Cost Structure and Business Portfolio Restructuring
First written in FY2016. 14 of 19 entries say "Advanced", first in FY2017-Q1. Latest entry: 2026-08-07.
The whole theme swung hardest in 2022: 1 of 6 companies on the "Worse" side.
5 other companies' latest entry also says "Advanced".
- FY2026ReframedAnnual report
「Following delays in the release of new F2P titles and poor performance after launch in the fiscal year ending March 2026, the Company lowered the priority of GaaS and transferred more than 100 F2P development personnel to full-game development centered on its core IP. In connection with this, the Company also decided to discontinue Super Game, for which being online is one of the defining characteristics.」
The direction of consumer portfolio reform changed toward specific restructuring measures: lowering the priority of GaaS, transferring more than 100 personnel, and discontinuing Super Game. - 2026-05-12AdvancedFinancial results briefing materials
「A business revitalization program will be implemented in FY2027/3.」
Stakelogic advanced to the stage of implementing business revitalization and restructuring, including scaling back its Netherlands operations and reviewing its development policy. - FY2025AdvancedAnnual report
「The Company is also reviewing its business portfolio to optimize it. During the current consolidated fiscal year, it recorded business reorganization losses as extraordinary losses in connection with the transfer of the overseas development studio Amplitude Studios SAS through an MBO. However, profit attributable to owners of the parent increased year on year due to the recording of an extraordinary gain from the transfer of shares in Phoenix Resort Co., Ltd. and the absence of the business reorganization losses at European sites recorded in the previous fiscal year.」
The Company reviewed its portfolio, including the transfers of Amplitude Studios SAS and shares in Phoenix Resort. - FY2025-H1AdvancedAnnual report
「In connection with the transfer of the overseas development studio Amplitude Studios SAS through an MBO, the Company recorded ¥5.9 billion in extraordinary losses during the current interim consolidated accounting period. However, profit attributable to owners of the parent for the interim period increased year on year, due to the absence of the business reorganization losses at European sites recorded in the previous interim consolidated accounting period and the recording of an extraordinary gain from the transfer of shares in Phoenix Resort Co., Ltd. during the current interim consolidated accounting period.」
The Company transferred the European development studio Amplitude Studios SAS through an MBO and recorded ¥5.9 billion in extraordinary losses. Including the transfer of shares in Phoenix Resort, the review of the business portfolio has progressed to the execution of specific transfers. - FY2024AdvancedAnnual report
「In the European consumer business, the Company narrowed its lineup, optimized fixed costs, including through headcount reductions, and sold certain development studios.」
In the European consumer business, the Company reduced its lineup, optimized fixed costs including through headcount reductions, and sold development studios, clearly entering the execution phase of reforms that included a business reorganization loss of ¥17.8 billion. - FY2024-Q2AdvancedAnnual report
「As a result of recording ¥9,780 million in extraordinary losses, including business reorganization losses associated with reviewing the title portfolios at the European development sites, profit attributable to owners of the parent for the quarter was ¥23,117 million, up 140.3% year on year.」
The review of title portfolios at the European development sites was implemented and recorded as business reorganization losses, marking further progress in the execution of structural and business portfolio reforms. - FY2023AdvancedAnnual report
「These relate mainly to games whose development was discontinued in connection with the reorganization of the European business.」
The reorganization of the European business and discontinuation of game content development were implemented and recorded as a business reorganization loss of ¥1,783 million. - FY2022-Q2RestatedAnnual report
「As a result of the structural reforms implemented in the previous fiscal year and other factors, fixed costs have remained at a low level.」
The Company stated that fixed costs in the gaming machines business remained low as a result of the structural reforms implemented in the previous fiscal year. - FY2021AdvancedAnnual report
「In light of these circumstances, the Company established a Structural Reform Committee to transform the Group into a structure adapted to the external environment and undertook measures including ① a review of the balance sheet targeting non-business assets, ② development of an organizational structure capable of adapting to changes in market conditions, and ③ cost reductions focused on fixed costs across the Group.」
Following the establishment of the Structural Reform Committee, the Company reviewed non-business assets, developed its organizational structure, and reduced fixed costs, proceeding to measures including the transfer of shares in the amusement facility operating subsidiary and Sega Amusements International Ltd., as well as the solicitation of voluntary retirements. - FY2021-Q3AdvancedAnnual report
「To adapt to these changes in the business environment and improve the profitability and achieve an early recovery in sales of the amusement facility business, the Company considered various options. In this process, it proceeded with discussions to transfer the shares of Sega Entertainment Co., Ltd. (currently GENDA SEGA Entertainment Co., Ltd.) to GENDA, which had a strong interest in expanding the amusement facility business, and at a meeting of the Board of Directors held on 4 November 2020 decided to enter into a share transfer agreement.」
As a specific structural reform measure, the Company entered into a share transfer agreement for the amusement facility operating subsidiary and completed the transfer on 30 December 2020. It also recorded ¥29,043 million in structural reform costs. - FY2021-Q2AdvancedAnnual report
「In light of the significant impact of the COVID-19 pandemic on many of the Group's businesses, the Company established a Structural Reform Committee to transform the Group into a structure adapted to the external environment. The Company is undertaking measures including a review of the balance sheet targeting non-business assets, the development of an organizational structure capable of adapting to changes in market conditions, and cost reductions focused on fixed costs across the Group, with a reduction target of ¥15 billion.」
The Company established a Structural Reform Committee and formulated specific reform measures, including a review of non-business assets, development of the organizational structure, and a fixed-cost reduction target of ¥15 billion. It also decided to transfer the shares of the amusement facility subsidiary and solicit 650 voluntary retirements. - FY2019ReframedAnnual report
「In the entertainment content business, we will review our priority areas, optimize the scale of development and operations in digital games, reallocate resources to packaged games, and pursue improved profitability.」
The focus of portfolio reform was clarified as optimizing the scale of the digital games business and reallocating resources to packaged games. - FY2018RestatedAnnual report
「Under Road to 2020, the Group set a medium-term management target of an operating margin of at least 15% and ROA of at least 5% for the fiscal year ending March 2020. Improving profit margins and capital efficiency and optimizing the allocation of management resources are priority issues, and the Group will actively invest earnings secured by its core businesses, centered on gaming machines, in growth businesses such as digital games and integrated resorts (IR).」
The direction of cost and portfolio reform was reframed as optimizing the allocation of management resources under Road to 2020 and investing in growth businesses. - FY2017-Q3AdvancedAnnual report
「The Company entered into a share transfer agreement with China Theme Park Ltd. on 31 October 2016 for part of its holdings in Sega Live Creation Co., Ltd. (currently CA Sega Joypolis Co., Ltd.), and completed the share transfer on 1 January 2017.」
The Company completed the previously decided transfer of part of its shares in Sega Live Creation as a specific group structural reform measure, resulting in a voting rights ownership ratio of 14.9% after the transfer. - FY2017-Q2AdvancedAnnual report
「Following its consideration of these group structural reforms, the Company decided to transfer part of the shares concerned to further improve its financial position and increase its capital turnover ratio.」
As a specific group structural reform measure, the Company decided to transfer part of its shares in Sega Live Creation. The transfer price was ¥600 million, the voting rights ownership ratio after the transfer was 14.9%, and the transfer was scheduled for 1 January 2017. - FY2017-Q1AdvancedAnnual report
「The Group has set improving profit margins and capital efficiency as its medium-term management objectives, and aims to achieve a consolidated operating margin of 15% and consolidated ROA of 5% in the fiscal year ending March 2020. To achieve these objectives, the Company decided to transfer the fixed assets concerned in order to further improve its financial position and increase its capital turnover ratio.」
The Company decided to transfer fixed assets to improve profit margins and capital efficiency. The planned transfer price was ¥12 billion, with delivery scheduled for 27 September 2016, marking progress toward specific asset portfolio measures. - FY2016First statedAnnual report
「Over the two fiscal years from the previous fiscal year, we pursued these initiatives in stages: cost structure reform aimed at improving profitability, and business structure reform aimed at reviewing the business portfolio itself.」
The Group is pursuing improved profitability and a review of its business classification in two separate initiatives: cost structure reform and business structure reform.