Promotion of Global Expansion
First written in FY2016. 22 of 36 entries say "Advanced", first in FY2017-Q2. Latest entry: 2026-09-11.
The whole theme swung hardest in 2023: 2 of 10 companies on the "Worse" side.
8 other companies' latest entry also says "Advanced".
- FY2026AdvancedAnnual report
「We began expanding 『Pokémon Mezastar』 overseas in April 2025 and gradually expanded its operating regions. As operations performed strongly in each region, overseas revenue grew to a level exceeding domestic revenue and drove overall performance.」
Overseas expansion of 『ポケモンメザスタ』 began, and the operating regions were progressively expanded. Overseas revenue grew to a level exceeding domestic revenue. - FY2026-H1AdvancedAnnual report
「『龍の国 ルーンファクトリー』 was released worldwide on 5 June 2025 as a launch title released simultaneously with the new Nintendo Switch2 console. In addition, the latest title in the 『牧場物語』 series, 『牧場物語 Let's!風のグランドバザール』, was released worldwide in August of the same year, followed by the latest title in the 『デモンエクスマキナ』 series, 『DAEMON X MACHINA TITANIC SCION』(デモンエクスマキナ タイタニックサイオン), in September.」
Multiple new console titles were released and launched worldwide, establishing a concrete presence across multiple regions, including overseas markets. - FY2025-H1AdvancedAnnual report
「Among existing online games, a Taiwan version of 『ドルフィンウェーブ』 was launched in June 2024, as well as」
A Taiwan version of 『ドルフィンウェーブ』 was launched in June 2024, representing concrete progress in overseas expansion. - FY2024-Q3AdvancedAnnual report
「In the consumer business, we sequentially released the North American, European and Steam® versions of the completely new RPG “FREDERICA,” released in Japan in September 2023, from 3 October of the same year. We also released multiple new game titles in Japan and overseas, including the completely new fashion and communication game “ファッションドリーマー” for Nintendo SwitchTM, released in Japan and Asia on 2 November 2023 and in North America and Europe on 3 November.」
『FREDERICA』 was rolled out in North America, Europe and on Steam, while 『ファッションドリーマー』 was rolled out in Japan, Asia, North America and Europe, representing concrete progress in global expansion. - FY2024-Q2AdvancedAnnual report
「In addition to progressively releasing North American, European and Steam versions of 『ルーンファクトリー3スペシャル』, which was released domestically in the previous fiscal year, from the 5th of the same month, we released the bullet-hell action RPG 『東方シンセカイ』 in Japan and overseas in July of the same year.」
『ルーンファクトリー3スペシャル』 was rolled out for North America, Europe and Steam, while 『東方シンセカイ』 was released in Japan and overseas, representing concrete progress in overseas expansion. - FY2024-Q1RestatedAnnual report
「Actively pursued branding, alliance and global strategies aimed at establishing strong IP, and worked to provide highly topical content and strengthen its services.」
The Group continues to pursue its previous overseas expansion policy, including its global strategy. - FY2023-Q3RestatedAnnual report
「Actively pursued branding, alliance and global strategies aimed at establishing strong IP, and worked to provide highly topical content and strengthen its services.」
The Group continues to pursue its previous overseas expansion policy, including its global strategy. - FY2023-Q2RestatedAnnual report
「Actively pursued branding, alliance and global strategies aimed at establishing strong IP, and worked to provide highly topical content and strengthen its services.」
The Group continues to pursue its previous overseas expansion policy, including its global strategy. No concrete progress in any new region or title was indicated during the quarter. - FY2023-Q1RestatedAnnual report
「Actively pursued branding, alliance and global strategies aimed at establishing strong IP, and worked to provide highly topical content and strengthen its services.」
The Group continues to pursue its previous overseas expansion policy, including its global strategy. - FY2022-Q3AdvancedAnnual report
「We released PlayStation 4 and XBOX versions of 『牧場物語 再会のミネラルタウン』, originally released in 2019, overseas in October and November 2021, and released a PlayStation 5 download version of the overseas acquisition title 『The Riftbreaker(リフトブレイカー)』 on 14 October of the same year.」
PlayStation 4 and XBOX versions of an existing title and a PlayStation 5 version of an overseas acquisition title were released, expanding the lineup across overseas markets and multiple platforms. - FY2022-Q2RestatedAnnual report
「Against this backdrop, the Group operated as a comprehensive entertainment company centered on a “multi-content, multi-use, multi-device” strategy, developing a diverse range of entertainment content for various devices across all business areas. It actively pursued branding, alliance and global strategies aimed at establishing strong IP, and worked to provide highly topical content and strengthen its services.」
The Group continues to pursue its overseas expansion policy, including its global strategy, but this filing does not indicate concrete progress in any new regions or titles. - FY2022-Q1AdvancedAnnual report
「Sales in North America and Europe were also recognized during the current fiscal year, primarily from the download version of 『牧場物語 オリーブタウンと希望の大地』, which was released in the previous fiscal year.」
Sales recognition in North America and Europe progressed, primarily through download versions of titles released in the previous fiscal year. - FY2021AdvancedAnnual report
「The Japanese-style action RPG 『天穂のサクナヒメ』, released worldwide for PlayStation 4, Nintendo Switch and Windows PC in November 2020, exceeded 950,000 units in cumulative worldwide shipments as of the end of March 2021. In addition, 『牧場物語 オリーブタウンと希望の大地』, a completely new title in the 『牧場物語』 series released for Nintendo Switch in Japan and Asia in February 2021 and in North America and Europe in March, became a major hit, exceeding 700,000 units in cumulative worldwide shipments as of the end of March 2021.」
Multiple console game titles were rolled out worldwide, in North America, Europe, Asia and other regions, demonstrating concrete progress in overseas expansion supported by shipment volumes. - FY2021-Q3RestatedAnnual report
「Actively pursued branding, alliance and global strategies aimed at establishing strong IP, and worked to provide highly topical content and strengthen its services.」
The Group continues to pursue its previous overseas expansion policy, including its global strategy. - FY2021-Q2AdvancedAnnual report
「Overseas, we released North American and European versions and a Windows PC version of 『牧場物語 再会のミネラルタウン』 in July, recording strong sales.」
『牧場物語 再会のミネラルタウン』 was rolled out in North America, Europe and on Windows PC, generating strong sales. - FY2020AdvancedAnnual report
「Overseas, we released North American and European versions of 『ルーンファクトリー4スペシャル』 and a Windows PC version of 『DAEMON X MACHINA』 in February 2020, followed by North American and European versions and a Windows PC version of 『Granblue Fantasy: Versus』 in March of the same year. These releases were well received.」
Multiple titles were released in North America, Europe and worldwide, and were well received. - FY2020-Q3RestatedAnnual report
「Actively pursuing branding, alliance and global strategies aimed at establishing strong IP,」
The Group continues to pursue its previous overseas expansion policy, including its global strategy, but this filing does not indicate concrete progress in any new regions or titles. - FY2020-Q1AdvancedAnnual report
「Overseas, Marvelous USA,Inc. began distributing a worldwide Windows PC version of 『シノビリフレ -SENRAN KAGURA-』 on 24 June 2019 and released 2 licensed titles from other companies.」
A Windows PC version of 『シノビリフレ -SENRAN KAGURA-』 was launched worldwide on 24 June 2019, representing concrete progress in overseas expansion. - FY2019-Q3RestatedAnnual report
「In this business, sales of core long-running titles including “剣と魔法のログレス いにしえの女神” declined. Among titles released in the previous fiscal year, “シノビマスター 閃乱カグラ NEW LINK” performed strongly, but the other new titles did not contribute sufficient revenue. We transferred the operation of some titles to other companies and amortised our development costs in full. Meanwhile, we actively advanced overseas operations, particularly in Asia.」
The overseas expansion policy, centered on Asia, continues, but this filing does not indicate concrete progress in any new countries or titles. - FY2019-Q2AdvancedAnnual report
「We also actively pursued overseas expansion, primarily in Asia.」
The online business actively pursued overseas expansion, primarily in Asia. - FY2019-Q1AdvancedAnnual report
「As part of our efforts to strengthen overseas expansion, we decided to begin distribution of 『戦刻ナイトブラッド(繁体字版)』 in Taiwan, Hong Kong and Macau, and of 『戦刻ナイトブラッド(簡体字版)』 and 『シノビマスター 閃乱カグラ NEW LINK』 in mainland China.」
Distribution of 『戦刻ナイトブラッド』 and 『シノビマスター 閃乱カグラ NEW LINK』 was scheduled to begin in Taiwan, Hong Kong, Macau and mainland China. - FY2018-Q3AdvancedAnnual report
「Overseas, we rolled out the Group's flagship series in North America, Europe and other markets, where it continued to perform well.」
The flagship series was rolled out in North America, Europe and other markets, and overseas sales continued to perform well. - FY2018-Q2AdvancedAnnual report
「We released a Nintendo Switch version of 『Fate/EXTELLA(フェイト/エクステラ』, previously released for PS Vita and PS4, in Japan, North America and Europe, and released the PC version worldwide.」
An existing title was rolled out as a Nintendo Switch version in Japan, North America and Europe, and as a PC version worldwide. - FY2018-Q1RestatedAnnual report
「Against this backdrop, the Group operated as a comprehensive entertainment company centered on a “multi-content, multi-use, multi-device” strategy, developing a diverse range of entertainment content for various devices across all business areas. It actively pursued branding, alliance and global strategies aimed at establishing strong IP, and worked to provide highly topical content and strengthen its services.」
The Group continues to pursue its previous overseas expansion policy, including its global strategy. - FY2017RestatedAnnual report
「As demonstrated by the promotion of Japan's Cool Japan strategy, overseas business expansion is also an important issue for the Group's growth. We will distribute the Group's content in Japan and overseas, covering not only games and anime but also 2.5D musicals and the amusement field.」
Even after discontinuing the China rollout, the Group has maintained its overseas expansion policy covering games, anime, 2.5D musicals and amusement. - FY2017-Q3WorsenedAnnual report
「However, because the China rollout of the title was not expected to generate the originally anticipated revenue, we decided to discontinue the service.」
Regarding the China rollout of the flagship title launched in the previous quarter, the expected revenue could not be achieved and the service was discontinued. - FY2017-Q2AdvancedAnnual report
「We also began rolling out the title in China through a local publisher.」
The flagship online title was launched in China through a local publisher. - FY2017-Q1RestatedAnnual report
「Actively pursuing branding, alliance and global strategies aimed at establishing strong IP,」
The Group continues to pursue its overseas expansion policy, including its global strategy. - FY2016First statedAnnual report
「The Group will continue working to expand the operation and marketing of online games and other content overseas.」
The Group is pursuing stronger overseas operation and marketing of online games.