Improving profit margins by securing exclusive-distribution manufacturers and expanding new product offerings
First written in FY2017. 22 of 32 entries say "Advanced", first in FY2019. Latest entry: 2026-08-10.
No other company in this theme has enough history to compare yet.
- 2026-08-10AdvancedEarnings
「Strong performance of Nintendo's game hardware, Nintendo Switch 2, and game software such as Tomodachi Collection: Waku Waku Life resulted in higher net sales and profit than in the same period of the previous fiscal year.」
Strong performance of Nintendo Switch 2 and related software resulted in higher net sales and profit in the video game business. - FY2026AdvancedAnnual report
「In the video game business, sales of Nintendo's game hardware, Nintendo Switch 2, and related accessories performed well. Sales of related software, including Mario Kart World, Pokémon LEGENDS Z-A and Poko a Pokémon, also increased, resulting in substantial year-on-year increases in both net sales and profit.」
Nintendo Switch 2, related accessories, and multiple related software titles contributed to a 52.5% increase in revenue and a 772.5% increase in segment profit in the video game business. - FY2026-H1AdvancedAnnual report
「In the video game business, sales of Nintendo’s Nintendo Switch 2 hardware, launched in June, and related accessories performed strongly, while sales of related software such as Mario Kart World and Donkey Kong Bananza also increased. Revenue and profit therefore significantly exceeded the same period of the previous year.」
Growth in sales of Nintendo Switch 2, related accessories, and related software resulted in a 34.1% increase in revenue and a 458.1% increase in segment profit in the video game business. - FY2025AdvancedAnnual report
「In the video game business, game hardware sales remained weak and game software sales also struggled, causing revenue to fall below the previous fiscal year. Profit also fell significantly below the previous fiscal year because of lower sales and the recording of software amortization expense for a game app.」
The video game business recorded software amortization expense after releasing a game app, resulting in a 16.9% decline in revenue and an 83.3% decline in segment profit. The company continues to pursue upstream initiatives, including localizing overseas games and developing original games. - FY2025-H1AdvancedAnnual report
「In the video game business, revenue fell below the same period of the previous year because game hardware sales remained weak and there were no hit software products capable of driving the market. Profit also fell significantly below the same period of the previous year because software amortization expense was recorded following the release of a new game app.」
Although the company took concrete steps to release a new game app, software amortization expense resulted in a 72.1% year-on-year decline in segment profit in the video game business. - FY2024-Q3AdvancedAnnual report
「In the video game business, sales of Nintendo Switch and PlayStation 5 hardware continued to perform strongly, while hit software such as Super Mario Bros. Wonder also contributed. Revenue and profit therefore exceeded the same period of the previous year. Revenue was ¥77.347 billion, up 12.0% year on year, and segment profit was ¥1.556 billion, up 8.5%.」
Sales of Nintendo Switch and PlayStation 5 hardware and hit software resulted in a 12.0% increase in revenue and an 8.5% increase in segment profit in the video game business. - FY2024-Q2AdvancedAnnual report
「In the video game business, in addition to a major hit product in the first quarter, Nintendo Switch and PlayStation 5 hardware continued to sell strongly in the second quarter, while products such as Pikmin 4 also performed steadily. Revenue and profit therefore exceeded the same period of the previous year. Revenue was ¥38.986 billion, up 20.8% year on year, and segment profit was ¥713 million, up 21.7%.」
In addition to the first quarter’s hit products, Nintendo Switch and PlayStation 5 hardware and products such as Pikmin 4 contributed to a 20.8% increase in revenue and a 21.7% increase in segment profit in the video game business. - FY2024-Q1AdvancedAnnual report
「In the video game business, sales of Nintendo Switch and PlayStation 5 hardware continued to perform strongly, while hit products such as The Legend of Zelda: Tears of the Kingdom and Final Fantasy XVI also contributed. Revenue and profit therefore significantly exceeded the same period of the previous year. Revenue was ¥21.181 billion, up 64.7% year on year, and segment profit was ¥435 million, up 172.4%.」
Sales of Nintendo Switch and PlayStation 5 hardware and hit software resulted in a 64.7% increase in revenue and a 172.4% increase in segment profit in the video game business. - FY2023RaisedAnnual report
「The company will also strengthen its publishing business, which localizes and sells high-quality games from overseas.」
In addition to exclusively distributed products and peripheral businesses, the company has identified its publishing business, which localizes and sells overseas games, as a new area for strengthening. - FY2023-Q3AdvancedAnnual report
「In the video game business, the supply of game hardware affected by the semiconductor shortage and other factors showed signs of recovery, and hit products such as Pokémon Scarlet and Violet also contributed. Revenue and profit therefore exceeded the same period of the previous year. Revenue was ¥69.083 billion, up 2.3% year on year, and segment profit was ¥1.433 billion, up 4.1%.」
The recovery in game hardware supply, hit products such as Pokémon Scarlet and Violet, and contributions from high-margin products, including exclusively distributed titles, resulted in a 2.3% increase in revenue and a 4.1% increase in segment profit in the video game business. - FY2023-Q2AdvancedAnnual report
「In the video game business, game hardware remained sluggish because of the continuing impact of the semiconductor shortage and other factors, but revenue and profit both exceeded the same period of the previous year, supported by the hit software Splatoon 3 and increased sales of the company’s high-margin exclusively distributed titles. Revenue was ¥32.283 billion, up 2.0% year on year, and segment profit was ¥586 million, up 30.8%.」
While hardware sales remained weak because of the semiconductor shortage, sales growth in Splatoon 3 and high-margin exclusively distributed titles resulted in a 2.0% increase in revenue and a 30.8% increase in segment profit in the video game business. - FY2022AdvancedAnnual report
「In the video game business, Nintendo Switch, including the newly launched OLED model, and PlayStation 5 hardware continued to perform strongly, while hit software such as Pokémon LEGENDS: Arceus also contributed. Revenue and profit therefore exceeded the previous fiscal year. Revenue was ¥85.998 billion, up 3.7% year on year, and segment profit was ¥1.603 billion, up 10.8%.」
Nintendo Switch, PlayStation 5, and hit software contributed to a 3.7% increase in revenue and a 10.8% increase in segment profit in the video game business. - FY2022-Q3AdvancedAnnual report
「In the video game business, demand for Nintendo Switch and PlayStation 5 hardware remained high, and hit products such as Pokémon Brilliant Diamond and Shining Pearl also contributed. Revenue and profit therefore exceeded the same period of the previous year. Revenue was ¥67.517 billion, up 1.9% year on year, and segment profit was ¥1.376 billion, up 3.8%.」
High demand for Nintendo Switch and PlayStation 5, together with hit products, resulted in a 1.9% increase in revenue and a 3.8% increase in segment profit in the video game business. - FY2022-Q2Lower revenue and profit due to a lack of hit productsAnnual report
「In the video game business, demand for PlayStation 5 hardware and other products remained strong, but, compared with the same period of the previous year, when both hardware and software performed well on stay-at-home demand, there were no hit products capable of driving the overall market. Revenue and profit therefore fell below the same period of the previous year. Revenue was ¥31.638 billion, down 5.3% year on year, and segment profit was ¥448 million, down 24.9%.」
Although demand for PlayStation 5 remained strong, the absence of major hit products compared with the stay-at-home demand seen in the same period of the previous year resulted in a 5.3% decline in revenue and a 24.9% decline in segment profit in the video game business. - FY2022-Q1AdvancedAnnual report
「In the video game business, both hardware and software remained sluggish compared with the same period of the previous year, when the overall market was strong on stay-at-home demand, and revenue fell below the previous year. Profit, however, exceeded the previous year because the company’s high-margin exclusively distributed software performed strongly. Revenue was ¥15.436 billion, down 8.4% year on year, while segment profit was ¥256 million, up 8.2%.」
Although the overall game market was weak year on year, strong sales of high-margin exclusively distributed software resulted in an 8.4% decline in revenue and an 8.2% increase in segment profit. - FY2021AdvancedAnnual report
「In the video game business, Nintendo Switch hardware continued to perform strongly on stay-at-home demand, while hit products such as Animal Crossing: New Horizons, Ring Fit Adventure, and Monster Hunter Rise, together with the launch of the new PlayStation 5 hardware, drove revenue and profit significantly above the previous fiscal year. Revenue was ¥82.95 billion, up 31.4% year on year, and segment profit was ¥1.447 billion, up 72.3%.」
The addition of multiple hit products and the launch of PlayStation 5 drove a 31.4% increase in full-year revenue and a 72.3% increase in segment profit in the video game business. - FY2021-Q3AdvancedAnnual report
「In the video game business, Nintendo Switch hardware and related software such as Animal Crossing: New Horizons and Ring Fit Adventure continued to perform strongly on stay-at-home demand, while the launch of the new PlayStation 5 hardware also contributed. Revenue and profit therefore significantly exceeded the same period of the previous year. Revenue was ¥66.257 billion, up 34.8% year on year, and segment profit was ¥1.326 billion, up 78.5%.」
Supported by Nintendo Switch-related products, hit software, and the launch of PlayStation 5, the video game business posted a 34.8% increase in revenue and a 78.5% increase in segment profit. - FY2021-Q2AdvancedAnnual report
「In the video game business, hardware related to Nintendo Switch and software such as Animal Crossing: New Horizons continued to perform strongly on stay-at-home demand, while sales of the company’s original game accessories also increased. As a result, revenue and profit both significantly exceeded the same period of the previous year. Revenue was ¥33.44 billion, up 57.4% year on year, and segment profit was ¥596 million, up 243.2%.」
Supported by Nintendo Switch-related products, hit software, and original game accessories, the video game business posted a 57.4% increase in revenue and a 243.2% increase in segment profit. - FY2021-Q1AdvancedAnnual report
「In the video game business, the overall market remained strong on stay-at-home demand. In addition to hits among Nintendo Switch-related hardware and related software such as Animal Crossing: New Horizons, PlayStation 4-related software also remained solid, resulting in revenue and profit both significantly exceeding the levels of the same period of the previous year. As a result, revenue was ¥16.856 billion, up 125.9% year on year, and segment profit was ¥236 million, up 1,168.4%.」
Supported by hits among game-related products and solid sales of PlayStation 4 software, the video game business posted a 125.9% increase in revenue and a 1,168.4% increase in segment profit. - FY2020-Q3RestatedAnnual report
「There have been no material changes in the issues that our group should address during the cumulative consolidated third quarter under review.」
The company reconfirms that there have been no material changes in its efforts to improve margins by securing exclusive distribution rights and expanding into new products. - FY2020-Q2AdvancedAnnual report
「Profit was lower than in the same period of the previous year because of higher promotional expenses associated with the announcement of the company’s original game software.」
The company announced original game software and carried out promotional activities, but higher related expenses caused segment profit in the video game business to fall below the same period of the previous year. - FY2020-Q1RestatedAnnual report
「There have been no material changes in the issues that our group should address during the cumulative consolidated first quarter under review.」
The company reconfirms that there have been no material changes in its efforts to improve margins by securing exclusive distribution rights and expanding into new products. - FY2019AdvancedAnnual report
「In the video game business, the company will seek to improve margins by expanding its exclusively distributed products and peripheral gaming businesses, while actively pursuing new customer segments and distribution channels by promoting the development of original products and strengthening alliances with other companies.」
In addition to expanding exclusively distributed products, the company has added peripheral gaming businesses, original products, alliances with other companies, and new customer segments and distribution channels as specific initiatives. - FY2019-Q3RestatedAnnual report
「There have been no material changes in the issues that our group should address during the cumulative consolidated third quarter under review.」
The company reconfirms that there have been no material changes in its efforts to improve margins by securing exclusive distribution rights and expanding into new products. - FY2019-Q1RestatedAnnual report
「In the video game business, revenue and profit both exceeded the same period of the previous year, as Nintendo Switch hardware and software continued to perform well and the company’s exclusively distributed software also performed strongly.」
The company reconfirms its strategy for the video game business of leveraging exclusive distribution, supported by strong sales of Nintendo Switch and its exclusively distributed software. - FY2018-Q3RestatedAnnual report
「There have been no material changes in the issues that our group should address during the cumulative consolidated third quarter under review.」
The company reconfirms that there have been no material changes in its efforts to improve margins by securing exclusive distribution rights and expanding into new products. - FY2018-Q2RestatedAnnual report
「There have been no material changes in the issues that our group should address during the cumulative consolidated second quarter under review.」
The company reconfirms that there have been no material changes in its efforts to improve margins by securing exclusive distribution rights and expanding into new products. - FY2018-Q1RestatedAnnual report
「There have been no material changes in the issues that our group should address during the cumulative consolidated first quarter under review.」
The company states that there have been no material changes in its efforts to improve margins by securing exclusive distribution rights and expanding into new products. - FY2017First statedAnnual report
「The Company will use its group's sales network and low-cost operations to build stronger relationships with manufacturers, while improving margins by securing manufacturers for exclusive distribution and expanding the range of new products it handles.」
In the video game business, the company uses an expanded sales network, low-cost operations, stronger manufacturer relationships, acquisition of exclusive distribution rights, and expansion into new products as its means of growth.