Continuation of research and development activities
First written in FY2016-Q2. 25 of 34 entries say "Restated". Latest entry: FY2026-H1.
96 other companies' latest entry also says "Restated".
- FY2026-H1RestatedAnnual report
「Total R&D expenses for the interim accounting period were ¥39 million. There were no material changes in the status of the company's R&D activities during the interim accounting period.」
The company states that there were no material changes in its R&D activities and disclosed R&D expenses of ¥39 million. - FY2025-H1RestatedAnnual report
「Total R&D expenses for the interim accounting period were ¥44 million. There were no material changes in the status of the company's R&D activities during the interim accounting period.」
The company recorded R&D expenses of ¥44 million and states that there were no material changes in its R&D activities. - FY2024AdvancedAnnual report
「The total R&D expenses incurred by the Group during the consolidated fiscal year were ¥79 million, up 3.9% from the previous consolidated fiscal year. Deep learning is an AI-related technology that has attracted particular attention in recent years and is expected to have a very broad range of applications. The Group is conducting research into its use for more efficient 3D data processing and other purposes. It is also researching 3D map generation for digital twin applications and new rendering techniques for animation.」
R&D expenses were ¥79 million, up 3.9% year on year, and the company is advancing research into AI-based 3D data processing, 3D map generation for digital twins and animation rendering. - FY2024-Q1RestatedAnnual report
「Total R&D expenses for the cumulative first quarter were ¥20 million. There were no material changes in the status of the Group's R&D activities during the cumulative first quarter.」
The company reconfirmed that there were no material changes in its R&D activities and disclosed R&D expenses of ¥20 million. - FY2023AdvancedAnnual report
「The total R&D expenses incurred by the Group during the consolidated fiscal year were ¥76 million, up 34.1% from the previous consolidated fiscal year.」
R&D expenses rose to ¥76 million, up 34.1% year on year. The company also disclosed research into AI-based global illumination estimation, 3D map generation for digital twins and animation rendering. - FY2023-Q3RestatedAnnual report
「There were no material changes in the status of the Group's R&D activities during the cumulative third quarter.」
The company reconfirmed that there were no material changes in its R&D activities. Total R&D expenses were ¥56 million. - FY2023-Q2RestatedAnnual report
「Total R&D expenses for the cumulative second quarter were ¥34 million. There were no material changes in the status of the Group's R&D activities during the cumulative second quarter.」
The company reconfirmed that there were no material changes in its R&D activities and disclosed R&D expenses of ¥34 million. - FY2023-Q1RestatedAnnual report
「There were no material changes in the status of the Group's research and development activities during the first quarter of the fiscal year.」
The company reconfirmed that there were no material changes in its R&D activities. Total R&D expenses were ¥15 million. - FY2022-Q3RestatedAnnual report
「Total R&D expenses for the cumulative third quarter were ¥45 million. There were no material changes in the status of the Group's R&D activities during the cumulative third quarter.」
The company states that there were no material changes in its R&D activities and disclosed R&D expenses of ¥45 million. - FY2022-Q2RestatedAnnual report
「Total R&D expenses for the cumulative second quarter were ¥31 million. There were no material changes in the status of the Group's R&D activities during the cumulative second quarter.」
The company reconfirmed that there were no material changes in its R&D activities and disclosed R&D expenses of ¥31 million. - FY2022-Q1RestatedAnnual report
「Total R&D expenses for the cumulative first quarter were ¥16 million. There were no material changes in the status of the Group's R&D activities during the cumulative first quarter.」
The company reconfirmed that there were no material changes in its R&D activities and disclosed R&D expenses of ¥16 million. - FY2021RestatedAnnual report
「The total R&D expenses incurred by the Group during the consolidated fiscal year were ¥54 million, up 12.1% from the previous consolidated fiscal year.」
The company continued R&D into face rendering, global illumination and ray tracing using AI and machine learning, and recorded R&D expenses of ¥54 million. - FY2021-Q3AchievedAnnual report
「In research and development, we completed development of a major update to Enlighten, middleware that processes global illumination in real time, and released it in September.」
Enlighten 4.0, which was under development and scheduled for release this autumn in the previous quarter, reached completion of development and was released in September. - FY2021-Q2AdvancedAnnual report
「The Group is developing Enlighten 4.0, a major update to the Enlighten middleware for real-time processing of global illumination, also known as indirect lighting. Ahead of its planned release this autumn, the Group exhibited at Game Stack Live, an online event for game developers held in April and hosted by Microsoft Corporation, and introduced the new features to be added to Enlighten 4.0 through videos and technical materials.」
The company is proceeding with development of Enlighten 4.0 and indicated that its release is scheduled for this autumn, while introducing its additional features at an online event in April. R&D expenses were ¥24 million. - FY2021-Q1RestatedAnnual report
「Total research and development expenses for the first quarter of the fiscal year were ¥10 million. There were no material changes in the status of the Group's research and development activities during the first quarter of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities and disclosed research and development expenses of ¥10 million. - FY2020AdvancedAnnual report
「In the Group's research, deep learning has been used to accelerate the rendering of human faces, which requires enormous and complex processing. Global illumination, which represents soft indirect light, involves more complex calculations than direct lighting. However, machine learning now enables fast, photorealistic rendering by estimating global illumination results from the results of simple direct lighting alone.」
The company disclosed as research results the acceleration of face rendering using deep learning and the implementation of global illumination estimation using machine learning. - FY2020-Q3RestatedAnnual report
「Total research and development expenses for the first three quarters of the fiscal year were ¥36 million. There were no material changes in the status of the Group's research and development activities during the first three quarters of the fiscal year.」
The company states that there were no material changes in its R&D activities and disclosed R&D expenses of ¥36 million. - FY2020-Q2RestatedAnnual report
「Total research and development expenses for the first two quarters of the fiscal year were ¥23 million. There were no material changes in the status of the Group's research and development activities during the first two quarters of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities and disclosed research and development expenses of ¥23 million. - FY2020-Q1RestatedAnnual report
「Total research and development expenses for the first quarter of the fiscal year were ¥10 million. There were no material changes in the status of the Group's research and development activities during the first quarter of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities and disclosed research and development expenses of ¥10 million. - FY2019AdvancedAnnual report
「Regarding the Mizuchi rendering engine, which provides high-end CG technology, the company has continued research and development into high-quality real-time CG. It has also advanced research into a wide range of expressions, including clouds, raindrops and various weather conditions, as well as real-time ray tracing, and has become able to generate real-time CG comparable to live-action imagery in an increasing number of scenes. In addition, it developed the authoring tool Mizuchi extension for Maya, which works with Maya, a DCC (Digital Content Creation) tool. This provides an authoring environment capable of significantly reducing production time. Regarding Enlighten, a global illumination system that delivers high-quality lighting effects, including indirect lighting, the company released version 3.10 in November 2019 as a result of its ongoing research and development.」
Research and development expenses increased to ¥39 million, and specific progress was disclosed in the development of Mizuchi's new authoring tool and the release of Enlighten version 3.10. - FY2019-Q3RestatedAnnual report
「Total research and development expenses for the first three quarters of the fiscal year were ¥29 million. There were no material changes in the status of the Group's research and development activities during the first three quarters of the fiscal year.」
The company stated that there were no material changes in its research and development activities and disclosed research and development expenses of ¥29 million. - FY2019-Q2RestatedAnnual report
「Total research and development expenses for the first two quarters of the fiscal year were ¥24 million. There were no material changes in the status of the Group's research and development activities during the first two quarters of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities and disclosed research and development expenses of ¥24 million. - FY2019-Q1RestatedAnnual report
「Total research and development expenses for the first quarter of the fiscal year were ¥9 million. There were no material changes in the status of the Group's research and development activities during the first quarter of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities and disclosed research and development expenses of ¥9 million. - FY2018RestatedAnnual report
「The Mizuchi rendering engine, which provides high-end CG technology, continued to be applied in non-gaming fields such as automobiles, manufacturing and housing equipment, and video production, as in the previous year. The company has continued researching improvements to rendering technology capable of producing a wide range of real-time CG expressions suited to each application, from imagery so realistic that it could be mistaken for live action to non-photorealistic, anime-style imagery.」
Applications of Mizuchi in non-gaming fields, VR, high-end rendering and research and development of Enlighten continued. Research and development expenses were ¥20.411 million. - FY2018-Q3RestatedAnnual report
「Total research and development expenses for the first three quarters of the fiscal year were ¥18.068 million. There were no material changes in the status of the Group's research and development activities during the first three quarters of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities and disclosed total research and development expenses of ¥18.068 million. - FY2018-Q2RestatedAnnual report
「There were no material changes in the status of the Group's research and development activities during the first two quarters of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities. Total research and development expenses were ¥15.072 million. - FY2018-Q1RestatedAnnual report
「There were no material changes in the status of the Group's research and development activities during the first quarter of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities. Total research and development expenses were ¥6.797 million. - FY2017AdvancedAnnual report
「The new predictive data analytics platform YOKOZUNA data was released as a product and service during the previous fiscal year. Research and development has continued since its release, and in August 2017, at the IEEE 2017 Conference on Computational Intelligence in Games held in New York, US, the company won both of the 2 categories in the game data-mining contest, achieving 2 titles.」
While research and development expenses declined to ¥24.622 million, the company disclosed the specific achievement of winning 2 categories in a US competition following the commercialization of YOKOZUNA data. Applications of Mizuchi in non-gaming fields, research on Enlighten and development of Glasszone for automotive applications also continued. - FY2017-Q3RestatedAnnual report
「There were no material changes in the status of the Group's research and development activities during the first three quarters of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities. Total research and development expenses were ¥23.355 million. - FY2017-Q2RestatedAnnual report
「There were no material changes in the status of the Group's research and development activities during the first two quarters of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities. Total research and development expenses were ¥16.536 million. - FY2017-Q1RestatedAnnual report
「There were no material changes in the status of the Group's research and development activities during the first quarter of the fiscal year.」
The company reconfirmed that there were no material changes in its research and development activities. Total research and development expenses were ¥6.085 million. - FY2016AdvancedAnnual report
「The next-generation CG middleware Mizuchi, which provides CG technology, was used in its first adopted title, Gundam Breaker 3, released by Bandai Namco Entertainment.」
Specific progress in research and development was disclosed, including the release of a title using Mizuchi, VR and HDR support, completion of the main development of Xenko and near-completion of 4 Front. Research and development expenses were ¥152.176 million, down 59.1% year on year. - FY2016-Q3RestatedAnnual report
「There were no material changes in the status of the Group's research and development activities during the first three quarters of the fiscal year.」
It is explicitly stated that there were no material changes in research and development activities. Total research and development expenses were ¥116.579 million. - FY2016-Q2First statedAnnual report
「Total research and development expenses for the first two quarters of the fiscal year were ¥70.178 million.」
Total research and development expenses for the year-to-date period are disclosed.