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Pole To Win Holdings (3657) · FactAdvanced

Capturing Demand for Localization and User Support as Games Expand Globally

First written in FY2017-Q1. 16 of 31 entries say "Restated". Latest entry: 2026-09-14.

31entries
11years
3from disclosures
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ProgressHeldSoftenedWorseRestatedFY2017-Q1 – FY2025-Q1AdvancedFY2025-H1 – FY2026-H12016: 320162017: 420172018: 320182019: 420192020: 320202021: 320212022: 020222023: 120232024: 320242025: 220252026: 52026
Same theme, other companies
Expansion of the Global Game Services PlatformA theme 3 companies write about · 0 as a headwind · 4 as a tailwind

0 other companies' latest entry also says "Cited as achieved".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-09-14Cited as achievedRevision of earnings forecasts

    「Game-related services operated in Japan and overseas remained firm, supported by a strong market environment in addition to share gains from competitors, and revenue and operating profit exceeded the initial forecast.」

    The Company cited favorable market conditions and firm service performance as factors behind game-related services exceeding the earnings forecast.
  2. FY2027-H1AdvancedAnnual report

    「In terms of operating performance, revenue declined due to the impact of withdrawing from the media and content business as part of a business restructuring. However, profitability improved substantially due to market-share gains supported by strong market demand in the gaming sector, progress in rebuilding the earnings base, and the absence of one-time expenses recorded in the same period of the previous year, among other factors.」

    The company cited market-share gains supported by strong market demand in the gaming sector and progress in rebuilding the earnings base as factors behind the improvement in profitability.
  3. 2026-04-30AdvancedPresentation materials for financial results

    「Given the strong growth potential of the games sector itself, we believe that game-debugging BPO services, which support quality improvement from an objective perspective, also have high growth potential, particularly overseas.」

    The Company explicitly stated the growth potential of game-debugging BPO services, particularly overseas, against the backdrop of growth in the games market.
  4. FY2026AdvancedAnnual report

    「During the consolidated fiscal year, revenue increased as conditions in the overseas gaming industry recovered, driving growth in voice recording and other services, and as the weaker yen had a positive effect. As a result, revenue from overseas solutions was ¥20,793 million, up 2.7% year on year.」

    The recovery in the overseas gaming industry, growth in voice recording, and the benefits of the weaker yen resulted in a 2.7% year-on-year increase in overseas solutions revenue.
  5. 2026-03-17Cited as achievedRevision of earnings forecasts

    「Revenue increased due to new consolidated contributions and the weaker yen, as the overseas games industry recovered and activities such as voice recording increased.」

    For overseas solutions, the Company reported full-year revenue of ¥20,792.883 million, up 2.7% year on year.
  6. FY2026-H1AdvancedAnnual report

    「Revenue increased substantially as conditions in the overseas gaming industry recovered, driving growth in localization and customer support; the acquisition of the business of Ghostpunch Games, LLC in September last year contributed to consolidation; and the weaker yen had a positive effect. As a result, revenue from overseas solutions was ¥9,751 million, up 8.0% year on year.」

    The recovery in overseas gaming-industry conditions increased localization and customer support, while the contribution to consolidation from the acquisition of the business of Ghostpunch Games, LLC and the benefits of the weaker yen also contributed to an 8.0% year-on-year increase in overseas solutions revenue.
  7. FY2025AdvancedAnnual report

    「During the consolidated fiscal year, revenue increased substantially as conditions in the overseas gaming industry recovered, driving growth in localization and customer support; the company won a large spot project for voice recording; and the acquisition of the business of Ghostpunch Games, LLC contributed to consolidation, alongside the benefits of the weaker yen. As a result, revenue from overseas solutions was ¥20,242 million, up 25.8% year on year.」

    The recovery in the overseas gaming industry increased demand for localization, customer support, and voice recording, and revenue from overseas solutions increased 25.8% year on year.
  8. FY2025-H1AdvancedAnnual report

    「During the interim consolidated accounting period, conditions in the overseas gaming industry recovered, and revenue increased due to growth in voice recording and customer support, as well as the benefits of the weaker yen. As a result, revenue from overseas solutions was ¥9,029 million, up 23.1% year on year.」

    In contrast to the slowdown in game-market growth indicated in the previous fiscal year, the company cited the recovery in overseas gaming-industry conditions, increases in voice recording and customer support, the benefits of the weaker yen, and 23.1% year-on-year growth in overseas solutions revenue.
  9. FY2025-Q1Added a recovery in the gaming industry environmentAnnual report

    「As conditions in the gaming industry recovered, revenue increased due to growth in voice recording and customer support, as well as the benefits of the weaker yen.」

    In contrast to the slowdown in game-market growth indicated in the previous fiscal year, the company stated that conditions in the gaming industry had recovered during the current quarter and cited increases in voice recording and customer support.
  10. FY2024Explicitly noted the slowdown in gaming market growthAnnual report

    「In addition to the slowdown in gaming market growth, labor costs and prices have risen sharply, particularly in Europe and North America,」

    In addition to the previous explanation of demand driven by gaming market expansion, the company explicitly notes the slowdown in gaming market growth as part of the operating environment for its overseas solutions.
  11. FY2023RestatedAnnual report

    「In the markets related to the group’s core businesses, the game software market continues to expand, while the hardware market is being affected by the semiconductor shortage.」

    The company reaffirms the expansion of the game software market and the impact of the semiconductor shortage on the gaming hardware market.
  12. FY2022-Q3Added the impact of the semiconductor shortage on the gaming hardware marketAnnual report

    「In the market related to the group’s core debugging and verification business, the game software market is expanding as people refrain from going out amid the global spread of infectious diseases, while the hardware market is being affected by the semiconductor shortage.」

    The company adds the market view that, alongside expansion of the game software market, the semiconductor shortage is affecting the gaming hardware market.
  13. FY2022-Q2RestatedAnnual report

    「The markets for game software and hardware are expanding as people refrain from going out amid the global spread of infectious diseases.」

    The company reaffirms the expansion of the game software and hardware markets driven by people refraining from going out as a backdrop to demand for gaming-related services.
  14. FY2022-Q1Added gaming market expansion due to the spread of infectious diseasesAnnual report

    「The markets for game software and hardware are expanding as people refrain from going out amid the global spread of infectious diseases.」

    In addition to the conventional global expansion of games and stay-at-home demand, the company cites the expansion of the game software and hardware markets associated with people refraining from going out as a driver of demand.
  15. FY2021-Q3Added voice recording as a demand categoryAnnual report

    「Against this economic backdrop, global expansion has become mainstream for both console game software and social games in the market related to the group’s core debugging and verification business. Demand is increasing for debugging, localization (translation), voice recording, and customer support designed for multilingual deployment. Recently, the gaming market has been trending upward as a result of the so-called stay-at-home lifestyle adopted to prevent the spread of infectious diseases.」

    The company describes an increase in demand for voice recording, in addition to conventional debugging, localization, and customer support, against the backdrop of the global expansion of games and market growth driven by stay-at-home demand.
  16. FY2021-Q1Added expansion of the gaming market due to stay-at-home demandAnnual report

    「Recently, the gaming market has been trending upward, and daily active users (DAU) have also increased, as a result of the so-called stay-at-home lifestyle adopted to prevent the spread of infectious diseases.」

    In addition to the conventional global expansion of games, the company describes the increase in the gaming market and DAU against the backdrop of the stay-at-home lifestyle associated with measures to prevent the spread of infectious diseases.
  17. FY2020RestatedAnnual report

    「Against this economic backdrop, in the market related to the group’s core debugging and verification business, the global social gaming market is expanding against the backdrop of the spread of smartphones and tablets. Demand is also increasing for debugging, localization (translation), and customer support designed for multilingual deployment.」

    The company reaffirms the increase in demand for debugging, localization, and customer support against the backdrop of the expanding global social gaming market.
  18. FY2020-Q3RestatedAnnual report

    「Against the backdrop of the spread of smartphones and tablets, the global social gaming market is expanding, and demand is also increasing for debugging, localization (translation), and customer support designed for multilingual deployment.」

    The company reaffirms the increase in demand for debugging, localization, and customer support against the backdrop of the expanding global social gaming market.
  19. FY2020-Q2RestatedAnnual report

    「Against this economic backdrop, in the market related to the group’s core debugging and verification business, the global social gaming market is expanding against the backdrop of the spread of smartphones and tablets. Demand is also increasing for debugging, localization (translation), and customer support designed for multilingual deployment.」

    The company reaffirms the increase in demand for debugging, localization, and customer support against the backdrop of the expanding global social gaming market.
  20. FY2020-Q1RestatedAnnual report

    「In the market related to the group’s core debugging and verification business, the global social gaming market is expanding against the backdrop of the spread of smartphones and tablets. Demand is also increasing for debugging, localization (translation), and customer support designed for multilingual deployment.」

    The company reaffirms the increase in demand for debugging, localization, and customer support against the backdrop of the expanding global social gaming market.
  21. FY2019RestatedAnnual report

    「In the market related to the group’s core debugging and verification business, the global social gaming market is expanding against the backdrop of the spread of smartphones and tablets. Demand is also increasing for debugging, localization (translation), and customer support designed for multilingual deployment.」

    The company reaffirms the increase in demand for debugging, localization, and customer support against the backdrop of the expanding global social gaming market.
  22. FY2019-Q3RestatedAnnual report

    「In the market related to the group’s core debugging and verification business, the global social gaming market is expanding against the backdrop of the spread of smartphones and tablets. Demand is also increasing for debugging, localization (translation), and customer support designed for multilingual deployment.」

    The company reaffirms the increase in demand for debugging, localization, and customer support against the backdrop of the expanding global social gaming market.
  23. FY2019-Q2RestatedAnnual report

    「Against the backdrop of the spread of smartphones and tablets, the global social gaming market is expanding, and demand is also increasing for debugging, localization (translation), and customer support designed for multilingual deployment.」

    The company reaffirms the increase in demand for debugging, localization, and customer support against the backdrop of the expanding global social gaming market.
  24. FY2019-Q1RestatedAnnual report

    「Against the backdrop of the spread of smartphones and tablets, the global social gaming market is expanding, and demand is also increasing for debugging, localization (translation), and customer support designed for multilingual deployment.」

    The company reiterates its view that the global expansion of the social gaming market is driving higher demand for debugging, localization, and customer support.
  25. FY2018-Q3RestatedAnnual report

    「In addition, to steadily recoup development costs and expand revenue opportunities, social game developers are expanding their games globally, as with console game software. As a result, in addition to conventional debugging services, demand for multilingual localization (translation) and customer support is also increasing.」

    The company continues to explain the increase in demand for localization and customer support against the backdrop of the global expansion of social games.
  26. FY2018-Q2RestatedAnnual report

    「In addition, to steadily recoup development costs and expand revenue opportunities, social game developers are expanding their games globally, as with console game software. As a result, in addition to conventional debugging services, demand for multilingual localization (translation) and customer support is also increasing.」

    The company continues to explain the increase in demand for localization and customer support against the backdrop of the global expansion of social games.
  27. FY2018-Q1RestatedAnnual report

    「In addition, to steadily recoup development costs and expand revenue opportunities, social game developers are expanding their games globally, as with console game software. As a result, in addition to conventional debugging services, demand for multilingual localization (translation) and user support is also increasing.」

    The company continues to explain the increase in demand for localization and user support against the backdrop of the global expansion of social games.
  28. FY2017RestatedAnnual report

    「In addition, to steadily recoup development costs and expand revenue opportunities, social game developers are expanding their games globally, as with console game software. As a result, in addition to conventional debugging services, demand for multilingual localization (translation) and user support is also increasing.」

    The company continues to explain the increase in demand for localization and user support against the backdrop of the global expansion of social games.
  29. FY2017-Q3RestatedAnnual report

    「In addition, to steadily recoup development costs and expand revenue opportunities, social game developers are expanding their games globally, as with console game software. As a result, in addition to conventional debugging services, demand for multilingual localization (translation) and user support is also increasing.」

    The company continues to explain the increase in demand for localization and user support against the backdrop of the global expansion of social games.
  30. FY2017-Q2RestatedAnnual report

    「To steadily recoup development costs and expand revenue opportunities, social game developers are expanding their games globally, as with console game software. As a result, in addition to conventional debugging services, demand for multilingual localization (translation) and user support is also increasing.」

    The company continues to explain the increase in demand for localization and user support against the backdrop of the global expansion of social games.
  31. FY2017-Q1First statedAnnual report

    「To steadily recoup development costs and expand revenue opportunities, social game developers are expanding their games globally, as with console game software. As a result, in addition to conventional debugging services, demand for multilingual localization (translation) and user support is also increasing.」

    Against the backdrop of the overseas expansion of social games, the company explains that demand for translation and user support is increasing in addition to conventional debugging.
Moved together

"Strengthening Business Development with Local Overseas Companies and Expanding Overseas Sales" moved the same way as this thread, in the same document, in 5 of its 31 moves.

544322★123456
  1. ★This thread
  2. 1Strengthening Business Development with Local Overseas Companies and Expanding Overseas Sales5×
  3. 2One-stop global provision of debugging, localization, monitoring, and user support4×
  4. 3Sustained Growth Investment Using Operating Cash Flow, Debt and Equity4×
  5. 4¥3,000 Million Borrowing to Secure Working Capital3×
  6. 5Expansion into a comprehensive BPO service provider through a combination of game-related services2×
  7. 6Impact of Yen Appreciation on Overseas Business Earnings2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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No upcoming earnings preview for Pole To Win Holdings yet. It last moved in the Revision of earnings forecasts of 2026-09-14: "Cited as achieved".
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Capturing Demand for Localization and User Support as Games Expand Globally | Pole To Win Holdings,Inc. (3657) | Komori