Worth reading
70In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.Direction
Improvement
Direction inferred from the company’s description.Scale
42
Year-on-year increase in operating income (¥100 million)Wording
Conditional
How definitive the wording is.Contents of this document
Financial results presentationSecond quarter of the fiscal year ending March 202712 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥2,125 100 million
Operating profit¥142 100 million
Ordinary income¥161 100 million
Net income¥109 100 million
Full-year earnings forecast
Net Sales
¥5,100 100 million
Operating profit
¥445 100 million
Ordinary income
¥475 100 million
Profit attributable to owners of the parent
¥325 100 million
Dividend per share
55 Yen
Adjusted EBITDA
¥640 100 million
ROE
8.9 %
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Exceeded expectations in all segmentsBreakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
- Interest expenses¥16 100 million
- Depreciation and amortization¥47 100 million
- Business-related special gains¥1 100 million
- Business-related special losses¥-7 100 million
- Interim net income attributable to non-controlling interests¥0 100 million
- Amortization of goodwill, trademark rights and other assets arising from M&A¥26 100 million
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
- US$1151 Yen initial plan exchange rate
- £1219 Yen initial plan exchange rate
- 1 euro177 Yen initial plan exchange rate
New initiatives
- Launch of new major full games from Q3 onward
- Launch of multiple new amusement machine titles, including titles in the Fist of the North Star series
- Business revitalization program for the 2 acquired companies
- Migration to the new platform (GAN)
- Opening of SEGA STORE locations in Beijing and Osaka
- Transmedia expansion of major IPs through film adaptations, events, merchandising and other initiatives
Key KPIsA metric the company considers important as a management benchmark.
- Adjusted EBITDA¥245 100 million
- Full-game revenue¥205 100 million
- F2P revenue¥260 100 million
- Full-game unit sales1,060 10,000 units
- Pachislot unit sales65,208 Vehicles
- Pachinko unit sales26,749 Vehicles
- Casino visitors233 thousand customers
- Wishlist registrations (STRANGER THAN HEAVEN)100 ten thousand items
- Wishlist registrations (Persona 4 Revival)200 ten thousand items
Unit price and quantity metricsThese figures show sales broken down by price and volume.
- Pachislot unit sales65,208 Vehicles
- Pachinko unit sales26,749 Vehicles
- Full-game unit sales1,060 10,000 units
Segment results
Entertainment content
Net Sales
¥1,451 100 million
Operating profit
¥93 100 million
Adjusted EBITDA
¥148 100 million
Gaming Machines
Net Sales
¥490 100 million
Operating profit
¥145 100 million
Adjusted EBITDA
¥170 100 million
Gaming
Net Sales
¥163 100 million
Operating profit
¥-39 100 million
Adjusted EBITDA
¥-25 100 million
Other/eliminations, etc.
Net Sales
¥21 100 million
Operating profit
¥-57 100 million
Adjusted EBITDA
¥-48 100 million
Medium-term management plan targets
Adjusted EBITDA: ¥64.0 billion; ROE: 8.9% (full-year plan for the fiscal year ending March 2027)Financial targets
ROE: 8.9% (full-year plan); equity ratio: 57.9% (actual at the end of the second quarter)Number of stores and locations
4 permanent SEGA STORE locations. The Beijing and Osaka stores opened during the interim period.Capital expenditures
¥90 100 million cumulative Q2
Annual Dividend
Annual55 Yen
Interim27 Yen
End of period28 Yen
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending March 2027 |
| Net Sales | ¥2,125 100 million |
| Operating profit | ¥142 100 million |
| Ordinary income | ¥161 100 million |
| Net income | ¥109 100 million |
| Full-year earnings forecast | Net Sales ¥5,100 100 million / Operating profit ¥445 100 million / Ordinary income ¥475 100 million / Profit attributable to owners of the parent ¥325 100 million / Dividend per share 55 Yen / Adjusted EBITDA ¥640 100 million / ROE 8.9 % |
| Self-assessment against the plan | Exceeded expectations in all segments |
| Segment results | Entertainment content Net Sales ¥1,451 100 million / Operating profit ¥93 100 million / Adjusted EBITDA ¥148 100 million / Gaming Machines Net Sales ¥490 100 million / Operating profit ¥145 100 million / Adjusted EBITDA ¥170 100 million / Gaming Net Sales ¥163 100 million / Operating profit ¥-39 100 million / Adjusted EBITDA ¥-25 100 million / Other/eliminations, etc. Net Sales ¥21 100 million / Operating profit ¥-57 100 million / Adjusted EBITDA ¥-48 100 million |
| Breakdown of Factors Affecting the Change | Factors Interest expenses / Amount ¥16 100 million, Factors Depreciation and amortization / Amount ¥47 100 million, Factors Business-related special gains / Amount ¥1 100 million, Factors Business-related special losses / Amount ¥-7 100 million, Factors Interim net income attributable to non-controlling interests / Amount ¥0 100 million, Factors Amortization of goodwill, trademark rights and other assets arising from M&A / Amount ¥26 100 million |
| Key KPIs | Indicator name Adjusted EBITDA / Value ¥245 100 million / Year on year against the same period last year Not disclosed, Indicator name Full-game revenue / Value ¥205 100 million / Year on year against the same period last year Not disclosed, Indicator name F2P revenue / Value ¥260 100 million / Year on year against the same period last year Not disclosed, Indicator name Full-game unit sales / Value 1,060 10,000 units / Year on year against the same period last year Not disclosed, Indicator name Pachislot unit sales / Value 65,208 Vehicles / Year on year against the same period last year Not disclosed, Indicator name Pachinko unit sales / Value 26,749 Vehicles / Year on year against the same period last year Not disclosed, Indicator name Casino visitors / Value 233 thousand customers / Year on year against the same period last year Not disclosed, Indicator name Wishlist registrations (STRANGER THAN HEAVEN) / Value 100 ten thousand items / Year on year against the same period last year Not disclosed, Indicator name Wishlist registrations (Persona 4 Revival) / Value 200 ten thousand items / Year on year against the same period last year Not disclosed |
| Unit price and quantity metrics | Indicator name Pachislot unit sales / Value 65,208 Vehicles, Indicator name Pachinko unit sales / Value 26,749 Vehicles, Indicator name Full-game unit sales / Value 1,060 10,000 units |
| Number of stores and locations | 4 permanent SEGA STORE locations. The Beijing and Osaka stores opened during the interim period. |
| Assumptions Underlying the Business Outlook | Item US$1 / Value 151 Yen (initial plan exchange rate), Item £1 / Value 219 Yen (initial plan exchange rate), Item 1 euro / Value 177 Yen (initial plan exchange rate) |
| Medium-term management plan targets | Adjusted EBITDA: ¥64.0 billion; ROE: 8.9% (full-year plan for the fiscal year ending March 2027) |
| Financial targets | ROE: 8.9% (full-year plan); equity ratio: 57.9% (actual at the end of the second quarter) |
| Annual Dividend | Annual 55 Yen / Interim 27 Yen / End of period 28 Yen |
| Capital expenditures | ¥90 100 million (cumulative Q2) |
| New initiatives | Launch of new major full games from Q3 onward, Launch of multiple new amusement machine titles, including titles in the Fist of the North Star series, Business revitalization program for the 2 acquired companies, Migration to the new platform (GAN), Opening of SEGA STORE locations in Beijing and Osaka, Transmedia expansion of major IPs through film adaptations, events, merchandising and other initiatives |
Items this document does not state (12)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesResults for the three months of the current quarterProgress against full-year forecastNumber of employeesRisk amount incorporated into the outlookPayout ratioAcquisition of treasury sharesOrders received and order backlogMarket Size / ShareKey points of the Q&A
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Full-game repeat sales, DLC and subscription revenue, amusement machine sales, pachislot sales, and the existing gaming business were solid.
How to read this page
This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.