Realizing a society where emotions evolve into rewards
First written in FY2016. 8 of 12 entries say "Restated". Latest entry: FY2026.
No other company in this theme has enough history to compare yet.
- FY2026RestatedAnnual report
「To accelerate further growth, the Group will adopt the new vision “– Challengers’Community –” and place the realization of its mission, “Making the world more enjoyable and prosperous through sensibility and technology,” at the foundation of its corporate activities.」
In FY2026, the Group reaffirmed its policy of placing the new vision and new mission at the foundation of its corporate activities. - 2026-05-13RestatedRevision of earnings forecasts
「To further accelerate growth, our group will adopt the new vision "– Challengers’ Community –" and place the realization of our mission, "Using sensibility and technology to make the world more enjoyable and prosperous," at the core of our corporate activities.」
The new vision and mission presented in FY2026-H1 continued to serve as the foundation of management activities in the fiscal year ending March 2026. - FY2026-H1ReframedAnnual report
「To further accelerate growth, our group will adopt the new vision "– Challengers’ Community –" and place the realization of our mission, "Using sensibility and technology to make the world more enjoyable and prosperous," at the core of our corporate activities.」
The Group has changed from its previous corporate identity, including “Entertain the World. Resonate with Creators.”, to the new vision “– Challengers’ Community –” and a new mission. - FY2025RestatedAnnual report
「With “Entertain the World. Resonate with Creators.” as its mission, the Group will pursue its games business as its core, take on the comics business, and aim over the medium to long term to become a company that can compete globally using digital content as its strength.」
The Group continues to uphold its mission and its corporate identity of pursuing global expansion through digital content, taking on the comics business while keeping games as its core. - FY2025-H1RestatedAnnual report
「With “Entertain the World. Resonate with Creators.” as its mission, the Group is pursuing its games business as its core, taking on the comics business and aiming over the medium to long term to become a company that can compete globally using digital content as its strength.」
The Group has reaffirmed its existing mission and its corporate identity of pursuing global expansion through digital content, including comics, with games as its core. - FY2024RestatedAnnual report
「With “Entertain the World. Resonate with Creators.” as its mission, the Group will pursue its games business as its core, take on the comics business, and aim over the medium to long term to become a company that can compete globally using digital content as its strength.」
While maintaining its mission, the Group has reaffirmed its corporate identity of taking on the comics business while keeping games as its core and competing globally through digital content. - FY2023RestatedAnnual report
「With “Entertain the World. Resonate with Creators.” as its mission, the Group will pursue its games business as its core, take on the comics business, and aim to become a company that can compete globally using digital content as its strength.」
While maintaining the mission “Entertain the World. Resonate with Creators.”, the Group has reaffirmed its corporate identity of taking on the comics business while keeping games as its core. - FY2021ReframedAnnual report
「The Group operates as a “game-centered IP production company,” with “Entertain the World. Resonate with Creators.” as its mission.」
The Group’s corporate positioning was reorganized from the previous explanation centered on the social vision “A Heart Driven World.” to a new mission, “Entertain the World. Resonate with Creators.”, and the corporate identity of a game-centered IP production company. - FY2020ReframedAnnual report
「The Group has adopted “A Heart Driven World.” as its social vision and “Make The World Colorful.” as its mission,」
The social vision was renamed and redefined from the previous Japanese expression as “A Heart Driven World.” The explanation was reorganized around the idea that activities that excite the heart are a driving force for happiness. - FY2018RestatedAnnual report
「The Group has adopted “A Society Where Emotions Become Rewards” as its social vision and “Bringing Happiness to the World Through the Power of Games” as its mission,」
The Group continues to place its social vision at the foundation of its management policy. - FY2017RestatedAnnual report
「The Group has adopted “A Society Where Emotions Become Rewards” as its social vision and “Bringing Happiness to the World Through the Power of Games” as its mission. Centered on the planning, development and operation of smartphone game applications, it will create entertainment products that make everyday life more enjoyable and provide services that use the power of games to address social issues.」
The Group continues to place its social vision at the foundation of its management policy and aims to provide services that address social issues, centered on its games business. - FY2016First statedAnnual report
「The Group has adopted “A Society Where Emotions Become Rewards” as its social vision and “Bringing Happiness to the World Through the Power of Games” as its mission,」
The Group’s basic corporate vision is to create a society where the rewards are not only visible, such as money, but also include emotions and human connections.