Expansion of Business Areas and Creation of Diverse Revenue Streams
First written in FY2016. 32 of 37 entries say "Advanced", first in FY2017-Q1. Latest entry: 2026-08-06.
103 other companies' latest entry also says "Advanced".
- 2026-08-06AdvancedOther Disclosures
「The addition of new business locations in Tokyo, Osaka and Niigata will enable us to strengthen our game-debugging service capabilities in both quality and scale.」
The company expanded its game-debugging service platform by adding new personnel and locations to its business portfolio. - FY2026AdvancedAnnual report
「October 2025: Established DIGITAL HEARTS Bangkok Co., Ltd. in Bangkok, Thailand, as a consolidated subsidiary whose principal business is localization services.」
Established a localization services company in Thailand, concretely expanding the business foundation of Global Services. - FY2026-H1AdvancedAnnual report
「At a meeting of the Board of Directors held on 6 November 2025, the company resolved to acquire all shares of HUWIZ SOLUTIONS INC. and make it a subsidiary.」
Resolved to acquire all shares of HUWIZ, giving concrete form to the incorporation of game debugging and QA, a Western customer base and English-language debugging capabilities into the business portfolio. - FY2025ReframedAnnual report
「We also sought to create new business opportunities by stepping up investment in areas expected to see future market expansion, including esports, Web3 and AI. At the same time, we worked to rebuild our business foundation for medium- to long-term growth, including by transferring all shares of our wholly owned subsidiary 株式会社アイデンティティー (hereinafter, “ID”), which operates an engineer staffing business.」
While advancing investment in esports, Web3 and AI, sold アイデンティティー and moved toward restructuring the business portfolio. - FY2025-H1AdvancedAnnual report
「We also strengthened our capabilities in cybersecurity, including by participating as an investing company in the 日本サイバーセキュリティファンド1号投資事業有限責任組合.」
Expanded the business scope by investing in a cybersecurity investment fund in addition to providing conventional security services. - FY2024-Q3AdvancedAnnual report
「We also began jointly developing an AI translation engine for entertainment content with 株式会社ロゼッタ, which specializes in AI machine translation, and pursued new growth initiatives, including a resolution to establish a debugging joint venture in India with JetSynthesys Private Limited.」
Pursued new areas, including AI translation and a debugging joint venture in India, with the aim of expanding the business scope and earnings opportunities. - FY2024-Q2AdvancedAnnual report
「Business combination date: 11 April 2023 (share acquisition date). Voting rights held immediately before the acquisition: 85.5%. Newly acquired voting rights: 14.5%. Voting rights after the acquisition: 100.0%.」
Acquired additional shares of LOGIGEAR CORPORATION, raising the voting interest from 85.5% to 100% on 11 April 2023 and making it a wholly owned subsidiary. - FY2024-Q1AdvancedAnnual report
「Based on a resolution of the Board of Directors dated 17 March 2023, the Company acquired all issued shares of GPC and made it a subsidiary. Business combination date: 3 April 2023. Voting rights acquired: 100%.」
Acquired 100% of GPC on 3 April 2023, incorporating SAP and ERP implementation support, open systems development and contract development into the business portfolio. - FY2023AdvancedAnnual report
「We worked to strengthen our team of specialist engineers and acquire expertise, including by resolving to make GPC, which provides SAP implementation support, a subsidiary effective April 2023.」
Made GPC, an SAP implementation support company, a wholly owned subsidiary in April 2023, expanding the business by incorporating specialist ERP personnel and expertise. - FY2023-Q2AdvancedAnnual report
「We also entered into a capital and business alliance with GameWith, Inc. and pursued initiatives for further growth, including expanding our services and providing new value.」
Entered into a capital and business alliance with GameWith, advancing the expansion of the business scope and earnings opportunities through broader services and new value creation. - FY2023-Q1AdvancedAnnual report
「We also concluded a capital and business alliance agreement with GameWith, Inc. and pursued initiatives for further growth, including expanding our services and providing new value.」
Concluded a capital and business alliance agreement with GameWith, giving concrete form to the expansion of earnings opportunities through broader services and new value creation. - FY2022AdvancedAnnual report
「We will also actively pursue M&A to expand our pool of engineering talent and accelerate the strengthening of our expertise and technological capabilities.」
Expanded the business scope and earnings sources in talent, ERP, SAP and other areas through the acquisitions of アイデンティティー, DEVELOPING WORLD SYSTEMS and CEGB, among others. - FY2022-Q3AdvancedAnnual report
「At a meeting of the Board of Directors held on 17 December 2021, the Company resolved to delegate authority to its Representative Director regarding the acquisition by its consolidated subsidiary, LOGIGEAR CORPORATION, of all issued shares of DEVELOPING WORLD SYSTEMS LIMITED and its conversion into a subsidiary. A share transfer agreement was concluded on 17 January 2022.」
Concluded an agreement to acquire 100% of DEVELOPING WORLD SYSTEMS LIMITED through LOGIGEAR, expanding the business scope into ERP, including Oracle product implementation, maintenance and operations support. - FY2022-Q2AdvancedAnnual report
「In the cumulative second quarter consolidated period, we achieved double-digit revenue growth across all Global, Creative and Media services. In particular, in Global Services, the results of DIGITAL HEARTS CROSS Marketing and Solutions Limited (formerly Metaps Entertainment Limited), which became a consolidated subsidiary in March 2021, were included in consolidation from the second quarter accounting period. In addition, the launch of group collaboration, including the sharing of customer bases, increased new projects across Global Services.」
Achieved double-digit revenue growth in Global, Creative and Media services, while expanding earnings sources through the consolidation of DIGITAL HEARTS CROSS and the sharing of customer bases. - FY2022-Q1AdvancedAnnual report
「Based on a resolution of the Board of Directors meeting held on 11 May 2021, we acquired all issued shares of 株式会社アイデンティティー and made it a subsidiary. Voting rights acquired: 100%; consideration for the acquisition (cash and deposits): ¥1,600 million」
Acquired companies engaged in IT talent platforms, IT resource support and IT recruitment support, expanding the Enterprise segment’s earnings sources and talent base. - FY2021AdvancedAnnual report
「The company made Metaps Entertainment Limited, which provides marketing support services for Chinese game developers, a subsidiary in March 2021 and began strengthening the foundation of its global business, a future growth area.」
By making Metaps Entertainment Limited a subsidiary, the company expanded its business domains into global operations, including marketing support for Chinese game developers. - FY2021-Q1SoftenedAnnual report
「During the first quarter consolidated accounting period, DIGITAL HEARTS GNT VIETNAM COMPANY LIMITED was proceeding with liquidation procedures. Because its significance had declined, it was excluded from the scope of consolidation from the beginning of the first quarter consolidated accounting period.」
For the Vietnamese business company being developed as one of the new business domains, the company reported the completion of liquidation procedures and its exclusion from the scope of consolidation. - FY2020AdvancedAnnual report
「During the fiscal year, LOGIGEAR CORPORATION, LOGIGEAR VIETNAM CO., LTD., 株式会社ロジギアジャパン, and Digital Hearts Linguitronics Taiwan Co., Ltd., which operates a localization business in Taiwan, became subsidiaries through share acquisitions and were included in the scope of consolidation. In addition, 株式会社レッドチーム・テクノロジーズ was newly established to provide white-hat hacker services and for other purposes, and was included in the scope of consolidation.」
The company expanded its revenue domains into system testing, automation, localization, and security through the acquisition of 3 LogiGear-related companies and the Taiwanese localization company, and the establishment of a joint venture with 株式会社ラック. - FY2020-Q3AdvancedAnnual report
「Through a joint venture established in November 2019 with 株式会社ラック, a leading domestic security company, the company worked to strengthen its sales structure for the crowdsourced penetration testing services. As a result, revenue from IT services and security services for the nine months ended December 31 remained strong at ¥1,738.624 million, up 23.6% year on year.」
The establishment of a joint venture with 株式会社ラック concretely established a sales structure for the security services business as a new revenue domain. - FY2020-Q2AdvancedAnnual report
「On 1 August 2019, through an M&A transaction, the company brought US-based LOGIGEAR CORPORATION and its subsidiaries, which possess strong technical capabilities and extensive experience in test automation, into the group. It then worked to establish a sales structure and a cross-group service delivery structure to develop the Japanese market, where test automation had not yet become widespread.」
The company expanded its business domains and revenue sources in test automation support, system testing, system development, and related areas by bringing LogiGear and its subsidiaries into the group. - FY2020-Q1AdvancedAnnual report
「At a meeting of its board of directors held on 29 July 2019, the company resolved to make US-based LOGIGEAR CORPORATION (hereinafter, “LogiGear”) a subsidiary by acquiring its shares and subscribing to a third-party allotment of new shares conducted by the company, and entered into a share transfer agreement on the same date.」
The company resolved to make US-based LogiGear a subsidiary, adding test automation support, system testing, system development, and related areas. The acquisition price was ¥886.344 million, and the voting rights acquisition ratio was 51%, concretely expanding its business domains and revenue sources. - FY2019AdvancedAnnual report
「During the fiscal year, 株式会社エイネット, which operates a system testing business, DIGITAL HEARTS GNT VIET NAM COMPANY LIMITED, newly established to launch a new business in Vietnam, and Orgosoft Co., Ltd., which operates a debugging business in South Korea, became subsidiaries through share acquisitions and were included in the scope of consolidation.」
The company made エイネット, the Vietnamese new company, and Orgosoft subsidiaries, expanding its business domains into system testing, a new business in Vietnam, and debugging and localization in South Korea. - FY2019-Q3Liquidation of the EVO Japan business entityAnnual report
「EVO Japan実行委員会有限責任事業組合, formerly a consolidated subsidiary of the company, was excluded from the scope of consolidation because its partnership agreement expired and liquidation procedures were completed during the three months ended September 30.」
For EVO Japan, which had been operated as one of the company's diverse business domains, liquidation procedures were completed following the expiration of the partnership agreement, and it was excluded from the scope of consolidation. - FY2019-Q2AdvancedAnnual report
「During the three months ended September 30, 株式会社エイネット, which operates a system testing business, and DIGITAL HEARTS GNT VIET NAM COMPANY LIMITED, newly established to launch a new business in Vietnam, became subsidiaries through share acquisitions and were included in the scope of consolidation.」
The company concretely expanded its business domains and revenue sources through the acquisition of エイネット's system testing business and the establishment and acquisition of a Vietnamese new business company as a subsidiary. - FY2018AdvancedAnnual report
「At game-related events, the first EVO Japan fighting game tournament, held in January 2018, was a major success with more than 7,000 entries. However, the company recorded an operating loss because sponsorship revenue fell below expectations and tournament operating costs were higher than expected.」
The company held EVO Japan for the first time as a new business domain, with more than 7,000 entries. It also expanded its business domains by acquiring the game strategy guide production business from 株式会社スタジオベントスタッフ. - FY2018-Q3AdvancedAnnual report
「In preparation for holding the first Japanese edition of the Evolution Championship Series, one of the world's largest fighting game tournaments, in January 2018, the company held a test tournament to accumulate operational expertise and conducted active promotional activities to build momentum for EVO Japan.」
As a new business domain, the company held an EVO Japan test tournament and conducted promotional activities in preparation for the first event in January 2018. - FY2018-Q2AdvancedAnnual report
「For EVO Japan, the Japanese event of the Evolution Championship Series, one of the world's largest fighting game tournaments, scheduled for January 2018, we held a test event in May 2017 and advanced preparations for the event, including selecting competition titles and conducting promotional activities.」
As a new business domain, following the EVO Japan test tournament, the company selected competitive titles and conducted promotional activities while advancing preparations for the main tournament. - FY2018-Q1AdvancedAnnual report
「For EVO Japan, the Japanese event of the Evolution Championship Series, one of the world's largest fighting game tournaments, scheduled for January 2018, we held a test event in May 2017, accumulated operational know-how and advanced various initiatives to make the tournament more appealing, steadily progressing preparations for the event.」
As a new business domain, the company held a test tournament for EVO Japan and made concrete preparations for the main tournament in January 2018. - FY2017RestatedAnnual report
「Going forward, the company will focus on developing new business domains and creating and growing new businesses, while aiming to build a stable business portfolio supported by diverse revenue sources.」
The company has reiterated its policy of pursuing new businesses, new domains, and diverse revenue sources while maintaining its existing debugging business as its core. - FY2017-Q3AdvancedAnnual report
「As part of this effort, the company prepared to hold the Evolution Championship Series, one of the world's largest fighting game tournaments, in Japan in the following fiscal year, while pursuing initiatives including game music concerts, thereby expanding its business into new fields.」
The company advanced preparations to hold the Evolution Championship Series in Japan and concretely developed expansion into new fields of the media business. Its business description also states that EVO Japan実行委員会有限責任事業組合 was newly established. - FY2017-Q2AdvancedAnnual report
「As part of this effort, the company pursued business expansion into new fields, including initiatives to bring the world's largest-scale fighting game tournament, the Evolution Championship Series, to Japan and to hold game music concerts.」
The company concretely developed EVO Japan and game music concerts as new media business domains. - FY2017-Q1AdvancedAnnual report
「The company worked to strengthen information dissemination and expand its user base, including by collaborating with Gamer Network Ltd., one of the world's leading game information media companies, to launch GamesIndustry.biz Japan Edition, a new information site for people involved in the game industry. It also focused on creating new services beyond the scope of a news media business. As part of this effort, it pursued initiatives aimed at promoting and developing e-sports through a capital and business alliance with 松竹ブロードキャスティング株式会社, which operates in business domains that complement those of the group, thereby working to further expand both companies' businesses and enhance corporate value.」
The company concretely expanded its business domains and revenue opportunities through the launch of a new information site, a capital and business alliance, and initiatives in e-sports. - FY2016First statedAnnual report
「The company actively pursued the expansion of its business scale through diversification using M&A and other means, as well as the development of new services with a focus on uniqueness. Going forward, it will focus on developing new business domains and creating and growing new businesses, while aiming to build a stable business portfolio supported by diverse revenue sources.」
The company plans to diversify its revenue sources through M&A, new services, and new business domains.