Growth and expansion of the distribution business, improved profitability, and increased distribution market share
First written in FY2017-Q1. 35 of 45 entries say "Advanced", first in FY2018-Q3. Latest entry: 2026-09-30.
No other company in this theme has enough history to compare yet.
- FY2026AdvancedAnnual report
「The high-margin toy and amusement businesses continued to perform strongly, while the video game business grew substantially on the back of hit products, resulting in net sales and profit significantly exceeding those of the previous fiscal year. As a result, net sales for the consolidated fiscal year were ¥439,052 million, up 20.5% year on year, operating profit was ¥15,590 million, up 33.5%, and ordinary profit was ¥15,701 million, up 31.2%.」
Strong performance in toys and amusement, together with growth in video games, resulted in full-year increases of 20.5% in revenue, 33.5% in operating income and 31.2% in ordinary income. - FY2026-H1AdvancedAnnual report
「The Group’s net sales and profit significantly exceeded those of the same period of the previous year, owing to the continued strong performance of the toy and amusement businesses and substantial growth in the video game business driven by hit products.」
In the first half, strong performance in toys and amusement, together with contributions from hit products in video games, resulted in higher net sales and profit across the Group. Net sales increased 16.5% year on year, operating profit increased 33.5%, and ordinary profit increased 33.9%. - FY2025AdvancedAnnual report
「Net sales and profit exceeded those of the previous fiscal year, owing to the continued strong performance of the high-margin toy and amusement businesses as they benefited from hit products and market expansion.」
Full-year net sales were ¥364,418 million and ordinary profit was ¥11,963 million, indicating continued growth and improved profitability in the distribution business, led by toys and amusement. - FY2025-H1AdvancedAnnual report
「Against this backdrop, the Group’s net sales exceeded those of the same period of the previous year, owing to the continued strong performance of the toy and amusement businesses.」
Net sales for the first half were ¥168,547 million, up 4.7% year on year. Net sales in the toy business increased 13.6% and segment profit increased 37.0%, while net sales in the amusement business increased 27.7% and segment profit increased 47.7%, indicating continued growth and improved profitability in the distribution business. - FY2024-Q3AdvancedAnnual report
「Net sales and profit significantly exceeded those of the same period of the previous year, owing to the continued strong performance of the toy and amusement businesses as they captured demand for hit products and market expansion. As a result, net sales for the first 9 months of the current consolidated cumulative period were ¥272,392 million, up 12.4% year on year, operating profit was ¥7,714 million, up 29.1%, and ordinary profit was ¥7,957 million, up 28.0%.」
The toy and amusement businesses captured demand for hit products and market expansion, resulting in cumulative increases of 12.4% in net sales, 29.1% in operating profit, and 28.0% in ordinary profit. - FY2024-Q2AdvancedAnnual report
「The Group’s net sales and profit significantly exceeded those of the same period of the previous year, owing to the continued strong performance of the toy and amusement businesses and hit products in the video game business. As a result, net sales for the first 6 months of the current consolidated cumulative period were ¥160,957 million, up 14.7% year on year, operating profit was ¥4,728 million, up 44.2%, and ordinary profit was ¥4,901 million, up 40.2%.」
Strong performance in toys and amusement and hit products in video games resulted in a 14.7% increase in net sales, a 44.2% increase in operating profit, and a 40.2% increase in ordinary profit for the first 6 months of the 56th fiscal year. - FY2024-Q1AdvancedAnnual report
「Net sales and profit significantly exceeded those of the same period of the previous year, owing to strong performance in the toy and video game businesses. As a result, net sales for the first quarter of the current consolidated cumulative period were ¥82,299 million, up 33.4% year on year, operating profit was ¥2,180 million, up 89.9%, and ordinary profit was ¥2,338 million, up 76.8%.」
Strong performance in the toy and video game businesses resulted in a 33.4% increase in net sales, an 89.9% increase in operating profit, and a 76.8% increase in ordinary profit in the first quarter of the 56th fiscal year, providing concrete numerical evidence of growth in the distribution business and improved profit performance. - FY2023AdvancedAnnual report
「Ordinary profit reached a record high since the Company’s founding, owing to strong performance in the toy and amusement businesses. However, due to higher selling, general and administrative expenses associated with relocating the Company’s distribution center in western Japan and expanding company-operated stores in the amusement business, the net sales ordinary profit margin was 2.0%, down 0.1 percentage points from the previous fiscal year, and ROE was 8.1%, down 0.5 percentage points.」
For the full year, ordinary profit reached a record high since the Company’s founding, owing to strong performance in the toy and amusement businesses. While growth in the distribution business was confirmed, profitability indicators declined because of costs associated with relocating a distribution center and expanding company-operated stores. - FY2023-Q2AdvancedAnnual report
「Net sales and profit significantly exceeded those of the same period of the previous year, owing to the continued strong performance of the toy and amusement businesses and hit products in the video game business. As a result, net sales for the first 6 months of the current consolidated cumulative period were ¥140,370 million, up 12.1% year on year, operating profit was ¥3,278 million, up 26.1%, and ordinary profit was ¥3,495 million, up 26.5%.」
Strong performance in toys and amusement and hit products in video games resulted in a 12.1% increase in net sales and a 26.1% increase in operating profit for the first 6 months of the 55th fiscal year, providing numerical evidence of growth and improved profitability in the distribution business. - FY2023-Q1AdvancedAnnual report
「Against this backdrop, the Group’s net sales exceeded those of the same period of the previous year, owing to strong performance in the toy and amusement businesses. As a result, net sales for the first quarter of the current consolidated cumulative period were ¥61,680 million, up 4.0% year on year.」
Strong performance in the toy and amusement businesses resulted in a 4.0% year-on-year increase in consolidated net sales. Profit, however, fell below the same period of the previous year owing to costs associated with relocating a distribution center and other factors. - FY2022AdvancedAnnual report
「Net sales and profit significantly exceeded those of the previous fiscal year, owing to strong performance in the toy and amusement businesses and hit products in the video game business. As a result, net sales for the consolidated fiscal year were ¥282,441 million, up 8.9% year on year, operating profit was ¥5,575 million, up 31.2%, and ordinary profit was ¥5,853 million, up 35.4%.」
Strong performance in toys and amusement and hit products in video games resulted in full-year increases of 8.9% in net sales, 31.2% in operating profit, and 35.4% in ordinary profit. - FY2022-Q3AdvancedAnnual report
「Net sales and profit exceeded those of the same period of the previous year, owing to strong sales of products for convenience stores in the toy business and growing sales of capsule toys in the amusement business. As a result, net sales for the first 9 months of the current consolidated cumulative period were ¥220,488 million, up 9.7% year on year, operating profit was ¥5,293 million, up 23.4%, ordinary profit was ¥5,519 million, up 26.7%, and net profit attributable to owners of the parent was ¥3,532 million, up 28.4%.」
Products for convenience stores in the toy business and capsule toys in the amusement business contributed to a 9.7% increase in net sales and a 23.4% increase in operating profit for the first 9 months of the 54th fiscal year. - FY2022-Q2AdvancedAnnual report
「Net sales and profit significantly exceeded those of the same period of the previous year, owing to hit products in the toy business and strong sales of capsule toys in the amusement business. As a result, net sales for the first 6 months of the current consolidated cumulative period were ¥125,189 million, up 12.4% year on year, operating profit was ¥2,600 million, up 33.5%, ordinary profit was ¥2,763 million, up 36.6%, and net profit attributable to owners of the parent was ¥1,707 million, up 35.5%.」
Hit products in the toy business and strong sales of capsule toys in the amusement business resulted in increases of 12.4% in net sales, 33.5% in operating profit, and 36.6% in ordinary profit. - FY2022-Q1AdvancedAnnual report
「Against this backdrop, the Group’s net sales and profit significantly exceeded those of the same period of the previous year, owing to the strong performance of the toy business and the recovery of the video and music and amusement businesses, which had been significantly affected by the COVID-19 pandemic in the same period of the previous year. As a result, net sales for the first quarter of the current consolidated cumulative period were ¥59,282 million, up 17.4% year on year, operating profit was ¥1,181 million, up 162.3%, ordinary profit was ¥1,336 million, up 176.4%, and net profit attributable to owners of the parent was ¥841 million, up 194.5%.」
Strong performance in the toy business and recovery in the video and music and amusement businesses from the COVID-19 pandemic resulted in a 17.4% increase in net sales and a 162.3% increase in operating profit in the first quarter, providing concrete evidence of growth and improved profitability in the distribution business. - FY2021AdvancedAnnual report
「Net sales and profit significantly exceeded those of the previous fiscal year, owing to hit products in the toy business and the continued strong performance of the video game business as it captured stay-at-home demand.」
In the distribution business, strong performance in toys and video games resulted in full-year net sales of ¥259,313 million and operating profit of ¥4,249 million. Consolidated net sales increased 11.1% year on year and operating profit increased 65.2%. - FY2021-Q3AdvancedAnnual report
「Net sales and profit significantly exceeded those of the same period of the previous year, owing in part to hit products in the toy and video game businesses and a reduction in inventory valuation losses resulting from the maintenance of appropriate inventory levels.」
Hit products in the toy and video game businesses and the maintenance of appropriate inventory levels resulted in a 10.6% year-on-year increase in net sales and a 41.8% increase in operating profit for the 9-month period, demonstrating growth and improved profitability in the distribution business. - FY2021-Q2AdvancedAnnual report
「Against this backdrop, the Group’s net sales exceeded those of the same period of the previous year, owing to the strong performance of the video game business and the toy business’s entry into the wholesale business for model toys in November 2019. As a result, net sales for the first 6 months of the current consolidated cumulative period were ¥111,340 million, up 8.1% year on year.」
Strong performance in the video game business and entry into the wholesale business for model toys resulted in an 8.1% year-on-year increase in net sales. - FY2021-Q1AdvancedAnnual report
「Against this backdrop, the Group’s operating results exceeded those of the same period of the previous year, owing to the strong performance of the video game business and its entry into the wholesale business for model toys in November 2019. As a result, net sales for the first quarter of the current consolidated cumulative period were ¥50,499 million, up 9.2% year on year.」
Strong performance in the video game business and entry into the wholesale business for model toys resulted in a 9.2% year-on-year increase in consolidated net sales. - FY2020-Q3RestatedAnnual report
「There were no material changes during the cumulative third quarter to the management policies, management strategies or other matters established by the Group.」
The Company reconfirms that there have been no material changes to its management strategy relating to growth and expansion of the distribution business, improved profitability, and increased share. - FY2020-Q2RestatedAnnual report
「There were no material changes to the management policies, management strategies or other matters established by the Group during the six-month period ended September 30.」
The Company reconfirms that there have been no material changes to its management strategy relating to growth and expansion of the distribution business, improved profitability, and increased share. - FY2020-Q1RestatedAnnual report
「There were no material changes to the management policies, management strategies or other matters established by the Group during the three-month period ended June 30.」
The Company reconfirms that there have been no material changes to its management strategy relating to growth and expansion of the distribution business, improved profitability, and increased share. - FY2019ReframedAnnual report
「Advance the distribution business and achieve further growth The Company will seek to further expand its share while upgrading operations to improve profitability and productivity.」
Under the 8th Medium-Term Management Plan, the previous policy of growth and share expansion in the distribution business was reorganized as “Shinka,” encompassing upgraded operations and improved profitability and productivity. - FY2019-Q3AdvancedAnnual report
「The Group’s operating results exceeded those of the same period of the previous year in net sales, operating profit, and ordinary profit, owing in part to its increased share of the intermediate distribution market in the video and music business and improvements in the operations of its subsidiaries.」
The Group increased its share of the intermediate distribution market in the video and music business and improved the operations of its subsidiaries, resulting in net sales, operating profit, and ordinary profit exceeding those of the same period of the previous year. - FY2019-Q2AdvancedAnnual report
「In the video and music business, net sales and profit significantly exceeded the same period of the previous year, owing to the strong performance of Namie Amuro’s “namie amuro Final Tour 2018 ~Finally~” and improvements in the operations of the subsidiary that assumed Seikodo Co., Ltd.’s wholesale business for packaged music and video products. As a result, net sales were ¥42,896 million, up 126.6% year on year, and segment profit was ¥759 million, up 143.8%.」
In the video and music business, improvements in the operations of the subsidiary that assumed Seikodo’s business and hit products resulted in a 126.6% increase in net sales and a 143.8% increase in segment profit, demonstrating concrete progress in the distribution business’s growth and profitability. - FY2019-Q1AdvancedAnnual report
「In the video and music business, although the packaged-media market remained challenging, the Company assumed, through a company split effective 1 March 2018, a portion of the rights and obligations held by Seikodo Co., Ltd. in relation to its wholesale business for packaged music and video products. As a result of the resulting increase in its share of the intermediate distribution market, both net sales and profit significantly exceeded the same period of the previous year.」
The Company explains that the transfer of part of Seikodo Co., Ltd.’s wholesale business for packaged music and video products was completed, leading to an increased share of the intermediate distribution market and higher net sales and profit in the video and music business. - FY2018-Q3AdvancedAnnual report
「At a meeting of the Board of Directors held on 11 December 2017, the Company resolved that, effective 1 March 2018, a portion of the rights and obligations held by its subsidiary in relation to Seikodo Co., Ltd.’s wholesale business for packaged music and video products would be transferred to the subsidiary through a company split, and entered into an absorption-type company split agreement on the same day.」
As a specific measure to strengthen the distribution network and expand the market, the Company resolved to assume part of Seikodo Co., Ltd.’s wholesale business for packaged music and video products and entered into an absorption-type company split agreement. - FY2018-Q2RestatedAnnual report
「There were no material changes to the management policies, management strategies or other matters established by the Group during the six-month period ended September 30.」
The Company reconfirms that there have been no material changes to its management strategy relating to growth and expansion of the distribution business, improved profitability, and increased share. - FY2018-Q1RestatedAnnual report
「There were no material changes to the management policies, management strategies or other matters established by the Group during the three-month period ended June 30.」
The Company states that there have been no material changes to its management strategy relating to growth and expansion of the distribution business, improved profitability, and increased share. - FY2017RestatedAnnual report
「In the toy business, the Company will use its expertise as the industry’s leading intermediate distributor to develop new product categories. In the amusement business, it will leverage its nationwide operating network to pursue the development of new locations and the creation of new business models. In the video and music and video game businesses, it will further strengthen collaboration with manufacturers, seek to expand its share as an intermediate distributor, and aim to secure profits.」
The Company sets out specific measures for expanding the distribution business, including entering new product categories in toys, developing new locations and business models in amusement, and strengthening collaboration with manufacturers in video and music and video games. - FY2017-Q3RestatedAnnual report
「Pursue sustained growth and expansion into new business areas by capitalizing on the strengths of the business units」
The Company reconfirms its policy of pursuing growth and expanding its business areas in the distribution business by leveraging the strengths of its business units. - FY2017-Q2RestatedAnnual report
「Pursue sustained growth and expansion into new business areas by capitalizing on the strengths of the business units」
The Company reconfirms its policy of pursuing growth and expanding its business areas in the distribution business by leveraging the strengths of its business units. - FY2017-Q1First statedAnnual report
「The Company will pursue sustained growth and expansion into new business areas by capitalizing on the strengths of its business units. In the distribution division, it will seek to improve the profitability of its core toy and amusement businesses, while challenging itself to expand its distribution share within the industry in the video and music and video game businesses by making maximum use of the Group’s distribution infrastructure.」
In the distribution business, the Company states its policy of expanding its business areas, profitability, and industry share by leveraging the strengths of its business units and existing distribution infrastructure. This is positioned as a basic strategy of the 7th Medium-Term Management Plan.