Komori
Happinet (7552) · RiskWorsened

Write-down Loss on Original Toys

First written in FY2019-Q2. 9 of 20 entries say "Materialised", first in FY2019-Q2. Latest entry: FY2026.

20entries
9years
1from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseMaterialisedFY2019-Q2 – FY2020-Q3MitigatedFY2021-Q2 – FY2021MitigatedFY2023 – FY2024-Q3WorsenedFY2025 – FY20262018: 12019: 420192020: 320202021: 220212022: 320222023: 320232024: 120242025: 120252026: 22026
Same theme, other companies
Recognition of Inventory Write-Downs and Disposal LossesA theme 22 companies write about · 22 as a headwind · 0 as a tailwind

Happinet moved to the "Worse" side of this theme in 2018, 7 years before the typical company in this theme (2025).

The whole theme swung hardest in 2025: 5 of 10 companies on the "Worse" side.

4 other companies' latest entry also says "Worsened".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 22 companies compared. The sentences above are computed from all 22.
Full recordFilings, disclosures and news, newest first
  1. FY2026WorsenedAnnual report

    「The amount of ending inventory reflects the write-down of carrying value due to lower profitability. The following inventory valuation loss is included in cost of sales: ¥979 million.」

    The inventory valuation loss increased from ¥720 million in the previous fiscal year to ¥979 million, intensifying the pressure on profit from inventory valuation losses.
  2. 2026-05-22WorsenedGeneral Meetings of Shareholders

    「Amount of inventory write-downs included in cost of sales ¥979 million」

    The disclosure records inventory write-downs of ¥979 million, confirming the impact of inventory valuation losses on profit.
  3. FY2025WorsenedAnnual report

    「The amount of ending inventory reflects the write-down of carrying value due to lower profitability. The following inventory valuation loss is included in cost of sales: ¥720 million.」

    The inventory valuation loss increased from ¥600 million in the previous fiscal year to ¥720 million in the current fiscal year, and the pressure on profit from inventory valuation losses has strengthened again.
  4. FY2024-Q3MitigatedAnnual report

    「Profit significantly exceeded the same period of the previous year, due in part to the containment of valuation losses on slow-moving inventory and strong sales of in-house designed goods, which generally have relatively high profit margins.」

    Valuation losses on slow-moving inventory were contained, and the risk of inventory valuation losses weighing on profit eased during the cumulative period of the current quarter.
  5. FY2024-Q1MitigatedAnnual report

    「Profit significantly exceeded the same period of the previous year, due to a reduction in inventory valuation losses resulting from efforts to maintain appropriate inventory levels.」

    Maintaining appropriate inventory levels reduced inventory valuation losses, and profit in the video and music business significantly exceeded the same period of the previous year. The Company does not state that valuation losses were no longer incurred.
  6. FY2023MitigatedAnnual report

    「The amount of ending inventory reflects the write-down of carrying value due to lower profitability. The following inventory valuation losses are included in cost of sales: ¥846 million ¥481 million」

    The inventory valuation loss decreased from ¥846 million in the previous fiscal year to ¥481 million. However, valuation losses continued to be incurred.
  7. FY2023-Q3MaterialisedAnnual report

    「In the video and music business, sales fell below the same period of the previous year because the business did not have any major hit products compared with the previous year, and sales of video packages in particular struggled. Profit also fell significantly below the same period of the previous year owing to valuation losses on slow-moving inventory and investment losses on productions in which the Company had invested.」

    In the video and music business, valuation losses on slow-moving inventory were actually incurred and, together with investment losses on productions, weighed on profit.
  8. FY2023-Q2MaterialisedAnnual report

    「In the visual and music business, revenue and profit both fell below the levels of the same period of the previous year due to the lack of major hit products compared with that period, valuation losses on slow-moving inventory, and investment losses on works resulting from the weak theatrical performance of visual works financed by the company.」

    In the video and music business, valuation losses on slow-moving inventory were actually incurred and, together with investment losses on productions, weighed on segment profit.
  9. FY2023-Q1MaterialisedAnnual report

    「In terms of profit, results fell below the same period of the previous year owing to valuation losses on slow-moving inventory and investment losses on video productions in which the Company had invested.」

    In the video and music business, valuation losses on slow-moving inventory were actually incurred and, together with investment losses on video productions in which the Company had invested, weighed on segment profit.
  10. FY2022MaterialisedAnnual report

    「The amount of ending inventory reflects the write-down of carrying value due to lower profitability. The following inventory valuation loss is included in cost of sales: ¥846 million.」

    The inventory valuation loss was ¥846 million in the 54th fiscal year, up from ¥722 million in the previous fiscal year. Valuation losses continued to be incurred.
  11. FY2021MitigatedAnnual report

    「Profit also significantly exceeded the previous fiscal year, owing to higher profit from increased sales as well as a reduction in inventory valuation losses resulting from efforts to maintain appropriate inventory levels.」

    Maintaining appropriate inventory levels reduced inventory valuation losses in the toy business, and segment profit increased 146.9% from the previous fiscal year.
  12. FY2021-Q3MitigatedAnnual report

    「Profit also significantly exceeded the same period of the previous year, owing to higher profit from strong sales as well as a reduction in inventory valuation losses achieved by maintaining appropriate inventory levels.」

    Maintaining appropriate inventory levels reduced inventory valuation losses in the toy business, and profit significantly exceeded the same period of the previous year alongside strong sales.
  13. FY2021-Q2MitigatedAnnual report

    「Profit also exceeded the same period of the previous year, owing mainly to a reduction in inventory valuation losses achieved by maintaining appropriate inventory levels.」

    Maintaining appropriate inventory levels reduced inventory valuation losses in the toy business, allowing profit to exceed the same period of the previous year.
  14. FY2021-Q1RestatedAnnual report

    「In the amusement business, sales declined owing to requests to refrain from going out, closures and shortened operating hours at commercial facilities that are customers of the Group, and lower inbound demand. In addition, the recognition of valuation losses on slow-moving inventory resulted in both sales and profit remaining weak.」

    Valuation losses on slow-moving inventory continued to be recognized in the amusement business, and inventory valuation losses continued to weigh on profit.
  15. FY2020-Q3WorsenedAnnual report

    「In the toy business, products for convenience stores performed well, including BANDAI SPIRITS' products related to Ichiban Kuji and products related to Pokémon Trading Card Game among trading cards, and sales exceeded the same period of the previous year. However, core character toys performed poorly during the year-end selling season, our largest sales period, and profit fell below the same period of the previous year owing to the recognition of inventory valuation losses. In the amusement business, capsule toys performed well because the Company increased the installation of vending machines in locations expected to attract customers, such as large commercial facilities, and actively conducted event sales. However, card-game machines performed poorly, leaving sales flat year on year. Profit fell below the same period of the previous year owing to the recognition of valuation losses on slow-moving inventory.」

    Inventory valuation losses were incurred in the amusement business as well as the toy business, broadening the areas where slow-moving inventory is weighing on profit.
  16. FY2020-Q2MaterialisedAnnual report

    「In terms of profit, results fell below the same period of the previous year owing to the recognition of inventory valuation losses.」

    Inventory valuation losses were also recognized in the cumulative second quarter of the 52nd fiscal year and contributed to segment profit in the toy business falling below the same period of the previous year.
  17. FY2020-Q1MaterialisedAnnual report

    「In terms of profit, results were flat year on year owing to the recognition of inventory valuation losses on certain products.」

    Inventory valuation losses on certain products were actually recognized and are described as a factor that left segment profit in the toy business flat year on year.
  18. FY2019MaterialisedAnnual report

    「In terms of profit, results fell below the previous fiscal year owing to the recognition of valuation losses on slow-moving inventory, primarily involving the Company's original toys.」

    Valuation losses on slow-moving inventory, primarily original toys, were also incurred for the full fiscal year and weighed on segment profit in the toy business. The inventory valuation loss was ¥1,407 million.
  19. FY2019-Q3MaterialisedAnnual report

    「In terms of profit, results fell below the same period of the previous year, owing mainly to the recognition of inventory valuation losses.」

    Inventory valuation losses were also actually recognized in the cumulative third quarter of the 51st fiscal year and contributed to segment profit in the toy business falling below the same period of the previous year.
  20. FY2019-Q2MaterialisedAnnual report

    「In terms of profit, results fell below the same period of the previous year, owing mainly to the recognition of valuation losses on the Company's original toys.」

    Valuation losses on the Company's original toys were actually recognized and are described as a factor contributing to toy-business profit falling below the same period of the previous year.
Moved together

"Risk of Excessive Distribution Inventory and Failure to Optimise Inventory Levels" moved the same way as this thread, in the same document, in 10 of its 20 moves.

1098766★123456
  1. ★This thread
  2. 1Risk of Excessive Distribution Inventory and Failure to Optimise Inventory Levels10×
  3. 2Equity-Method Investment Losses9×
  4. 3Shortage of Market-Driving Hit Products and Investment Losses on In-House Works8×
  5. 4Growth and expansion of the distribution business, improved profitability, and increased distribution market share7×
  6. 5Improving profit margins by securing exclusive-distribution manufacturers and expanding new product offerings6×
  7. 6Weak Performance of Portable Game Console Hardware and Software6×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Happinet yet. It last moved in the General Meetings of Shareholders of 2026-05-22: "Worsened".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Write-down Loss on Original Toys | HAPPINET CORPORATION (7552) | Komori