Weak Performance of Portable Game Console Hardware and Software
First written in FY2019-Q3. 5 of 15 entries say "Worsened", first in FY2020-Q3. Latest entry: FY2026.
Happinet moved to the "Worse" side of this theme in 2020.
1 other company's latest entry also says "Mitigated".
- FY2026MitigatedAnnual report
「In the video game business, Nintendo’s Nintendo Switch 2 hardware and related accessories performed strongly, while sales of related software such as Mario Kart World, Pokémon LEGENDS Z-A, and Pokémon Pokopia also increased. Revenue and profit therefore significantly exceeded the previous fiscal year.」
Increased sales of new hardware and related software eased the negative impact on full-year performance from weak game hardware and software. - 2026-05-22MitigatedGeneral Meetings of Shareholders
「In addition to strong sales of Nintendo Switch 2 and related accessories, sales of related software, including Mario Kart World, Pokémon LEGENDS Z-A and Poko a Pokémon, also increased, resulting in substantial year-on-year increases in both net sales and profit.」
Growth in sales of new game hardware and related software eased the risk of weak performance in game hardware and software in the current fiscal year. - FY2026-H1MitigatedAnnual report
「In addition to strong sales of Nintendo’s Nintendo Switch 2 game hardware and related accessories, launched in June, sales of related software such as Mario Kart World and Donkey Kong Bananza also increased, driving sales and profit both substantially above the same period of the previous year.」
New game hardware products and hit related software eased the negative impact on performance from weak game hardware and software during the interim period. - FY2025WorsenedAnnual report
「In the video game business, game hardware sales remained weak and game software sales also struggled, causing sales to fall below the previous fiscal year.」
In addition to weak game hardware sales, game software sales also struggled, causing video game business sales to decline 16.9% year on year and segment profit to decline 83.3%. - FY2025-H1WorsenedAnnual report
「In the Video Games business, net sales fell below the same period of the previous year because sales of game hardware remained weak and there were no hit software products capable of driving the market.」
Weak game hardware sales and the absence of hit titles driving the market caused video game business sales to decline 6.7% and segment profit to decline 72.1%. - FY2024-Q1MitigatedAnnual report
「Sales of Nintendo Switch and PlayStation 5 hardware remained strong, while hit titles such as The Legend of Zelda: Tears of the Kingdom and Final Fantasy XVI drove sales and profit both substantially above the same period of the previous year.」
Strong game hardware sales and multiple hit titles eased the negative impact on performance from weakness in individual game consoles and a lack of hits during the quarter. - FY2023Mixed performance by game consoleAnnual report
「PlayStation 5 hardware sales performed well and there were hit Nintendo Switch software titles such as Splatoon 3 and Pokémon Scarlet and Violet, but Nintendo Switch hardware sales declined, causing sales and profit both to fall below the previous fiscal year.」
Despite hits for PlayStation 5 and software, lower Nintendo Switch hardware sales caused video game business sales to decline 3.1% and segment profit to decline 6.6%. - FY2023-Q3SoftenedAnnual report
「In the video game business, sales and profit both exceeded the same period of the previous year because the supply of game hardware affected by the semiconductor shortage and other factors was recovering and there were hit titles such as Pokémon Scarlet and Violet.」
The supply of game hardware affected by the semiconductor shortage and other factors was reportedly recovering, weakening the emphasis on supply-constraint risks. Meanwhile, hit titles drove higher sales and profit for the business as a whole. - FY2023-Q2WorsenedAnnual report
「In the video game business, the supply of game hardware affected by the semiconductor shortage and other factors was recovering, while sales and profit both exceeded the same period of the previous year because Splatoon 3 was a hit and sales of the company’s higher-margin exclusive-distribution titles expanded.」
Weak game hardware sales due to the semiconductor shortage and other factors continued. However, hit software and higher sales of exclusive-distribution titles resulted in higher sales and profit for the business as a whole. - FY2023-Q1WorsenedAnnual report
「In the video game business, hardware sales remained weak due to the semiconductor shortage and other factors, while software also lacked major hit titles, causing sales and profit both to fall below the same period of the previous year.」
In the video game business, hardware sales weakened because of the semiconductor shortage and other factors, while the lack of major software hits compounded the decline, leaving sales and profit below the same period of the previous year. - FY2020-Q3WorsenedAnnual report
「In the video game business, Nintendo Switch-related products continued to perform well and there were hit titles such as Pokémon Sword and Shield, but sales fell below the same period of the previous year as hardware and software for other game consoles performed poorly.」
Nintendo Switch-related products and hit titles supported performance, but weakness expanded from conventional handheld game consoles to other game consoles, causing sales to fall below the same period of the previous year. - FY2020-Q2RestatedAnnual report
「During the cumulative second quarter under review, there were no significant changes in the matters described in this quarterly report regarding the business and accounting conditions that could materially affect investors’ decisions, or in the “Business and Other Risks” described in the securities report for the previous fiscal year.」
The company has reconfirmed that there has been no material change in business and other risks relating to weak handheld game hardware and software. - FY2020-Q1RestatedAnnual report
「Although Nintendo Switch-related products continued to perform steadily, sales and profit both fell below the strong levels of the same period of the previous year because handheld game hardware and software performed poorly and the company had no hit titles among its exclusive-distribution software.」
Nintendo Switch-related products performed steadily, but weak handheld game hardware and software and the lack of hit titles among exclusive-distribution software caused the video game business to underperform the same period of the previous year. - FY2019RestatedAnnual report
「Although Nintendo Switch hardware and related software such as Super Smash Bros. Ultimate, as well as PlayStation 4-related software under the company's exclusive distribution, performed well, they were not enough to offset the decline in portable game console hardware and software, resulting in revenue and profit falling below the previous fiscal year.」
Strong sales of Nintendo Switch and other products failed to offset the decline in handheld game hardware and software, resulting in lower full-year sales and profit in the video game business. - FY2019-Q3First statedAnnual report
「Although sales of Nintendo Switch hardware and related software, including Super Smash Bros. Ultimate, remained strong, sales and profit both fell below the same period of the previous year because handheld game hardware and software performed poorly.」
In the video game business, Nintendo Switch and related software performed well, but weak handheld game hardware and software weighed on sales and profit.