Further Expansion of the Online Business
First written in FY2016. 29 of 37 entries say "Advanced", first in FY2017-Q1. Latest entry: 2026-10-02.
0 other companies' latest entry also says "Advanced".
- 2026-10-02Advancedwww.tv-tokyo.co.jp
「“The Lyrical Epic of Destruction: Gigant Golem” is now underway!」
New in-game events and multiple gacha campaigns have been introduced in an existing online title, providing specific details of the game's ongoing operations. - 2026-08-03AdvancedOther Disclosures
「We are pleased to announce that the official title of the latest application game in the 「Senran Kagura」 series has been decided as 『Shinobi NEXUS – Senran Kagura –』 and that advance registration has begun.」
HONEY∞PARADE GAMES disclosed the decision on the official title of its new application game and the start of advance registration, specifying the launch of a new title in the online business. - FY2026AdvancedAnnual report
「In the online segment, existing titles such as 『ドルフィンウェーブ』 continued to perform steadily, while profitability improved through initiatives including the diversification of payment methods and more efficient operations. However, because sales of the new smartphone game app 『ブラウザ三国志 天』, launched on 22 October 2025, remained below plan, we wrote off the full balance of game assets in light of their future recoverability.」
Profitability improved through the operation of existing titles, diversification of payment methods and more efficient operations, while the new title fell short of plan and the game assets were written off in full. - FY2026-H1AdvancedAnnual report
「In the online segment, existing titles performed steadily, including 『ドルフィンウェーブ』, where collaboration events performed well, 『ビックリマン・ワンダーコレクション』, which held a first-anniversary event, and 『ブラウザ三国志』 and 『剣と魔法のログレス いにしえの女神』.」
Existing online titles featured collaboration events and first-anniversary events, and multiple titles continued to perform steadily. - FY2025-H1AdvancedAnnual report
「We began distributing the new smartphone game app 『ビックリマン・ワンダーコレクション』 on 19 April 2024. It got off to a smooth start and contributed to earnings. Among existing online games, we began distributing a Taiwan version of 『ドルフィンウェーブ』 in June 2024 and implemented collaboration events for various titles, which continued to perform steadily.」
A new smartphone game was launched and contributed to earnings, a Taiwan version of an existing title was released, and collaboration events were held. - FY2024-Q3Performance remained solid despite the decline following the initial contribution.Annual report
「In the online segment, 『ドルフィンウェーブ』, released in the same period of the previous year, continued to perform steadily despite a decline following its substantial initial contribution. Long-running titles such as 『剣と魔法のログレス いにしえの女神』, 『シノビマスター 閃乱カグラ NEW LINK』 and 『ブラウザ三国志』 also continued to contribute steadily to earnings despite revenue declines as the titles aged.」
『ドルフィンウェーブ』 remained solid despite a decline from its substantial initial contribution, while long-running titles continued to contribute to earnings despite declining revenue. - FY2024-Q2RestatedAnnual report
「In the online segment, 『ドルフィンウェーブ』, released in the previous fiscal year, continued to perform steadily. Long-running titles such as 『剣と魔法のログレス いにしえの女神』, 『シノビマスター 閃乱カグラ NEW LINK』 and 『ブラウザ三国志』 also continued to contribute steadily to earnings despite revenue declines as the titles aged.」
『ドルフィンウェーブ』, released in the previous fiscal year, continued to perform steadily, while long-running titles continued to contribute to earnings despite revenue declines as they aged. - FY2024-Q1AdvancedAnnual report
「In the online segment, revenue from long-running titles such as 『剣と魔法のログレス いにしえの女神』 and 『シノビマスター 閃乱カグラ NEW LINK』 declined as the titles aged, but results improved year on year as 『ドルフィンウェーブ』, released in the previous fiscal year, offset the decline through strong performance from initiatives including its half-anniversary campaign.」
The decline in revenue from long-running titles was offset by strong performance from 『ドルフィンウェーブ』, released in the previous fiscal year, and its half-anniversary initiatives, improving year-on-year results in the online segment. - FY2023AdvancedAnnual report
「In the online segment, the new smartphone game 『ドルフィンウェーブ』, launched on 20 October 2022, performed well and made a significant contribution to results in the second half. Although revenue from long-running titles such as 『剣と魔法のログレス いにしえの女神』, 『シノビマスター 閃乱カグラ NEW LINK』 and 『ブラウザ三国志』 declined as the titles aged, they continued to make a steady contribution to earnings.」
The new smartphone game 『ドルフィンウェーブ』 made a significant contribution to results in the second half, marking concrete progress in the online business's rollout of new titles. - FY2023-Q3AdvancedAnnual report
「『ドルフィンウェーブ』, a new smartphone title under the HONEY PARADE GAMES (ハニーパレードゲームス) brand, which develops the 『閃乱カグラ』 series and other titles, was launched on 20 October 2022 and got off to a smooth start, continuing to perform well.」
A new smartphone title was launched under the HONEY PARADE GAMES brand and got off to a smooth start. - FY2023-Q2AdvancedAnnual report
「Our subsidiary 株式会社ジー・モード began distributing the smartphone game app 『デジプラコレクション まるごと鉄道!』 on 10 August 2022, but it did not perform as expected.」
A subsidiary launched a new smartphone game on 10 August 2022. However, it did not achieve the expected performance. - FY2023-Q1AdvancedAnnual report
「Collaboration initiatives for 『剣と魔法のログレス いにしえの女神』 and the addition of new characters commemorating the 4.5th anniversary of 『シノビマスター 閃乱カグラ NEW LINK』 were well received. For 『千銃士:Rhodoknight (ロードナイト)』, which was launched in November 2021, the half-anniversary event held in May 2022 increased the user base and revenue, but its contribution to earnings remained limited.」
Existing online titles featured collaborations, anniversary initiatives and new character additions, while the half-anniversary event for the new title increased the user base and revenue. However, its contribution to earnings was limited. - FY2022-Q3AdvancedAnnual report
「As a new title, we began distribution of the smartphone game app 『千銃士:Rhodoknight(ロードナイト)』 on 24 November 2021, but its contribution to earnings was limited.」
A new smartphone game was launched, but its contribution to earnings was limited. - FY2022-Q2AdvancedAnnual report
「In this business, we implemented collaboration initiatives and anniversary events for long-running titles such as 『シノビマスター 閃乱カグラ NEW LINK』, 『剣と魔法のログレス いにしえの女神』 and 『ブラウザ三国志』, but revenue declined due to the aging of these titles and intensifying competition in the online market. For the smartphone game app 『一騎当千エクストラバースト』, we began distribution of a new Marvelous Apps version in September, in addition to the App Store, Google Play and DMM GAMES versions.」
Revenue from long-running titles continued to decline, while a Marvelous Apps version of 『一騎当千エクストラバースト』 was launched in September. - FY2022-Q1Decline in sales of existing titlesAnnual report
「The collaboration initiative implemented in April for “剣と魔法のログレス いにしえの女神” performed strongly, but sales declined from the previous fiscal year as the title entered its eighth year since launch. Sales of “シノビマスター 閃乱カグラ NEW LINK,” in its fourth year, and “ブラウザ三国志,” in its 13th year, also declined due to the ageing of the titles and intensifying competition in the online market.」
While collaboration initiatives were implemented for existing titles, sales of multiple titles declined against a backdrop of ageing from long-term operation and intensifying competition. - FY2021AdvancedAnnual report
「Long-running titles including “シノビマスター 閃乱カグラ NEW LINK” and “剣と魔法のログレス いにしえの女神” performed steadily. “ブラウザ三国志,” which reached its 11th year since launch, achieved higher profit than in the previous fiscal year. The smartphone game app “一騎当千エクストラバースト,” launched in May 2020, performed sluggishly, and we recorded an impairment loss on software assets following a review of future revenue. However, profit margins improved due in part to the effects of eliminating unprofitable titles in the previous fiscal year.」
Noted the steady performance of long-running titles, the launch of a new title, and improved profit margins from eliminating unprofitable titles. The new title’s sluggish performance and impairment loss were also stated. - FY2021-Q3AdvancedAnnual report
「“シノビマスター 閃乱カグラ NEW LINK” and “剣と魔法のログレス いにしえの女神,” for which anniversary initiatives were implemented, continued to perform steadily. However, although the number of new users of the smartphone game app “一騎当千エクストラバースト,” launched in May, increased due in part to promotional effects, retention did not improve and the title performed sluggishly.」
While continuing anniversary initiatives for existing core titles, the new title launched in May 2020 performed sluggishly because retention failed to improve despite an increase in new users. - FY2021-Q2AdvancedAnnual report
「As new titles, we began distributing the smartphone game app “一騎当千エクストラバースト” on 25 May and the premium game apps “Fate/EXTELLA” and “Fate/EXTELLA LINK” on 22 July.」
Began distributing 1 new smartphone title and 2 premium game apps. Existing titles also performed steadily, and profit increased as a result of eliminating unprofitable titles. - FY2021-Q1AdvancedAnnual report
「In this business, “シノビマスター 閃乱カグラ NEW LINK,” in its third year since launch, continued to perform strongly. In addition, “剣と魔法のログレス いにしえの女神,” which reached its sixth anniversary, recorded strong sales as a result of collaboration initiatives. The new smartphone title “一騎当千エクストラバースト,” launched in May 2020, also got off to a steady start, resulting in strong performance from both new and existing titles. Distribution and operation of the China-origin bullet-hell shooting RPG “ガール・カフェ・ガン” changed from our company to 株式会社西山居, the Japanese subsidiary of its developer, Seasun Games, on 22 July 2020.」
Strong performance by existing titles, a steady start for the new “一騎当千エクストラバースト,” and revenue secured through collaboration initiatives were noted. Meanwhile, distribution and operation of “ガール・カフェ・ガン” changed to the developer’s Japanese subsidiary. - FY2020WorsenedAnnual report
「As new smartphone titles, we began distributing the latest title in the “ログレス” series, “ログレス物語(ストーリーズ), ” and the China-origin bullet-hell shooting RPG “ガール・カフェ・ガン” in September 2019, but they failed to generate the expected revenue. Distribution and operation of “ログレス物語(ストーリーズ)” changed from our company to Aiming Co., Ltd. on 1 March 2020. Of the 2 new apps scheduled for release during the fiscal year, 1 was postponed to the following fiscal year or later, while release of the novel app was cancelled.」
Revenue fell short following the launch of new titles, and operations were transferred to another company, while releases were postponed or cancelled, further highlighting weakness in the expansion of the online business. - FY2020-Q3WorsenedAnnual report
「As new smartphone titles, we began distributing the latest title in the “ログレス” series, “ログレス物語(ストーリーズ), ” on 18 September and the China-origin bullet-hell shooting RPG “ガール・カフェ・ガン” on 20 September, but they failed to generate the expected revenue.」
While 2 new smartphone games were launched, they failed to generate the expected revenue, highlighting weak financial performance from the measures to expand the online business. - FY2020-Q2AdvancedAnnual report
「In this business, “シノビマスター 閃乱カグラ NEW LINK,” in its second year since launch, performed steadily, while sales of long-running titles including “剣と魔法のログレス いにしえの女神” declined. As new smartphone titles, we began distributing the latest title in the “ログレス” series, “ログレス物語(ストーリーズ),” on 18 September and the China-origin bullet-hell shooting RPG “ガール・カフェ・ガン” on 20 September. However, because both were launched after mid-September, their contribution to revenue during the cumulative second-quarter consolidated period was limited. Meanwhile, the structural reforms undertaken in the previous fiscal year improved costs, and profit margins improved through the elimination of unprofitable titles.」
Began distributing 2 new smartphone games. While sales of long-running titles declined and their contribution to revenue was limited, profit margins improved through structural reforms and the elimination of unprofitable titles. - FY2020-Q1AdvancedAnnual report
「In this business, “シノビマスター 閃乱カグラ NEW LINK,” in its second year since launch, continued to perform strongly, while sales of long-running titles including “剣と魔法のログレス いにしえの女神” declined. Meanwhile, the structural reforms undertaken in the online business in the previous fiscal year began to take effect, improving the cost structure. Profit margins also improved as a result of eliminating unprofitable titles.」
While maintaining the strong performance of the core new title, sales of long-running titles continued to decline. The structural reforms undertaken in the previous fiscal year began to take effect, improving costs and profit margins through the elimination of unprofitable titles. - FY2019-Q3RestatedAnnual report
「In this business, sales of core long-running titles including “剣と魔法のログレス いにしえの女神” declined. Among titles released in the previous fiscal year, “シノビマスター 閃乱カグラ NEW LINK” performed strongly, but the other new titles did not contribute sufficient revenue. We transferred the operation of some titles to other companies and amortised our development costs in full. Meanwhile, we actively advanced overseas operations, particularly in Asia.」
The policy of expanding the online business continues, while sales declines in long-running titles, insufficient revenue contributions from new titles and transfers of title operations to other companies were also noted. - FY2019-Q2AdvancedAnnual report
「In this business, sales of core long-running titles including “剣と魔法のログレス いにしえの女神” continued to decline. Among titles released in the previous fiscal year, “シノビマスター 閃乱カグラ NEW LINK” performed strongly. However, the other new titles did not contribute sufficient revenue, and we transferred the operation of some titles to other companies and amortised our development costs in full. Meanwhile, we actively advanced overseas operations, particularly in Asia.」
While sales of long-running titles declined and new titles made insufficient contributions to revenue, we transferred the operation of titles to other companies and advanced overseas operations, particularly in Asia. - FY2019-Q1AdvancedAnnual report
「In this business, sales of long-running titles including “剣と魔法のログレス いにしえの女神” remained sluggish. Among titles released in the previous fiscal year, “シノビマスター 閃乱カグラ NEW LINK” performed strongly, but the other new titles did not contribute sufficient revenue. Meanwhile, as part of our efforts to strengthen overseas operations, we decided to begin distributing “戦刻ナイトブラッド(繁体字版)” in Taiwan, Hong Kong and Macau, and “戦刻ナイトブラッド(簡体字版)” and “シノビマスター 閃乱カグラ NEW LINK” in mainland China.」
While performance varied by title in the online business, we decided to begin distributing multiple titles in Asia. - FY2018-Q3AdvancedAnnual report
「In this business, we began providing the new smartphone games “戦刻ナイトブラッド” on 29 May 2017, “おそ松さん よくばり!ニートアイランド” on 19 September, and “シノビマスター 閃乱カグラ NEW LINK” on 29 November. “シノビマスター 閃乱カグラ NEW LINK” in particular made a strong start. Meanwhile, we decided to terminate services for some unprofitable titles and discontinue development of some titles being developed for release during the fiscal year, recognising the respective development costs in full. Although the fourth-anniversary event for the existing core title “剣と魔法のログレスいにしえの女神” performed strongly, the title overall performed sluggishly compared with the previous fiscal year.」
Launched 3 new smartphone games, of which “シノビマスター 閃乱カグラ NEW LINK” made a strong start. Also noted were the termination of unprofitable titles, discontinuation of titles under development and the year-on-year sluggishness of the core title. - FY2018-Q2AdvancedAnnual report
「We began providing the new smartphone game apps “戦刻ナイトブラッド” on 29 May 2017 and “おそ松さん よくばり!ニートアイランド” on 19 September 2017. We also began preregistration for “シノビマスター 閃乱カグラ NEW LINK” and “ORDINAL STRATA –オーディナル ストラータ.”」
Launched 2 new smartphone games and began preregistration for 2 additional titles. User acquisition for the core title progressed strongly, while termination of an unprofitable title was also decided. - FY2018-Q1AdvancedAnnual report
「In this business, we began providing the smartphone game app “戦刻ナイトブラッド” on 29 May 2017. It made a strong start, surpassing 2 million downloads in less than 1 month after launch. Meanwhile, “天歌統一ぷろじぇくと,” a PC browser game launched on 17 April 2017, failed to achieve profitable operations, so we decided to terminate the service and recognised its development costs in full. The existing core title “剣と魔法のログレスいにしえの女神” maintained its strong following but performed sluggishly compared with the previous fiscal year.」
While the launch of a new smartphone game and its surpassing 2 million downloads represented concrete progress, another new title was slated for termination and the core title performed sluggishly year on year. - FY2017RestatedAnnual report
「For “剣と魔法のログレス いにしえの女神,” the core title that reached its third anniversary since launch, we worked to expand the user base and restore revenue through new features, ongoing collaboration events and a third-anniversary event.」
For the core online title, confirmed for the full fiscal year the enhancement measures involving new features, collaborations and an anniversary event already reported in the quarterly report. - FY2017-Q3AdvancedAnnual report
「In this business, “剣と魔法のログレス いにしえの女神,” the core title that marked its third anniversary since launch in December, performed strongly as a result of efforts to expand the user base and restore revenue through new features, ongoing collaboration events and a third-anniversary event.」
The core online title reached its third anniversary since launch. New features, ongoing collaborations and an anniversary event were implemented, and efforts to expand the user base and restore revenue resulted in strong performance. - FY2017-Q2AdvancedAnnual report
「In this business, we worked to expand the user base and restore revenue by implementing new collaboration events and features for the core title “剣と魔法のログレス いにしえの女神.” We also began rolling out the title in China through a local publisher. However, sales of a new title launched in April were weak, so we discontinued the service. We also discontinued development of some titles under development and recognised their development costs in full.」
Implemented collaboration events and new features for the core title and began its rollout in China. Meanwhile, discontinued services for new titles and development of titles under development. - FY2017-Q1AdvancedAnnual report
「We began providing the iOS/Android app “スマッシュドラグーン” on 28 April 2016, but its performance was sluggish and below plan. For existing titles, we worked to secure revenue by implementing new collaboration events for “剣と魔法のログレス いにしえの女神,” among other measures.」
Launched a new app and implemented collaborations for an existing title, while the new app underperformed the plan. - FY2016First statedAnnual report
「To further expand and develop our business in this field, our group will strengthen the planning and development of network games and games for mobile devices, anticipating changes in user needs.」
Set out to expand the online business by strengthening planning and development.