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Digital Hearts Holdings (3676) · TargetAdvanced

Making global services a new growth pillar

First written in FY2022-Q1. 16 of 18 entries say "Advanced", first in FY2022-Q2. Latest entry: 2026-08-06.

18entries
6years
3from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2022-Q2 – FY2023AdvancedFY2024-Q2 – 2026-08-062021: 220212022: 420222023: 420232024: 220242025: 220252026: 42026
Same theme, other companies
Expansion of the Global Game Services PlatformA theme 3 companies write about · 0 as a headwind · 4 as a tailwind

1 other company's latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-08-06AdvancedFinancial results presentation

    「While steadily winning new projects in the priority translation and LQA businesses, global and other revenue rose substantially to approximately 1.4 times the previous fiscal year’s level, thanks to the contribution from HUWIZ SOLUTIONS INC., a North American company that became a subsidiary in the previous fiscal year.」

    The growth of global services was made specific through new translation and LQA projects and HUWIZ’s contribution.
  2. FY2026AdvancedAnnual report

    「Translation and LQA expanded through the full-scale rollout of solutions using the proprietary game-focused AI translation engine “ella,” while new projects in game development support remained at a high level, and HUWIZ SOLUTIONS INC., which became a consolidated subsidiary in November 2025, also contributed to results.」

    In global services, the company expanded its service platform through the full-scale deployment of ella, growth in translation and LQA, new game development projects and HUWIZ’s contribution to consolidated results.
  3. FY2026-H1AdvancedAnnual report

    「To achieve further growth in the global business, the company actively advanced initiatives to strengthen and expand global solutions and broaden its overseas customer base. These included preparing to establish a subsidiary in Thailand focused on localization as its core business and strengthening promotional activities for overseas clients through Group-wide efforts.」

    In global services, the company prepared to establish a localization subsidiary in Thailand and strengthened promotion aimed at overseas clients, giving concrete form to measures for expanding its overseas customer base.
  4. FY2025AdvancedAnnual report

    「Specifically, the company aims to expand its share of the global market by strengthening solutions that draw on its distinctive strengths and expertise, including establishing a system for providing overseas game developers with multilingual debugging to “Japanese quality” standards, and expanding the language coverage of its proprietary game-focused AI translation engine, “ella,” which specializes in translations that preserve a game’s world-building and character identity.」

    For growth in global services, the company identified providing Japanese-quality multilingual debugging and expanding ella’s language coverage as specific measures.
  5. FY2025-H1AdvancedAnnual report

    「During the interim consolidated accounting period, the DH Group business won new projects in translation and LQA, particularly in European and North American languages, where efforts had been strengthened since the previous fiscal year, as well as large-scale marketing support projects. As a result, revenue from global and other services, positioned as growth drivers, increased by double digits.」

    In global services, the company won new translation and LQA projects in European and North American languages and large-scale marketing support projects, resulting in double-digit revenue growth in services positioned as growth drivers.
  6. FY2024-Q3AdvancedAnnual report

    「Meanwhile, in global and other services, amid continued uncertainty over the outlook for China's games market, the company moved in earnest to expand its business in Europe and the United States, including by entering into a strategic business alliance agreement with Spain-based game localization company Localsoft, S.L. It also began jointly developing an AI translation engine for entertainment content with 株式会社ロゼッタ, which has strengths in automated AI translation, and resolved to establish a debugging joint venture in India with JetSynthesys Private Limited, pursuing new initiatives for further growth.」

    In global services, the company gave concrete form to multiple new growth initiatives, including expansion into Europe and North America, AI translation and an Indian joint venture for game debugging.
  7. FY2024-Q2AdvancedAnnual report

    「Although the outlook for the Chinese game market remained partly uncertain, the company steadily won new projects in game translation and LQA by strengthening Group collaboration. It also entered into a strategic business alliance with Localsoft, S.L., a Spanish game localization company, strengthening services in global markets including Europe and the Middle East. In addition, it advanced initiatives to expand its business in new markets and fields, including launching joint development of an AI translation engine for entertainment content with 株式会社ロゼッタ, which specializes in AI-powered machine translation.」

    In global services, the company won new projects in translation and LQA, entered into a strategic business alliance with Localsoft, and began joint development of an AI translation engine with ロゼッタ.
  8. FY2024-Q1RestatedAnnual report

    「Meanwhile, in the global and other services businesses, while uncertainty remains over the outlook for the Chinese game market, the Company steadily won new projects, including game translation and LQA, by strengthening group collaboration.」

    The company continued its policy of making global services a growth pillar by winning new translation and LQA projects through Group collaboration despite an uncertain external environment.
  9. FY2023AdvancedAnnual report

    「As simultaneous worldwide game launches become mainstream, we will strengthen our capabilities in game translation and LQA, marketing support, voice recording and other areas, and work to expand our global business with a view not only to the Asian markets in which we have strengths, but also to the European and North American markets.」

    With global services as a growth pillar, the company strengthened translation and LQA, marketing support and voice recording, with expansion into Europe and North America in view.
  10. FY2023-Q3AdvancedAnnual report

    「Meanwhile, in the global and other services businesses, as the outlook for the Asian game market, including China, became increasingly uncertain because of the spread of COVID-19 and other factors, the Group steadily acquired new projects for game translation and LQA by strengthening collaboration across the Group.」

    In global services, positioned as a new growth pillar, the company strengthened Group collaboration despite an uncertain external environment and won new projects in translation and LQA, among other areas.
  11. FY2023-Q2AdvancedAnnual report

    「In global and other services, although the business was partly affected by the lockdown in Shanghai, the company strengthened Group collaboration and successfully captured growing demand for translation, LQA and marketing support resulting from the increasingly active overseas rollout of content. In addition, the company entered into a capital and business alliance with GameWith and advanced initiatives for further growth, including expanding its services and providing new value.」

    The company captured demand for translation, LQA and marketing support in global services and entered into a capital and business alliance with GameWith, among other initiatives, advancing service expansion toward a new growth pillar.
  12. FY2023-Q1AdvancedAnnual report

    「In global and other services, the company captured growing demand for translation, LQA and marketing support as the overseas rollout of content became more active, while the impact of M&A also contributed to a substantial increase in revenue.」

    In global services, the company captured demand for translation, LQA and marketing support, and revenue increased substantially with the additional contribution from M&A.
  13. FY2022AdvancedAnnual report

    「As a result, revenue from global and other services for the fiscal year was ¥5,563.771 million, up 35.3% year on year, partly reflecting the impact of M&A.」

    With global services as a growth pillar, the company advanced collaboration with DIGITAL HEARTS CROSS and integrated translation, LQA and marketing into one-stop services. Revenue increased 35.3% year on year.
  14. FY2022-Q3AdvancedAnnual report

    「In global services in particular, the global rollout of content by overseas game developers, including those in China, has become increasingly active. The company worked with DIGITAL HEARTS CROSS, which became a subsidiary in March 2021, and sought to win new projects by strengthening one-stop service delivery, from translation and LQA through marketing support. As a result, revenue from global and other services for the nine months ended 31 December 2021 was ¥4,196.932 million, up 37.3% year on year, partly reflecting the impact of M&A.」

    In global services, the company strengthened one-stop service delivery through collaboration with DIGITAL HEARTS CROSS, and revenue from global and other services increased 37.3% year on year.
  15. FY2022-Q2AdvancedAnnual report

    「The Group has also been strengthening collaboration to realize synergies early with DIGITAL HEARTS CROSS Marketing and Solutions Limited (formerly Metaps Entertainment Limited), which was made a subsidiary through an M&A transaction and is positioned within global services as a new growth pillar. In global services in particular, results from DIGITAL HEARTS CROSS Marketing and Solutions Limited (formerly Metaps Entertainment Limited), which became a consolidated subsidiary in March 2021, began to be consolidated from the second quarter, while the Group began sharing its customer base and pursuing other forms of collaboration. As a result, the number of new projects across global services increased.」

    The company positioned global services as a new growth pillar, began collaborating with DIGITAL HEARTS CROSS to generate synergies, and increased the number of new projects.
  16. FY2022-Q1First statedAnnual report

    「In our core Entertainment business, we are working to establish operational excellence in domestic debugging services while focusing on expanding global services as a new pillar of growth.」

    The company first explicitly positioned global services as a “new growth pillar,” stating its goal of expanding translation, LQA and marketing support services.
Moved together

"Strengthening the earnings base and further growth" moved the same way as this thread, in the same document, in 12 of its 18 moves.

121212111111★123456
  1. ★This thread
  2. 1Strengthening the earnings base and further growth12×
  3. 2Overseas Expansion of Debugging Services12×
  4. 3Expansion of Business Areas and Creation of Diverse Revenue Streams12×
  5. 4Growth of the Debugging Business in Japan, Overseas and New Fields11×
  6. 5Securing and Developing Personnel, Including Testers11×
  7. 6Payment of Interim Dividends11×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Digital Hearts Holdings's next results are scheduled for 2026-11-05. Read the earnings preview It last moved in the Financial results presentation of 2026-08-06: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Making global services a new growth pillar | DIGITAL HEARTS HOLDINGS Co.,Ltd. (3676) | Komori