Immersive, seamless gaming experiences through next-generation consoles and streaming
First written in FY2019. 10 of 14 entries say "Advanced", first in FY2020. Latest entry: 2026-07-31.
No other company in this theme has enough history to compare yet.
- 2026-07-31AdvancedEarnings presentation
「 Total monthly active PlayStationⓇ users in June* increased 2% year on year to 125 million accounts, a record high for June.」
The company disclosed a record-high level of total monthly active PlayStation users. - FY2026AdvancedAnnual report
「We are working to use AI to further draw out the creativity of our studios and enhance the PlayStation experience. In the studio business, we are using AI-powered tools to improve productivity so that production teams can focus on creating richer worlds and gaming experiences. In the platform business, we are working to use AI to streamline payment processing on the PlayStation Store and recommend content optimized for each individual user.」
AI initiatives were incorporated into next-generation gaming experiences, with applications expanded to studio production, payment processing, personalized content recommendations, and productivity improvements. - 2026-05-08AdvancedEarnings presentation
「The FY26 outlook incorporates increased investment in next-generation platforms, while profit generated by the current businesses excluding these investments is expected to grow steadily at a double-digit rate.」
The company indicated that increased investment in next-generation platforms would be incorporated into the FY26 outlook, distinguishing the investment burden from underlying profit growth. - FY2025AdvancedAnnual report
「The PlayStation Portal remote player, launched in November 2023, is a device dedicated to remote play that enables users to operate a PS5 console remotely. Functions were added through updates after launch, and the release of a beta version of cloud streaming in November 2024 enabled PlayStation Plus Premium members to stream and play supported game titles directly from servers without going through a PS5 console.」
Regarding immersive, seamless experiences centered on PS5, the beta version of cloud streaming on PlayStation Portal was launched in November 2024. - FY2024AdvancedAnnual report
「In October 2023, cloud streaming for PS5™ was launched for PlayStation Plus Premium subscribers.」
Regarding gaming experiences through next-generation consoles and streaming, cloud streaming for PS5 was launched, allowing users to play several hundred eligible titles without downloading them to the console. - FY2023AdvancedAnnual report
「Expansion of PS5™ adoption. Sales reached 6.3 million units in the fourth quarter of fiscal 2022, and production continued at full capacity.」
Regarding next-generation console initiatives, PS5 sales totaled 19.1 million units in fiscal 2022, including 6.3 million units in the final quarter, indicating improved supply and continued full-capacity production. - FY2022AdvancedAnnual report
「Consoles: Further expansion will center on PlayStation®5, for which sales of 18 million units are planned in fiscal 2022.」
PS5 sales totaled 11.5 million units in fiscal 2021, and a new sales target of 18 million units was announced for fiscal 2022. Losses from strategic pricing below manufacturing cost decreased from the previous fiscal year. - FY2022-Q2Cumulative hardware losses from PS5 strategic pricingAnnual report
「Operating income decreased by ¥63.3 billion year on year to ¥165.9 billion. This substantial decline was primarily due to lower revenue from game software mentioned above, losses from strategically pricing PlayStation®5 hardware below manufacturing cost, and deterioration in hardware profitability resulting from lower PlayStation®4 hardware unit sales.」
Even after the launch of PS5, losses from strategically pricing the hardware below manufacturing cost continued to be disclosed as a factor weighing on cumulative operating income in the G&NS segment. - FY2022-Q1Hardware losses from PS5 strategic pricingAnnual report
「Operating income decreased by ¥40.6 billion year on year to ¥83.3 billion. This substantial decline was primarily due to lower revenue from third-party game software mentioned above, losses from strategically pricing PlayStation®5 hardware below manufacturing cost, deterioration in hardware profitability resulting from lower PlayStation®4 hardware unit sales, and higher selling, general and administrative expenses, despite the positive impact of foreign exchange rates.」
Following the launch of PS5, losses from strategically pricing the hardware below manufacturing cost were disclosed as a factor behind the decline in G&NS operating income. - FY2021AdvancedAnnual report
「Cumulative sell-in units worldwide exceeded 7.8 million as of 31 March 2021.」
Regarding immersive gaming experiences on next-generation consoles, PS5 was launched in November 2020, and cumulative sell-in units exceeded 7.8 million at the end of March 2021. - FY2021-Q3AchievedAnnual report
「Following the launch of PS5™ in the third quarter of fiscal 2020, the company will revise the information under “Material Contracts Relating to Management” in the securities report for the previous fiscal year filed on 26 June 2020 as follows.」
PS5, which had been scheduled for launch during the year-end 2020 shopping season, was launched as planned and reflected among the products covered by material contracts relating to management. - FY2021-Q1AdvancedAnnual report
「Although the launch of PlayStation®5 is subject to constraints including employees working from home and restrictions on overseas travel, the company has taken the necessary measures and is continuing preparations for a launch during the year-end 2020 shopping season.」
For PS5, the company has taken the necessary measures despite constraints from working from home and overseas travel restrictions and is continuing preparations for a launch during the year-end 2020 shopping season. - FY2020AdvancedAnnual report
「The launch of PlayStation®5 (hereinafter, “PS5™”), scheduled for the year-end 2020 shopping season, will further advance the immersive gaming experience on consoles. Specifically, the combination of overwhelming speed generated by further improvements in processing performance and a dedicated ultra-high-speed, high-bandwidth SSD, haptic feedback that engages players' senses through an evolved controller, and diverse, complex sound enabled by 3D audio will provide an unprecedented immersive gaming experience worthy of a next-generation console.」
For the next-generation console, the company specified a launch planned for the end of 2020 and presented concrete product specifications and experience design combining a dedicated SSD, haptic feedback and 3D audio. - FY2019First statedAnnual report
「“Immersive” and “seamless,” meaning continuous access anytime and anywhere, are the themes of our evolution. Next-generation console: by combining further improvements in processing performance with a dedicated ultra-high-speed, high-bandwidth SSD, we will deliver an immersive gaming experience enabled by overwhelming rendering speed. PlayStation streaming: through the evolution of Remote Play and PlayStation™Now (hereinafter, “PS Now”), we will deliver a seamless gaming experience anytime and anywhere.」
The company outlined initiatives for a new gaming experience combining the processing performance and dedicated SSD of next-generation consoles with streaming through Remote Play and PS Now.