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Nippon Ichi Software (3851) · TargetRestatedLatest Other Disclosures (2026-09-02): "Achieved"

Stable Growth and Stronger Brand Value

First written in FY2016. 25 of 33 entries say "Restated". Latest entry: 2026-09-20.

33entries
11years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2022-Q1 – FY20262016: 120162017: 320172018: 420182019: 420192020: 320202021: 420212022: 420222023: 320232024: 220242025: 220252026: 32026
Same theme, other companies
Game-Led Content Expansion and Cross-Media DevelopmentA theme 12 companies write about · 0 as a headwind · 16 as a tailwind

The whole theme swung hardest in 2022: 1 of 9 companies on the "Worse" side.

0 other companies' latest entry also says "Achieved".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-09-20Achievednews.yahoo.co.jp

    「Domestic cumulative sales reached 200,000 copies within about one month of its late-July launch, performing strongly. The publisher, 日本一ソフトウェア, has raised its full-year earnings forecast, stating that “『ほの暮しの庭』 (a new game title) has performed steadily since its launch.”」

    It was reported that the new game title 『ほの暮しの庭』 achieved domestic cumulative sales of 200,000 copies, contributing to the company’s upward revision of its full-year earnings forecast.
  2. 2026-09-02AchievedOther Disclosures

    「The Company conducts its business with the aim of creating intellectual property (IP) that sells more than 200,000 copies in Japan as part of its medium-term management plan. We hereby announce that “Honogurashi no Niwa,” which was released in Japan on 30 July 2026, has achieved domestic sales of 200,000 copies.」

    This records that “Honogurashi no Niwa” achieved sales of 200,000 copies in Japan against the medium-term management plan’s target of creating IP with domestic sales exceeding 200,000 copies. The canonical thread itself remains unchanged.
  3. FY2026RestatedAnnual report

    「To provide enjoyment in every field of entertainment to everyone, regardless of age, gender, or region, the Group aims, as a medium-term management plan, to create IP (intellectual property) that exceeds 200,000 domestic sales.」

    The Group continues to pursue providing enjoyment to everyone and creating IP with domestic sales exceeding 200,000 units as a medium-term plan.
  4. FY2026-H1RestatedAnnual report

    「Against this backdrop, the Group will seek to provide enjoyment through its products and services to everyone, regardless of age, gender, or region, rather than limiting itself to games, and to enrich everyone associated with the Group. To this end, it will pursue stronger development capabilities, stronger sales capabilities, and higher productivity.」

    The Group continues to pursue providing enjoyment to everyone beyond the games business, enriching stakeholders, and strengthening development capabilities, sales capabilities, and productivity.
  5. FY2025RestatedAnnual report

    「Based on our management indicators, we will strengthen the brand value of our Group by actively creating and carefully nurturing new IP (intellectual property), thereby maximizing the value and earnings of each title and achieving stable growth for the Group.」

    The Group continues to pursue stable growth and stronger brand value through the creation and development of new IP, as well as maximization of title value and earnings.
  6. FY2025-H1RestatedAnnual report

    「Against this backdrop, the Group will seek to provide enjoyment through its products and services to everyone, regardless of age, gender, or region, rather than limiting itself to games, and to enrich everyone associated with the Group. To this end, it will pursue stronger development capabilities, stronger sales capabilities, and higher productivity.」

    The Group continues to pursue providing enjoyment to everyone beyond the games business, enriching stakeholders, and strengthening development capabilities, sales capabilities, and productivity.
  7. FY2024-Q3RestatedAnnual report

    「Against this backdrop, the Group will grow by providing enjoyment through its products and services to everyone, regardless of age, gender, or region, rather than limiting itself to games, with the aim of enriching the Group and everyone associated with it. The Group will pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.」

    The Group continues to pursue providing enjoyment to everyone and strengthening development capabilities, sales capabilities, and productivity for sustainable growth.
  8. FY2024-Q2RestatedAnnual report

    「Against this backdrop, the Group will grow by providing enjoyment through its products and services to everyone, regardless of age, gender, or region, rather than limiting itself to games, with the aim of enriching the Group and everyone associated with it. To this end, in addition to pursuing stronger development capabilities, stronger sales capabilities, and higher productivity, the Group will seek, as a medium-term management plan, to create IP (intellectual property) that exceeds 200,000 domestic sales.」

    The Group continues its three initiatives toward providing enjoyment to everyone and achieving sustainable growth, while again stating its medium-term target of creating IP with domestic sales exceeding 200,000 units.
  9. FY2023RestatedAnnual report

    「Based on our management indicators, we will strengthen the brand value of our Group by actively creating and carefully nurturing new IP (intellectual property), thereby maximizing the value and earnings of each title and achieving stable growth for the Group.」

    The Group continues to pursue stable growth and stronger brand value through the creation and development of new IP, as well as maximization of title value and earnings.
  10. FY2023-Q3RestatedAnnual report

    「Against this backdrop, the Group will grow by providing enjoyment through its products and services to everyone, regardless of age, gender, or region, rather than limiting itself to games, with the aim of enriching the Group and everyone associated with it. The Group will pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.」

    The Group continues to pursue providing enjoyment to everyone regardless of age, gender, or region and strengthening development capabilities, sales capabilities, and productivity for sustainable growth.
  11. FY2023-Q2RestatedAnnual report

    「Against this backdrop, the Group will grow by providing enjoyment through its products and services to everyone, regardless of age, gender, or region, rather than limiting itself to games, with the aim of enriching the Group and everyone associated with it. The Group will pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.」

    The Group continues to pursue providing enjoyment to everyone beyond the games business and strengthening development capabilities, sales capabilities, and productivity for sustainable growth.
  12. FY2023-Q1RestatedAnnual report

    「Against this backdrop, the Group will grow by providing enjoyment through its products and services to everyone, regardless of age, gender, or region, rather than limiting itself to games, with the aim of enriching the Group and everyone associated with it. The Group will pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.」

    The Group continues to pursue providing enjoyment to everyone and strengthening development capabilities, sales capabilities, and productivity for sustainable growth.
  13. FY2022RestatedAnnual report

    「Based on our management indicators, we will strengthen the brand value of our Group by actively creating and carefully nurturing new IP (intellectual property), thereby maximizing the value and earnings of each title and achieving stable growth for the Group.」

    The Group continues to pursue stable growth, maximization of title value and earnings, and stronger brand value through the creation and development of new IP.
  14. FY2022-Q3RestatedAnnual report

    「The Group will pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.」

    The Group continues to pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.
  15. FY2022-Q2RestatedAnnual report

    「The Group will pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.」

    The Group continues to pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.
  16. FY2022-Q1RestatedAnnual report

    「The Group will pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.」

    The Group continues to pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.
  17. FY2021ReframedAnnual report

    「The Group will pursue stronger development capabilities, stronger sales capabilities, and higher productivity with the aim of achieving sustainable growth.」

    While maintaining the previous direction of stable growth and stronger brand value, the strategy has been reorganized around the pursuit of long-term added value and three areas: development capabilities, sales capabilities, and productivity.
  18. FY2021-Q3RestatedAnnual report

    「Against this backdrop, the Group will pursue medium-term management strategies centered on product strategy, improving development capabilities, and human resources development, with the goal of realizing its vision, "Entertainment for All," and providing enjoyment in every field of entertainment to everyone, regardless of age, gender, or region.」

    The Group continues to pursue "Entertainment for All," the goal of providing enjoyment regardless of age, gender, or region, and its three-item medium-term management strategy.
  19. FY2021-Q2RestatedAnnual report

    「Against this backdrop, the Group will pursue medium-term management strategies centered on product strategy, improving development capabilities, and human resources development, with the goal of realizing its vision, "Entertainment for All," and providing enjoyment in every field of entertainment to everyone, regardless of age, gender, or region.」

    The Group continues to pursue "Entertainment for All," the goal of providing enjoyment regardless of age, gender, or region, and a three-item medium-term management strategy comprising product strategy, improving development capabilities, and human resources development.
  20. FY2021-Q1RaisedAnnual report

    「Against this backdrop, the Group will pursue medium-term management strategies centered on product strategy, improving development capabilities, and human resources development, with the goal of realizing its vision, "Entertainment for All," and providing enjoyment in every field of entertainment to everyone, regardless of age, gender, or region.」

    The stated scope expanded explicitly from "regardless of age" to "regardless of age, gender, or region."
  21. FY2020-Q3RestatedAnnual report

    「Against this backdrop, the Group will pursue medium-term management strategies centered on product strategy, improving development capabilities, and human resources development, with the goal of realizing its vision, "Entertainment for All," and providing enjoyment in every field of entertainment to everyone, regardless of age.」

    The Group continues to pursue the realization of "Entertainment for All" and a three-item medium-term management strategy comprising product strategy, improving development capabilities, and human resources development.
  22. FY2020-Q2RestatedAnnual report

    「Against this backdrop, the Group will pursue medium-term management strategies centered on product strategy, improving development capabilities, and human resources development, with the goal of realizing its vision, "Entertainment for All," and providing enjoyment in every field of entertainment to everyone, regardless of age.」

    The Group continues to pursue the realization of "Entertainment for All" and a three-item medium-term management strategy comprising product strategy, improving development capabilities, and human resources development.
  23. FY2020-Q1RestatedAnnual report

    「Against this backdrop, the Group will pursue medium-term management strategies centered on product strategy, improving development capabilities, and human resources development, with the goal of realizing its vision, "Entertainmet for All," and providing enjoyment in every field of entertainment to everyone, regardless of age.」

    The Group continues to pursue the realization of its vision, "Entertainment for All," and the goal of providing enjoyment across all entertainment fields. The medium-term management strategy is described as three items: product strategy, improving development capabilities, and human resources development.
  24. FY2019ReframedAnnual report

    「Based on our founding principles, management philosophy, personnel philosophy and vision, we will grow with the aim of bringing enjoyment in all areas of entertainment to everyone, regardless of age, rather than limiting ourselves to the field of games. With the aim of achieving further development of our Group, we will pursue the medium-term management strategies of product strategy, enhancing development capabilities, and developing human resources.」

    The previous 6-item medium-term management strategy has been reorganized into 3 items: product strategy, enhancing development capabilities, and developing human resources. The direction of growth across all areas of entertainment continues.
  25. FY2019-Q3RestatedAnnual report

    「Against this management backdrop, our Group will continue pursuing the medium-term management strategies of strengthening product capabilities, strengthening technological capabilities, reducing dependence on consumer products, expanding overseas operations, strengthening synergies among Group companies, and strengthening the organization, with the aim of becoming a strong content producer active across all areas of entertainment and bringing enjoyment to people around the world.」

    The Group continues to pursue a 6-item medium-term management strategy with the aim of becoming a strong content producer active across all areas of entertainment.
  26. FY2019-Q2RestatedAnnual report

    「Against this management backdrop, our Group will pursue the medium-term management strategies of strengthening product capabilities, strengthening technological capabilities, reducing dependence on consumer products, expanding overseas operations, strengthening synergies among Group companies, and strengthening the organization, with the aim of becoming a strong content producer active across all areas of entertainment and bringing enjoyment to people around the world.」

    The Group continues to pursue a six-item medium-term management strategy and aims to become a strong content developer active across all entertainment fields.
  27. FY2019-Q1ReframedAnnual report

    「Against this management backdrop, our Group will pursue the medium-term management strategies of strengthening product capabilities, strengthening technological capabilities, reducing dependence on consumer products, expanding overseas operations, strengthening synergies among Group companies, and strengthening the organization, with the aim of becoming a strong content producer active across all areas of entertainment and bringing enjoyment to people around the world.」

    The previous four-item medium-term strategy has been reorganized into a six-item medium-term management strategy. The aim of becoming a strong content developer active across all entertainment fields continues.
  28. FY2018RestatedAnnual report

    「Based on our management indicators, we will strengthen the brand value of our Group by actively creating and carefully nurturing new IP (intellectual property), thereby maximizing the value and earnings of each title and achieving stable growth for the Group.」

    The Group continues to pursue stable growth through the creation and development of new IP, maximization of title value and earnings, and stronger brand value.
  29. FY2018-Q3RestatedAnnual report

    「Against this management backdrop, our Group will continue pursuing the medium-term strategies of product strategy, enhancing technological capabilities, developing human resources, and group governance, with the aim of becoming a strong content producer active across all areas of entertainment and bringing enjoyment to people around the world.」

    The Group continues to pursue 4 medium-term strategies with the aim of becoming a strong content developer active across all entertainment fields.
  30. FY2018-Q2RestatedAnnual report

    「Amid this business environment, our Group will pursue the medium-term strategies of product strategy, enhancing technological capabilities, developing human resources, and strengthening group governance, with the aim of becoming a strong content creator active across all areas of entertainment and providing enjoyment to people worldwide.」

    The Group continues to pursue four medium-term strategies aimed at becoming a content creator active across all areas of entertainment.
  31. FY2018-Q1RaisedAnnual report

    「Amid this business environment, our Group will pursue the medium-term strategies of product strategy, enhancing technological capabilities, developing human resources, and strengthening group governance, with the aim of becoming a strong content creator active across all areas of entertainment and providing enjoyment to people worldwide.」

    The previous direction of stable growth and stronger brand value is expressed as a broader medium-term strategy focused on becoming a strong content creator active across all areas of entertainment.
  32. FY2017RestatedAnnual report

    「Based on our management indicators, we will strengthen the brand value of our Group by actively creating and carefully nurturing new IP (intellectual property), thereby maximizing the value and earnings of each title and achieving stable growth for the Group.」

    The Group continues to pursue stable growth through the creation and development of new IP, maximization of title value and earnings, and stronger brand value.
  33. FY2016First statedAnnual report

    「Based on our management indicators, we will strengthen the brand value of our Group by actively creating and carefully nurturing new IP (intellectual property), thereby maximizing the value and earnings of each title and achieving stable growth for the Group.」

    The Group has established stable growth and stronger brand value through the creation and development of new IP as its medium-term direction.
Moved together

"Creating New Flagship Titles and New IP" moved the same way as this thread, in the same document, in 4 of its 33 moves.

4322★1234
  1. ★This thread
  2. 1Creating New Flagship Titles and New IP4×
  3. 2Human resource development and organizational strengthening3×
  4. 3Dependence on Sony Interactive Entertainment Co., Ltd.2×
  5. 4Market interest in NX and PlayStation VR2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Nippon Ichi Software yet. It last moved in the Other Disclosures of 2026-09-02: "Achieved".
Stable Growth and Stronger Brand Value | Nippon Ichi Software,Inc. (3851) | Komori