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Sega Sammy Holdings (6460) · InitiativeAdvancedLatest Presentation materials on financial results (2026-08-07): "Cited as achieved"

Maximizing customer touchpoints through a multi-device, single-service model

First written in FY2017-Q3. 5 of 10 entries say "Advanced", first in FY2023. Latest entry: 2026-08-07.

10entries
10years
2from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2017-Q3 – FY2018AdvancedFY2019 – 2026-05-122017: 120172018: 120182019: 120192020: 020202021: 020212022: 020222023: 120232024: 320242025: 120252026: 22026
Same theme, other companies
Expansion of Gaming Machine-Related Simulators and Media DistributionA theme 2 companies write about · 0 as a headwind · 2 as a tailwind

0 other companies' latest entry also says "Cited as achieved".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2025AdvancedAnnual report

    「In the visual content business, visual works in the Sonic series and the success of the Detective Conan theatrical film contributed to results. Worldwide box-office revenue for Sonic × Shadow TOKYO MISSION was $490 million, while domestic box-office revenue for Detective Conan: The Million-dollar Pentagram exceeded ¥15.8 billion, both marking series records.」

    The development of game IP and other properties into visual content progressed with corresponding box-office results, giving concrete form to the expansion of customer touchpoints through transmedia.
  2. FY2025-H1AdvancedAnnual report

    「In the visual content business, performance remained strong, with a substantial increase in revenue from visual works in the Sonic series following the start of streaming of Knuckles in April this year, as well as from the theatrical film Detective Conan: The Million-dollar Pentagram, which set a new all-time box-office record.」

    Game IP and other properties were developed into films and streamed visual content, and revenue from the Detective Conan theatrical film and Sonic visual works increased substantially. The expansion of customer touchpoints is reflected in the results of the visual content business.
  3. FY2024AchievedAnnual report

    「As part of its transmedia strategy, the Company resolved at a meeting of its Board of Directors held on 9 January 2024 to transfer the amusement machine business of its consolidated subsidiary 株式会社セガ to its other consolidated subsidiary 株式会社セガトイズ through an absorption-type company split, and to change the corporate name of the company succeeding to the split, 株式会社セガトイズ, in order to integrate the Company's amusement machine and toy businesses and establish a new business unit. The absorption-type company split and the change in the corporate name of the succeeding company were completed with 1 April 2024 as the effective date.」

    The multi-platform and media-mix policy was implemented through the establishment of a new business unit integrating the amusement machine and toy businesses.
  4. FY2024-Q3AdvancedAnnual report

    「As part of its transmedia strategy, the Company resolved at a Board of Directors meeting held on 9 January 2024 to transfer the amusement equipment business of its consolidated subsidiary 株式会社セガ to its consolidated subsidiary 株式会社セガトイズ through an absorption-type company split, and to change the corporate name of the company succeeding to the business, 株式会社セガトイズ, in order to integrate the amusement equipment and toy businesses and establish a new business unit. The absorption-type company split and the change in the corporate name of the succeeding company will be implemented with 1 April 2024 as the scheduled effective date.」

    The initiative to expand customer touchpoints through multi-platform distribution and media mixes was given concrete form through transmedia deployment by integrating the amusement machine and toy businesses.
  5. FY2023AdvancedAnnual report

    「To establish its existing IP as global brands, the Group will expand customer touchpoints and maximize revenue opportunities through multi-platform distribution and worldwide simultaneous releases. It also aims to extend product life cycles by using remakes and remasters and supporting subscription services. In addition, it aims to enhance the value of its IP by increasing user engagement through stronger media-mix initiatives and other measures.」

    The Group has specified multi-platform distribution, worldwide simultaneous releases, remakes and remasters, subscription services and media mixes as concrete means of expanding customer touchpoints.
  6. FY2019RaisedAnnual report

    「The Group will further promote expansion across multiple regions, devices and platforms by leveraging the characteristics of its IP, thereby maximizing the value of the IP it owns.」

    The scope has expanded from the conventional deployment across multiple devices to deployment across regions, devices and platforms.
  7. FY2018RestatedAnnual report

    「In the amusement machine business, sales remained firm, including sales of prize machines such as the UFO CATCHER series and sales of CVT kits.」

    The Group continues to pursue the expansion of its IP and equipment across multiple products and devices.
  8. FY2017-Q3First statedAnnual report

    「As part of the "multi-device × one-service" initiative, which aims to maximize customer touchpoints by offering amusement-machine IP across a range of devices, the company released the first title in the "SOUL REVERSE" series, "SOUL REVERSE ZERO," for smart devices.」

    The Group newly identified measures to maximize customer touchpoints by extending the IP of its amusement machines across multiple devices and has progressed as far as releasing its first title for smart devices.
Moved together

"Development of Gaming Machines Addressing Regulatory Requirements and Diverse User Needs" moved the same way as this thread, in the same document, in 6 of its 10 moves.

665554★123456
  1. ★This thread
  2. 1Development of Gaming Machines Addressing Regulatory Requirements and Diverse User Needs6×
  3. 2Share Repurchases as a Flexible Capital Policy6×
  4. 3Maximizing the Quality of Flagship Titles and Creating Hit New Releases5×
  5. 4Strengthening R&D Capabilities and Global Content Offerings5×
  6. 5Strengthening Existing Businesses and Entering New Businesses through M&A and Partnerships5×
  7. 6Cost Structure and Business Portfolio Restructuring4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Sega Sammy Holdings yet. It last moved in the Presentation materials on financial results of 2026-08-07: "Cited as achieved".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Maximizing customer touchpoints through a multi-device, single-service model | SEGA SAMMY HOLDINGS INC. (6460) | Komori