and AR/VR Business, and the Group achieved higher revenue in all segments. As a result, revenue from the AR/VR Business was ¥126 million, up 82.5% year on year, and the segment loss was ¥22 million, compared with a loss of ¥83 million in the same period of the previous year.」
Revenue increased in all segments, including the Consulting Business and AR/VR Business. The AR/VR Business generated higher revenue as orders increased, and its loss narrowed from ¥83 million in the same period of the previous year to ¥22 million. - FY2023-Q1AR/VR improves while Other remains loss-making, with regenerative medicine orders securedAnnual report
「During the three-month period ended 30 June, the Company secured orders for application development, VR content for educational institutions, 360° VR tours and event content in virtual spaces, among others. Revenue increased year on year and the loss narrowed. As a result, revenue from the AR/VR Business was ¥39 million, up 77.9% year on year, and the segment loss was ¥26 million, compared with a loss of ¥47 million in the same period of the previous year. In addition, 株式会社プライムロード, which operates a regenerative medicine implementation support business, secured orders for regenerative medicine consulting services. As a result, revenue was ¥20 million, up 72.0% year on year, and the segment loss was ¥3 million, compared with a loss of ¥2 million in the same period of the previous year.」
Among the new revenue streams, the AR/VR Business generated higher revenue and narrowed its loss by securing orders, and the regenerative medicine implementation support business also secured orders. Meanwhile, Other continued to record a loss despite higher revenue. - FY2022Higher AR/VR revenue and narrower loss alongside deterioration in Other businesses and regenerative medicine ordersAnnual report
「During the consolidated fiscal year, the Company secured orders for VR content for educational institutions, 360° VR tours, event content in virtual spaces and show-room tours using MR and VR. Revenue increased year on year and the loss narrowed. As a result, revenue from the AR/VR Business was ¥168.261 million, up 69.9% year on year, and the segment loss was ¥87.504 million, compared with a loss of ¥225.796 million in the same period of the previous year. In addition, 株式会社プライムロード, which operates a regenerative medicine implementation support business, secured orders. As a result, revenue was ¥55.651 million, down 0.8% year on year, and the segment loss was ¥19.814 million, compared with segment profit of ¥14.737 million in the same period of the previous year.」
The AR/VR Business generated higher revenue and narrowed its loss by securing multiple orders, while Other generated lower revenue and moved from profit in the same period of the previous year to a loss. The Company also disclosed orders secured in regenerative medicine implementation support. - FY2022-Q3Higher AR/VR revenue and narrower loss alongside deterioration in Other businesses and new orders securedAnnual report
「During the nine-month period ended 31 December, the Company secured orders for VR content for educational institutions, 360° VR tours, event content in virtual spaces and show-room tours using MR and VR. Revenue increased year on year and the loss narrowed.」
Among the new revenue streams, the AR/VR Business secured multiple orders, resulting in higher revenue and a narrower loss. Meanwhile, Other generated lower revenue and a loss due to a decline in users of the employment transition support business, while the regenerative medicine implementation support business secured orders. - FY2022-Q2Higher AR/VR revenue and narrower loss alongside impairment losses and deterioration in Other businessesAnnual report
「As a result, revenue from the AR/VR Business was ¥69.212 million, up 85.7% year on year, and the segment loss was ¥83.250 million, compared with a loss of ¥125.880 million in the same period of the previous year. As a result, revenue was ¥24.402 million, down 15.1% year on year, and the segment loss was ¥9.587 million, compared with segment profit of ¥8.704 million in the same period of the previous year.」
Among the new revenue streams, the AR/VR Business generated higher revenue and narrowed its loss, while Other generated lower revenue and moved from profit in the same period of the previous year to a loss. The AR/VR Business also recorded a separate impairment loss of ¥203.444 million. - FY2022-Q1AdvancedAnnual report
「As a result, revenue from the Consulting Business was ¥166.855 million, up 9.8% year on year, and segment profit was ¥19.211 million, up 115.8% year on year. As a result, revenue from the AR/VR Business was ¥22.394 million, up 350.2% year on year, and the segment loss was ¥47.075 million, compared with a loss of ¥70.633 million in the same period of the previous year.」
Revenue increased in the Consulting Business and AR/VR Business, both candidates for the second and third revenue streams, and the AR/VR Business also narrowed its loss from the same period of the previous year. However, the AR/VR Business continues to record a loss. - FY2021-Q3Continued order wins alongside losses in Other businessesAnnual report
「In the HAIQ Business, the main product, the AI matching solution SUZAKU, secured contract renewals and new orders. Revenue from 株式会社ストーンフリー, a special subsidiary under the Act on Employment Promotion, etc. of Persons with Disabilities, increased year on year, mainly because the number of users of its employment transition support business increased. SUS Lab, which focuses on AI-related initiatives, secured orders but incurred upfront development costs. As a result, revenue was ¥81.155 million, up 75.6% year on year, and the segment loss was ¥8.128 million, compared with a loss of ¥54.373 million in the same period of the previous year.」
While SUZAKU contract renewals and new orders, an increase in users of ストーンフリー and orders secured by SUS Lab progressed, Other still recorded a segment loss of ¥8.128 million due to upfront development costs. - FY2021-Q2AdvancedAnnual report
「The HAIQ Business, centred on the AI matching solution SUZAKU, secured contract renewals and new orders, resulting in higher revenue and profit year on year. As a result, revenue was ¥61.293 million, up 99.5% year on year, and segment profit was ¥660 thousand, compared with a segment loss of ¥33.274 million in the same period of the previous year.」
The HAIQ Business, centred on SUZAKU, secured contract renewals and new orders, and achieved higher revenue and profit, with segment profit turning from a loss in the same period of the previous year to a profit of ¥660 thousand. - FY2021-Q1AdvancedAnnual report
「The AI matching solution SUZAKU saw revenue increase year on year as the number of orders remained firm. Revenue from 株式会社ストーンフリー, a special subsidiary under the Act on Employment Promotion, etc. of Persons with Disabilities, increased year on year, mainly because the number of users of its employment transition support business increased. As a result, revenue was ¥24.074 million, up 50.0% year on year, and the segment loss was ¥4.099 million, compared with a loss of ¥16.306 million in the same period of the previous year.」
For Other, which includes candidates for new revenue streams, the number of SUZAKU orders, users of the employment transition support business and revenue increased, while the segment loss narrowed from the same period of the previous year. - FY2020WorsenedAnnual report
「Revenue from the AR/VR Business was ¥1.180 million, compared with no revenue in the same period of the previous year, and the segment loss was ¥64.516 million, compared with a loss of ¥1.578 million in the same period of the previous year.」
The AR/VR Business, a candidate for the second and third pillars, became a separate segment, while its segment loss was ¥64.516 million in its first year. - FY2020-Q3WorsenedAnnual report
「As a result, revenue was ¥46.223 million, down 24.8% year on year, and the segment loss was ¥82.142 million, compared with a loss of ¥25.476 million in the same period of the previous year.」
For Other, which includes candidates for the second and third revenue streams, revenue declined and the segment loss widened from ¥25.476 million in the same period of the previous year to ¥82.142 million. - FY2020-Q2AdvancedAnnual report
「Revenue from the recruitment matching solution SUZAKU increased slightly year on year.」
For SUZAKU, a candidate for the second and third revenue streams, the Company discloses that revenue increased slightly year on year. - FY2020-Q1AdvancedAnnual report
「Revenue from the recruitment matching solution SUZAKU and the business consulting service increased year on year.」
For SUZAKU, for which a plan review in light of the failure to meet sales targets had previously been disclosed, the Company states that revenue increased year on year alongside the business consulting service. - FY2019ReframedAnnual report
「Sales of the recruitment matching solution SUZAKU began in July 2018, and orders were secured. However, as sales targets were not met, the Company recognises that it needs to review its plans, including a review of the product's positioning, stronger product awareness activities and product improvements.」
For SUZAKU, a candidate for the second and third revenue streams, the response has become more specific, moving from sales and securing orders to reviewing plans, including product positioning and awareness activities in light of the failure to meet sales targets. - FY2019-Q3RestatedAnnual report
「Sales of the recruitment matching solution SUZAKU began in July 2018, and orders were secured. However, following the failure to meet sales targets, the Company recognises that further strengthening and improvement are needed in terms of its sales structure and product functionality.」
The Company continues to disclose the launch of sales and securing of orders for SUZAKU, as well as the failure to meet sales targets, and has specified the necessary response as strengthening and improving its sales structure and product functionality. - FY2019-Q2Orders secured alongside failure to meet sales targetsAnnual report
「Full-scale sales of the recruitment matching solution SUZAKU began in July 2018. The Company also established its organisational structure and secured orders. However, in light of the failure to meet its sales targets, it recognises that further strengthening of its sales activities is necessary.」
SUZAKU reached the stages of full-scale sales, establishment of an organisational structure and securing orders, while the Company also recognised that it had failed to meet its sales targets and stated that sales activities needed to be strengthened. - FY2019-Q1AdvancedAnnual report
「Full-scale sales of the recruitment matching solution SUZAKU began in July 2018. The Company also strengthened its organisational structure and secured orders.」
For SUZAKU, a candidate for the second and third revenue streams, the Company describes the strengthening of its organisational structure and the securing of orders following the launch of full-scale sales in July 2018. - FY2018AdvancedAnnual report
「To stabilise its revenue base, the Company believes it is necessary to secure new businesses that will serve as the second and third pillars, given its current heavy dependence on the engineer dispatch business. In addition to HQ Profile®, which has a long track record of sales, the Company began full-scale sales of SUZAKU, an AI-powered recruitment matching solution, during the current fiscal year.」
With respect to the goal of building the second and third pillars, the Company describes the concrete progress made through the launch of full-scale sales of SUZAKU. - FY2017First statedAnnual report
「To this end, we will seek to generate new revenue opportunities by beginning sales of the recruitment support tool developed through the HAIQ Project, a project for developing new businesses using HQ (Human Quotinet®) and AI (artificial intelligence), and by conducting independent research and research and development through SUS-Lab.」
Given its dependence on the engineer dispatch business, the Company aims to build revenue streams that will serve as the second and third pillars.