Risk of delays in launching new businesses and of unprofitability
First written in FY2017. 10 of 29 entries say "Materialised", first in FY2018-Q1. Latest entry: 2026-08-12.
Sus moved to the "Worse" side of this theme in 2018, 5 years before the typical company in this theme (2023).
The whole theme swung hardest in 2025: 15 of 49 companies on the "Worse" side.
25 other companies' latest entry also says "Materialised".
- 2026-08-12MaterialisedEarnings
「Profit declined due to additional costs associated with the development of cell culture processing technology to meet the needs of major customers, in addition to upfront costs related to the start of operations at the cell culture processing facility.」
Upfront and additional costs in the cell culture processing contract business continued, resulting in an expanded loss in the Other business. - FY2026-H1MaterialisedAnnual report
「Meanwhile, プライムロード株式会社, which operates a regenerative medicine support business, increased revenue following the launch of its contract cell-culture processing business, but profit declined due to upfront costs associated with commencing operations at the cell-culture processing facility. As a result, revenue was ¥51 million, up 24.0% year on year, and the segment loss was ¥14 million, compared with profit of ¥1 million in the same period of the previous year.」
Upfront costs were incurred in connection with the launch of the contract cell-culture processing business, and the Other businesses turned from profit in the same period of the previous year to a segment loss of ¥14 million. The upfront costs and risk of the new business becoming unprofitable are reflected in the results. - FY2025MitigatedAnnual report
「The segment as a whole reported lower revenue and profit, but remained profitable for the second consecutive period.」
Although the AR/VR business reported lower revenue and profit, it remained profitable for the second consecutive period, indicating that the risk of the new business becoming unprofitable has declined to a certain extent. - FY2025-H1AR/VR remains profitable while project unit prices temporarily declineAnnual report
「The AR/VR business is seeing steady growth in projects from customers with clearly defined objectives that emphasize cost effectiveness. During the interim consolidated accounting period, projects were concentrated in the feasibility-validation phase ahead of full-scale implementation, temporarily lowering project unit prices, but they are expected to develop into higher-priced recurring projects in the future.」
Although the AR/VR business saw an increase in projects and is expected to develop them into higher-priced recurring engagements, projects during the interim period were concentrated in the feasibility-validation phase, temporarily reducing project unit prices. - FY2024-Q2MitigatedAnnual report
「As the AR/VR business steadily expanded, it also turned profitable for the first time since its launch. As a result, revenue from the AR/VR business was ¥230 million, up 82.7% year on year, and segment profit was ¥42 million, compared with a ¥22 million loss in the same period of the previous year.」
The AR/VR business turned profitable for the first time since its launch, significantly reducing the risk of becoming unprofitable. Meanwhile, the Other segment reported a loss of ¥6 million, and it is not stated that the profitability of the new businesses as a whole improved uniformly. - FY2024-Q1Narrowing losses in the AR/VR business coexist with weak performance in the Other businessesAnnual report
「During the first quarter, orders were secured for industrial AR/VR application development, development of AI-based business automation systems, metaverse-space development and 360° VR tours for educational institutions. As a result, AR/VR revenue was ¥82 million, up 106.2% year on year, and the segment loss was ¥5 million, compared with a loss of ¥26 million in the same period of the previous year. Meanwhile, プライムロード株式会社, which operates a regenerative medicine implementation support business, saw orders for regenerative medicine consulting services decline.」
The AR/VR business increased revenue and narrowed its loss through securing orders, while orders at プライムロード株式会社 declined, indicating that the profitability of the new businesses is uneven. - FY2023MitigatedAnnual report
「There were no impairment losses or other such losses recognized in the same period of the previous year under extraordinary gains and losses.」
No impairment losses or similar losses related to the new business, which arose in the previous fiscal year, occurred in FY2023. However, the AR/VR business continues to report a segment loss. - FY2023-Q2MitigatedAnnual report
「During the first six months, orders were secured for application development, metaverse services for educational institutions, metaverse services for companies such as exhibitions and corporate information sessions, and 360° VR tours. Revenue increased year on year and the loss narrowed. As a result, AR/VR revenue was ¥126 million, up 82.5% year on year, and the segment loss was ¥22 million, compared with a loss of ¥83 million in the same period of the previous year.」
The AR/VR business increased revenue through securing multiple orders, and its segment loss narrowed from ¥83 million in the same period of the previous year to ¥22 million. The risk of the new business becoming unprofitable has partially declined, but losses are still continuing. - FY2023-Q1Narrowing AR/VR losses coexist with continued losses in the Other businessesAnnual report
「During the first quarter, orders were secured for application development, VR content for educational institutions, 360° VR tours and event content in virtual spaces. Revenue increased year on year and the loss narrowed. As a result, AR/VR revenue was ¥39 million, up 77.9% year on year, and the segment loss was ¥26 million, compared with a loss of ¥47 million in the same period of the previous year. As a result, total revenue was ¥20 million, up 72.0% year on year, and the segment loss was ¥3 million, compared with a loss of ¥2 million in the same period of the previous year.」
The AR/VR business saw increased orders and a narrower loss, partially reducing the risk of the new business becoming unprofitable. Meanwhile, the Other businesses continued to report a loss despite higher revenue. - FY2022MaterialisedAnnual report
「In addition, at 株式会社クロスリアリティ, a consolidated subsidiary of the company, the carrying amount of business-use assets was reduced to their recoverable amount after reasonably estimating future earnings prospects and carefully reviewing recoverability in light of the current business environment, with the decrease recognized as an impairment loss under extraordinary losses. The recoverable amount was valued at zero.」
For the business-use assets of 株式会社クロスリアリティ, no future cash flows were expected, so the recoverable amount was valued at zero and an impairment loss of ¥212.693 million was recognized. The new business becoming unprofitable and delays in recovering the investment have materialized as an annual loss. - FY2022-Q3MaterialisedAnnual report
「At 株式会社クロスリアリティ, a consolidated subsidiary of the company, the carrying amount of business-use assets was reduced to their recoverable amount after reasonably estimating future earnings prospects and carefully reviewing recoverability in light of the current business environment, with the decrease recognized as an impairment loss under extraordinary losses. The recoverable amount was measured based on value in use, but was valued at zero because no future cash flows were expected.」
For the business-use assets of 株式会社クロスリアリティ, the recoverable amount was valued at zero because no future cash flows were expected, and an impairment loss of ¥203.444 million was recognized. The new business becoming unprofitable and delays in recovering the investment have materialized as an actual loss. - FY2022-Q2MaterialisedAnnual report
「Because an impairment loss of ¥203.444 million was recognized as an extraordinary loss on fixed assets held by 株式会社クロスリアリティ, a consolidated subsidiary of the company, the section “(9) Impairment Risk” included in the annual securities report for the previous fiscal year was removed.」
The company actually recognized an impairment loss of ¥203.444 million on fixed assets of 株式会社クロスリアリティ and disclosed that the impairment-risk item previously included had been removed. - FY2022-Q1Narrowing AR/VR losses coexist with deterioration in the Other businessesAnnual report
「As a result, AR/VR revenue was ¥22.394 million, up 350.2% year on year, and the segment loss was ¥47.075 million, compared with a loss of ¥70.633 million in the same period of the previous year. As a result, total revenue was ¥11.839 million, down 16.0% year on year, and the segment loss was ¥2.918 million, compared with segment profit of ¥3.786 million in the same period of the previous year.」
The AR/VR business increased revenue and narrowed its loss, while the Other businesses saw revenue decline and turned from a profit in the same period of the previous year to a loss. The profitability of the new businesses varies by business. - FY2021-Q3Widening AR/VR losses coexist with narrower losses in the Other businessesAnnual report
「The AR/VR business is aimed at training AR/VR creators and selling and developing AR/VR content and platforms sought by companies and educational institutions, as part of efforts to address the Fourth Industrial Revolution represented by AR (augmented reality) and VR (virtual reality). The business secured orders, primarily for VR video production. In addition, VRIA Kyoto (VR Innovation Academy Kyoto) opened in October 2020 at 株式会社クロスリアリティ, a consolidated subsidiary. Meanwhile, personnel and capital investment costs were incurred to secure orders for AR/VR content. As a result, AR/VR revenue was ¥36.450 million, compared with no results in the same period of the previous year, and the segment loss was ¥172.382 million, compared with a loss of ¥27.769 million in the same period of the previous year.」
The AR/VR business made progress in securing orders and opening VRIA Kyoto, while its segment loss widened to ¥172.382 million due to personnel and capital investment costs. Meanwhile, the loss for the Other segment as a whole narrowed to ¥8.128 million. - FY2021-Q2Widening AR/VR losses coexist with the Other businesses turning profitableAnnual report
「The AR/VR business is aimed at training AR/VR creators and selling and developing AR/VR content and platforms sought by companies and educational institutions, as part of efforts to address the Fourth Industrial Revolution represented by AR (augmented reality) and VR (virtual reality). The business secured orders, primarily for VR video production. As a result, AR/VR revenue was ¥22.677 million, compared with no results in the same period of the previous year, and the segment loss was ¥118.705 million, compared with a loss of ¥13.467 million in the same period of the previous year. As a result, total revenue was ¥61.293 million, up 99.5% year on year, and segment profit was ¥660 thousand, compared with a segment loss of ¥33.274 million in the same period of the previous year.」
Although the AR/VR business made progress in securing orders, its segment loss widened due to personnel and capital investment costs. Meanwhile, the Other segment, including the HAIQ business, increased both revenue and profit, turning from a loss to a profit. - FY2021-Q1Improvement in some businesses coexists with widening AR/VR lossesAnnual report
「The AI matching solution SUZAKU saw revenue increase year on year as the number of orders remained firm. Revenue from 株式会社ストーンフリー, a special subsidiary under the Act on Employment Promotion, etc. of Persons with Disabilities, increased year on year, mainly because the number of users of its employment transition support business increased. As a result, revenue was ¥24.074 million, up 50.0% year on year, and the segment loss was ¥4.099 million, compared with a loss of ¥16.306 million in the same period of the previous year.」
Revenue increased in SUZAKU and the employment-transition support business, and the loss in the Other segment narrowed. Meanwhile, the AR/VR business saw its segment loss widen to ¥62.787 million, indicating that the profitability of the new businesses is uneven. - FY2020WorsenedAnnual report
「However, these business investments may not necessarily contribute to the performance of the Group as expected, and may take time to contribute to performance. If they underperform the anticipated results, impairment losses may arise from applying impairment accounting to the fixed assets related to the businesses, potentially affecting the Group’s performance. The carrying amount related to these business investments was ¥341.429 million as of the end of the fiscal year.」
The company explicitly identifies the delayed or below-target contribution to performance and impairment risk associated with investments in the AR/VR business and other businesses, and discloses the related carrying amount of ¥341.429 million. - FY2020-Q3WorsenedAnnual report
「As a result, revenue was ¥46.223 million, down 24.8% year on year, and the segment loss was ¥82.142 million, compared with a loss of ¥25.476 million in the same period of the previous year.」
For the Other segment, which includes SUZAKU, the employment-transition support business and preparation costs for Cross Reality, revenue fell 24.8% year on year and the segment loss widened from ¥25.476 million to ¥82.142 million. - FY2020-Q2WorsenedAnnual report
「As a result, revenue was ¥30.720 million, down 34.3% year on year, and the segment loss was ¥46.742 million, compared with a loss of ¥8.359 million in the same period of the previous year.」
For the Other segment, which includes SUZAKU, the employment-transition support business and preparation costs for Cross Reality, revenue fell 34.3% year on year and the segment loss widened from ¥8.359 million to ¥46.742 million. - FY2020-Q1WorsenedAnnual report
「Revenue from the採用 matching solution “SUZAKU” and business consulting services increased year on year. On the other hand, revenue in the first quarter of the previous fiscal year was higher because of a specially commissioned software development project for a government agency and other factors, including a decline in users of the employment-transition support business at 株式会社ストーンフリー, a special subsidiary under the Act on Employment Promotion etc. of Persons with Disabilities. As a result, revenue was ¥16.055 million, down 31.7% year on year, and the segment loss was ¥21.107 million, compared with a loss of ¥4.809 million in the same period of the previous year.」
Although increased revenue from SUZAKU and other businesses is reported, revenue for the Other segment as a whole fell 31.7% year on year and the segment loss widened to ¥21.107 million, indicating that the unprofitable condition of the Other businesses, including the new business, has worsened. - FY2019MaterialisedAnnual report
「During the fiscal year, the carrying amount of asset groups whose profit or loss from operating activities remained negative was reduced to the recoverable amount, with the decrease recognized as an impairment loss under extraordinary losses.」
Because operating income for the software related to SUZAKU’s採用 matching solution remained negative, an impairment loss of ¥2.520 million was recognized. The new business becoming unprofitable is also reflected in the asset valuation. - FY2019-Q3MaterialisedAnnual report
「Sales of the recruitment matching solution SUZAKU began in July 2018, and orders were secured. However, following the failure to meet sales targets, the Company recognises that further strengthening and improvement are needed in terms of its sales structure and product functionality.」
SUZAKU’s failure to meet its sales target continues to be explicitly stated, highlighting the need to strengthen and improve the sales organization and product functionality. The Other segment also reported a loss of ¥25.476 million. - FY2019-Q2MaterialisedAnnual report
「Full-scale sales of the recruitment matching solution SUZAKU began in July 2018. The Company also established its organisational structure and secured orders. However, in light of the failure to meet its sales targets, it recognises that further strengthening of its sales activities is necessary.」
SUZAKU’s failure to meet its sales target is explicitly stated, demonstrating that post-launch sales have fallen short of the target. The Other segment also reported a loss of ¥8.359 million. - FY2019-Q1MitigatedAnnual report
「Full-scale sales of the recruitment matching solution SUZAKU began in July 2018. The Company also strengthened its organisational structure and secured orders.」
SUZAKU reached full-scale sales and secured orders, reducing the aspect of launch delays. However, it is not stated that the business has become profitable. - FY2018MaterialisedAnnual report
「The採用 matching solution “SUZAKU” performed poorly because time was spent validating data to improve accuracy, and additional development was undertaken to expand functionality in response to diversifying customer needs, delaying its release.」
For the new business, the delayed release and weak performance of SUZAKU are described as concrete instances of the risks of a delayed launch and becoming unprofitable. - FY2018-Q3RestatedAnnual report
「Among the group companies mainly comprising Other, 株式会社ストーンフリー, a special subsidiary under the Act on the Promotion of Employment for Disabled Persons, was beginning to establish its new employment transition support services business, but revenue remained sluggish.」
The situation concerning the new business becoming unprofitable is reiterated, namely that the employment-transition support business is still being launched and sales remain weak. - FY2018-Q2RestatedAnnual report
「Among the group companies mainly comprising Other, 株式会社ストーンフリー, a special subsidiary under the Act on the Promotion of Employment for Disabled Persons, was beginning to establish its new employment transition support services business, but revenue was sluggish.」
The same record of unprofitability in the new business, namely sluggish sales in the employment transition support business, was reported again in the current quarter. - FY2018-Q1MaterialisedAnnual report
「Among the group companies mainly comprising Other, 株式会社ストーンフリー, a special subsidiary under the Act on the Promotion of Employment for Disabled Persons, was beginning to establish its new employment transition support services business, but revenue was sluggish.」
For the new employment transition support business, low sales are cited as an actual manifestation of the risk of unprofitability. - FY2017First statedAnnual report
「However, if a new business does not progress as planned and fails to generate the initially expected revenue, or after taking business profitability and other factors into consideration, management may decide to withdraw from the new business or reduce its scale.」
While proceeding to establish new earnings platforms, it recognizes the possibility of delays in progress, unprofitability, withdrawal, or downsizing.