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IG Port (3791) · InitiativeAdvanced

Expanding Content Across Diverse Media, Including Video Streaming

First written in FY2016. 24 of 40 entries say "Advanced", first in FY2017-Q3. Latest entry: 2026-10-15.

40entries
11years
9from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2017 – FY2021-Q3AdvancedFY2022-Q2 – FY2023AdvancedFY2024-Q2 – 2026-10-152016: 12017: 320172018: 420182019: 420192020: 120202021: 420212022: 220222023: 420232024: 220242025: 220252026: 132026
Same theme, other companies
Diversified Monetization and Overseas Expansion Through the Transformation into a Content HolderA theme 17 companies write about · 0 as a headwind · 20 as a tailwind

13 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 17 companies compared. The sentences above are computed from all 17.
Full recordFilings, disclosures and news, newest first
  1. 2026-10-15AdvancedEarnings

    「テレビ用アニメーションは「左ききのエレン」「花ざかりの君たちへ」等、配信用アニメーションは「THE ONE PIECE」は納品が始まり、テレビ放映や配信(予定)となりました。その他にPVやCМ、遊技機等のアニメーションを制作・納品しました。」

    テレビ用・配信用作品の納品開始と、PV・CM・遊技機向け作品の制作・納品を開示しており、複数媒体での展開が具体的に進んでいる。
  2. FY2026AdvancedAnnual report

    「The television animations "Eren the Southpaw" and "Agents of the Four Seasons: Dance of Spring," and the streaming animations "Star Wars: Visions Presents - The Ninth Jedi" and "THE ONE PIECE" have begun delivery and are scheduled for television broadcast or streaming. In addition, we produced and delivered animation for promotional videos, commercials, games and gaming machines.」

    Continued production and delivery for multiple media, including television, streaming, promotions, games and gaming machines, with tangible progress marked by the start of delivery of streaming works.
  3. FY2026-H1AdvancedAnnual report

    「The television animation "SPY × FAMILY Season 3" was delivered and began airing on television. In addition, we produced and delivered animation for gaming machines, commercials and other applications.」

    In addition to delivering works for television and having them broadcast, we produced and delivered works for gaming machines and commercials, making tangible progress in development across multiple media.
  4. FY2025AdvancedAnnual report

    「The television animation "YAIBA: Samurai Legend," the streaming animation "My Melody & Kuromi," and the theatrical animation "Kaiju No. 8: Compilation of Season 1 / Hoshina's Day Off," which was delivered, are scheduled for television broadcast or streaming and have begun theatrical screenings. In addition, we produced and delivered animation for promotional videos, commercials, games and gaming machines.」

    Updated production and delivery results for multiple media, including television, streaming, theatrical releases, promotions, games and gaming machines, making media development more tangible.
  5. FY2025-H1AdvancedAnnual report

    「We are producing the television animations "YAIBA: Samurai Legend," "Kaiju No. 8: Sequel" and "SPY × FAMILY Season 3," and the streaming animations "THE ONE PIECE" and "Moonrise" for delivery. The television animation "Shinkalion Change the World" was delivered and began airing on television. In addition, we produced and delivered animation for gaming machines, commercials and other applications.」

    Continued production for television, streaming, gaming machines and commercials. "Shinkalion Change the World" progressed to delivery and television broadcast.
  6. FY2024-Q3AdvancedAnnual report

    「We are producing the television animations "Shinkalion Change the World" and "Kaiju No. 8," and the streaming animations "THE ONE PIECE," "Kimi ni Todoke 3RD SEASON," "Moonrise" and "Terminator" for delivery. The theatrical animations "SPY × FAMILY CODE: White" and "Haikyu!! The Dumpster Battle" were delivered and began theatrical screenings. In addition, we continue to produce and deliver animation for gaming machines, commercials and other applications.」

    Continued production for television, streaming, theatrical releases, gaming machines and commercials. "SPY × FAMILY CODE: White" and "Haikyu!! The Dumpster Battle" progressed to delivery and theatrical release.
  7. FY2024-Q2AdvancedAnnual report

    「The television animation "SPY × FAMILY Season 2" has been delivered and began airing on television. In addition, we produced and delivered animation for gaming machines, commercials and other applications.」

    Delivery and television broadcasting of "SPY × FAMILY Season 2" began, marking tangible progress in content development across multiple media.
  8. FY2024-Q1RestatedAnnual report

    「For the video production business, we are producing the television animations "SPY × FAMILY Season 2" and "Kaiju No. 8," the streaming animations "Moonrise" and "Terminator," and the theatrical animations "SPY × FAMILY CODE: White" and "Haikyu!! FINAL" for delivery. In addition, we produced and delivered animation for gaming machines, commercials and other applications.」

    Continued producing animation for television, streaming, theatrical releases, gaming machines and commercials, reaffirming development across multiple media.
  9. FY2023AdvancedAnnual report

    「In the video production business, we delivered the television and streaming animations "Heavenly Delusion," "SPY × FAMILY," "The Irregular at Magic High School: The Girl Who Summons the Stars," "The Fire Hunter" and "ULTRAMAN" Final Season, the theatrical animations "PSYCHO-PASS: PROVIDENCE," "Fafner in the Azure: BEHIND THE LINE" and "Ragna Crimson: Fuka and the Witch of Darkness," as well as animation for promotional videos, commercials, games and gaming machines.」

    Delivered works for multiple media, including television, streaming, theatrical releases, promotions, games and gaming machines, making tangible progress in diversified media development.
  10. FY2023-Q3AdvancedAnnual report

    「In the video production business, we delivered the television animation "Heavenly Delusion," the streaming animations "The Fire Hunter" and "ULTRAMAN" Final Season, the theatrical animation "Ragna Crimson: Fuka and the Witch of Darkness," and animation for games and other applications.」

    Newly delivered works for multiple media, including television, streaming, theatrical releases and games, making tangible progress in diversified media development, including video streaming.
  11. FY2023-Q2AdvancedAnnual report

    「In the video production business, we delivered the television animation "SPY × FAMILY," the theatrical animation "Fafner in the Azure: BEHIND THE LINE," and animation for commercials, gaming machines and other applications.」

    Delivered works for television, theatrical releases, commercials and gaming machines, making tangible progress in content development across multiple media.
  12. FY2022-Q3AdvancedAnnual report

    「In the video production business, we delivered the television animations "Ranking of Kings" and "Platinum End," the streaming animations "Ghost in the Shell: SAC_2045" Season 2 and "ULTRAMAN" Season 2, the theatrical animation "BUBBLE," the live-action streaming drama "Yuagari Sketch," and animation for games and other applications.」

    Delivered works for multiple media, including television, streaming, theatrical releases, live-action streaming dramas and games, making tangible progress in diversified media development, including video streaming.
  13. FY2022-Q2AdvancedAnnual report

    「In the video production business, we delivered the television animations "Ranking of Kings" and "Platinum End," the streaming animation "Star Wars: Visions," and animation for commercials, gaming machines and other applications.」

    Delivered works for multiple media, including the streaming animation "Star Wars: Visions," and is making tangible progress in media development, including video streaming.
  14. FY2022-Q1RestatedAnnual report

    「In the video production business, we delivered the television animations "Moriarty the Patriot" and "Vivy -Fluorite Eye's Song-," the theatrical animation "Fafner in the Azure: THE BEYOND," and animation for gaming machines and other applications.」

    Continues to produce and deliver animation for television, theatrical releases and gaming machines, pursuing content development across multiple media.
  15. FY2021AdvancedAnnual report

    「Although production committee arrangements remain the mainstream model for commissioning animation production, direct commissions from streaming companies to produce original content have also increased, improving the commissioning environment. In addition, the paid streaming market is expanding as time spent at home increased during the COVID-19 restrictions on going out, smartphones and other media became more widespread, and communications infrastructure improved.」

    Specifically states that direct commissions for original content from streaming companies increased amid media diversification, including video streaming, improving the commissioning environment.
  16. FY2021-Q3RestatedAnnual report

    「In the video production business, we produced the theatrical animation "The Deer King," the television animation "Dragon Goes House-Hunting," as well as animation for commercials, VR and other applications.」

    Continued producing content for multiple media, including theatrical releases, television, commercials and VR.
  17. FY2021-Q2RestatedAnnual report

    「In the video production business, we produced the theatrical animations "Fate/Grand Order - Divine Realm of the Round Table: Camelot - Part 1" and "BEM: Become Human," the television animations "Noblesse," "MARS RED" and "GREAT PRETENDER," as well as animation for commercials, games, gaming machines and other applications.」

    Continued producing content for multiple media, including theatrical releases, television, commercials, games and gaming machines.
  18. FY2020-Q2RestatedAnnual report

    「In the video production business, we produced the theatrical animation "I Want to Eat Your Pancreas"—no, "I Want to Be Popular Only with You"—the television animations "PSYCHO-PASS 3," "Case File nº221: Kabukicho" and "Vinland Saga," as well as animation for video, games, gaming machines and other applications.」

    Continued producing content for multiple media, including theatrical releases, television, video, games and gaming machines.
  19. FY2020-Q1RestatedAnnual report

    「In the video production business, we produced the television animations "Case File nº221: Kabukicho," "Vinland Saga" and "True Cooking Master Boy," as well as animation for games, commercials and other projects.」

    Continued producing content for multiple media, including television, games and commercials.
  20. FY2019RestatedAnnual report

    「The rapid spread of video-streaming services has created an environment in which content can be viewed on televisions, PCs, smartphones and other media, ushering in an era in which vast quantities of content can be enjoyed across national borders. We will work with partner companies to make our content available across a wide range of media and generate revenue distributions and royalties.」

    Continues to pursue diversified media development, including video streaming, and earn distribution fees and royalties through cooperation with partner companies.
  21. FY2019-Q3RestatedAnnual report

    「In the video production business, we produced the theatrical animation "Birthday Wonderland," the streaming animation "ULTRAMAN," the television animations "Future Card Shin Buddyfight" and "Run with the Wind," as well as animation for games and other projects.」

    Continued producing content for multiple media, including theatrical releases, streaming, television and games.
  22. FY2019-Q2RestatedAnnual report

    「In the video production business, we produced the theatrical animation "PSYCHO-PASS: Sinners of the System," the television animations "Run with the Wind" and "Attack on Titan Season 3," the event-screening animation "Space Battleship Yamato 2202: Warriors of Love," as well as animation for video, games, gaming machines and other applications.」

    Continued producing content for multiple media, including theatrical releases, television, event screenings, video, games and gaming machines.
  23. FY2019-Q1RestatedAnnual report

    「In the video production business, we produced the theatrical animations "FLCL Alternative / Progressive," the television animations "Attack on Titan Season 3," "Future Card Shin Buddyfight," "Yuragi-sou no Yuuna-san" and "Full Metal Panic! IV," as well as animation for games, commercials and other projects.」

    Continued producing content for multiple media, including theatrical releases, television, games and commercials.
  24. FY2018RestatedAnnual report

    「The rapid spread of video-streaming services has created an environment in which content can be viewed on televisions, PCs, smartphones and other media, ushering in an era in which vast quantities of content can be enjoyed across national borders. We will work with partner companies to make our content available across a wide range of media and generate revenue distributions and royalties.」

    Continues to pursue diversified media development, including video streaming, and earn distribution fees and royalties through cooperation with partner companies.
  25. FY2018-Q3RestatedAnnual report

    「In the video production business, we handled directing duties for the live-action theatrical film "Laughing Under the Clouds," produced the theatrical animations "Attack on Titan Season 2: Wings of Freedom" and "Tokimeki Restaurant☆☆☆ MIRACLE6," the television animations "The Ancient Magus' Bride" and "After the Rain," as well as animation for games and other projects.」

    Continued producing content for multiple media, including theatrical releases, television and games.
  26. FY2018-Q2RestatedAnnual report

    「In the video production business, we produced the live-action theatrical film "Ajin," the television animations "Welcome to the Ballroom," "Magical Circle Guru Guru," "Future Card Buddyfight X (Bats)," and "Recovery of an MMO Junkie," the event-screening animation "Space Battleship Yamato 2202: Warriors of Love," as well as animation promotional videos and other works.」

    Continued producing content for multiple media, including theatrical releases, television, event screenings and animation promotional videos.
  27. FY2018-Q1RestatedAnnual report

    「In the video production business, we produced the live-action theatrical film “Ajin,” television animation such as “Magical Circle Guru Guru,” “Welcome to the Ballroom” and “Future Card Buddyfight X,” and animation for games and commercials.」

    The company continues to produce content for multiple media, including theatrical films, television, games and commercials.
  28. FY2017RestatedAnnual report

    「The rapid spread of video-streaming services has created an environment in which content can be viewed on televisions, PCs, smartphones and other media, ushering in an era in which vast quantities of content can be enjoyed across national borders. We will work with partner companies to make our content available across a wide range of media and generate revenue distributions and royalties.」

    The company continues to pursue distribution across diverse media, including video streaming, and the generation of distribution payments and royalties through cooperation with partner companies.
  29. FY2017-Q3AdvancedAnnual report

    「In the video production business, we produced theatrical animation such as “Napping Princess: The Story of the Unknown Me” and “Kuroko’s Basketball: Last Game,” television animation such as “Future Card Buddyfight DDD” and “Haikyu!! Season 3,” streaming animation such as “CYBORG009 CALL OF JUSTICE,” and animation for games and commercials.」

    The company states that it actually produced the streaming animation “CYBORG009 CALL OF JUSTICE,” demonstrating concrete progress in distributing content across diverse media.
  30. FY2016First statedAnnual report

    「The rapid spread of video-streaming services has created an environment in which content can be viewed on televisions, PCs, smartphones and other media, ushering in an era in which vast quantities of content can be enjoyed across national borders. We will work with partner companies to make our content available across a wide range of media and generate revenue distributions and royalties.」

    Aims to distribute content across multiple media and generate revenue distributions and royalties through cooperation with partner companies.
Moved together

"Expanding the Licensing Business Through Joint Production, Merchandising and Information Services" moved the same way as this thread, in the same document, in 12 of its 40 moves.

12108665★123456
  1. ★This thread
  2. 1Expanding the Licensing Business Through Joint Production, Merchandising and Information Services12×
  3. 2Long-Term Growth Through Active Investment in Promising Content and Businesses10×
  4. 3Expanding into Overseas Markets through Collaboration with Overseas Partners8×
  5. 4Stabilizing Earnings in the Video Production Business6×
  6. 5Higher Production Costs and Provisions for Losses on Orders Due to High-Quality Video Production6×
  7. 6Strengthening the publishing business’s earnings base through profitability management and the creation of hit titles5×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for IG Port yet. It last moved in the Earnings of 2026-10-15: "Advanced".
Expanding Content Across Diverse Media, Including Video Streaming | IG Port,Inc. (3791) | Komori