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Drecom (3793) · InitiativeReframed

HTML5 online game joint venture with Bandai Namco

First written in FY2017. 3 of 12 entries say "Advanced", first in FY2018-Q2. Latest entry: FY2021-Q1.

12entries
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ProgressHeldSoftenedWorseRestatedFY2018-Q3AdvancedFY2019-Q1 – FY2019-Q22017: 220172018: 320182019: 420192020: 32020
Same theme, other companies
HTML5 online game business through a joint venture with Bandai NamcoA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2021-Q1ReframedAnnual report

    「We have also contributed to the expansion of the business as a major development and operations partner for “enza,” provided by Bandai Namco Entertainment Inc.」

    Even after all BXD shares were transferred, the nature of the joint business changed to our involvement as a major development and operations partner for enza, provided by Bandai Namco Entertainment.
  2. FY2020AchievedAnnual report

    「As all shares in BXD Inc., formerly an equity-method affiliate, were transferred on 30 March 2020, the company was excluded from the scope of the equity method.」

    Regarding the joint venture with BXD, the policy announced in the previous quarter to sell all of our shares was executed on 30 March 2020, and BXD was excluded from the scope of the equity method.
  3. FY2020-Q3ReframedAnnual report

    「At a meeting of the Board of Directors held on 31 January 2020, we resolved to sell all of our shares in BXD Inc., an equity-method affiliate established through a joint investment with Bandai Namco Entertainment Inc., to Bandai Namco Entertainment Inc. The transfer price has not been determined as of the present time, but following discussions with Bandai Namco Entertainment Inc., we plan to enter into a share transfer agreement and complete the transfer at the end of March 2020.」

    Regarding the enza business jointly funded with BXD, the policy changed from expanding the service to selling all of our shares. The transfer was scheduled for the end of March 2020, but the transfer price had not been determined.
  4. FY2020-Q2RestatedAnnual report

    「The new browser game service “enza,” provided by the joint venture with Bandai Namco Entertainment Inc., our equity-method affiliate BXD Inc., is also pursuing business development with the aim of opening up a new game market.」

    We continue to provide enza through the joint venture with BXD and pursue business development aimed at opening up a new game market.
  5. FY2020-Q1RaisedAnnual report

    「While securing stable revenue from our existing games business, we will focus on increasing the penetration of the service and its titles through active expansion initiatives for the “enza” business, including the release of new titles based on well-known domestic and international IP, integration with real-world experiences, and the provision of app and PC versions. We will continue to pursue a platform service that drives the mobile games market.」

    For enza, the scope of the plan has expanded beyond the previous provision of services and development of the market to include expansion initiatives such as new titles using well-known domestic and international IP, integration with real-world experiences, and app and PC versions.
  6. FY2019WorsenedAnnual report

    「As the new browser game service “enza” remained in the business development stage and costs continued to precede revenue for services targeting this business, profit declined year on year and a loss was recorded.」

    Although enza progressed to the service-provision stage, costs continued to precede revenue during the business development stage, resulting in BXD recording a net loss for the fiscal year of ¥1,671,833 thousand and an equity-method investment loss of ¥713,607 thousand.
  7. FY2019-Q3RestatedAnnual report

    「The new browser game service “enza,” provided by the joint venture with Bandai Namco Entertainment Inc., also began service in April 2018, and we are pursuing business development aimed at opening up a new game market.」

    We continue to provide enza and pursue business development through the joint venture with BXD.
  8. FY2019-Q2AdvancedAnnual report

    「For original games, we maintained sales levels by focusing on event initiatives aimed at maintaining and improving existing user satisfaction. In addition to sales from operating native and legacy browser games, we also recorded revenue related to the new browser game service “enza,” which has been provided since April.」

    The disclosure states that enza progressed to the stage of recording related revenue after the service began in April.
  9. FY2019-Q1AdvancedAnnual report

    「In its core social games business, the Group is pursuing business expansion through the development and operation of new IP-based games under a strategy focused on IP-based games, and currently operates 8 IP-based game apps. In addition, the new browser game service enza, provided by a joint venture with Bandai Namco Entertainment Inc., began service in April, and initiatives to develop a new games market have also gained momentum.」

    The joint venture with Bandai Namco Entertainment progressed from the planning and company-establishment stage to the launch stage for enza, the service provided by the joint venture.
  10. FY2018-Q3RestatedAnnual report

    「During the second-quarter consolidated accounting period, we established BXD Inc. and included it within the scope of the equity method.」

    The disclosure continues to state that BXD was established and included within the scope of the equity method in the previous quarter.
  11. FY2018-Q2AdvancedAnnual report

    「During the second-quarter consolidated accounting period, we established BXD Inc. and included it within the scope of the equity method.」

    The HTML5 online games business with Bandai Namco Entertainment progressed from the planning stage to the establishment of the BXD joint venture and its inclusion within the scope of the equity method.
  12. FY2017First statedAnnual report

    「We resolved to enter into a business alliance with Bandai Namco Entertainment Inc. and establish a joint venture to combine BNE's content and know-how in the content business with our development technology and operational know-how in online games, for the development, operation and distribution of online games using HTML5-based technology and the development and operation of a distribution platform for those games.」

    On 19 May 2017, after the filing, we resolved to enter into a business alliance with BNE and establish a joint venture. The joint venture was to have capital of ¥247,500,000, with BNE holding 51.0% and our company 49.0%; its scheduled establishment date was 3 August 2017.
Moved together

"A two-pronged approach: operating existing services and developing new services" moved the same way as this thread, in the same document, in 4 of its 12 moves.

433322★123456
  1. ★This thread
  2. 1A two-pronged approach: operating existing services and developing new services4×
  3. 2Financial Covenants Attached to Borrowing Agreements3×
  4. 3Securing High Profit Margins and Strengthening the Earnings Base3×
  5. 4Growth strategy centered on games based on third-party intellectual property3×
  6. 5Business Selection and Concentration and Synergies Between Businesses2×
  7. 6Shift to a Smartphone-Centric Market2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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HTML5 online game joint venture with Bandai Namco | Drecom Co.,Ltd. (3793) | Komori