Providing New Ways to Enjoy and Digital Experiences
First written in FY2016. 6 of 12 entries say "Reframed", first in FY2021. Latest entry: FY2026.
Avex moved to the "Worse" side of this theme in 2021.
0 other companies' latest entry also says "Reframed".
- FY2026ReframedAnnual report
「As a content holder, the Group delivers IP to customers through various methods and regards monetization functions such as live performances, packaged products and streaming, which maximize the value of IP, as one of two major pillars of its value creation process alongside IP creation. By using its partner network, the Group will build unique strengths in Japan and overseas, while continuing to consider how to bring in-house or outsource functions outside its priority areas, such as labels and live performances, with the aim of maximizing revenue.」
The description has become more specific, shifting from the previous framework of optimizing digital networks and monetization functions to strengthening functions, including the partner network and consideration of in-house production and outsourcing, as one of two pillars alongside IP creation. - 2026-06-03ReframedGeneral Meetings of Shareholders
「The Group's value creation process comprises 2 major pillars: creating IP and monetisation functions, including live events, packaged products and streaming, which deliver IP to customers through various methods and maximise its value.」
Monetisation functions are positioned as 1 of 2 pillars of value creation alongside IP creation, with consideration also given to partner networks and in-house versus outsourced production. - FY2024ReframedAnnual report
「② Maximizing revenue through optimizing monetization functions」
The focus has been broadened from building a digital network to maximizing revenue by optimizing monetization functions, including fan clubs, merchandising, e-commerce and streaming services. - FY2023ReframedAnnual report
「② Maximizing revenue through the development of a digital network」
The Group has identified "maximizing revenue through the development of a digital network" as a key issue, rather than the previous focus on digital experiences and the integration of online and offline channels, and has organized fan clubs, music streaming, e-commerce sites and ticket sales solutions as means of monetization. - FY2023-Q2RestatedAnnual report
「The Group has promoted the provision of live performances through paid streaming services and the expansion of distribution channels on music streaming services.」
The Group continues to provide live performances using digital technology and expand distribution channels for music streaming. - FY2023-Q1ReframedAnnual report
「To establish its revenue structure, the Group has promoted contracts with and content production involving new artists, talent and creators supported by younger audiences, as well as the provision of live performances through paid streaming services and the expansion of distribution channels on music streaming services.」
Regarding the provision of new ways to enjoy entertainment and digital experiences, the focus has been revised toward establishing a revenue structure that does not depend on a recovery in the live market, through the provision of live performances via paid streaming services and the expansion of distribution channels for music streaming. - FY2021ReframedAnnual report
「The Group recognizes the importance of building a "robust digital network" capable of adapting to changes in living environments by strengthening each digital field, including online live performances, subscriptions, gaming and VR.」
The focus has been revised from providing new ways to enjoy entertainment and digital experiences to building a digital network combining online live performances, subscriptions, gaming and VR. - FY2019-Q3RestatedAnnual report
「Active investment to propose new entertainment experiences and create hits」
The Group has reaffirmed the proposal of new entertainment experiences as a priority for company-wide reform under Growth Strategy 2020. - FY2019-Q2RestatedAnnual report
「Active investment to propose new entertainment experiences and create hits」
The Group has reaffirmed the proposal of new entertainment experiences as a priority for company-wide reform under Growth Strategy 2020. - FY2019-Q1RestatedAnnual report
「Active investment to propose new entertainment experiences and create hits」
The Group has reaffirmed the proposal of new entertainment experiences as a priority for ongoing reform. - FY2017RestatedAnnual report
「The Group will propose new ways to enjoy entertainment by expanding services and further improving convenience on its own platforms, while working with external platforms and developing services that meet latent needs.」
The Group has reaffirmed its policy of proposing new ways to enjoy entertainment through the use of its own and external platforms and service development. - FY2016First statedAnnual report
「The Group aims to respond nimbly to changes in the communications environment and consumer behavior accompanying the evolution of digital technology and create new emotional experiences. In addition to expanding services and further improving convenience on its own platforms, the Group will propose new ways to enjoy entertainment by working with external platforms and developing services that meet latent needs.」
The Group uses the expansion of its own platforms, collaboration with external platforms and service development as specific means.