Contents of this document
- Improvement driven primarily by the G&NS and I&SS businesses990 Hundreds of millions of yen
- Impairment of Bungie's intangible assets and other assets-886 Hundreds of millions of yen
- Decrease in the revaluation gain associated with the additional acquisition of an interest in Peanuts Holdings LLC-96 Hundreds of millions of yen
- Impairment of assets related to Pixomondo and costs associated with winding down the business-271 Hundreds of millions of yen
- Impairment of I&SS-related property, plant and equipment and an increase in losses on the sale of equity interests-212 Hundreds of millions of yen
- Additional losses associated with the cancellation of the launch of Sony Honda Mobility's EV model and the scaling back of the business-449 Hundreds of millions of yen
- ¥/US$ exchange rate150 approximately ¥
- ¥/€ exchange rate173 approximately ¥
- Strategic partnership with TCL Electronics Holdings Limited and its subsidiaries in the home entertainment business
- Investment in next-generation platforms
- Measures to review low-profitability businesses undertaken in FY25 Q4
- Scheduled FY2026 releases of Spider-Man: Brand New Day and Jumanji: Open World
- Monthly active PlayStation users12,500 10,000 accountsYear on year against the same period last year+1.0%
- Total PlayStation playtime (FY25 Q4)1 % increaseYear on year against the same period last year+1.0%
- Music recorded-music streaming revenue growth (on a U.S. dollar basis)9 %Year on year against the same period last year+9.0%
- Music publishing streaming revenue growth (on a U.S. dollar basis)14 %Year on year against the same period last year+14.0%
- 300 Approximately ¥100 millionDetailsImpact of higher memory prices on FY2026 operating income
- 200 Hundreds of millions of yenDetailsProject execution, system migration and personnel-related costs in preparation for implementing the partnership with TCL
| Item | Details |
|---|---|
| Document type | Presentation materials for financial results |
| Fiscal Period Covered | FY2025 (the year ended 31 March 2026) |
| Net Sales | 124,796 Hundreds of millions of yen (YoY +4.0%) |
| Operating profit | 14,475 Hundreds of millions of yen (YoY +13.0%) |
| Net income | 10,309 Hundreds of millions of yen (YoY -3.0%) |
| Operating profit margin | 11.6 % |
| Results for the three months of the current quarter | Net Sales 30,364 Hundreds of millions of yen (YoY +8.0%) / Operating profit 1,635 Hundreds of millions of yen (YoY -24.0%) / Operating profit margin 5.4 % / Profit before tax 1,238 Hundreds of millions of yen (YoY -45.0%) / Net income 831 Hundreds of millions of yen (YoY -63.0%) |
| Full-year earnings forecast | Target fiscal year Fiscal 2026 / Net Sales 123,000 Hundreds of millions of yen / Operating profit 16,000 Hundreds of millions of yen / Profit before tax 16,150 Hundreds of millions of yen / Net income attributable to the Company's shareholders 11,600 Hundreds of millions of yen / Operating cash flow 15,000 Hundreds of millions of yen / Operating profit margin 13 % / Annual Dividend ¥35 |
| Segment results | G&NS Net Sales 46,857 Hundreds of millions of yen / Operating profit 4,633 Hundreds of millions of yen / Music Net Sales 21,201 Hundreds of millions of yen / Operating profit 4,470 Hundreds of millions of yen / Films Net Sales 14,993 Hundreds of millions of yen / Operating profit 1,049 Hundreds of millions of yen / ET&S Net Sales 22,605 Hundreds of millions of yen / Operating profit 1,586 Hundreds of millions of yen / I&SS Net Sales 21,515 Hundreds of millions of yen / Operating profit 3,573 Hundreds of millions of yen / Other Net Sales 891 Hundreds of millions of yen / Operating profit -746 Hundreds of millions of yen / Corporate and eliminations Net Sales -3,266 Hundreds of millions of yen / Operating profit -89 Hundreds of millions of yen |
| Breakdown of Factors Affecting the Change | Factors Improvement driven primarily by the G&NS and I&SS businesses / Amount 990 Hundreds of millions of yen, Factors Impairment of Bungie's intangible assets and other assets / Amount -886 Hundreds of millions of yen, Factors Decrease in the revaluation gain associated with the additional acquisition of an interest in Peanuts Holdings LLC / Amount -96 Hundreds of millions of yen, Factors Impairment of assets related to Pixomondo and costs associated with winding down the business / Amount -271 Hundreds of millions of yen, Factors Impairment of I&SS-related property, plant and equipment and an increase in losses on the sale of equity interests / Amount -212 Hundreds of millions of yen, Factors Additional losses associated with the cancellation of the launch of Sony Honda Mobility's EV model and the scaling back of the business / Amount -449 Hundreds of millions of yen |
| Key KPIs | Indicator name Monthly active PlayStation users / Value 12,500 10,000 accounts / Year on year against the same period last year 1 10,000 accounts, Indicator name Total PlayStation playtime (FY25 Q4) / Value 1 % increase / Year on year against the same period last year 1 % increase, Indicator name Music recorded-music streaming revenue growth (on a U.S. dollar basis) / Value 9 % / Year on year against the same period last year 9 %, Indicator name Music publishing streaming revenue growth (on a U.S. dollar basis) / Value 14 % / Year on year against the same period last year 14 % |
| Assumptions Underlying the Business Outlook | Item ¥/US$ exchange rate / Value 150 approximately ¥, Item ¥/€ exchange rate / Value 173 approximately ¥ |
| Risk amount incorporated into the outlook | Amount 300 Approximately ¥100 million / Details Impact of higher memory prices on FY2026 operating income, Amount 200 Hundreds of millions of yen / Details Project execution, system migration and personnel-related costs in preparation for implementing the partnership with TCL |
| Medium-term management plan targets | Plan name Fifth Medium-Term Management Plan / Period Covered FY2024–FY2026 / Compound annual growth rate of operating profit 10% or higher / Three-year cumulative operating margin 10% or higher / Comparison with results and outlook Average annual operating income growth outlook 16% / Three-year cumulative operating margin outlook 11.7% |
| Annual Dividend | ¥25 |
| Acquisition of treasury shares | An increase in the amount allocated for share repurchases was mentioned. The repurchase authorization amount, number of shares and period were not disclosed. |
| Capital expenditures | 1.8 trillion yen (latest outlook under the Fifth Mid-Term Corporate Strategy) |
| New initiatives | Strategic partnership with TCL Electronics Holdings Limited and its subsidiaries in the home entertainment business, Investment in next-generation platforms, Measures to review low-profitability businesses undertaken in FY25 Q4, Scheduled FY2026 releases of Spider-Man: Brand New Day and Jumanji: Open World |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The increase in operating income in FY2025 was mainly attributable to higher income in the I&SS and Music segments. The decline in net income was due to the reversal of the impact of a capital repayment from a subsidiary and lower tax expenses associated with the dissolution of a subsidiary in the previous fiscal year, as well as lower finance income. The increase in operating income projected for FY2026 is expected to be driven by higher income in the G&NS segment and the absence of the impairment loss recorded for Bungie, among other factors.