Increasing Investment in Growth Areas
First written in FY2016. 6 of 16 entries say "Restated". Latest entry: FY2026.
6 other companies' latest entry also says "Softened".
- FY2026SoftenedAnnual report
「In light of this situation, the Group reviewed its capital allocation policy and decided to suspend major M&A transactions for the time being. Accordingly, it will reallocate the funds that had been secured for major M&A transactions,」
The Company changed its policy from continuing to use major M&A as growth investment to suspending such transactions for the time being and reallocating the funds reserved for them. - FY2025AdvancedAnnual report
「With the goal of entering the online gaming market, centered on the US iGaming market, where market growth is expected, the Company completed the acquisition of Stakelogic on 28 April 2025. Stakelogic is based in the Netherlands and operates a B2B iGaming content supplier business. The Company also completed the acquisition of GAN on 27 May 2025. GAN operates a B2B platform business primarily serving US casino operators.」
In the gaming sector, a target of growth investment, the Company proceeded through to completion of the acquisitions of Stakelogic and GAN. - FY2024AdvancedAnnual report
「We will continue investing in the consumer business within the entertainment content segment and the gaming business as areas for growth investment.」
The Company has organized its priority growth investment areas as the consumer business and gaming business, and clarified investment allocation under the new medium-term plan. - FY2024-Q2AdvancedAnnual report
「Under the investment strategy through the fiscal year ending March 2026, the Company planned total growth investment of ¥250 billion, including approximately ¥100 billion in the gaming sector. After careful consideration, it has assessed investment opportunities targeting overseas online casinos and sports betting, particularly the rapidly growing US market.」
Within the growth investment plan, investment opportunities targeting the US online gaming market in the gaming sector have taken concrete shape. - FY2024-Q2AdvancedAnnual report
「In connection with the acquisition of shares in Rovio Entertainment Corporation, the Company has included Rovio and its 13 subsidiaries in the scope of consolidation.」
Investment in the consumer and mobile gaming businesses, growth areas, progressed to the concrete execution of acquiring shares in Rovio and making it a consolidated subsidiary. - FY2023RestatedAnnual report
「Over the five-year period from the fiscal year ending March 2022 through the fiscal year ending March 2026, we will allocate ¥100 billion to the consumer business, a growth area, ¥100 billion to the gaming sector and ¥50 billion to other areas, for a total of ¥250 billion in growth investment, to achieve business growth.」
The Company has reaffirmed its plan to allocate a total of ¥250 billion to growth investment over five years. - FY2023-Q2RestatedAnnual report
「With a view to growth investments in the gaming sector, including the consumer business and domestic and overseas IR, we will consider the use of external funding while focusing on improving capital efficiency and reducing the cost of capital. Our policy is to allocate the cash generated to investment in growth areas and stable shareholder returns.」
The Company has reaffirmed its policy of investing in growth in the gaming sector, including the consumer business and domestic and overseas IR, and allocating generated cash to growth investment and shareholder returns. - FY2022RaisedAnnual report
「Over the five-year period from the fiscal year ending March 2022 through the fiscal year ending March 2026, we will allocate ¥100 billion to the consumer business, a growth area, ¥100 billion to the gaming sector and ¥50 billion to other areas, for a total of ¥250 billion in growth investment, to achieve business growth.」
The Company newly specified a total growth investment budget of ¥250 billion over the five years from the fiscal year ending March 2022 through the fiscal year ending March 2026, and developed a specific allocation plan for the consumer business, gaming sector and other areas. - FY2022-Q2RestatedAnnual report
「With a view to growth investments in the gaming sector, including the consumer business and domestic and overseas IR, we will consider the use of external funding while focusing on improving capital efficiency and reducing the cost of capital. Our policy is to allocate the cash generated to investment in growth areas and stable shareholder returns.」
The Company has reaffirmed its policy of investing in growth in the gaming sector, including the consumer business and domestic and overseas IR, and allocating generated cash to growth investment and shareholder returns. - FY2021RaisedAnnual report
「We will position the consumer business in the entertainment content segment as a growth area, aim to become a globally leading content provider, and make growth investments worldwide. In the amusement machine business, we will seek to secure stable earnings by creating hit products and improving operating efficiency. In the resort business, as an area for growth investment, we will make appropriate investments with the aim of obtaining operator certification for an IR business.」
The Company has clarified the consumer business and IR as its growth investment targets, and has set out worldwide investment and certification as an IR operator. - FY2018RestatedAnnual report
「Using earnings secured by the core business centered on pachinko and pachislot machines as a source of funds, we will actively invest in growth businesses, including digital games and integrated resorts (IR).」
The Company has reaffirmed its policy of investing earnings from core businesses in growth areas. - FY2017-Q1AdvancedAnnual report
「At a meeting of the Board of Directors held on 27 June 2016, the Company resolved to acquire all shares of Amplitude Studios SAS, headquartered in Paris, France, through its consolidated subsidiary 株式会社セガゲームス. The Company acquired the shares on 1 July 2016 and made Amplitude Studios SAS a consolidated subsidiary.」
The acquisition of Amplitude Studios SAS, which has content and development expertise for the Western PC gaming market, was completed, giving concrete form to investment in growth areas. - FY2016First statedAnnual report
「Increasing investment in growth areas to return to a growth trajectory has become a management priority.」
The Company has indicated a policy of increasing investment in growth areas to return to growth following structural reforms.