Komori
Sony Group (6758) · PolicyAdvanced

Pursuing Emotional Impact and Sustainable Growth Through a Recurring-Revenue Business

First written in FY2017-Q1. 23 of 33 entries say "Advanced", first in FY2017-Q2. Latest entry: 2026-07-31.

33entries
11years
4from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseRestatedFY2017-Q3 – FY2018-Q2AdvancedFY2022 – 2026-07-312016: 220162017: 320172018: 320182019: 320192020: 220202021: 320212022: 320222023: 420232024: 320242025: 220252026: 52026
Same theme, other companies
Initiatives for New Business Models, Including Subscription ServicesA theme 26 companies write about · 0 as a headwind · 27 as a tailwind

11 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 26 companies compared. The sentences above are computed from all 26.
Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「Performance in the music segment for fiscal 2025 reflected continued steady growth in streaming-service revenue, driven by ongoing expansion of the music streaming market, strengthened efforts to discover and develop talented artists and songwriters, and investment in music catalogs.」

    The music segment reported revenue of ¥2.1201 trillion and operating income of ¥447.0 billion. Streaming, music catalog investments, and artist and songwriter development were identified as initiatives supporting a recurring revenue base.
  2. FY2026-H1AdvancedAnnual report

    「Revenue: ¥1.0077 trillion (up ¥117.5 billion year on year; foreign exchange impact: down ¥33.5 billion) (+) Higher income from streaming services in Music Production and Music Publishing (+) Higher income from Visual Media & Platform, including the contribution from “Demon Slayer: Kimetsu no Yaiba the Movie: Infinity Castle – Chapter 1: Akaza Returns” Operating income: ¥208.2 billion (up ¥31.9 billion year on year) (+) Impact of higher revenue」

    The music business generated interim revenue of ¥1.0077 trillion and operating income of ¥208.2 billion due to higher streaming service revenue and Visual Media & Platform revenue.
  3. FY2025AdvancedAnnual report

    「Results for the business in fiscal 2024 reflected steady growth in income from streaming services, supported by the continued expansion of the music streaming market, intensified efforts to discover and develop outstanding artists and songwriters, and investment in music catalogs.」

    Through investment in music catalogs, the discovery and development of artists and songwriters, and expansion of the streaming-revenue base through The Orchard, AWAL and other businesses, the music business generated revenue of ¥1.8426 trillion and operating income of ¥357.3 billion.
  4. FY2025-H1AdvancedAnnual report

    「Revenue increased by ¥123.3 billion year on year to ¥890.2 billion. This significant increase was mainly attributable to foreign exchange effects, higher income from concerts, merchandise and licensing in Music Production, and higher income from streaming services in Music Production and Music Publishing. Operating income increased by ¥21.9 billion year on year to ¥176.3 billion.」

    The music business generated interim revenue of ¥890.2 billion and operating income of ¥176.3 billion due to higher streaming service, concert, merchandise and licensing revenue, demonstrating the expansion of the recurring-revenue business.
  5. FY2024AdvancedAnnual report

    「Revenue in the music business in fiscal 2023 increased by ¥238.3 billion year on year to ¥1.6190 trillion. This significant increase was mainly attributable to higher income from streaming services, primarily subscription services, in Music Production and Music Publishing, foreign exchange effects, and higher income from concerts and merchandise in Music Production.」

    With recurring businesses built on paid streaming, music catalogs, artist investments and other assets, revenue in the music business expanded to ¥1.6190 trillion.
  6. FY2024-Q3AdvancedAnnual report

    「Results for the music business include the yen-denominated results of Sony Music Entertainment Japan Inc. and the yen-translated results of Sony Music Entertainment, hereinafter referred to as “SME,” and Sony Music Publishing LLC, hereinafter referred to as “SMP,” whose results, together with those of subsidiaries elsewhere in the world, are consolidated in U.S. dollars. Revenue increased by ¥157.9 billion year on year to ¥1.1890 trillion. This significant increase was mainly attributable to higher income from subscription streaming services in Music Production and Music Publishing and foreign exchange effects. Operating income increased by ¥27.8 billion year on year to ¥230.5 billion.」

    Driven primarily by higher income from subscription streaming services, cumulative revenue in the music business reached ¥1.1890 trillion and operating income reached ¥230.5 billion, demonstrating the expansion of the recurring-revenue business.
  7. FY2024-Q2AdvancedAnnual report

    「Revenue increased by ¥99.6 billion year on year to ¥766.9 billion. This significant increase was mainly attributable to higher income from subscription streaming services in Music Production and Music Publishing and foreign exchange effects. Operating income increased by ¥14.7 billion year on year to ¥154.4 billion. Adjusted OIBDA increased by ¥17.7 billion year on year to ¥180.0 billion.」

    With higher subscription streaming revenue and other factors, the music business generated cumulative revenue of ¥766.9 billion, operating income of ¥154.4 billion and adjusted OIBDA of ¥180.0 billion.
  8. FY2024-Q1AdvancedAnnual report

    「Revenue increased by ¥50.2 billion year on year to ¥358.2 billion. This significant increase was mainly attributable to higher income from subscription streaming services in Music Production and Music Publishing and foreign exchange effects. Operating income increased by ¥12.4 billion year on year to ¥73.4 billion.」

    Music Production and Music Publishing generated revenue of ¥358.2 billion and operating income of ¥73.4 billion, mainly due to higher subscription streaming revenue, demonstrating the expansion of the recurring-revenue business.
  9. FY2023AdvancedAnnual report

    「Revenue in the music business in fiscal 2022 increased by ¥263.7 billion year on year to ¥1.3806 trillion. This significant increase was mainly attributable to foreign exchange effects and higher revenue from Music Production and Music Publishing, despite lower revenue from Visual Media & Platform due to lower income from the animation business. The increase in revenue from Music Production and Music Publishing was mainly due to higher income from subscription streaming services, helped by the success of new releases in Music Production.」

    Recurring businesses built on subscription streaming services, new releases, investment in artists, The Orchard, AWAL and other assets expanded, and revenue in the music business reached ¥1.3806 trillion.
  10. FY2023-Q3AdvancedAnnual report

    「Revenue increased by ¥208.8 billion year on year to ¥1.0311 trillion. This significant increase was mainly attributable to foreign exchange effects and higher revenue from Music Production and Music Publishing, despite lower revenue from Visual Media & Platform due to lower income from the animation business. The increase in revenue from Music Production and Music Publishing was mainly due to higher income from subscription streaming services, helped by the success of new releases in Music Production.」

    With higher income from subscription streaming services and the success of new releases, cumulative revenue in the music business reached ¥1.0311 trillion, an increase of ¥208.8 billion year on year, demonstrating the expansion of the recurring-revenue business.
  11. FY2023-Q2AdvancedAnnual report

    「Revenue increased by ¥140.9 billion, or 27%, year on year to ¥667.4 billion. This significant increase was mainly attributable to foreign exchange effects and higher revenue from Music Production and Music Publishing, despite lower revenue from Visual Media & Platform due to lower income from the animation business. The increase in revenue from Music Production and Music Publishing was mainly due to higher income from subscription streaming services, helped by the success of new releases in Music Production.」

    Revenue in the music business increased by 27% year on year due to higher income from subscription streaming services and the success of new releases, demonstrating the progress of the recurring-revenue business in numerical terms.
  12. FY2023-Q1AdvancedAnnual report

    「Revenue increased by ¥53.2 billion year on year to ¥308.1 billion. This significant increase was mainly attributable to foreign exchange effects and higher revenue from Music Production and Music Publishing, despite lower revenue from Visual Media & Platform due to lower income from the animation business. The increase in revenue from Music Production and Music Publishing was mainly due to higher income from subscription streaming services, helped by the success of new releases in Music Production.」

    With the recurring-revenue base centered on subscription streaming services, revenue in the music business increased by ¥53.2 billion year on year, also benefiting from the success of new releases.
  13. FY2022AdvancedAnnual report

    「Revenue in the music business in fiscal 2021 increased by ¥177.1 billion year on year to ¥1.1169 trillion. This significant increase was mainly attributable to higher income from subscription streaming services in Music Production and Music Publishing, higher income from ad-supported streaming services that had been affected by the spread of COVID-19 in the previous fiscal year, and foreign exchange effects.」

    With the recurring-revenue base centered on paid streaming, revenue in the music business reached ¥1.1169 trillion, an increase of ¥177.1 billion year on year.
  14. FY2022-Q2RestatedAnnual report

    「Revenue increased by ¥118.5 billion year on year to ¥526.5 billion. The substantial increase was mainly due to higher revenue from paid subscription streaming services in music production and music publishing, as well as higher revenue from ad-supported streaming services, which had been affected by the spread of COVID-19 in the same period of the previous year.」

    The music business reported higher revenue and operating income due to increased income from subscription streaming services and other sources, reconfirming the policy of centering the business on recurring revenue.
  15. FY2022-Q1RestatedAnnual report

    「The increase in revenue from Music Production and Music Publishing was mainly attributable to higher income from subscription streaming services, as well as higher sales from ad-supported streaming services and packaged media, which had been affected by the spread of COVID-19 in the previous corresponding period.」

    The company cited higher income from subscription streaming services as a driver of revenue growth in the music business, continuing to demonstrate the recurring-revenue base.
  16. FY2021AdvancedAnnual report

    「Sony is also strengthening its approach to emerging markets through active investment in local talent and collaboration with local companies to capture opportunities for profit growth from the expanding adoption of streaming in those markets.」

    To strengthen the recurring-revenue base generated by streaming, the company pursued investment in music IP and artists, investment in and collaboration with local talent in emerging markets, and the acquisition of AWAL.
  17. FY2020AdvancedAnnual report

    「To maximize the business opportunities arising from growth in the subscription streaming market, Sony will strengthen the quality and breadth of its music catalog and create new music content by discovering and developing artists.」

    To capture the expansion of the streaming market, the company explicitly outlined measures to strengthen its recurring-revenue base by combining a stronger music catalog, artist discovery and development, and the acquisition of EMI as a wholly owned subsidiary.
  18. FY2020-Q3RestatedAnnual report

    「Revenue increased by ¥43.8 billion year on year to ¥638.5 billion. This increase was mainly attributable to higher music publishing revenue, primarily due to the consolidation of EMI, and higher streaming revenue, despite lower revenue from Visual Media & Platform, including lower revenue from the mobile game application “Fate/Grand Order.”」

    Music publishing following the consolidation of EMI and streaming distribution contributed to higher revenue in the music business, continuing to demonstrate the recurring-revenue base.
  19. FY2020-Q1RestatedAnnual report

    「The substantial increase in revenue was mainly due to higher music publishing revenue, primarily from the consolidation of EMI, and higher music production revenue due to increased streaming revenue, despite lower revenue in the visual media and platform business, including lower revenue from game applications for mobile devices such as "Fate/Grand Order."」

    The company cited higher music publishing revenue following the consolidation of EMI and higher music production revenue from streaming distribution as quarterly results related to its recurring businesses.
  20. FY2019AdvancedAnnual report

    「Strengthening DTC services • Growth of “PlayStation™Network,” or “PSN,” which drove growth in the G&NS business, which recorded the highest revenue and operating income ever as a single segment of Sony • Strengthening content IP • Becoming a company with the world’s largest music publishing business through the acquisition of EMI as a wholly owned subsidiary」

    The company presented PSN’s growth and the acquisition of EMI as a wholly owned subsidiary as specific achievements in strengthening DTC services and content IP.
  21. FY2019-Q3AdvancedAnnual report

    「On 14 November 2018, Sony acquired all of the approximately 60% interest in EMI held by a consortium led by Mubadala Investment Company. EMI had previously been accounted for under the equity method and became a wholly owned subsidiary of Sony as a result.」

    The company completed the acquisition of EMI as a wholly owned subsidiary as a strategic investment to strengthen its music publishing catalog and recurring-revenue base.
  22. FY2019-Q2RestatedAnnual report

    「Music Publishing reported higher revenue due to increased streaming revenue. Visual Media & Platform also reported higher revenue as the mobile game application “Fate/Grand Order” for mobile devices continued to perform strongly.」

    Streaming distribution and the mobile game “Fate/Grand Order” drove revenue growth, continuing to demonstrate business results consistent with the policy of pursuing recurring businesses.
  23. FY2019-Q1RestatedAnnual report

    「The increase in revenue was mainly attributable to higher revenue from Visual Media & Platform, where the mobile game application “Fate/Grand Order” for mobile devices continued to perform strongly. Although Music Production reported higher streaming revenue, this was offset by the impact of a change in the accounting standards for revenue arising from contracts with customers, leaving revenue approximately level with the previous year.」

    Mobile games and streaming distribution, both recurring-revenue businesses, continued to drive revenue growth, reconfirming the policy of pursuing recurring businesses.
  24. FY2018AdvancedAnnual report

    「Revenue in the music business in fiscal 2017 increased by ¥152.3 billion year on year to ¥800.0 billion. This significant increase was mainly attributable to higher revenue from the Visual Media & Platform and Music Production businesses. Visual Media & Platform reported higher revenue as the mobile game application “Fate/Grand Order” for mobile devices continued to perform strongly. Music Production also reported higher revenue as streaming revenue continued to increase.」

    Revenue continued to increase in recurring-revenue businesses, including mobile games and streaming distribution, and revenue in the music business reached ¥800.0 billion.
  25. FY2018-Q2RestatedAnnual report

    「Visual Media & Platform reported a significant increase in revenue as the mobile game application “Fate/Grand Order” continued to perform strongly. Music Production also reported a significant increase in revenue, mainly due to continued growth in streaming revenue.」

    Revenue from mobile game applications and streaming distribution continued to increase, reflecting the policy of pursuing recurring-revenue businesses.
  26. FY2018-Q1RestatedAnnual report

    「This significant increase in revenue was mainly attributable to higher revenue from the Visual Media & Platform and Music Production businesses. The increase in revenue from Visual Media & Platform was due to the strong performance of the mobile game application “Fate/Grand Order.” Music Production reported higher revenue mainly because of increased streaming revenue.」

    Mobile game applications and streaming distribution contributed to higher revenue in the music business, reflecting the policy of pursuing recurring-revenue businesses.
  27. FY2017-Q3RestatedAnnual report

    「Based on this understanding, Sony will accelerate initiatives to create new business opportunities, centered on the pursuit of “kando” and recurring businesses, which are a means of achieving sustainable growth in its businesses and earnings.」

    The company continued to pursue a policy centered on the 2 pillars of pursuing kando and recurring businesses to create new business opportunities.
  28. FY2017-Q2AdvancedAnnual report

    「In music, in addition to core business activities such as discovering, developing and promoting artists, represented by Adele’s record-breaking hit “25,” which made a significant contribution to profit in fiscal 2015, Sony made strategic investments to strengthen its recurring businesses, including making Orchard Media, Inc., which handles digital distribution for independent artists, a wholly owned subsidiary in April 2015 and completing the acquisition of music publisher Sony/ATV Music Publishing LLC as a wholly owned subsidiary in September 2016.」

    The company cited the completion of the acquisition of Sony/ATV as a specific strategic investment made to strengthen its recurring businesses.
  29. FY2017-Q1First statedAnnual report

    「Based on this understanding, Sony will accelerate initiatives to create new business opportunities, centered on the pursuit of “kando” and recurring businesses, which are a means of achieving sustainable growth in its businesses and earnings.」

    The company identified delivering kando and recurring businesses that generate recurring revenue as the 2 pillars for creating new business opportunities.
Moved together

"Growth, Stable Earnings and Risk Control Areas, and ROIC by Business" moved the same way as this thread, in the same document, in 16 of its 33 moves.

161514141313★123456
  1. ★This thread
  2. 1Growth, Stable Earnings and Risk Control Areas, and ROIC by Business16×
  3. 2Acquisitions to Acquire Technology and Strengthen Business Competitiveness15×
  4. 3Maintaining the world's No.1 position in imaging and achieving the world's No.1 position in sensing14×
  5. 4Enhancing Earnings per Share and Shareholder Value Through Share Buybacks14×
  6. 5Creating a Community of Interest through Direct-to-Consumer and Content IP13×
  7. 6Balancing Investment to Enhance Corporate Value with Stable Dividends13×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Sony Group yet. It last moved in the Earnings presentation of 2026-07-31: "Advanced".
Pursuing Emotional Impact and Sustainable Growth Through a Recurring-Revenue Business | SONY GROUP CORPORATION (6758) | Komori