Stabilizing Earnings in the Video Production Business
First written in FY2016. 8 of 40 entries say "Advanced", first in FY2023-Q1. Latest entry: 2026-10-16.
No other company in this theme has enough history to compare yet.
- 2026-10-16Advancedfinance.yahoo.co.jp
「IGポートは、8月15日に発表した第1四半期決算が下期に予定していた制作予算の増額交渉が前倒しで妥結した影響もあり、大幅な増益での着地となったことが市場の関心を集めたようだ。」
第1四半期決算は、下期予定だった制作予算の増額交渉が前倒しで妥結した影響もあり、大幅な増益となったと報じられた。 - 2026-10-15AdvancedEarnings
「以上により、当事業の売上高は2,250,022千円(前年同期比18.9%増)、営業利益は276,625千円(前年同期は136,609千円の営業損失)となりました。」
映像制作事業の営業損益が前年同期の136,609千円の損失から276,625千円の利益へ改善し、収益安定化に向けた具体的な進展を示している。ただし、通期目標の達成や安定化の完了は記載されていない。 - FY2026WorsenedAnnual report
「As a result, revenue in this business was ¥8,105.517 million, up 10.7% year on year, while the operating loss was ¥1,341.582 million, compared with an operating loss of ¥1,101.625 million in the previous fiscal year.」
While the video production business generated higher revenue, the operating loss widened from the previous fiscal year, indicating deterioration in results related to earnings stabilisation. - FY2026-H1AdvancedAnnual report
「As a result, revenue for this business was ¥3,811.889 million, up 14.9% year on year, and the operating loss was ¥310.266 million, compared with an operating loss of ¥699.097 million in the same period of the previous year.」
The video production business narrowed its operating loss from ¥699.097 million in the same period of the previous year to ¥310.266 million. However, it remains loss-making at the operating level, and achievement of earnings stabilisation was not stated. - FY2025WorsenedAnnual report
「As a result, revenue for this business was ¥7,318.833 million, up 17.9% from the previous fiscal year, and the operating loss was ¥1,101.625 million, compared with an operating loss of ¥940.050 million in the previous fiscal year.」
While the video production business has set earnings stabilisation as a goal, the full-year operating loss widened from ¥940.050 million in the previous fiscal year to ¥1,101.625 million. - FY2025-H1WorsenedAnnual report
「Some projects are loss-making because production periods have lengthened and personnel costs and outsourcing costs, including CG production costs, have risen, resulting in the recognition of provisions for losses on orders. Accordingly, net sales in this business were ¥3,318 million, up 18.5% year on year, and operating loss was ¥699 million, compared with an operating loss of ¥122 million in the same period of the previous year.」
While initiatives toward earnings stabilisation in the video production business continue, the operating loss widened year on year due to higher costs, longer production periods and the recognition of a provision for losses on orders. - FY2024-Q3WorsenedAnnual report
「Some projects are loss-making because production periods have lengthened and CG production and outsourcing costs have risen, resulting in the recognition of provisions for losses on orders. Accordingly, net sales in this business were ¥4,564 million, down 2.3% year on year, and operating loss was ¥420 million, compared with operating profit of ¥155 million in the same period of the previous year.」
While initiatives toward earnings stabilisation in the video production business continue, operating results turned from an operating profit in the same period of the previous year to an operating loss of ¥419.709 million due to higher costs, longer production periods and the recognition of a provision for losses on orders. - FY2024-Q2WorsenedAnnual report
「Some projects are loss-making because production periods have lengthened and CG production and outsourcing costs have risen, resulting in the recognition of provisions for losses on orders. Accordingly, revenue from this business, recognized based on progress, was ¥2,800 million, down 11.5% year on year, because cost of sales recognized was lower than budget, and operating loss was ¥122 million, compared with operating profit of ¥54 million in the same period of the previous year.」
While initiatives toward earnings stabilisation in the video production business continue, operating results turned from an operating profit in the same period of the previous year to an operating loss due to higher production costs, longer production periods and the recognition of a provision for losses on orders. - FY2024-Q1Quarterly results concerning earnings stabilization in the video production business updatedAnnual report
「Some projects are loss-making because production periods have lengthened and CG production and outsourcing costs have risen, resulting in the recognition of provisions for losses on orders. Accordingly, net sales in this business were ¥1,346 million, down 12.8% year on year, and operating loss was ¥10 million, compared with operating profit of ¥88 million in the same period of the previous year.」
While initiatives toward earnings stabilisation continue, operating results turned from an operating profit in the same period of the previous year to an operating loss this quarter due to longer production periods, higher costs and the recognition of a provision for losses on orders. - FY2023AdvancedAnnual report
「As a result, revenue for this business was ¥6,106.968 million, up 2.5% from the previous fiscal year, and operating profit was ¥87.161 million, compared with an operating loss of ¥402.799 million in the previous fiscal year.」
Regarding earnings stabilisation in the video production business, operating results turned from an operating loss in the previous fiscal year to an operating profit, while revenue increased 2.5% year on year. - FY2023-Q3AdvancedAnnual report
「Some projects are loss-making because production periods have lengthened and payments to external creators have risen. Accordingly, net sales in this business were ¥4,673 million, up 2.2% year on year, and operating profit was ¥155 million, compared with an operating loss of ¥34 million in the same period of the previous year.」
Despite production losses remaining on some titles, the video production business turned from an operating loss in the same period of the previous year to an operating profit of ¥155.000 million, indicating quantitative progress toward earnings stabilisation. - FY2023-Q2AdvancedAnnual report
「Some projects are loss-making due to longer production periods and higher payments to external creators, among other factors. Accordingly, net sales in this business were ¥3,166 million, up 14.7% year on year, and operating profit was ¥54 million, compared with an operating loss of ¥81 million in the same period of the previous year.」
Regarding earnings stabilisation in the video production business, operating results turned from a loss in the same period of the previous year to a profit of ¥53.514 million, while revenue increased 14.7%, despite production losses remaining on some titles. - FY2023-Q1AdvancedAnnual report
「As a result, revenue for this business was ¥1,544.108 million, up 32.3% year on year, and operating profit was ¥88.105 million, up 786.8% year on year.」
Regarding earnings stabilisation in the video production business, revenue increased 32.3% year on year and operating profit was ¥88.105 million. However, longer production periods and production losses on some titles remain, and achievement of the target was not stated. - FY2022-Q3Third-quarter results updated (operating loss narrowed)Annual report
「In the video production business, difficult conditions continued due to higher personnel, CG production and outsourcing costs and longer production periods. Improvements were seen in new orders and some delivered projects, but provisions for losses on orders were recorded for some projects. Accordingly, net sales in this business were ¥4,573 million, and operating loss was ¥34 million, compared with an operating loss of ¥48 million in the same period of the previous year.」
Regarding earnings stabilisation in the video production business, the operating loss narrowed from ¥47.824 million in the same period of the previous year to ¥33.523 million due to new orders and improvements in some delivered titles. However, higher production costs, longer production periods and the recognition of provisions for losses on orders for some titles continue. - FY2022-Q2Second-quarter results updated (video production business turns loss-making)Annual report
「Some projects are loss-making because production periods have lengthened and priority is given to quality, among other factors, but operating profit is improving through greater accuracy in production budget preparation and negotiations over order prices aligned with those budgets. Accordingly, net sales in this business were ¥2,760 million, and operating loss was ¥81 million, compared with operating profit of ¥211 million in the same period of the previous year.」
Budget management and negotiations over order amounts continue toward earnings stabilisation, but some titles remain loss-making in production, and operating results turned from a profit in the same period of the previous year to a loss of ¥81.399 million. - FY2022-Q1First-quarter results updated (return to operating profitability and signs of improvement)Annual report
「Some projects are loss-making because priority is given to quality, but operating profit is improving through production budget management and negotiations over order prices aligned with those budgets. Accordingly, net sales in this business were ¥1,167 million, and operating profit was ¥10 million, compared with an operating loss of ¥174 million in the same period of the previous year.」
The video production business turned from an operating loss in the same period of the previous year to an operating profit, indicating an improvement trend toward earnings stabilisation. However, some titles remain loss-making in production, and achievement of earnings stabilisation itself was not stated. - FY2021Full-year results updated (video production business posts an operating loss)Annual report
「As a result, revenue for this business was ¥5,349.846 million, down 2.7% from the previous fiscal year, and the operating loss was ¥127.285 million, compared with an operating profit of ¥35.339 million in the previous fiscal year.」
The video production business generated lower revenue and turned from an operating profit in the previous year to an operating loss of ¥127.285 million. This does not indicate that the earnings stabilisation target was achieved. - FY2021-Q3Cumulative third-quarter results updated (video production business turns loss-making)Annual report
「As a result, revenue for this business was ¥3,736.192 million, down 18.0% year on year, and the operating loss was ¥47.824 million, compared with an operating profit of ¥143.199 million in the same period of the previous year.」
The video production business turned from an operating profit in the same period of the previous year to an operating loss, indicating difficult results with respect to the earnings stabilisation target. - FY2021-Q2Second-quarter results updated (higher profit in the video production business)Annual report
「In the video production business, difficult conditions continued due to higher CG production and outsourcing costs and longer production periods, but improvements were seen in some of the projects delivered. Accordingly, net sales in this business were ¥2,859 million, down 0.5% year on year, and operating profit was ¥211 million, up 22.0% year on year.」
Although revenue from the video production business fell 0.5% year on year, improvements were seen in some completed titles, and operating profit increased 22.0% year on year. The achievement of the earnings stabilisation target was not stated. - FY2021-Q1First-quarter results updated (return to loss due to a lull in activity)Annual report
「The cumulative first-quarter period was a gap between major revenue-generating periods for the video production business, and there were no sales from major video productions. The company expects to record sales from major theatrical productions and other projects from the second quarter onward. Accordingly, net sales in this business were ¥139 million, down 89.5% year on year, and operating loss was ¥174 million, compared with operating profit of ¥126 million in the same period of the previous year.」
Regarding earnings stabilisation in the video production business, first-quarter revenue fell 89.5% year on year as the business entered a gap between projects, resulting in an operating loss of ¥173.900 million. The outlook for revenue from major titles from the second quarter onward was also stated. - FY2020-Q3Third-quarter results updated (video production business returns to profitability)Annual report
「In the video production business, difficult conditions continued due to higher CG production and outsourcing costs and longer production periods, but improvements were seen in some of the projects delivered. Accordingly, net sales in this business were ¥4,556 million, down 2.9% year on year, and operating profit was ¥143 million, compared with an operating loss of ¥531 million in the same period of the previous year.」
Although revenue from the video production business declined, operating results turned from a loss of ¥531.000 million in the same period of the previous year to a profit of ¥143.199 million. The achievement of the earnings stabilisation target itself was not stated. - FY2020-Q2Second-quarter results updated (higher revenue and return to profitability)Annual report
「In the video production business, difficult conditions continued due to higher CG production and outsourcing costs and longer production periods, but improvements were seen in some of the projects delivered. Accordingly, net sales in this business were ¥2,874 million, up 8.3% year on year, and operating profit was ¥173 million, compared with an operating loss of ¥262 million in the same period of the previous year.」
Operating results for the video production business turned from a loss in the same period of the previous year to an operating profit of ¥172.797 million. However, the achievement of the earnings stabilisation target itself was not stated. - FY2020-Q1Quarterly results updated (return to profitability)Annual report
「In the video production business, difficult conditions continued due to higher CG production and outsourcing costs and longer production periods, but improvements were seen in some of the projects delivered. Accordingly, net sales in this business were ¥1,319 million, down 17.7% year on year, and operating profit was ¥126 million, compared with an operating loss of ¥61 million in the same period of the previous year.」
Although revenue from the video production business declined, operating results turned from a loss of ¥61.448 million in the same period of the previous year to a profit of ¥125.757 million. The achievement of the earnings stabilisation target itself was not stated. - FY2019Full-year results updated (higher revenue and narrower loss)Annual report
「As a result, revenue for this business was ¥5,925.935 million, up 28.9% from the previous fiscal year, and the operating loss was ¥538.566 million, compared with an operating loss of ¥686.368 million in the previous fiscal year.」
The video production business generated higher revenue, and the operating loss narrowed from the previous fiscal year, but the target of stabilising earnings has not yet been achieved. - FY2019-Q3Cumulative third-quarter results updated (higher revenue and wider loss)Annual report
「For newly won video production projects, the company is preparing video production budgets with a high degree of certainty that reflect current conditions and negotiating order amounts. However, video production projects carried over from the previous consolidated fiscal year remain difficult due to continued increases in CG production fees and outsourcing costs and longer production periods. As a result, revenue for this business was ¥4,691.978 million, up 30.1% year on year, and the operating loss was ¥531.000 million, compared with an operating loss of ¥399.470 million in the same period of the previous year.」
While the video production business generated higher revenue, the operating loss widened from ¥399.470 million in the same period of the previous year to ¥531.000 million due to higher CG production fees and outsourcing costs and longer production periods. The company continues to prepare budgets and negotiate order amounts for newly won projects. - FY2019-Q2Second-quarter results updated (lower revenue and wider loss)Annual report
「For newly won video production projects, the company began negotiating order amounts after preparing video production budgets with a high degree of certainty that reflected current conditions. However, video production projects carried over from the previous consolidated fiscal year remain difficult due to continued increases in CG production fees and outsourcing costs and longer production periods. As a result, revenue for this business was ¥2,653.174 million, down 1.2% year on year, and the operating loss was ¥261.651 million, compared with an operating loss of ¥246.137 million in the same period of the previous year.」
While the company began preparing budgets and negotiating order amounts for newly won projects, revenue from the video production business declined and the operating loss widened year on year. - FY2019-Q1Quarterly results updated (higher revenue and narrower loss)Annual report
「For newly won video production projects, the company began negotiating order amounts after preparing video production budgets with a high degree of certainty that reflected current conditions. However, video production projects carried over from the previous consolidated fiscal year remain difficult due to continued increases in CG production fees and outsourcing costs and longer production periods. As a result, revenue for this business was ¥1,602.078 million, up 4.0% year on year, and the operating loss was ¥61.448 million, compared with an operating loss of ¥240.761 million in the same period of the previous year.」
The video production business generated higher revenue, and the operating loss narrowed from ¥240.761 million in the same period of the previous year to ¥61.448 million. However, cost increases and longer production periods continue for existing projects. - FY2018Full-year results updated (higher revenue and wider loss)Annual report
「As a result, revenue for this business was ¥4,596.639 million, up 2.2% from the previous fiscal year. Outsourcing costs, including CG production fees and fees for retaining highly skilled creators, rose sharply, while longer production periods increased production costs. In addition, a provision for losses on orders was recognised for certain titles where the estimated cost at this point exceeded the order amount, resulting in an operating loss of ¥686.368 million, compared with an operating loss of ¥100.157 million in the previous fiscal year.」
While the video production business generated higher revenue, the operating loss widened substantially due to higher outsourcing costs, longer production periods and the recognition of a provision for losses on orders. - FY2018-Q3Cumulative third-quarter results updated (higher revenue and wider loss)Annual report
「Production costs increased and difficult conditions persist due to longer production periods and the prioritisation of quality to satisfy viewers, among other factors. As a result, revenue for this business was ¥3,606.035 million, up 39.3% year on year, and the segment recorded a loss of ¥399.470 million, compared with a segment loss of ¥234.669 million in the same period of the previous year.」
While revenue from the video production business increased 39.3% year on year, the segment loss widened to ¥399.470 million from ¥234.669 million in the same period of the previous year due to higher production costs. - FY2018-Q2Quarterly results updated (higher revenue and wider loss)Annual report
「Although negotiations led to higher production fees and an improvement in the provision for losses on orders for some titles for which quality was prioritised, difficult conditions persist. As a result, revenue for this business was ¥2,686.169 million, up 142.4% year on year, and the segment recorded a loss of ¥246.137 million, compared with a segment loss of ¥188.435 million in the same period of the previous year.」
While revenue from the video production business increased 142.4% year on year, the segment loss widened to ¥246.137 million from ¥188.435 million in the same period of the previous year. - FY2018-Q1Quarterly results updated (production-business loss widened and provision for loss on orders recorded)Annual report
「Amid demand for high-quality video featuring rich storylines, action scenes and 3DCG compositing, production costs increased because securing creators and maintaining quality were prioritised. For some titles, losses expected to arise in the future were recognised as a provision for losses on orders. As a result, revenue for this business was ¥1,539.990 million, up 233.5% year on year, and the segment recorded a loss of ¥240.761 million, compared with a segment loss of ¥85.532 million in the same period of the previous year.」
While revenue from the video production business increased, the segment loss widened from ¥85.532 million in the same period of the previous year to ¥240.761 million due to higher production costs and the recognition of a provision for losses on orders. - FY2017Full-year results updated (production-business loss narrowed)Annual report
「As a result, revenue for this business was ¥4,496.044 million, down 9.4% from the previous fiscal year. As projects for the next fiscal year and beyond progress, the business is in a gap between sales-generating projects, and production costs increased because orders were selectively accepted and quality was prioritised in order to produce hit titles. Consequently, the operating loss was ¥100.157 million, compared with an operating loss of ¥125.252 million in the previous fiscal year.」
While revenue from the production business fell 9.4% year on year, the operating loss narrowed from ¥125.252 million in the previous year to ¥100.157 million. - FY2017-Q3Quarterly results updated (production-business loss widened)Annual report
「As projects for the next fiscal year and beyond progress, the business is in a gap between sales-generating projects. In addition, production costs increased because orders were selectively accepted and quality was prioritised in order to produce hit titles. As a result, revenue for this business was ¥2,588.668 million, down 30.4% year on year, and the segment recorded a loss of ¥234.669 million, compared with a segment loss of ¥103.416 million in the same period of the previous year.」
While projects for the next fiscal year and beyond are progressing, revenue from the video production business fell 30.4% year on year and the segment loss widened to ¥234.669 million as a result of selectively accepting orders and prioritising quality. - FY2017-Q2Quarterly results and initiative outcomes updated (production-business loss widened)Annual report
「As projects for the next fiscal year and beyond progress, the business is in a gap between sales-generating projects. In addition, production costs increased because orders were selectively accepted and quality was prioritised in order to produce hit titles. As a result, revenue for this business was ¥1,107.981 million, down 56.8% year on year, and the segment recorded a loss of ¥188.435 million, compared with a segment loss of ¥175.168 million in the same period of the previous year.」
While projects for the next fiscal year and beyond are progressing, revenue declined and the segment loss widened year on year as a result of selectively accepting orders and prioritising quality. - FY2017-Q1Quarterly results and initiative outcomes updatedAnnual report
「Production costs increased because we limited commissions and prioritized quality in order to make the works successful. As a result, revenue from this business was ¥461,806 thousand, down 63.8% year on year, and segment loss was ¥85,532 thousand, compared with segment loss of ¥26,327 thousand in the same period of the previous year.」
Although commissions were limited and quality prioritized, the company reported higher production costs and an expanded segment loss in the video production business. No withdrawal of the earnings stabilization target or change in its timeframe was indicated. - FY2016First statedAnnual report
「We will acquire and develop writers, designers, animators, CG and art creators, producers and high-quality partner companies as human resources that determine the content and quality of our works, thereby stabilizing earnings. We will also rigorously manage costs and schedules and work to improve utilization and secure earnings.」
Identifies talent and partner-company development, cost and schedule management, and higher utilization as means of stabilizing earnings.