Contents of this document
- Completion of major core contract development projects
- Unrecognized revenue from a 3DCG video production project and provision for losses on orders¥79 million
- Lost opportunities to win orders for other new projects due to project delays
- Termination of an online service by a major existing customer
- Increase in company-wide expenses¥73 million
- Establishment of a specialist physical AI team
- Investment in a validation and development environment
- Collaboration with a provider of GPU workstations
- Sales partnerships targeting specific industries
- Recruitment of specialist personnel in the defense agencies sector
- Middleware rebranding and feature expansion
- Development of a new cloud-native online business
- Expansion of a recurring-revenue human resources business through freelance placement services
- Number of fee-based recruitment placements122 PeopleYear on year against the same period last year-13.5%
- Total number of temporary staff deployed1,102 PeopleYear on year against the same period last year-5.7%
- Number of job postings listed4,700 or more
- Number of registered usersApproximately 32,000
- Development Promotion and Support BusinessNet Sales¥1,119 million (YoY -18.6%)Segment profit¥0 million (YoY -99.7%)
- Human Resources BusinessNet Sales¥789 million (YoY -5.9%)Segment profit¥138 million (YoY -10.6%)
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending November 2026 |
| Net Sales | ¥1,909 million (YoY -13.8%) |
| Operating profit | ¥-185 million |
| Ordinary income | ¥-185 million |
| Net income | ¥-220 million |
| Selling, general and administrative expenses | ¥964 million |
| Results for the three months of the current quarter | The chart shows Q2 revenue of ¥591 million and segment profit of ¥64 million for the Development Promotion and Support Business, and Q2 revenue of ¥412 million and segment profit of ¥86 million for the Human Resources Business. |
| Full-year earnings forecast | Net Sales ¥4,231 million / Operating profit ¥-200 million / Ordinary income ¥-198 million / Net income for the current fiscal year ¥-228 million / Annual dividend ¥0 |
| Self-assessment against the plan | Expected to fall significantly short of the initial plan, resulting in an operating loss |
| Segment results | Segment Development Promotion and Support Business / Net Sales ¥1,119 million (YoY -18.6%) / Segment profit ¥0 million (YoY -99.7%), Segment Human Resources Business / Net Sales ¥789 million (YoY -5.9%) / Segment profit ¥138 million (YoY -10.6%) |
| Breakdown of Factors Affecting the Change | Factors Completion of major core contract development projects / Amount Not disclosed, Factors Unrecognized revenue from a 3DCG video production project and provision for losses on orders / Amount ¥79 million, Factors Lost opportunities to win orders for other new projects due to project delays / Amount Not disclosed, Factors Termination of an online service by a major existing customer / Amount Not disclosed, Factors Increase in company-wide expenses / Amount ¥73 million |
| Key KPIs | Indicator name Number of fee-based recruitment placements / Value 122 People / Year on year against the same period last year -13.5 People, Indicator name Total number of temporary staff deployed / Value 1,102 People / Year on year against the same period last year -5.7 People, Indicator name Number of job postings listed / Value 4,700 or more / Year on year against the same period last year Not disclosed, Indicator name Number of registered users / Value Approximately 32,000 / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 262 People / As of End of May 2026 / Change during the period Not disclosed / Hiring plan Recruitment of specialist personnel in the defense agencies sector |
| Annual Dividend | Annual dividend per share ¥0 / Interim Not disclosed / End of period ¥0 |
| New initiatives | Establishment of a specialist physical AI team, Investment in a validation and development environment, Collaboration with a provider of GPU workstations, Sales partnerships targeting specific industries, Recruitment of specialist personnel in the defense agencies sector, Middleware rebranding and feature expansion, Development of a new cloud-native online business, Expansion of a recurring-revenue human resources business through freelance placement services |
Items this document does not state (15)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The factors cited include uncertainty about the outlook due to higher prices and the international situation, deterioration in the domestic gaming industry's market environment, stagnant inquiries from the entertainment industry, the completion of major core projects, ¥79 million in provision for losses on orders related to a 3DCG video production project, lost opportunities to win orders for other projects due to project delays, the termination of an online service, and a mismatch between demand for human resources and the preferences of prospective temporary workers.