Bring happiness to the world through the power of games
First written in FY2016. 5 of 9 entries say "Restated". Latest entry: FY2026.
Akatsuki moved to the "Worse" side of this theme in 2020.
The whole theme swung hardest in 2019: 1 of 7 companies on the "Worse" side.
6 other companies' latest entry also says "Restated".
- FY2026RestatedAnnual report
「We will place the realization of our mission, "Using sensibility and technology to make the world more enjoyable and prosperous," at the core of our corporate activities.」
The Group continues to uphold the new mission, changed from the previous mission wording, in its full-year filing. - 2026-05-13RestatedRevision of earnings forecasts
「We will place the realization of our mission, "Using sensibility and technology to make the world more enjoyable and prosperous," at the core of our corporate activities.」
The new mission, which was changed from the previous wording, continued to serve as the foundation of management during the period. - FY2026-H1ReframedAnnual report
「The Group will adopt the new vision “– Challengers’ Community –” and place the realization of its mission, “Making the world more enjoyable and prosperous through sensibility and technology,” at the foundation of its corporate activities.」
The wording of the mission changed from the previous “Bringing Happiness to the World Through the Power of Games” to a mission of making the world more enjoyable and prosperous through sensibility and technology. - FY2023RestatedAnnual report
「The Group’s mission is “Entertain the World. Resonate with Creators.”,」
The Group continues to place the mission reorganized from the previous “Bringing Happiness to the World Through the Power of Games” at the foundation of its management. - FY2021ReframedAnnual report
「The Group operates as a “game-centered IP production company,” with “Entertain the World. Resonate with Creators.” as its mission.」
The mission wording changed from the previous “Bringing Happiness to the World Through the Power of Games” and “Making the world a colorful, shining place” to “Entertain the World. Resonate with Creators.” - FY2020ReframedAnnual report
「The Group aims for a world where activities that excite the heart are a driving force for everyone’s happiness, and considers its mission to be transforming the world into a colorful, shining place, like the light of dawn.」
The wording of the mission changed from the previous “Bringing Happiness to the World Through the Power of Games” to “Making the world a colorful, shining place.” - FY2018RestatedAnnual report
「The Group views “the power of games” as “the power to move people’s hearts” and defines its mission as using that power to make the world a happier place.」
The Group has reaffirmed its mission of making the world a happier place through the power of games. - FY2017RestatedAnnual report
「The Group views “the power of games” as “the power to move people’s hearts” and defines its mission as using that power to make the world a happier place.」
The Group has reaffirmed its mission of defining games as a force that moves people’s hearts and making the world a happier place. - FY2016First statedAnnual report
「“Bringing Happiness to the World Through the Power of Games” means that the Group views “the power of games” as “the power to move people’s hearts” and defines its mission as using that power to make the world a happier place.」
The Group defines games as a force that moves people’s hearts and has set out to make the world a happier place as its business objective.