Sales, maintenance and support for middleware for game developers
First written in FY2016-Q2. 11 of 34 entries say "Restated". Latest entry: 2026-07-17.
No other company in this theme has enough history to compare yet.
- 2026-07-17AdvancedResults presentation
「3. Middleware rebranding Promoting new initiatives and service development → Further penetration of Bone Dynamics and enhancement of YEBIS4/Enlighten functionality」
In addition to conventional middleware sales and maintenance support, presented specific initiatives involving rebranding, broader adoption of Bone Dynamics, and enhanced functionality for YEBIS4 and Enlighten. - FY2025-H1RestatedAnnual report
「In addition to developing and selling middleware for home video game consoles, smartphones, and embedded devices, we provide infrastructure services such as server network construction, operation, and monitoring.」
The company continues to develop and sell middleware and provide services including server network construction, operation, and monitoring. - FY2024RestatedAnnual report
「Middleware revenue increased as contracted development remained solid.」
The company continues to develop and sell middleware, and the full-year results also confirm higher revenue supported by solid contracted development. - FY2024-Q2Increase in middleware revenue due to growth in contracted developmentAnnual report
「Middleware revenue increased due to growth in contracted development.」
Following solid online solutions revenue in the previous quarter, middleware revenue increased this quarter, mainly due to growth in contracted development. - FY2024-Q1RestatedAnnual report
「Revenue from online solutions, which provide services including the construction and operation of networks for middleware and online games, remained solid during the nine months ended the first quarter.」
The company continued providing services including middleware and network construction and operation for online games, and online solutions revenue remained solid. - FY2023Underlying performance remained solid despite the pullback from recognizing a large-scale license agreement in fullAnnual report
「Revenue from middleware license sales declined because revenue from a large-scale license agreement was recognized in full in the previous period, but performance remained solid excluding that effect.」
The company explained that revenue declined due to the pullback from recognizing revenue from a large-scale license agreement in full in the previous period, while performance remained solid excluding that effect. - FY2023-Q3Decline in revenue due to the pullback from a large-scale license agreementAnnual report
「Although revenue from contracted development increased, it did not fully offset the revenue from the large-scale license agreement closed in the same period of the previous year, resulting in a decline in middleware revenue.」
Revenue from contracted development increased, but it did not offset revenue from the large-scale license agreement in the same period of the previous year, resulting in a decline in middleware revenue. - FY2023-Q2Increase in middleware revenue due to growth in contracted developmentAnnual report
「Middleware revenue increased due to growth in contracted development.」
Middleware revenue increased, driven by growth in contracted development. - FY2023-Q1Decline in revenue due to the postponement of an in-house software license agreementAnnual report
「Middleware revenue declined because the license agreement for our own software was postponed.」
Although middleware sales continued, revenue declined this quarter because the license agreement for our own software was postponed. - FY2022-Q3AdvancedAnnual report
「Revenue from middleware license sales increased substantially because revenue from a large-scale license agreement closed during the third quarter was recognized in full during the third-quarter accounting period.」
Revenue from a large-scale license agreement closed during the third quarter was recognized in full, resulting in a substantial increase in middleware license sales revenue. - FY2022-Q2Increase in middleware sales revenueAnnual report
「Revenue from middleware license sales increased.」
Following the slight increase in revenue caused by the small number of deals closed in the previous quarter, middleware license sales increased this quarter. - FY2022-Q1Slight increase in revenue due to a small number of closed dealsAnnual report
「Middleware revenue increased slightly because fewer deals were closed in the first quarter.」
Although fewer deals were closed this quarter, middleware revenue increased slightly. - FY2021RestatedAnnual report
「Revenue from middleware license sales during the fiscal year increased, helped by the closing of a project whose timing had shifted into the fourth quarter.」
The company continues to sell middleware products and disclosed higher sales revenue from the closing of a project whose timing had shifted. The major update to Enlighten was released in September. - FY2021-Q3AchievedAnnual report
「In research and development, we completed development of a major update to Enlighten, middleware that processes global illumination in real time, and released it in September.」
Development of the major update to Enlighten was completed and it was released in September. - FY2021-Q2Slight increase in revenue from middleware license salesAnnual report
「Revenue from middleware license sales during the six months ended the second quarter increased slightly.」
After declining through the previous quarter due to prolonged evaluation periods and other factors, middleware license sales turned to a slight increase in revenue. - FY2021-Q1Continued decline in revenue due to prolonged evaluation periodsAnnual report
「Revenue from middleware license sales during the nine months ended the first quarter declined due to the impact of prolonged evaluation periods and other factors.」
Middleware license sales continue to decline due to longer evaluation periods on the customer side. - FY2020RestatedAnnual report
「Our group is strengthening its research and development structure while developing a common rendering framework and enhancing middleware products that use it. We plan to bring Mizuchi, which enables high-quality material rendering, Enlighten, which provides well-balanced lighting effects, and the post-effects middleware YEBIS to market.」
The company plans to continue developing and selling middleware products, strengthen products using the common rendering framework, and bring Mizuchi, Enlighten, and YEBIS to market. - FY2020-Q3AdvancedAnnual report
「In the development promotion and support business, we released version 3.11 of Enlighten, middleware that processes global illumination, also known as indirect lighting, in real time, in September 2020, making it compatible with next-generation game platforms for which demand is expected to grow.」
Version 3.11 of Enlighten was released in September 2020, with support for next-generation game platforms implemented. - FY2020-Q2RestatedAnnual report
「We have been preparing our middleware to support new home video game consoles.」
In the middleware business, preparations to support new home video game consoles are being advanced as a new product initiative. - FY2020-Q1Decline in revenue due to a transitional period in the console game marketAnnual report
「Revenue from middleware license sales declined due partly to the impact of the console game market entering a transitional period, as new console models are scheduled for release by various manufacturers from this winter onward.」
For middleware license sales, the transitional market period before the release of new consoles was newly identified as a factor behind the decline in revenue. - FY2019Failure to meet plan due to the cancellation and timing shifts of overseas projectsAnnual report
「During the fiscal year, revenue from middleware license sales fell short of the initial plan because a project for an overseas game developer that was expected to be contracted during the fourth quarter was cancelled, while another project took longer than expected to reach contract signing, resulting in a timing shift and other factors.」
In addition to the previous pullback from large-scale projects and prolonged customer evaluations, the cancellation of a project for an overseas game developer and the timing shift of another project were disclosed as factors behind the failure to meet the full-year plan. - FY2019-Q3Decline in revenue due to the reaction to a major projectAnnual report
「Revenue from middleware license sales declined due mainly to the pullback from a large-scale project in the previous fiscal year and other factors.」
Unlike the timing shifts caused by prolonged customer evaluations through the previous quarter, the pullback from a large-scale project in the previous fiscal year was identified as a factor behind the decline in middleware sales this quarter. - FY2019-Q2Decline in revenue due to timing shifts caused by prolonged customer evaluationsAnnual report
「During the six months ended the second quarter, revenue from middleware license sales declined because prolonged customer evaluations and other factors caused the timing of revenue recognition to shift beyond the period.」
In addition to the pullback from bringing forward the timing of revenue recognition through the previous quarter, middleware license sales declined due to timing shifts caused by prolonged customer evaluations. - FY2019-Q1Temporary decline in revenue due to the timing of sales recognition being brought forwardAnnual report
「Revenue from middleware license sales declined due mainly to the pullback from recognizing revenue in the previous fourth quarter for some projects that had been expected to be recognized in the current first quarter, at customers' request.」
Middleware license sales declined this quarter due to the pullback from recognizing some projects in the previous quarter at customers' request. - FY2018RestatedAnnual report
「During the fiscal year, middleware license sales performed strongly and exceeded plan, helped by the acquisition of large-scale projects.」
The annual report also confirms that middleware license sales exceeded plan as a result of the acquisition of large-scale projects. - FY2018-Q3AdvancedAnnual report
「During the nine months ended the third quarter, middleware license sales performed strongly and exceeded plan, helped by the acquisition of large-scale projects.」
Middleware license sales exceeded plan after the acquisition of large-scale projects. - FY2018-Q2RestatedAnnual report
「With regard to middleware, the real-time global illumination technology of Enlighten, the software acquired last fiscal year from Geomerics, a wholly owned subsidiary of UK-based ARM, has received high acclaim worldwide as an industry-leading technology. As it can be used across a wide range of fields, including not only games but also architecture and real estate, video production, and automotive, we aim to increase synergies with our own middleware and expand sales both in Japan and overseas.」
The Company continues its policy of using synergies with its own products to expand domestic and overseas sales of middleware, including Enlighten. - FY2018-Q1RestatedAnnual report
「As the product can be used across a wide range of industries, including architecture and real estate, video, and automotive, the Company aims to increase synergies with its own middleware and expand sales in overseas markets as well as Japan.」
The Company continues its policy of using synergies with its own middleware to expand domestic and overseas sales of products, including Enlighten. - FY2017RestatedAnnual report
「Based on the 3D computer graphics technology and rendering technology developed through the development of middleware products (hereinafter, “3DCG”), the Group develops and sells middleware for game development, visual effects, CG, and related applications.」
The Group continues to operate a business centered on the development and sale of middleware. - FY2017-Q3RestatedAnnual report
「As the product can be used across a wide range of industries, including architecture and real estate, video, and automotive, the Company aims to increase synergies with its own middleware and expand sales in overseas markets as well as Japan.」
The Company continues its policy of using synergies with its own products to expand domestic and overseas sales of middleware, including Enlighten. - FY2017-Q2AdvancedAnnual report
「In its overseas business, the Company entered into a software license agreement for “Enlighten,” provided by Geomerics, a wholly owned subsidiary of ARM in the United Kingdom, and began development, sales, and support worldwide.」
The Company newly entered into a license agreement for Enlighten and began development, sales, and support worldwide. This represents specific progress in expanding the products and rights covered by the existing middleware business. - FY2016AdvancedAnnual report
「The Group also continued to actively strengthen its overseas operations for its core post-effect middleware product, “YEBIS 3,” which has been adopted by Italy-based Milestone and South Korean company Pearlabyss, the developer of the popular online game “Black Desert” in China, among others.」
The Company specifically disclosed the adoption of YEBIS 3 by overseas companies, demonstrating progress in middleware sales and expansion. - FY2016-Q3AdvancedAnnual report
「In addition, new sales of products for game developers, including the middleware products “YEBIS 3,” “OROCHI4,” and “Mizuchi,” totaled 21, while ongoing middleware maintenance support totaled 148 cases.」
New sales increased from 18 to 21, and ongoing maintenance support increased from 100 to 148. YEBIS 3 was also specifically identified. - FY2016-Q2First statedAnnual report
「During the first 6 months of the fiscal year, products for game developers, including the middleware products “OROCHI4” and “Mizuchi,” recorded 18 new sales, while ongoing middleware maintenance support totaled 100 cases.」
Sales of middleware products and maintenance support are described as specific activities of the Development Promotion and Support business. The figures of 18 and 100 are actual results for the period.