Komori
Sun (6736) · FactRevenue and profit declined due to lower shipments of gaming-machine components and fewer new game releasesLatest Financial results briefing materials (2026-08-10): "Other"

Revenue and profit growth in the entertainment-related business driven by sales of gaming machine parts

First written in FY2018-Q1. 5 of 26 entries say "Advanced", first in FY2020. Latest entry: 2026-08-10.

26entries
10years
3from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseOtherFY2019-Q3 – FY2020-Q2OtherFY2024-Q2 – FY2026-H12017: 220172018: 320182019: 320192020: 220202021: 220212022: 420222023: 420232024: 120242025: 120252026: 42026
Same theme, other companies

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026Revenue and profit declined due to lower shipments of gaming-machine components and fewer new game releasesAnnual report

    「In the gaming machine-related business, revenue declined year on year due in part to lower shipments of gaming machine components and other items, but profit increased as selling, general and administrative expenses decreased. In the game content business, revenue and profit declined year on year due mainly to a decrease in the number of new titles released compared with the previous fiscal year.」

    The entertainment-related business as a whole posted lower revenue due to fewer shipments of gaming machine components and fewer new game releases, and overall profit also declined despite improved profit in the gaming machine-related business.
  2. 2026-05-15WorsenedRevision of earnings forecasts

    「Revenue fell below the earnings forecast because sales volumes in the entertainment-related and IT-related businesses were lower than previously expected, among other factors.」

    In the full-year results, lower-than-expected sales volumes in the entertainment-related business were identified as a factor behind the revenue shortfall against the earnings forecast.
  3. FY2026-H1Lower revenue and profit due to a decline in gaming machine component shipmentsAnnual report

    「In the gaming machine-related business, revenue and profit declined year on year due in part to a decrease in shipments of gaming machine components. In the game content business, revenue declined year on year because no new title was released, but profit increased as selling, general and administrative expenses decreased.」

    In the entertainment-related business, revenue and profit declined due to lower shipments of gaming machine components and other items. Revenue in the game content business declined because no new title was released, while profit increased as selling, general and administrative expenses decreased.
  4. FY2025-H1Higher revenue and profit driven by strong sales and utilization of gaming machinesAnnual report

    「In the gaming-related business, revenue and profit increased year on year as sales and utilization of contract-developed pachinko and pachislot machines were strong.」

    Strong sales and utilization of contract-developed pachinko and pachislot machines drove revenue and segment profit in the entertainment-related business above the previous-year period.
  5. FY2024-Q2Lower revenue as strong pachislot performance was offset by weak pachinko performanceAnnual report

    「In the gaming-related business, sales and utilization of contract-developed pachislot machines were strong, but revenue declined because control board sales fell below expectations due to weak utilization of pachinko machines.」

    In the gaming machine-related business, sales and utilization of contract-developed pachislot machines were strong, but weak utilization of pachinko machines caused control board sales to fall below expectations, resulting in lower business revenue year on year.
  6. FY2024-Q1AdvancedAnnual report

    「In the gaming-related business, costs increased due to higher component prices, but increased contract development and orders resulting from strong sales of new products led to higher revenue and profit for the segment as a whole.」

    Revenue from the entertainment-related business increased 1.5% year on year and segment profit rose 51.1%. Higher contract development revenue and orders for new products more than offset the increase in costs resulting from higher component prices, resulting in higher revenue and profit.
  7. FY2023Full-year revenue growth but profit declineAnnual report

    「In the gaming machine-related business, costs rose due to higher component and material prices resulting from semiconductor shortages and other factors, but revenue increased while profit declined as contract development and orders for new products grew. In the game content business, revenue and profit declined due to slowing growth in existing titles and development investment in new titles. As a result, revenue increased but profit declined for the segment as a whole.」

    For the full fiscal year, revenue from the entertainment-related business increased 10.4%, but segment profit declined 22.9% due to higher component and material prices, slowing growth in existing game titles and investment in new titles.
  8. FY2023-Q3Higher revenue, lower operating incomeAnnual report

    「In the gaming machine-related business, costs rose due to higher component and material prices resulting from semiconductor shortages and other factors, but revenue and profit increased as contract development and orders for new products grew. In the game content business, revenue and profit declined due to slowing growth in existing titles and development investment in new titles. As a result, revenue increased but profit declined for the segment as a whole.」

    The gaming machine-related business posted higher revenue and profit due to increased contract development and orders for new products, but lower revenue and profit in the game content business resulted in higher revenue but lower profit across the entertainment-related business.
  9. FY2023-Q2AdvancedAnnual report

    「In the gaming machine-related business, profit increased as contract development and orders for strong-selling new products grew. In the game content business, profit declined due to higher selling, general and administrative expenses. As a result, revenue and profit for the segment as a whole increased, with revenue exceeding the previous fiscal year.」

    Higher contract development revenue and strong sales of new products drove higher profit in the gaming machine-related business, offsetting lower profit in the game content business. Across the entertainment-related business, revenue increased 64.6% year on year and segment profit rose 40.7%.
  10. FY2023-Q1Higher revenue, lower operating incomeAnnual report

    「In the gaming machine-related business, revenue exceeded the previous fiscal year due to higher contract development revenue and increased orders resulting from strong sales of new products, but higher component prices increased costs and led to lower profit.」

    Revenue from the entertainment-related business increased 76.0% year on year, but segment profit declined 16.3% due to higher costs resulting from rising component prices and increases in selling, general and administrative expenses.
  11. FY2022AdvancedAnnual report

    「In the gaming machine-related business, revenue and profit increased as a result of strong sales of new models and efforts to improve productivity in control boards and contract development. In the game content business, revenue and profit increased as a result of improving earnings by focusing on new initiatives including Shanghai and a prize app.」

    Strong sales of new models, improved productivity in control boards and contract development, and a focus on Shanghai and the prize app drove a 25.3% increase in revenue and a 68.8% increase in segment profit in the entertainment-related business.
  12. FY2022-Q3AdvancedAnnual report

    「In the gaming machine-related business, revenue and profit increased as a result of strong sales of new models and efforts to improve productivity in control boards and contract development.」

    Strong sales of new models and improved productivity in control boards and contract development drove a 116.3% year-on-year increase in segment profit in the entertainment-related business.
  13. FY2022-Q1Return to profitability despite lower revenueAnnual report

    「In the gaming machine-related business, revenue fell below the previous fiscal year following the sale of the hall systems business, but the business returned to profitability as a result of efforts to improve productivity in control boards and contract development. In the game content business, revenue and profit increased as a result of improving earnings by focusing on Shanghai, which has a large customer base.」

    Revenue declined following the sale of the hall systems business, but the gaming machine-related business returned to profitability through productivity gains, while the game content business posted higher revenue and profit by focusing on Shanghai.
  14. FY2021Higher profit despite lower revenue, driven by efficiency gainsAnnual report

    「Revenue from control boards, contract development and other businesses remained solid, but fell sharply due to the impact of COVID-19 and the transfer of the SUNTAC business. Segment profit, meanwhile, increased by ¥251 million as a result of more efficient operations and a review of expenses.」

    Revenue from the entertainment-related business decreased 19.8% year on year, mainly due to the transfer of SUNTAC and other factors, while segment profit rose 98.5% to ¥507 million as a result of more efficient operations and a review of expenses.
  15. FY2021-Q2WorsenedAnnual report

    「Revenue fell below the previous fiscal year due to lower sales of control boards, contract development and other services. Segment profit, however, was secured through efficiency improvements in the Hall Systems business.」

    Entertainment-related revenue declined 28.7% year on year and segment profit declined 43.8%. However, the business remained profitable through efficiency improvements in the Hall Systems business.
  16. FY2020AdvancedAnnual report

    「Revenue and segment profit exceeded the previous fiscal year, resulting in growth in both revenue and profit, as revenue from contract development and other services increased.」

    In the entertainment-related business, increased contract development and other services improved revenue from ¥5,281 million in the previous fiscal year to ¥5,389 million and segment profit from ¥17 million to ¥255 million.
  17. FY2020-Q2RestatedAnnual report

    「Although sales of gaming-machine components to gaming-machine manufacturers declined substantially in the previous corresponding period, sales of control boards and other products increased this period, driving revenue and segment profit above the previous corresponding period.」

    Increased sales of control boards and other products drove entertainment-related revenue to ¥2,784 million and segment profit to ¥242 million, sustaining the recovery from a loss in the previous corresponding period to growth in both revenue and profit.
  18. FY2020-Q1Recovery to higher revenue and profitAnnual report

    「Although sales of gaming-machine components to gaming-machine manufacturers declined substantially in the previous corresponding period, sales of control boards and other products increased this period, driving revenue above the previous corresponding period and increasing profit.」

    Entertainment-related revenue increased 47.8% year on year to ¥1,572 million, and the business recovered from a ¥140 million loss in the previous corresponding period to profit of ¥183 million.
  19. FY2019-Q3Revenue and profit declined, but segment profit remained positiveAnnual report

    「Revenue fell well below the previous corresponding period because sales of gaming-machine components to gaming-machine manufacturers, which had been strong in the previous corresponding period, declined substantially, while sales of equipment to pachinko halls also declined as equipment demand remained weak. Segment profit also declined.」

    Entertainment-related revenue declined 46.3% year on year to ¥3,964 million, while segment profit fell from ¥730 million in the previous corresponding period to ¥19.83 million. However, the business returned to profitability from the segment loss reported in the previous quarterly report.
  20. FY2019-Q2WorsenedAnnual report

    「Sales of gaming-machine components to gaming-machine manufacturers, which had been strong in the previous corresponding period, fell substantially, while sales of equipment to pachinko halls also declined amid difficult industry conditions. The business fell well below the previous corresponding period and posted a segment loss.」

    Entertainment-related revenue declined 53.5% year on year to ¥2,333 million, and the business swung to a ¥88.11 million loss from profit of ¥510 million in the previous corresponding period.
  21. FY2019-Q1WorsenedAnnual report

    「Revenue declined sharply because sales of gaming-machine components to gaming-machine manufacturers, which had been strong in the previous corresponding period, fell substantially, while sales of equipment to pachinko halls also declined amid difficult industry conditions. The business fell well below the previous corresponding period and posted a segment loss.」

    Entertainment-related revenue declined 70.3% year on year to ¥1,063 million, and the business swung to a ¥140 million loss from profit of ¥558 million in the previous corresponding period.
  22. FY2018-Q3Continued Revenue and Profit GrowthAnnual report

    「Revenue and profit increased, exceeding the previous corresponding period, as sales of gaming-machine components to gaming-machine manufacturers remained strong.」

    Strong sales of gaming-machine components drove entertainment-related revenue to ¥7,381 million and segment profit to ¥730 million, up 18.1% and 45.0%, respectively, year on year. The business shifted from higher revenue but lower profit in the previous quarter to growth in both revenue and profit.
  23. FY2018-Q2Higher revenue, lower operating incomeAnnual report

    「Revenue increased because sales of gaming-machine components to gaming-machine manufacturers were higher than in the previous corresponding period. Segment profit, however, declined because the Hall Systems business had a high proportion of low-value-added sales.」

    Sales of gaming-machine components drove higher revenue, but segment profit declined 3.8% year on year because the Hall Systems business had a high proportion of low-value-added sales.
  24. FY2018-Q1First statedAnnual report

    「Revenue and segment profit increased, as sales of gaming-machine components to gaming-machine manufacturers were substantially higher than in the previous corresponding period.」

    The disclosure states that increased sales of gaming-machine components to gaming-machine manufacturers resulted in higher revenue and profit year on year.
Moved together

"Decline in M2M communications equipment sales" moved the same way as this thread, in the same document, in 4 of its 26 moves.

443333★123456
  1. ★This thread
  2. 1Decline in M2M communications equipment sales4×
  3. 2Losses from Upfront Development Investment in a New Business4×
  4. 3Diversifying Game Content Revenue Models and Expanding into Hyper-Casual Games3×
  5. 4Strong sales of products and services in the forensic business3×
  6. 5Expanding the Scope of Focus on the Digital Intelligence Business3×
  7. 6Decline in Net Assets and Equity Ratio3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Sun yet. It last moved in the Financial results briefing materials of 2026-08-10: "Other".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Revenue and profit growth in the entertainment-related business driven by sales of gaming machine parts | SUNCORPORATION (6736) | Komori