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Digital Hearts Holdings (3676) · TargetAdvanced

Strengthening the earnings base and further growth

First written in FY2016. 21 of 37 entries say "Advanced", first in FY2020-Q1. Latest entry: 2026-08-06.

37entries
11years
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ProgressHeldSoftenedWorseRestatedFY2016 – FY2018-Q3AdvancedFY2021-Q3 – 2026-05-132016: 320162017: 320172018: 420182019: 420192020: 420202021: 420212022: 420222023: 420232024: 120242025: 220252026: 42026
Same theme, other companies
Stabilization of the earnings baseA theme 91 companies write about · 0 as a headwind · 92 as a tailwind

21 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 91 companies compared. The sentences above are computed from all 91.
Full recordFilings, disclosures and news, newest first
  1. FY2026-H1AdvancedAnnual report

    「During the interim consolidated fiscal period, domestic debugging services performed strongly, achieving double-digit sales growth, aided by factors including the launch of Nintendo Switch 2, and drove the performance of the group as a whole. QA solutions also performed steadily. Both the DH Group business and AGEST Group business achieved higher sales in their core businesses.」

    Double-digit growth in domestic debugging sales and steady performance in QA solutions resulted in higher sales in the core businesses of both operations. While company-wide sales declined due in part to the exclusion of certain entities from consolidation, operating profit increased 74.2% year on year.
  2. FY2025AdvancedAnnual report

    「As a result, both businesses performed steadily during the fiscal year, generating sales of ¥39,749 million, up 2.5% year on year, operating profit of ¥2,430 million, up 19.1%, and ordinary profit of ¥2,278 million, up 10.7%, resulting in increases in both sales and profit.」

    The DH Group business and AGEST Group business both performed steadily, with consolidated sales, operating profit and ordinary profit exceeding the previous fiscal year's levels.
  3. FY2024-Q3AdvancedAnnual report

    「Sales for the first 9 months of the current fiscal year increased to ¥28,666 million, up 6.6% year on year. Entertainment business sales declined due in part to a reaction to the strong domestic debugging performance in the previous fiscal year, but the enterprise business continued to achieve double-digit growth, aided by the effects of M&A.」

    Double-digit growth in the enterprise business, including the effects of M&A, resulted in a 6.6% year-on-year increase in consolidated sales. Earnings, however, declined.
  4. FY2024-Q2AdvancedAnnual report

    「Sales for the first 6 months of the current fiscal year increased to ¥18,670 million, up 6.3% year on year. Entertainment business sales declined due in part to a reaction to the exceptionally strong domestic debugging performance in the previous fiscal year, but enterprise business sales grew by more than 120%, aided by the effects of M&A.」

    While entertainment business sales declined, enterprise business sales grew by more than 120%, including the effects of M&A, resulting in a 6.3% year-on-year increase in consolidated sales.
  5. FY2024-Q1AdvancedAnnual report

    「Against this backdrop, we are currently focusing on accelerating the growth of the enterprise business, where demand is increasing rapidly, and shifting the founding entertainment business from a phase of stable growth to a growth trajectory. During the first 3 months of the current fiscal year, entertainment business sales declined due in part to a reaction to the exceptionally strong performance of domestic debugging in the previous fiscal year. However, enterprise business sales increased approximately 1.3 times, aided by the effects of M&A, resulting in sales of ¥9,297 million, up 11.0% year on year.」

    The group set out to accelerate growth in the enterprise business and shift the entertainment business onto a growth trajectory. Enterprise business sales increased approximately 1.3 times, including the effects of M&A, while consolidated sales rose 11.0% year on year.
  6. FY2023AdvancedAnnual report

    「During the fiscal year, the enterprise business continued to achieve substantial sales growth, with sales increasing approximately 1.5 times, aided by the effects of M&A. The entertainment business also achieved double-digit sales growth against the backdrop of favorable console game markets and other factors, and both businesses performed strongly.」

    In FY2023, enterprise business sales increased approximately 1.5 times, including the effects of M&A, while entertainment business sales achieved double-digit growth, resulting in continued growth in both businesses.
  7. FY2023-Q3AdvancedAnnual report

    「As a result, sales for the first 9 months of the current fiscal year rose significantly by 26.5% year on year to ¥26,879 million. In terms of earnings, although we stepped up investments, particularly in personnel for future growth centered on the enterprise business, the effect of higher sales in the highly profitable entertainment business enabled operating profit to increase 0.8% year on year to ¥2,141 million, ordinary profit to increase 7.3% to ¥2,352 million, and net profit attributable to owners of the parent to increase 2.7% to ¥1,401 million, all exceeding the previous year's levels.」

    While continuing growth investments centered on the enterprise business, consolidated sales increased 26.5% year on year, operating profit 0.8%, ordinary profit 7.3%, and net profit attributable to owners of the parent 2.7%.
  8. FY2023-Q2AdvancedAnnual report

    「During the first 6 months of the current fiscal year, the enterprise business continued to achieve strong growth, with sales increasing approximately 1.6 times, aided by the effects of M&A. The entertainment business also achieved double-digit sales growth against the backdrop of favorable console game markets and other factors, and both businesses performed strongly.」

    Enterprise business sales increased approximately 1.6 times, including the effects of M&A, while entertainment business sales achieved double-digit growth, advancing the policy of strengthening the earnings base and achieving growth through expansion in both businesses.
  9. FY2023-Q1AdvancedAnnual report

    「Against this backdrop, our group aims to achieve further growth by focusing on expanding the enterprise business, where demand is increasing rapidly, supported by the highly profitable entertainment business. During the first 3 months of the current fiscal year, the enterprise business continued to achieve strong growth, with sales increasing approximately 1.8 times, aided by the effects of M&A. The entertainment business also performed strongly, achieving double-digit sales growth against the backdrop of favorable console game markets and other factors.」

    Enterprise business sales increased approximately 1.8 times, including the effects of M&A, while entertainment business sales achieved double-digit growth, resulting in a 37.3% year-on-year increase in consolidated sales. Operating profit, however, increased only 0.5%, while ordinary profit decreased 4.8% and net profit attributable to owners of the parent decreased 14.7%.
  10. FY2022AdvancedAnnual report

    「As a result, consolidated sales for the fiscal year rose 28.7% year on year to ¥29,179 million, while operating profit increased 41.5% to ¥2,701 million, as both the enterprise and entertainment businesses achieved strong growth. Both sales and operating profit reached record highs.」

    Growth in both businesses resulted in consolidated sales increasing 28.7% year on year and operating profit increasing 41.5%, setting new record highs.
  11. FY2022-Q3AdvancedAnnual report

    「As a result, sales for the first 9 months of the current fiscal year rose 30.2% year on year to ¥21,246 million, representing double-digit sales growth, as both the enterprise and entertainment businesses achieved strong growth, aided by the effects of M&A. Operating profit increased 79.5% year on year to ¥2,123 million, ordinary profit increased 76.0% to ¥2,192 million, and net profit attributable to owners of the parent increased 71.6% to ¥1,363 million, resulting in significant profit growth.」

    Strong growth in the enterprise and entertainment businesses and the effects of M&A resulted in sales for the first 9 months rising 30.2% year on year and operating profit increasing 79.5%, demonstrating tangible progress toward the goal of strengthening the earnings base and achieving growth.
  12. FY2022-Q2AdvancedAnnual report

    「As a result, sales for the first 6 months of the current fiscal year rose 28.2% year on year to ¥13,499 million, as both the enterprise and entertainment businesses achieved strong growth, aided by the effects of M&A. In terms of earnings, the enterprise business transitioned to a profitable structure, while initiatives to improve profitability in the entertainment business began to take effect. Consequently, operating profit increased 159.7% year on year to ¥1,370 million, ordinary profit increased 151.0% to ¥1,431 million, and net profit attributable to owners of the parent increased 157.9% to ¥918 million, resulting in significant profit growth.」

    The effects of M&A, the enterprise business's transition to a profitable structure, and improved profitability in the entertainment business resulted in sales increasing 28.2% year on year and operating profit increasing 159.7%.
  13. FY2022-Q1AdvancedAnnual report

    「As a result, sales for the first 3 months of the current fiscal year rose 19.7% year on year to ¥6,099 million, operating profit increased 301.3% to ¥636 million, ordinary profit increased 244.9% to ¥670 million, and net profit attributable to owners of the parent increased 391.3% to ¥488 million, resulting in significant increases in both sales and profit.」

    Company-wide sales rose 19.7% year on year and operating profit increased 301.3%, demonstrating tangible first-quarter progress toward the longstanding goal of strengthening the earnings base and achieving growth.
  14. FY2021AdvancedAnnual report

    「As a result, consolidated sales for the fiscal year were ¥22,670 million, up 7.2% year on year, as the enterprise business continued to grow strongly. In terms of earnings, the entertainment business secured higher profit through improved profitability, while the enterprise business achieved its first full-year profitability since the second founding phase. Consequently, operating profit rose 36.9% year on year to ¥1,909 million, and ordinary profit rose 43.9% to ¥1,975 million, representing significant profit growth.」

    Growth and full-year profitability in the enterprise business, together with improved profitability in the entertainment business, led to increases in consolidated sales, operating profit and ordinary profit.
  15. FY2021-Q3AdvancedAnnual report

    「In particular, in the enterprise business, we made upfront investments in strengthening our engineering and sales personnel, expanding the services we provide, and establishing an efficient operating structure in order to build a strong business foundation. The effects of these upfront investments have gradually emerged. During the first 9 months of the current fiscal year, enterprise business sales expanded approximately 4 times over the past 3 years, and the business achieved profitability for the first time on a 9-month cumulative basis, marking steady progress toward a growth trajectory.」

    The effects of upfront investments in engineering and sales personnel, services and operations emerged, with enterprise business sales expanding approximately 4 times over the past 3 years and the business achieving profitability for the first time on a 9-month cumulative basis.
  16. FY2021-Q2RestatedAnnual report

    「Against this backdrop, our group aims to become Asia's No. 1 comprehensive testing and solutions company. Currently in its "second founding phase," the group is focusing on pursuing further growth in its core entertainment business and expanding the enterprise business to develop it into a second earnings pillar following the entertainment business.」

    The group continues to indicate its policy of pursuing growth in the entertainment business and expanding the enterprise business as a second earnings pillar.
  17. FY2021-Q1RestatedAnnual report

    「Against this backdrop, our group aims to become Asia's No. 1 comprehensive testing and solutions company. Currently in its "second founding phase," the group is focusing on pursuing further growth in its core entertainment business and expanding the enterprise business to develop it into a second earnings pillar following the entertainment business.」

    The group has reaffirmed its management policy of pursuing growth in the core entertainment business and expanding the enterprise business to strengthen the earnings base and achieve growth.
  18. FY2020ReframedAnnual report

    「To strengthen our earnings base and achieve further growth, our group recognizes the following 5 matters as key challenges and will continue working to address them.」

    The number of key challenges increased from 4 to 5, with maintaining a stable financial base newly added as a challenge.
  19. FY2020-Q3AdvancedAnnual report

    「Against this backdrop, our group aims to become Asia's No. 1 comprehensive testing and solutions company. Currently in its "second founding phase," the group is focusing on pursuing further growth in its core entertainment business and expanding the enterprise business to develop it into a second earnings pillar following the entertainment business. During the first 9 months of the current fiscal year, in the entertainment business's debugging services, we established and expanded Lab. testing centers, strengthened our order fulfillment capacity and promoted operational efficiency through structural reforms at Lab., working to build a more resilient business foundation. In the enterprise business, we promoted initiatives to further accelerate the pace of business growth, including securing and developing specialized personnel, particularly test engineers, and making a subsidiary of a company with advanced technical capabilities and extensive experience in test automation. As a result, both the entertainment and enterprise businesses achieved higher sales, with sales for the first 9 months of the current fiscal year reaching ¥15,678 million, up 8.9% year on year.」

    The group proceeded with the establishment and expansion of Lab. facilities and structural reforms, secured and developed specialized personnel, and made a test automation company a subsidiary. Both businesses increased sales, while consolidated sales rose 8.9% year on year.
  20. FY2020-Q2AdvancedAnnual report

    「In particular, we positioned the first 6 months of the current fiscal year as a period for upfront investment to support future business expansion. In the entertainment business, we established a new Lab. testing center in Hakodate and relocated the Sapporo Lab., expanding it to approximately 3 times its previous size, thereby strengthening our order fulfillment capacity in anticipation of future demand growth. In the enterprise business, we worked to establish a strong business foundation by securing and developing specialized personnel, particularly test engineers, and making a subsidiary of a company with advanced technical capabilities and extensive experience in test automation. As a result, sales for the first 6 months of the current fiscal year reached ¥10,222 million, up 9.5% year on year, as the core debugging and system testing services performed strongly and both the entertainment and enterprise businesses achieved higher sales.」

    As a period of upfront investment, the group established and expanded Lab. facilities, secured and developed specialized personnel, and made a test automation company a subsidiary, resulting in higher sales in both businesses and a 9.5% year-on-year increase in consolidated sales.
  21. FY2020-Q1AdvancedAnnual report

    「During the first quarter of the current fiscal year, sales from debugging services in the entertainment business achieved double-digit growth and drove performance, while the enterprise business, a focus business, also grew by approximately 1.5 times. Both businesses performed strongly. As a result, sales rose significantly to ¥4,988 million, up 12.1% year on year.」

    Both debugging in the entertainment business and the enterprise business grew, while company-wide sales increased 12.1% year on year. This represents quarterly progress toward the longstanding goal of strengthening the earnings base and achieving growth.
  22. FY2019RestatedAnnual report

    「We will continue to pursue our aim of becoming Asia's No. 1 comprehensive testing and solutions company by providing services across regions and fields that comprehensively support customers' software development, system maintenance and operations, centered on our core test solutions services.」

    The annual report also reaffirmed the policy of supporting customers across regions and fields, from development through maintenance and operations, centered on test solutions, in pursuit of growth.
  23. FY2019-Q3RestatedAnnual report

    「Against this backdrop, our group aims to become Asia's No. 1 comprehensive testing and solutions company. In our core entertainment business, we are working to further strengthen our competitive advantages, centered on debugging services. In our enterprise business, which we position as a growth area, we are promoting business expansion centered on system testing services with the aim of developing it into our second earnings pillar.」

    The group continues to indicate its aim of becoming No. 1 in Asia, its policy of strengthening the competitive advantages of the debugging business, and its plan to develop the enterprise business into a second earnings pillar.
  24. FY2019-Q2RestatedAnnual report

    「Against this backdrop, our group aims to become Asia's No. 1 comprehensive testing and solutions company. In our core entertainment business, we are working to further strengthen our competitive advantages, centered on debugging services. In our enterprise business, which we position as a growth area, we are promoting business expansion centered on system testing services with the aim of developing it into our second earnings pillar.」

    The group continues to indicate its aim of becoming No. 1 in Asia and its policy of developing the enterprise business into a second earnings pillar.
  25. FY2019-Q1RaisedAnnual report

    「Against this backdrop, our group aims to become Asia's No. 1 comprehensive testing and solutions company. In our core entertainment business, we are working to further strengthen our competitive advantages, centered on debugging services. In our enterprise business, which we position as a growth area, we are promoting business expansion centered on system testing services with the aim of developing it into our second earnings pillar.」

    In addition to the existing goals of strengthening the earnings base and achieving growth, including sales of ¥50 billion, the group specified its aim of becoming Asia's No. 1 comprehensive testing and solutions company and its plan to develop the enterprise business into a second earnings pillar.
  26. FY2018RaisedAnnual report

    「We will continue to pursue sales of ¥50 billion and EBITDA of ¥10 billion by providing services across regions and fields that comprehensively support customers' product development, centered on our core debugging and system testing business.」

    In addition to the existing policy of strengthening the earnings base and achieving growth, the group newly specified quantitative management targets of ¥50 billion in sales and ¥10 billion in EBITDA.
  27. FY2018-Q3RestatedAnnual report

    「Against this backdrop, our group is working to further strengthen its competitive advantages, centered on our core debugging business, in order to steadily capture growth opportunities and make significant strides, while also actively pursuing entry into new markets expected to grow in the future.」

    The group continues to indicate a policy of capturing growth opportunities by strengthening the competitive advantages of its debugging business and entering new markets.
  28. FY2018-Q2RestatedAnnual report

    「Against this backdrop, our group is working to further strengthen its competitive advantages, centered on our core debugging business, in order to steadily capture growth opportunities and make significant strides, while also actively pursuing entry into new markets expected to grow in the future.」

    The group continues to pursue a policy of strengthening competitive advantages centered on the debugging business and entering new markets to capture growth opportunities.
  29. FY2018-Q1RestatedAnnual report

    「Against this backdrop, our group is working to further strengthen its competitive advantages, centered on our core debugging business, in order to steadily capture growth opportunities and make significant strides, while also actively pursuing entry into new markets expected to grow in the future.」

    The group has reaffirmed its policy of strengthening competitive advantages centered on the debugging business and entering new markets to capture growth opportunities.
  30. FY2017RestatedAnnual report

    「To strengthen our earnings base and achieve further growth, our group recognizes the following 4 matters as key challenges and will continue working to address them.」

    The group continues to set strengthening the earnings base and achieving further growth as a management objective encompassing 4 key challenges.
  31. FY2017-Q2RestatedAnnual report

    「In the digital-related markets surrounding our group, the increasing complexity of devices resulting from the widespread adoption of smartphones and tablets, together with the rapid advancement of internet environments, is quickly diversifying business models in line with changes in content and services. In response to this trend, we expect our group's revenue opportunities to increase.」

    The group has reaffirmed its growth policy of turning changes in digital-related markets into increased revenue opportunities.
  32. FY2017-Q1RestatedAnnual report

    「In addition, we have worked to expand revenue opportunities by actively developing high-value-added services that leverage new technologies, while providing comprehensive services tailored to customer needs, including content production, system development and media operations, which are peripheral businesses to our debugging business.」

    The group has reaffirmed its growth policy of expanding revenue opportunities through new technologies, peripheral businesses and comprehensive services.
  33. FY2016First statedAnnual report

    「To strengthen our earnings base and achieve further growth, our group recognizes the following 4 matters as key challenges and will continue working to address them.」

    Strengthening the earnings base and achieving growth are presented as management objectives encompassing multiple challenges.
Moved together

"Overseas Expansion of Debugging Services" moved the same way as this thread, in the same document, in 18 of its 37 moves.

181717171716★123456
  1. ★This thread
  2. 1Overseas Expansion of Debugging Services18×
  3. 2Securing and Developing Personnel, Including Testers17×
  4. 3Expansion of Business Areas and Creation of Diverse Revenue Streams17×
  5. 4Making the Enterprise Business the Second Revenue Pillar17×
  6. 5Expansion of Services into Processes Adjacent to Debugging17×
  7. 6Growth of the Debugging Business in Japan, Overseas and New Fields16×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Digital Hearts Holdings yet. It last moved in the Earnings presentation of 2026-08-06: "Advanced".
News
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Strengthening the earnings base and further growth | DIGITAL HEARTS HOLDINGS Co.,Ltd. (3676) | Komori