Developing the DX Promotion Business Into a Future Core Business
First written in FY2021. 10 of 23 entries say "Advanced", first in FY2023-Q1. Latest entry: 2026-10-14.
No other company in this theme has enough history to compare yet.
- 2026-10-14ReframedEarnings
「In April 2026, we sold our consolidated subsidiary JAPANDX and its subsidiary JDXソリューションズ, advancing fundamental structural reforms to concentrate management resources on growth areas going forward.」
DX推進事業を将来の中核事業として育成する従来の説明から、JAPANDX及びJDXソリューションズの売却後に経営資源を成長領域へ集中する説明へ移っている。 - FY2026ReframedAnnual report
「We believe that the impact on enterprise value of a business model weighted toward the second half and large-scale projects remains significant, and we are proceeding with consideration of the carve-out of the DX Promotion Business announced in January 2026.」
The emphasis has shifted from explaining the DX Promotion Business as a future core business to explaining the consideration of a carve-out due to the impact on enterprise value from its weighting toward the second half and large-scale projects. - FY2026-H1Revenue growth and widening losses in the DX Promotion BusinessAnnual report
「As a result, revenue was ¥850.645 million, up 13.2% year on year, and the segment loss was ¥120.319 million, compared with a segment loss of ¥43.131 million in the same period of the previous year.」
Revenue in the DX Promotion Business increased 13.2% year on year, while the segment loss widened from ¥43.131 million in the same period of the previous year to ¥120.319 million. - FY2025AdvancedAnnual report
「To reduce the bias toward the second half inherent in our business structure, we launched a generative AI business and continued active investment to expand our business scope, including bringing JDXソリューションズ株式会社, which is strong in DX support for broadcasters and other media companies, into the Group.」
In the DX Promotion Business, the company launched a generative AI business to reduce its bias toward the second half and expanded its business scope into DX support for broadcasters and other media companies by bringing JDXソリューションズ into the Group. - FY2025-H1AdvancedAnnual report
「In the business-company DX sector, we worked to strengthen sales collaboration among 株式会社JAPANDX, 株式会社GloLing and プレイネクストラボ株式会社, and to acquire DX talent to expand delivery capacity. As a result, revenue was ¥751.183 million, up 107.1% year on year, and the segment loss was ¥43.473 million, compared with segment profit of ¥7.979 million in the same period of the previous year.」
In the DX Promotion Business, the company strengthened sales collaboration among the 3 companies and acquired DX talent, expanding revenue 107.1% year on year to ¥751.183 million. Meanwhile, segment results turned from a profit in the same period of the previous year to a loss. - FY2024-Q3AdvancedAnnual report
「In the DX talent dispatch service for engineers and others, we promoted initiatives including office integration and personnel exchanges to strengthen operational collaboration among 株式会社JAPANDX, 株式会社GloLing and プレイネクストラボ株式会社. As a result, revenue was ¥1,799.781 million, up 211.6% year on year, and segment profit was ¥46.800 million, compared with a segment loss of ¥100.803 million in the same quarter of the previous year.」
In the DX Promotion Business, the company advanced office integration and personnel exchanges among JAPANDX, GloLing and プレイネクストラボ to strengthen operational collaboration. Revenue increased 211.6% year on year, and segment results turned from a loss in the same period of the previous year to a profit of ¥46.800 million. - FY2024-Q2AdvancedAnnual report
「Accordingly, we made upfront investments, including recruitment to establish an internal structure capable of advancing multiple projects, and acquired プレイネクストラボ株式会社, which engages in the digitalization of resident services and DX talent dispatch services, to drive further growth. Despite these investments, we achieved profitability in the DX Promotion Business in the second quarter accounting period. As a result, revenue was ¥1,065.340 million, up 647.2% year on year, and the segment loss was ¥6.283 million, compared with a segment loss of ¥61.738 million in the same period of the previous year.」
In the DX Promotion Business, the company made upfront investments, including recruitment to support multiple projects, and acquired プレイネクストラボ, while achieving profitability in the second quarter accounting period. Cumulative revenue increased 647.2% year on year. - FY2024-Q1AdvancedAnnual report
「The DX Promotion Business operates in the digital government sector, supporting the digitalization of resident services provided by local governments, a dispatch service for DX talent such as engineers, and property management services. In support for the digitalization of resident services, the rollout of resident portal apps across local governments is progressing, supported by the Digital Garden City Nation Vision. As a result, revenue in the DX Promotion Business for the first quarter of the current consolidated cumulative period was ¥433.176 million, up 505.5% year on year, and the segment loss was ¥24.926 million, compared with a segment loss of ¥37.084 million in the same quarter of the previous year.」
The rollout of resident portal apps across local governments progressed in the DX Promotion Business, with revenue reaching ¥433.176 million, up 505.5% year on year. The segment loss narrowed from the same period of the previous year. - FY2023AdvancedAnnual report
「In addition to promoting PMI at 株式会社メタウン, we steadily advanced initiatives related to the Group’s “Meta-City Initiative,” and achieved segment profitability in the fourth quarter accounting period.」
In the DX Promotion Business, the company advanced PMI at メタウン and the Meta-City Initiative, achieving segment profitability in the fourth quarter accounting period. Full-year revenue also increased 2,582.4% year on year to ¥1,037.928 million. - FY2023-Q3AdvancedAnnual report
「We focused on providing resident services through digital solutions, including resident portal and health promotion apps. In September, we were selected as the provider for renewal of Shiwa Town’s website in Iwate Prefecture, and in November we concluded a comprehensive partnership agreement with Tawaramoto Town, Nara Prefecture, steadily advancing the business. As a result, revenue in the DX Promotion Business for the third quarter of the current consolidated cumulative period was ¥577.590 million, up 7,978.2% year on year, and the segment loss was ¥100.803 million.」
In the DX Promotion Business, the company progressed to selection as the provider for renewal of Shiwa Town’s website and conclusion of a comprehensive partnership agreement with Tawaramoto Town. Revenue increased 7,978.2% year on year to ¥577.590 million, while the segment loss was ¥100.803 million. - FY2023-Q2AdvancedAnnual report
「The DX Promotion Business promotes the DX transformation of local governments and companies, develops DX talent, and provides matching services between local governments and companies. Continuing from the first quarter, we promoted initiatives to improve resident services through digital solutions, including a resident portal app, a health promotion app and digital support delivered by mobile vehicles. In July, we concluded a comprehensive partnership agreement with Kamaishi City, Iwate Prefecture, and in August we were selected as the portal app provider for Nobeoka City, Miyazaki Prefecture.」
The disclosure describes specific progress in the DX Promotion Business, including the conclusion of a comprehensive partnership agreement with Kamaishi City, Iwate Prefecture, and selection as the portal app provider for Nobeoka City, Miyazaki Prefecture. - FY2023-Q1AdvancedAnnual report
「As a result, revenue in the DX Promotion Business for the first quarter of the current consolidated cumulative period was ¥48.393 million, up 2,665.3% year on year, and the segment loss was ¥42.451 million, compared with a segment loss of ¥21.658 million in the same quarter of the previous year.」
Revenue in the DX Promotion Business was ¥48.393 million, up 2,665.3% year on year, while the segment loss widened to ¥42.451 million. - FY2022Full-year revenue decline, but narrower lossAnnual report
「During the current consolidated fiscal year, we continued our initiatives with Shiwa Town, Iwate Prefecture, with which we had concluded a comprehensive partnership agreement, and released “しわなび,” a resident portal app, and “よりみちしわ,” a health promotion app. As a result, revenue in the DX Promotion Business for the current consolidated fiscal year was ¥38.694 million, down 11.2% year on year, and the segment loss was ¥65.695 million.」
While releasing 2 apps for Shiwa Town, the DX Promotion Business recorded full-year revenue down 11.2% year on year. The segment loss was ¥65.695 million, narrowing from ¥101.678 million in the previous year. - FY2022-Q3App launch, declining revenue and widening lossesAnnual report
「During the third quarter of the current consolidated cumulative period, we continued our initiatives with Shiwa Town, Iwate Prefecture, with which we had concluded a comprehensive partnership agreement, and released “しわなび,” a resident portal app, and “よりみちしわ,” a health promotion app.」
In the DX Promotion Business, the company released the resident portal app “しわなび” and the health promotion app “よりみちしわ” as part of its initiatives with Shiwa Town, Iwate Prefecture. Meanwhile, revenue for the third quarter cumulative period was ¥7.150 million, down 66.1% year on year, and the segment loss was ¥57.085 million. - FY2022-Q2Declining revenue and continued widening losses in the DX Promotion BusinessAnnual report
「During the second quarter of the current consolidated cumulative period, we continued our initiatives with Shiwa Town, Iwate Prefecture, with which we had concluded a comprehensive partnership agreement in the first quarter, and proceeded with development of the resident portal app, the first project under the agreement. We also continued supporting various local governments other than Shiwa Town and focused on establishing a foundation for a full-scale entry into the digital government sector. As a result, revenue in the DX Promotion Business for the second quarter of the current consolidated cumulative period was ¥3.250 million, down 84.1% year on year, and the segment loss was ¥37.111 million, compared with a segment loss of ¥23.378 million in the same quarter of the previous year.」
While continuing development of the resident portal app for Shiwa Town and support for other local governments, revenue in the DX Promotion Business fell 84.1% year on year to ¥3.250 million, and the segment loss was ¥37.111 million, widening from the same period of the previous year. - FY2022-Q1Declining revenue and widening losses in the DX Promotion BusinessAnnual report
「As a result, revenue in the DX Promotion Business for the first quarter of the current consolidated cumulative period was ¥1.750 million, down 82.5% year on year, and the segment loss was ¥21.658 million, compared with a segment loss of ¥12.763 million in the same quarter of the previous year.」
Revenue in the DX Promotion Business was ¥1.750 million, down 82.5% year on year, while the segment loss widened to ¥21.658 million. - FY2021First statedAnnual report
「Centered on the newly established subsidiary, we will support the DX initiatives of local governments and companies, including efforts to strengthen our approach to the Super City initiative, and lay the foundations for this to become a future core business as a comprehensive digital solutions company focused on both defense and rapid offense.」
The company has stated for the first time its goal of supporting DX for local governments and companies, centered on JAPANDX, and making the DX Promotion Business a future core business.