Business Development through VR/HDR Demos and Overseas Projects and Events
First written in FY2016-Q3. 7 of 12 entries say "Advanced", first in FY2016. Latest entry: FY2021-Q2.
The whole theme swung hardest in 2020: 5 of 16 companies on the "Worse" side.
17 other companies' latest entry also says "Advanced".
- FY2021-Q2AdvancedAnnual report
「Ahead of its planned release this autumn, we exhibited at Game Stack Live, an online event for game developers held in April and hosted by Microsoft Corporation of the United States, where we introduced the new features to be added in Enlighten 4.0 through videos and technical materials.」
For Enlighten 4.0, we exhibited at Microsoft's online event held in April and introduced its features. - FY2021-Q1AdvancedAnnual report
「In February, we exhibited at the 3D & Virtual Reality Expo (IVR), held at Makuhari Messe, where we introduced our solutions and services, including CG-based generation of training images for machine learning, support for point-cloud data utilization, and a remote VR design review system, areas on which we are focusing.」
We exhibited at VR-related trade shows, advancing to the introduction of solutions such as remote VR design review systems. - FY2018RestatedAnnual report
「Enlighten, for which we began worldwide development, sales and support, has been used in many games ranked among the world's top sellers. Accordingly, we will strengthen our sales activities to help expand our overseas sales channels while focusing on securing projects across a broad range of markets, including automotive, real estate and video.」
We continue expanding overseas sales channels through Enlighten and developing projects in the automotive, real estate and video industries, among others. - FY2018-Q3AdvancedAnnual report
「Enlighten, for which we began worldwide development, sales and support, has been used in many games ranked among the world's top sellers. Accordingly, we will strengthen our sales activities to help expand our overseas sales channels, and inquiries have also been gradually increasing.」
The company states that it is continuing sales activities to expand overseas sales channels for Enlighten and that inquiries have gradually increased. - FY2018-Q2RestatedAnnual report
「However, awareness that development, sales and support have changed to our company remains relatively low, so we will continue to conduct active promotional activities.」
We continue promotional activities to raise awareness following the changeover of Enlighten. - FY2018-Q1RestatedAnnual report
「However, awareness that development, sales and support have changed to our company remains relatively low, so we will continue to conduct active promotional activities.」
While continuing worldwide development, sales and support for Enlighten, we are continuing promotional activities to raise awareness following the changeover. - FY2017AdvancedAnnual report
「Enlighten, for which we began worldwide development, sales and support, has been used in many games ranked among the world's top sellers. Accordingly, we will strengthen our sales activities to help expand our overseas sales channels while focusing on securing projects across a broad range of markets, including architecture and real estate, video and automotive.」
The company indicated that, based on its track record of use in some of the world's top-selling games, it plans to expand overseas sales channels and secure projects across a broad range of industries through Enlighten. - FY2017-Q3RestatedAnnual report
「In our overseas business, we began development, sales and support worldwide for Enlighten, which we acquired from Geomerics, a wholly owned subsidiary of UK-based ARM.」
We continue to develop, sell and support Enlighten worldwide. - FY2017-Q2AdvancedAnnual report
「In its overseas business, the Company entered into a software license agreement for “Enlighten,” provided by Geomerics, a wholly owned subsidiary of ARM in the United Kingdom, and began development, sales, and support worldwide.」
In addition to participating in overseas events and projects, we began development, sales and support for Enlighten worldwide, expanding the means of international growth. - FY2017-Q1AdvancedAnnual report
「In our overseas business, we actively expanded internationally by launching a distribution business for overseas products with operating companies in Europe, namely Belgium, Sweden and France, and exhibiting at GDC2017 in the United States.」
We launched a distribution business for overseas products with operating companies in 3 European countries and exhibited at GDC2017, giving concrete shape to our international expansion. - FY2016AdvancedAnnual report
「We also supported VR devices, which attracted considerable attention in 2016, and actively exhibited at trade shows. The high-quality rendering of materials in VR virtual spaces using Mizuchi delivers an experience that stands apart from other VR content and demonstrates its potential.」
We advanced support for VR devices and exhibited at trade shows, demonstrating the potential of Mizuchi for VR rendering. - FY2016-Q3First statedAnnual report
「During the nine-month period of the current fiscal year, we pursued vigorous activities, including exhibiting at events featuring the latest VR and HDR demonstrations, participating in the China Hero Project, a Chinese game development support project led by Sony Interactive Entertainment Japan Asia, and attending the Peru Service Summit 2016 at the invitation of the Peruvian government.」
The disclosure describes sales and market development activities involving VR and HDR demonstrations, participation in a Chinese game development support project, and attendance at an event in Peru.