Sales for this month
September 2026Fiscal year ending March 2027September existing-store sales were up 38.6% year on year. After taking calendar effects and other factors into account, sales are estimated to have increased by approximately 36% in real terms, with dedicated crane game areas, collaboration campaigns and increased visitor numbers due to more rainy days among the contributing factors. The latest year-on-year comparison of existing-store sales for the same week was approximately 22% higher.
Dedicated crane game area “Toresugi-no Island”, Collaboration campaigns, Increased visitor numbers due to more rainy Saturdays, Sundays and public holidays than in the previous year
The Company will continue working to improve its performance.
Disclosed, in principle, as timely disclosure between the 5th and 11th of each month
Scope of aggregation: Japan
| Item | Details |
|---|---|
| Month Covered | September 2026 |
| Fiscal Year Covered | Fiscal year ending March 2027 |
| Scope of aggregation | Japan |
| Net sales for the month | ¥11,628 million |
| Year-on-year change in monthly net sales | 38.6 |
| Same-Store Sales, Year on Year | Rate 38.6 / Definition Stores that have been open for at least 12 full months |
| Cumulative Sales from Start of Period | ¥66,074 million |
| Cumulative Year-on-Year Change from Start of Period | 21.8 |
| Year-on-year change by category | Name Bowling / Year on year 16.8, Name Amusement / Year on year 53.2, Name Karaoke / Year on year 31.2, Name Spo-cha / Year on year 31.2, Name Other / Year on year 14.4 |
| Sales by category | Bowling ¥2,145 million, Amusement ¥6,546 million, Karaoke ¥974 million, Spo-cha ¥1,610 million, Other ¥351 million |
| Number of Stores at Period-End | Total number of stores in Japan 100 Location / Number of existing stores 98 Location |
| Monthly Commentary | September existing-store sales were up 38.6% year on year. After taking calendar effects and other factors into account, sales are estimated to have increased by approximately 36% in real terms, with dedicated crane game areas, collaboration campaigns and increased visitor numbers due to more rainy days among the contributing factors. The latest year-on-year comparison of existing-store sales for the same week was approximately 22% higher. |
| Factors Affecting the Change | Dedicated crane game area “Toresugi-no Island”, Collaboration campaigns, Increased visitor numbers due to more rainy Saturdays, Sundays and public holidays than in the previous year |
| Measures from the following month onward | The Company will continue working to improve its performance. |
| Next Scheduled Disclosure | Disclosed, in principle, as timely disclosure between the 5th and 11th of each month |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Sales remained strong due to prize-focused crane game areas such as “Toresugi-no Island” and collaboration campaigns, while visitor numbers increased because there were more rainy Saturdays, Sundays and public holidays than in the previous year, particularly in the Kanto region.