Investment in sales to non-entertainment industries and development of a new earnings base
First written in FY2016-Q3. 24 of 43 entries say "Advanced", first in FY2016. Latest entry: 2026-10-08.
No other company in this theme has enough history to compare yet.
- FY2026-H1AdvancedAnnual report
「Inquiries about our visualization technology have increased in industry, particularly the automotive, civil engineering and construction sectors, for projects such as building simulation environments in virtual spaces using game engines. In addition to enhancing the website, implementing analytics-based initiatives and expanding the inside-sales organization, we are also focusing on initiatives to expand our customer base, including the full-scale launch of a physical AI simulation platform business.」
In the non-entertainment field, the company launched its physical AI simulation platform business in earnest, in addition to enhancing its website, implementing analytics-based initiatives and expanding its inside-sales organization. - FY2025-H1RestatedAnnual report
「In the development promotion and support business, inquiries for development support from our main customers in the entertainment industry have stalled. However, inquiries about our visualization technology have remained strong in industry, particularly the automotive, civil engineering and construction sectors, including projects to build simulation environments in virtual spaces using game engines. We are therefore also focusing on initiatives to expand our customer base, including exhibiting at trade fairs and enhancing website content.」
While inquiries from the entertainment industry have stalled, inquiries about visualization technology in industry, including automotive, civil engineering and construction, remain strong, and the company continues to exhibit at trade fairs and enhance its website. - FY2024AdvancedAnnual report
「We currently provide customers in the non-entertainment field with BENZaiTEN (ベンザイテン), a machine-learning solution using 3DCG technology, and DX support services using digital twins powered by game engines. We will also actively pursue new customers in industrial fields where demand for real-time 3D graphics is expected to grow, including manufacturing and heavy industry, automotive and mobility, civil engineering and construction, aerospace, space and defense, healthcare, and security and crime prevention. We will also focus on business development and research and development to expand our products and solutions.」
While providing DX support through BENZaiTEN and digital twins, the company stated its policy of expanding into aerospace, space and defense, healthcare, and security and crime prevention, while pursuing new customers, business development and research and development. - FY2024-Q2AdvancedAnnual report
「In industry, particularly the automotive, civil engineering and construction sectors, inquiries have also increased for projects such as building simulation environments in virtual spaces using game engines and for our visualization technology. To increase these inquiries further, we are also focusing on initiatives to expand our customer base, including exhibiting at trade fairs and enhancing website content.」
The company again demonstrated increasing industry demand for visualization technology and continues to expand its customer base through trade fair participation and enhanced website content. - FY2024-Q1RestatedAnnual report
「In industry, particularly the automotive, civil engineering and construction sectors, inquiries have also increased for projects such as building simulation environments in virtual spaces using game engines and for our visualization technology. To increase these inquiries further, we are also focusing on initiatives to expand our customer base, including exhibiting at trade fairs and enhancing website content.」
Inquiries about visualization technology are increasing in industry, including automotive, civil engineering and construction, and the company continues to expand its customer base through trade fair participation and enhanced website content. - FY2023RestatedAnnual report
「In industry, particularly the automotive, civil engineering and construction sectors, inquiries about our visualization technology have also increased for projects such as building simulation environments in virtual spaces represented by digital twins. We are therefore also focusing on initiatives to expand our customer base, including actively exhibiting at trade fairs and enhancing website content.」
Against a backdrop of increased inquiries from non-entertainment fields such as automotive, civil engineering and construction, the company continues to exhibit at trade fairs and enhance its website. - FY2023-Q3RestatedAnnual report
「In industry, particularly the automotive, civil engineering and construction sectors, inquiries about our visualization technology have also increased for projects such as building simulation environments in virtual spaces, represented by keywords such as the metaverse and digital twins. We are therefore also focusing on initiatives to expand our customer base, including actively exhibiting at trade fairs and enhancing website content.」
Inquiries about visualization technology are increasing in industry, including automotive, civil engineering and construction, and the company continues to expand its customer base through trade fair participation and an enhanced website. - FY2023-Q2RestatedAnnual report
「In industry, particularly the automotive, civil engineering and construction sectors, inquiries about our visualization technology have also increased for projects such as building simulation environments in virtual spaces, represented by keywords such as the metaverse and digital twins. We are therefore also focusing on initiatives to expand our customer base, including actively exhibiting at trade fairs and enhancing website content.」
Inquiries about visualization technology are increasing in industry, including automotive, civil engineering and construction, and the company continues to expand its customer base through trade fair participation and an enhanced website. - FY2023-Q1AdvancedAnnual report
「In industry, particularly the automotive, civil engineering and construction sectors, inquiries about our visualization technology have also increased for projects such as building simulation environments in virtual spaces, represented by keywords such as the metaverse and digital twins. We are therefore also focusing on initiatives to expand our customer base, including exhibiting at trade fairs and enhancing website content.」
In the non-entertainment field, inquiries have increased for virtual-space simulation environments using the metaverse and digital twins, as well as visualization technology, and the company is working to expand its customer base through trade fair participation and enhanced website content. - FY2022-Q3AdvancedAnnual report
「Revenue from contract development for the nine months ended [the third quarter] increased, supported by higher orders from the entertainment industry, including support for building game development environments, as well as increased inquiries from industry. The latter included the machine-learning training-image generation solution BENZaiTEN and support for the utilization of point-cloud data, which consists of data collected by measuring objects and terrain with 3D laser scanners and other devices.」
Increased inquiries from industry in the non-entertainment field, including BENZaiTEN and support for point-cloud data utilization, contributed to higher contract development revenue. - FY2022-Q2AdvancedAnnual report
「On the alliance front, we entered into a basic agreement with ARGO GRAPHICS Inc. regarding a capital and business alliance. We will discuss future collaboration in the industrial fields on which we are focusing, including manufacturing, civil engineering and construction, and automotive, covering training data for image recognition using machine learning, such as autonomous driving and product inspection, as well as xR (cross reality) in architecture and digital twins using game engines.」
The company advanced to a basic agreement on a capital and business alliance with ARGO GRAPHICS Inc. concerning its non-entertainment expansion, giving concrete form to collaboration in training data, xR and digital twins for the automotive, manufacturing, civil engineering and construction fields. - FY2022-Q1AdvancedAnnual report
「In the development promotion and support business, we strengthened sales activities targeting our main customers in the entertainment industry. At the same time, interest in using digital twins increased in non-entertainment fields, particularly the automotive, civil engineering and construction industries, and inquiries about our technology increased in various forms, including simulator development using game engines. We therefore also focused on initiatives to expand our customer base.」
Growing interest in the use of digital twins in the non-entertainment field and an increase in inquiries for projects such as simulator development using game engines have led the company to work on expanding its customer base. - FY2021AdvancedAnnual report
「We currently provide customers in the non-entertainment field with solutions for machine learning using 3DCG technology, including BENZaiTEN (ベンザイテン), and services supporting point-cloud data utilization. We will also focus on business development and research and development to expand our products and solutions.」
Provided BENZaiTEN and services supporting point-cloud data utilization in the non-entertainment field, and moved into a phase of focusing on business development and research and development to expand its products and solutions. - FY2021-Q1AdvancedAnnual report
「In February, we exhibited at the 3D & Virtual Reality Expo (IVR), held at Makuhari Messe, where we introduced our solutions and services, including CG-based generation of training images for machine learning, support for point-cloud data utilization, and a remote VR design review system, areas on which we are focusing.」
In the non-entertainment field, displayed and introduced the generation of training images for machine learning, point-cloud data utilization, and remote VR design reviews as specific solutions. - FY2020RestatedAnnual report
「We intend to continue focusing on expanding the non-entertainment field. We will improve our middleware and actively promote sales so that it can be combined more flexibly with various systems, focusing on fields in the non-entertainment sector where stable revenue is expected, including the automotive, real estate and security industries. We will also develop our surveying (point-cloud) data business by leveraging the technology of our group to meet demand for 3D conversion.」
Continued expansion into non-entertainment fields such as automotive, real estate and security, along with middleware improvements and expanded sales efforts, while newly identifying the 3D conversion of surveying (point-cloud) data as a business area. - FY2020-Q3Struggling with non-entertainment orders due to trade fair cancellations and other factorsAnnual report
「Revenue from contract development declined, partly because the company struggled to win orders in the non-entertainment field due to the cancellation of trade fair participation and other factors.」
In the non-entertainment field, contract development orders were sluggish due to the cancellation of trade fair participation and other factors, resulting in lower revenue. - FY2020-Q2RestatedAnnual report
「In the development promotion and support business, we worked to improve the functions of our computer-generated imagery production tool for training data used in machine learning and prepared to support our middleware on a new home video game console.」
Continues to expand CG technology into non-entertainment and machine-learning-related fields, while working to improve the functionality of its CG production tool for training data. - FY2020-Q1RestatedAnnual report
「In the development promotion and support business, we steadily acquired projects for the entertainment industry, in which we have strengths, while actively pursuing sales in non-entertainment fields such as automotive and real estate, which offer substantial room for growth.」
The company continued acquiring entertainment projects and actively pursuing sales in non-entertainment fields such as automotive and real estate. - FY2019AdvancedAnnual report
「In the development promotion and support business during the fiscal year, we steadily acquired projects for the entertainment industry, in which we have strengths, and revenue from the automotive industry, which offers substantial room for growth, increased year on year. We also actively pursued sales in other non-entertainment fields, such as real estate.」
The company continued sales activities in non-entertainment fields, and revenue from the automotive industry increased year on year. - FY2019-Q3AdvancedAnnual report
「During the nine months ended [the third quarter], revenue from the automotive business, a focus area, increased, while revenue from middleware license sales declined due to factors including a reaction to a large project in the previous fiscal year.」
Among the non-entertainment fields, the focus automotive business generated higher revenue, and the company's previous sales activities were cited as contributing to the increase. - FY2019-Q2RestatedAnnual report
「In the development promotion and support business during the six months ended [the second quarter], we continued steadily acquiring projects for the entertainment industry, in which we have strengths, while actively pursuing sales in non-entertainment fields such as automotive and real estate. The automotive-related business in particular remained firm.」
The company continued sales activities in non-entertainment fields, particularly automotive, and stated that the automotive-related business remained firm. - FY2019-Q1AdvancedAnnual report
「Regarding the development of new business in the non-entertainment fields we have recently begun pursuing, particularly in the automotive business, we are leveraging our technological capabilities to contribute to autonomous-driving AI development, improving middleware to enable rendering with simpler operation, and actively pursuing sales expansion. Projects are being steadily won.」
The company stated that projects are being steadily won in non-entertainment fields, particularly automotive, through middleware improvements and sales expansion activities. - FY2018AdvancedAnnual report
「In the automotive field in particular, we have already progressed from preliminary development of embedded systems to design and are considering implementation. In data science, including the use of deep learning, we achieved a degree of success in predicting the future behavior of game users, and we will continue expanding both businesses.」
In non-entertainment fields, the automotive business has progressed to the stage of considering implementation, while a degree of success was reported in data science. - FY2018-Q3RestatedAnnual report
「In the development promotion and support business during the nine months ended [the third quarter], we steadily acquired projects for the entertainment industry, in which we have strengths, while actively pursuing sales in non-entertainment fields such as automotive and real estate, which offer substantial room for growth.」
The company continued sales activities in non-entertainment fields, particularly automotive and real estate. The automotive business performed steadily in line with plan. - FY2018-Q2AdvancedAnnual report
「In the development promotion and support business during the six months ended [the second quarter], we steadily acquired projects for the entertainment industry, in which we have strengths, while actively pursuing sales in non-entertainment fields such as automotive and real estate, which offer substantial room for growth. Revenue from the automotive business, a focus area, exceeded plan and performed well.」
The company continued sales activities in non-entertainment fields, and revenue from its focus automotive business exceeded plan. - FY2018-Q1AdvancedAnnual report
「In the development promotion and support business, we steadily acquired projects for the entertainment industry, in which we have strengths, while actively pursuing sales in non-entertainment fields such as the automotive and real estate industries, where inquiries have increased in recent years and there is substantial room for growth.」
The company continued sales activities in non-entertainment fields, with revenue from the automotive business exceeding initial expectations and performing well. Contributions to autonomous-driving AI development and middleware improvements to simplify rendering were also cited as initiatives. - FY2017RaisedAnnual report
「We intend to prioritize the non-entertainment fields we have recently begun pursuing during the current fiscal year. Leveraging our technological capabilities, we will focus on non-entertainment fields where stable earnings are expected, including the automotive, construction and security industries, improve our middleware so that it can be combined more flexibly with various systems, and actively pursue sales expansion.」
The company identified non-entertainment fields as priority areas for the current fiscal year, covering automotive, construction and security, and stated its policy of improving middleware and expanding sales. - FY2017-Q3RestatedAnnual report
「During the nine months ended [the third quarter], recurring projects in non-entertainment fields, including the automotive, real estate and mobile-device industries, continued to perform well, and we continued strengthening our sales organization to expand into additional fields.」
Recurring projects in the automotive, real estate and mobile-device industries performed well, and the company continued strengthening its sales organization to expand into non-entertainment fields. - FY2017-Q2RestatedAnnual report
「In the development promotion and support business during the six months ended [the second quarter], we continued actively pursuing sales for existing and new projects to acquire new customers and expand into non-entertainment fields. The business continued to expand, albeit on a small scale.」
The company continued acquiring new customers and pursuing sales for existing and new projects in non-entertainment fields, with the business continuing to expand, albeit on a small scale. - FY2017-Q1AdvancedAnnual report
「In the development promotion and support business during the first quarter, we began acquiring small-scale projects in the non-entertainment fields we have been pursuing since the previous fiscal year. We view this as an opportunity that will lead to growing demand and are strengthening our sales organization.」
The company began acquiring small-scale projects in non-entertainment fields, and sales activities and branding strategies in areas including automotive, real estate and mobile devices began to contribute to project expansion. - FY2016AdvancedAnnual report
「In the automotive field in particular, we have already progressed from the preliminary development of embedded systems to the design stage and are also considering implementation. In the data science field, including the use of deep learning, collaborative research and development has begun, and we are confident that both areas will contribute to future business expansion.」
The number of projects in non-entertainment fields increased, with the automotive field progressing from preliminary development to the design stage and collaborative research and development beginning in data science. - FY2016-Q3First statedAnnual report
「We are also actively pursuing sales activities in the non-entertainment industries, a market expected to expand and grow in the future, positioning the current fiscal year as the first year of investment, although it is taking time to turn opportunities into projects.」
The company positioned non-entertainment industries as a priority market in the first year of investment and, for the first time, specifically described measures to establish a new earnings base for the next fiscal year through proactive sales activities.