Results for this period
First quarter1 June 2026 to 31 August 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
In the video production business, revenue increased as deliveries of works progressed. In the publishing business, e-book sales and initiatives by e-book retailers contributed to revenue. In the merchandise business, related products performed well. Meanwhile, the video production business saw higher personnel expenses due to longer production periods and higher outsourcing costs, the publishing business was affected by its publication schedule, the licensing business incurred higher depreciation expenses, and the merchandise business incurred expenses in advance.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 June 2026 to 31 August 2026 |
| Net Sales | ¥3,306 million (YoY +7.9%) |
| Operating profit | ¥342 million (YoY +74.1%) |
| Ordinary income | ¥384 million (YoY +81.7%) |
| Profit attributable to owners of the parent | ¥290 million (YoY +45.8%) |
| Net income per share | ¥14.40 |
| Equity ratio | End of the current fiscal period 62.7 / End of previous period 65.9 |
| Total assets | ¥15,901 million |
| Net assets | ¥9,984 million |
| Full-year earnings forecast | Net Sales ¥14,578 million (YoY +3.7%) / Operating profit ¥579 million (YoY -24.3%) / Ordinary income ¥546 million (YoY -40.6%) / Profit attributable to owners of the parent ¥311 million (YoY -53.5%) |
| Annual Dividend Forecast | ¥8.5 → ¥13(+52.9%) |
| Segment revenue | Video Production Business ¥2,250,022 thousand (YoY +18.9%), Publishing Business ¥536,226 thousand (YoY -3.4%), Rights Management Business ¥386,685 thousand (YoY -22.7%), Product Sales Business ¥64,567 thousand (YoY +34.1%) |
| Segment profit | Video Production Business ¥276,625 thousand, Publishing Business ¥80,234 thousand (YoY -10.9%), Rights Management Business ¥90,057 thousand (YoY -72.1%), Product Sales Business ¥-41,525 thousand |
| Depreciation and amortization | ¥174,035 thousand |
| Impairment loss | No applicable items (material impairment loss related to fixed assets) |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 1 / Company name Beyond the Stars Production Committee / Excluded Number of companies 0 / Company name Not disclosed |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | No (no target participants specified) |
| Issued Shares at Period-End | 20,221,600 |
| Treasury Shares at Period-End | 122,875 |
| Factors Behind Changes in Business Performance | In the video production business, revenue increased as deliveries of works progressed. In the publishing business, e-book sales and initiatives by e-book retailers contributed to revenue. In the merchandise business, related products performed well. Meanwhile, the video production business saw higher personnel expenses due to longer production periods and higher outsourcing costs, the publishing business was affected by its publication schedule, the licensing business incurred higher depreciation expenses, and the merchandise business incurred expenses in advance. |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the video production business, revenue increased as deliveries of animation works progressed. In the publishing business, sales of new and backlist e-books and initiatives by e-book retailers contributed to revenue, while related products for “Haikyu!!” and “Attack on Titan” performed well in the merchandise business. Meanwhile, in video production, personnel expenses increased as production periods lengthened and outsourcing costs rose, while the merchandise business incurred expenses in advance for future developments.