Impact of Yen Appreciation on Overseas Business Earnings
First written in FY2017-Q1. 6 of 18 entries say "Materialised", first in FY2017-Q1. Latest entry: FY2027-H1.
Pole To Win Holdings moved to the "Worse" side of this theme in 2016, 2 years before the typical company in this theme (2018).
The whole theme swung hardest in 2019: 69 of 121 companies on the "Worse" side.
34 other companies' latest entry also says "Other".
- FY2027-H1Reports a decrease in foreign exchange gains and the foreign currency translation adjustment accountAnnual report
「Total non-operating income was ¥249.369 million, while total non-operating expenses were ¥82.875 million.」
For the interim period, the company recorded a foreign exchange gain of ¥187.199 million in non-operating income and disclosed that the foreign currency translation adjustment account decreased by ¥181.678 million in net assets. - 2026-06-12Cited as achievedEarnings presentation
「Overall, the impact on revenue and operating profit was minor, but foreign-exchange gains of ¥248 million arose from the translation of foreign-currency-denominated assets and liabilities.」
The Company recorded foreign-exchange gains of ¥248 million from translating foreign-currency-denominated assets and liabilities, including the impact of yen depreciation. - FY2026-H1RestatedAnnual report
「Revenue increased significantly as the overseas gaming industry environment recovered and localization and customer support increased, in addition to the contribution to consolidated results from the acquisition of Ghostpunch Games, LLC in September last year and the weaker yen.」
Unlike the adverse impact that the stronger yen had previously had on overseas earnings, the weaker yen was again cited as a factor driving higher overseas solutions revenue. - FY2025AdvancedAnnual report
「Revenue increased significantly due to orders for a large spot voice-recording project, the addition to consolidated results from the acquisition of Ghostpunch Games, LLC, and the weaker yen. As a result, overseas solutions revenue was ¥20,241.898 million, up 25.8% year on year.」
The situation continued in which the weaker yen, rather than the stronger yen causing lower revenue, contributed to higher overseas solutions revenue. Full-year revenue increased 25.8% year on year. - FY2025-H1AdvancedAnnual report
「During the interim consolidated accounting period, the overseas gaming industry environment recovered, increasing voice recording and customer support, while the weaker yen also contributed to higher revenue.」
The company continued to explain that, rather than the stronger yen adversely affecting overseas earnings, the weaker yen had contributed to higher overseas solutions revenue. Revenue from overseas solutions for the first half increased 23.1% year on year. - FY2024Reports an increase in foreign exchange gains due to yen depreciationAnnual report
「Non-operating income increased by ¥7.628 million from the previous fiscal year to ¥174.926 million, up 4.6% year on year, mainly because foreign exchange gains from yen depreciation increased despite a decline in subsidy income.」
Rather than an adverse impact from yen appreciation on overseas earnings, the statement continues to explain that yen depreciation contributed to higher foreign exchange gains and overseas solutions revenue. - FY2024-Q3RestatedAnnual report
「Revenue increased, partly due to yen depreciation.」
Unlike the adverse impact of yen appreciation on overseas earnings, the statement continues to explain that yen depreciation contributed to higher overseas solutions revenue. - FY2024-Q1Continued increase in overseas sales due to yen depreciationAnnual report
「Revenue from overseas solutions was ¥3,045.710 million, up 18.3% year on year, due mainly to the expansion of localization and the impact of yen depreciation.」
The statement continues to explain that, rather than an adverse impact from yen appreciation, yen depreciation, together with the expansion of localization, contributed to higher overseas solutions revenue. - FY2023RestatedAnnual report
「Orders for graphics development declined at 1518 Studios, Inc. due to the impact of the situation in Ukraine, but orders for voice recording, localization, and customer support remained firm, while revenue increased due to yen depreciation.」
Unlike the adverse impact of yen appreciation on overseas earnings, the statement continues to explain that yen depreciation contributed to higher overseas solutions revenue. - FY2023-Q3Continued increase in overseas sales due to yen depreciationAnnual report
「Orders for graphics development declined at 1518 Studios, Inc. due to the impact of the situation in Ukraine, but orders for voice recording, localization, and customer support remained firm, while revenue increased due to yen depreciation.」
Unlike the risk of lower revenue caused by yen appreciation, yen depreciation continues to be cited as a factor behind the increase in overseas solutions revenue. - FY2023-Q1Increase in overseas sales due to yen depreciationAnnual report
「Although the utilization rate of staff residing in Russia declined and business restructuring costs were incurred, orders for voice recording, localization, and customer support remained firm, while revenue increased due to yen depreciation.」
Unlike the previous adverse impact of yen appreciation on overseas business earnings, this filing identifies yen depreciation as a factor behind the increase in overseas solutions revenue. - FY2021MaterialisedAnnual report
「In addition, during the fiscal year, operating results were affected by foreign exchange rate movements caused by yen appreciation and the spread of the novel coronavirus disease.」
Foreign exchange rate movements caused by yen appreciation continue to be cited as a factor affecting operating results during the fiscal year. - FY2020-Q3MaterialisedAnnual report
「Revenue and profit from transactions with overseas corporate customers declined due to the impact of yen appreciation and other factors.」
The impact of yen appreciation and other factors is again specifically cited as a reason for the decline in revenue and profit from transactions with overseas corporate customers. - FY2018DroppedAnnual report
「Non-operating income increased by ¥57.279 million from the previous fiscal year, mainly due to an increase in foreign exchange gains, to ¥111.283 million, up 106.1% year on year.」
The impact of yen appreciation, which had been cited in prior years as a factor behind deteriorating performance, is not mentioned in this filing; instead, an increase in foreign exchange gains is reported. - FY2017MaterialisedAnnual report
「Although there was a decline in orders for outsourcing services for amusement equipment and an impact from yen appreciation, debugging services for software for PlayStation 4 increased.」
The impact of yen appreciation continues to be cited as a factor affecting the performance of the debugging and verification business during the fiscal year. - FY2017-Q3MaterialisedAnnual report
「Although there was a decline in orders for outsourcing services for amusement equipment and an impact from yen appreciation, debugging services for software for PlayStation 4 increased. As a result, revenue from the debugging and verification business was ¥11,419.518 million, up 2.6% year on year, while operating profit was ¥1,867.724 million, down 5.6%.」
The impact of yen appreciation continues to be cited as a factor behind the decline in operating profit in the debugging and verification business during the cumulative third quarter. - FY2017-Q2MaterialisedAnnual report
「Due to a decline in orders for outsourcing services for amusement equipment and the impact of yen appreciation, revenue from the debugging and verification business was ¥7,199.953 million, down 4.6% year on year, and operating profit was ¥1,033.457 million, down 24.7%.」
The impact of yen appreciation is specifically cited as a factor behind the decline in revenue and operating profit in the debugging and verification business during the cumulative second quarter. - FY2017-Q1MaterialisedAnnual report
「Due to a decline in orders for outsourcing services for amusement equipment and the impact of yen appreciation, revenue from the debugging and verification business was ¥3,442.914 million, down 7.1% year on year, and operating profit was ¥404.328 million, down 39.7%.」
The impact of yen appreciation is specifically cited as a factor affecting the performance of the debugging and verification business in the quarter.