An IP production company focused on IP and rights creation and global games
First written in FY2020. 9 of 20 entries say "Restated". Latest entry: 2026-09-11.
The whole theme swung hardest in 2021: 1 of 7 companies on the "Worse" side.
2 other companies' latest entry also says "Reframed".
- FY2026-H1ReframedAnnual report
「Under our new vision and mission, our group will build an attractive community as an organization and as a partner for members, creators, teams and companies that devise new ideas and take on challenges together, as well as capturing customer needs, so that we can address opportunities as challengers amid rapid change. We will establish sustainable sources of revenue in the three areas of entertainment, lifestyle services and solutions, with people and businesses collaborating and enhancing each other’s value, and will take on projects and services offering surprise and novelty with speed.」
The company’s vision has been reorganized from becoming a game-focused IP production company to building sources of revenue in the three areas of entertainment, lifestyle services and solutions. - FY2025RestatedAnnual report
「From the fiscal year ending March 2026 onward, we will further strengthen overseas expansion in addition to domestic expansion in each business.」
The company is reconfirming its policy of strengthening domestic and overseas expansion through game-focused digital content from the fiscal year ending March 2026 onward. - FY2024RestatedAnnual report
「From the fiscal year ending March 2025 onward, we will continue to make the game business our core business and promote overseas expansion more actively than before, in addition to our domestic operations.」
The company is reconfirming its direction of continuing domestic and overseas expansion centered on games from the fiscal year ending March 2025 onward, maximizing LTV for existing titles, investing in new technologies, and preparing for overseas expansion of the comic business. - FY2024-Q3AdvancedAnnual report
「To accelerate our group’s global expansion, we entered into capital alliances with Sony Group Corporation and KOEI TECMO HOLDINGS CO., LTD. through the disposal of treasury shares, and reached agreements with both companies on business alliances.」
The policy of becoming a global, game-focused IP production company has been given a concrete means of execution through capital and business alliances with Sony Group and KOEI TECMO HOLDINGS. - FY2024-Q2RestatedAnnual report
「In the Group's core game business, despite the steady operation of existing titles, earnings declined, while the Company concentrated most of its resources on a large-scale project targeting 3D, multiple devices and multiple languages, and actively invested in newly developed titles.」
The company is reconfirming its direction of aiming to become a global IP production company by concentrating investment on large-scale projects centered on games and advancing new development and long-term operation. - FY2024-Q1RestatedAnnual report
「With “Entertain the World. Resonate with Creators.” as its mission, the Group is pursuing its games business as its core, taking on the comics business and aiming over the medium to long term to become a company that can compete globally using digital content as its strength.」
The company is reconfirming its vision of challenging the comic business while making games its core business and pursuing global expansion through digital content. - FY2023RestatedAnnual report
「From the fiscal year ending March 2024 onward, we will continue to make the game business our core business and promote overseas expansion more actively than before, in addition to our domestic operations.」
The company is reconfirming its direction of promoting overseas expansion centered on games and aiming to become a global IP production company through digital content, including comics and anime. - FY2023-Q3RestatedAnnual report
「Going forward, we will withdraw from projects confined to Japan and from real entertainment, concentrate on digital content that can capitalize on the strengths developed through games and is expected to grow in global markets, and focus on comics and anime, with the aim of building business channels that maximize the value of our IP.」
The company is reconfirming its direction of withdrawing from domestic and physical businesses and focusing on global digital content, comics and anime. - FY2023-Q2ReframedAnnual report
「Going forward, we will withdraw from projects confined to Japan and from real entertainment, concentrate on digital content that can capitalize on the strengths developed through games and is expected to grow in global markets, and focus on comics and anime, with the aim of building business channels that maximize the value of our IP.」
The direction of becoming a game-focused IP production company has been specifically reorganized around withdrawing from domestic and physical businesses and focusing on global digital content, comics and anime. - FY2023-Q1AdvancedAnnual report
「In addition to the steady operation of existing titles in the game business, our group’s core business, we are actively investing in newly developed titles. In the comic business, we officially launched “HykeComic,” a vertical-scrolling full-color comic app, in June 2022.」
Toward becoming a game-focused IP production company, the company officially launched a vertical-scrolling full-color app in the comic business, advancing its expansion into IP and content areas beyond games to the stage of providing concrete services. - FY2022AdvancedAnnual report
「From the fiscal year ending March 2023 onward, we will continue to make the game business our core business and promote overseas expansion more actively than before, in addition to our domestic operations. We will also leverage our strengths since the company’s founding and aim to become a globally distinctive IP production company.」
While maintaining its policy of making games the core business, the company has reiterated its plans for overseas expansion and becoming a global IP production company from the fiscal year ending March 2023 onward. In the IP business, the number of IP properties handled and development channels has increased, and the company has also entered the webtoon market. - FY2022-Q3RestatedAnnual report
「In the IP business, there was no discernible impact from COVID-19. The number of IP properties handled increased and development channels expanded, indicating steady progress in building an IP ecosystem.」
The company is reconfirming its explanation that the IP business made progress in building an IP ecosystem through an increase in the IP properties handled and an expansion of development channels. - FY2022-Q2RestatedAnnual report
「In the IP business, there has been no discernible impact from COVID-19. The number of IP properties handled has increased and the channels through which they are developed have expanded, indicating steady progress in building an IP ecosystem.」
The company is reconfirming its explanation that the IP business is making progress in building an IP ecosystem through an increase in the IP properties handled and an expansion of development channels. - FY2022-Q1AdvancedAnnual report
「In the IP business, there has been no discernible impact from COVID-19. The number of IP properties handled has increased and the channels through which they are developed have expanded, indicating steady progress in building an IP ecosystem.」
The company explains that the IP business is making progress in building an IP ecosystem through an increase in the IP properties handled and an expansion of development channels. - FY2021ReframedAnnual report
「From the fiscal year ending March 2022 onward, we will continue to make games the core of our business and promote overseas expansion more actively than before, in addition to our domestic operations. We will also leverage our greatest strength since the company’s founding to achieve significant growth through the two complementary engines of creating and utilizing IP and expanding a rights business centered on games, with the aim of becoming a globally distinctive IP production company.」
The strategy has been reorganized from pursuing the two areas of creating IP and rights and developing global games to a strategy built on the two complementary engines of creating and utilizing IP and expanding a rights business centered on games, and was presented as the policy from the fiscal year ending March 2022 onward. - FY2021-Q3RestatedAnnual report
「There were no material changes during the cumulative third quarter under review to the management policies, management strategies or other matters established by the group.」
The company is reconfirming that there have been no material changes to its existing management policy and strategy of becoming a game-focused IP production company. - FY2020First statedAnnual report
「We will pursue the two areas of creating high-potential IP and rights and developing global games with a view to worldwide game trends, and aim to achieve significant growth as a game-focused IP production company.」
As a medium- to long-term policy from the fiscal year ending March 2021 onward, the company has for the first time explicitly stated its goal of pursuing the two areas of creating IP and rights and developing global games, and becoming a game-focused IP production company.