Expansion into New Business Domains and Overseas Markets through Alliances
First written in FY2016. 12 of 28 entries say "Restated". Latest entry: 2026-09-30.
72 other companies' latest entry also says "Advanced".
- FY2026AdvancedAnnual report
「In addition to accelerating overseas expansion by leveraging its US-based creative network, the company pursued initiatives to maximise the value of rights in the catalogue business using IP rights by launching joint businesses involving music-related rights and utilising rights to past anime titles.」
Regarding overseas expansion, the company states that expansion leveraging its U.S.-based creative network has accelerated. - FY2026-H1WorsenedAnnual report
「③ Overseas Business Revenue was ¥1,331 million, down 20.9% year on year, and the company posted an operating loss of ¥384 million, compared with an operating loss of ¥267 million in the same period of the previous year.」
The overseas business generated 20.9% lower revenue year on year, while its operating loss widened from ¥267 million to ¥384 million. The deterioration in the overseas business has continued from the previous fiscal year. - FY2025WorsenedAnnual report
「Due mainly to a decline in large-scale overseas events, revenue was ¥3,447 million, down 39.4% year on year, and the company posted an operating loss of ¥942 million, compared with an operating loss of ¥293 million in the previous fiscal year.」
The overseas business generated 39.4% lower revenue year on year due mainly to fewer large-scale events, while its operating loss widened from ¥293 million to ¥942 million. - FY2025-H1Lower revenue and an operating loss due to fewer large-scale overseas eventsAnnual report
「Due mainly to a decline in large-scale overseas events, revenue was ¥1,683 million, down 39.6% year on year, and the company posted an operating loss of ¥267 million, compared with operating income of ¥115 million in the same period of the previous year.」
The overseas business generated 39.6% lower revenue year on year due to fewer large-scale overseas events and turned from operating income in the same period of the previous year to an operating loss. - FY2024AdvancedAnnual report
「February 2024: Avex USA Inc. established Avex USA Partners,LLC (currently a consolidated subsidiary)」
In overseas expansion, Avex USA Partners,LLC was established in the United States and made a consolidated subsidiary. - FY2024-Q3AdvancedAnnual report
「As Avex Saudi Arabia LLC was established during the consolidated third quarter, it has been made a consolidated subsidiary.」
In overseas expansion, Avex Saudi Arabia LLC was established in Saudi Arabia and made a consolidated subsidiary. - FY2023RestatedAnnual report
「Through collaboration with promising overseas companies, we aim to actively develop a diverse range of IP, including artists, talent, creators, music and video content, and live events, in entertainment markets worldwide, particularly in Asia and the Middle East. We also aim to create IP with global appeal by having promising overseas creators produce music to global standards from the music studio established in the United States.」
The company has reaffirmed its policy of creating global IP through collaboration with overseas companies, worldwide development of diverse IP and music production through its U.S. music studio. - FY2023-Q2RestatedAnnual report
「We have also pursued initiatives addressing the potential of future entertainment in global and emerging technology markets, including developing and launching new artists targeting the global market and selling NFT content in virtual spaces known as the metaverse.」
Artist development and launches for the global market and sales of NFT content in emerging technology markets continue to be pursued. There is no reference to new partners. - FY2023-Q1AdvancedAnnual report
「We have also pursued initiatives addressing the potential of future entertainment in global and emerging technology markets, including developing and launching new artists targeting the global market and selling NFT content in virtual spaces known as the metaverse. ④ Overseas Business Driven by large-scale events held overseas, revenue was ¥2,158 million, up 224.6% year on year, and operating income was ¥420 million, compared with an operating loss of ¥132 million in the same period of the previous year.」
The company promoted artist development and launches targeting global markets and large-scale overseas events, resulting in 224.6% year-on-year revenue growth in the overseas business and a turnaround from an operating loss to operating income. - FY2022-Q3RestatedAnnual report
「Against this business backdrop, to achieve medium- to long-term growth, the Group has continued to identify and develop artists, talent and creators to create strong IP, strengthen its content lineup by planning and producing original music, anime and video content and licensing works produced by other companies, and actively promote the joint development of new content and overseas expansion of content owned by the Group through collaboration with promising domestic and overseas partner companies pursuing global operations.」
Joint content development and overseas expansion of owned content through collaboration with promising partner companies in Japan and overseas are continuing. This time as well, there is no reference to new partners or completed transactions. - FY2022-Q1RestatedAnnual report
「Against this business backdrop, to achieve medium- to long-term growth, the Group has continued to identify and develop artists, talent and creators to create strong IP, strengthen its content lineup by planning and producing original music, anime and video content and licensing works produced by other companies, and actively promote the joint development of new content and overseas expansion of content owned by the Group through collaboration with promising domestic and overseas partner companies pursuing global operations.」
Joint development of new content and overseas expansion of owned content through collaboration with promising partner companies in Japan and overseas are continuing. This time as well, there is no reference to new partners or completed transactions. - FY2021AdvancedAnnual report
「CyberAgent and our group, which operates numerous digital services, already have broad collaborative and business relationships. In addition to jointly operating the music streaming service AWA, these include appearances by our talent on programs on ABEMA, a service operated by CyberAgent, streaming online live performances by our artists, and jointly holding the RAGE gaming event.」
In addition to existing collaboration with CyberAgent, the company strengthened its capital relationship with CyberAgent on 14 June 2021 by issuing 3.5 million treasury shares to it through a third-party allotment, raising ¥5,208 million. - FY2021-Q3RestatedAnnual report
「Against this business backdrop, to achieve medium- to long-term growth, the Group has pursued business development through collaboration with promising domestic and overseas partners, including discovering and developing artists and talent to create strong IP, planning and developing anime, video content and games, and pursuing new businesses that leverage technology.」
Business development through collaboration with promising partners in Japan and overseas is continuing. This time as well, there is no reference to new partners or completed transactions. - FY2021-Q2RestatedAnnual report
「Against this business backdrop, to achieve medium- to long-term growth, the Group has pursued business development through collaboration with promising domestic and overseas partners, including discovering and developing artists and talent to create strong IP, planning and developing anime, video content and games, and pursuing new businesses that leverage technology.」
Business development through collaboration with promising partners in Japan and overseas is continuing. There is no reference to new partners or completed transactions. - FY2021-Q1RestatedAnnual report
「Against this business backdrop, to achieve medium- to long-term growth, the Group has pursued business development through collaboration with promising domestic and overseas partners, including discovering and developing artists and talent to create strong IP, planning and developing anime linked to games, pursuing new businesses that leverage technology, and holding events overseas using its own IP.」
Business development through collaboration with promising partners in Japan and overseas is continuing. Specific initiatives include holding proprietary IP events overseas and business development in the animation and technology fields, but there is no reference to the names of partners or completed transactions. - FY2020-Q3RestatedAnnual report
「Against this business backdrop, to achieve medium- to long-term growth, the Group is pursuing business development through active investment to create hit content and alliances with promising domestic and overseas partners, while undertaking company-wide initiatives to develop its business structure and an environment for training energetic personnel in response to changes in the market environment accompanying technological innovation.」
Business development through alliances with promising partners in Japan and overseas is continuing. There is no reference to new partners or completed transactions. - FY2020-Q2RestatedAnnual report
「Pursue business development through alliances with promising partners in Japan and overseas」
Business development through alliances with promising partners in Japan and overseas is continuing. There is no reference to new partners or completed transactions. - FY2020-Q1RestatedAnnual report
「Against this business backdrop, to achieve medium- to long-term growth, the Group continues company-wide reforms, including active investment to create hit content, business development through collaboration with promising domestic and overseas partners, restructuring its business organization in response to changes in the market environment accompanying technological innovation, and developing an environment to train energetic personnel.」
Business development through collaboration with promising partners in Japan and overseas is continuing. There is no reference to new partners or completed transactions. - FY2019RaisedAnnual report
「We recognize the importance of pursuing business opportunities not only in Japan but also overseas to capture further market opportunities. In addition to artists and talent, music and video content, we aim to actively develop a diverse range of IP, including live events, primarily in the Asian entertainment market, while also investing in promising startups, mainly in North America and Europe, to create IP with global appeal.」
The scope of overseas expansion has broadened to include diverse IP focused on the Asian market, with investment in promising startups, mainly in North America and Europe, also explicitly identified as a means of expansion. - FY2019-Q3AdvancedAnnual report
「During the consolidated first quarter, we acquired an interest in Benchmark Artist Management, LLC and made it a consolidated subsidiary, but excluded it from the scope of consolidation during the consolidated third quarter after losing control. During the consolidated third quarter, we also established Avex USA Inc. and made it a consolidated subsidiary.」
In overseas expansion, Benchmark Artist Management was removed from the scope of consolidation, while a new initiative established Avex USA Inc. and made it a consolidated subsidiary. - FY2019-Q1AdvancedAnnual report
「During the consolidated first quarter, we acquired an interest in Benchmark Artist Management, LLC and made it a consolidated subsidiary.」
The overseas business expanded through the acquisition of an interest in U.S.-based Benchmark Artist Management, LLC and its addition as a consolidated subsidiary. - FY2017RestatedAnnual report
「Through alliances with leading companies in Japan and overseas, we aim to improve the likelihood of success and accelerate growth in new business areas and overseas markets.」
The company has reiterated its policy of pursuing alliances with leading companies in Japan and overseas to offset market contraction and capture opportunities arising from digital technology. - FY2016First statedAnnual report
「We believe it is necessary to actively expand into new business areas to offset the contraction of existing business markets and capture business opportunities arising from advances in digital technology and other developments. Through alliances with leading companies in Japan and overseas, we aim to improve the likelihood of success and accelerate growth in new business areas and overseas markets.」
The company is using partnerships with leading companies in Japan and overseas to address market contraction and capture opportunities arising from digital technology.