Contents of this document
- Lower the priority of F2P and change some development personnel, more than 100 people, from F2P to full-game development for major IP
- Discontinue development of Super Game
- Introduce globally standardized KPIs and an integrated data platform
- Freeze large-scale M&A and acquire treasury shares
- Fully launch unit sales of Amusement Machines from FY3/27
- Release 4 new full games based on major IP
- Full-game revenue¥672 100 million
- F2P revenue¥537 100 million
- Full-game unit sales2,295 10,000 units
- Pachislot unit sales135,702 Units
- Pachinko unit sales97,728 Units
- Combined operating share ranking2 rank
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Fiscal year ending March 2026, full year |
| Net Sales | ¥4,875 100 million |
| Operating profit | ¥471 100 million |
| Ordinary income | ¥542 100 million |
| Net income | ¥-57 100 million |
| Full-year earnings forecast | Net Sales ¥5,100 100 million / Operating profit ¥445 100 million / Ordinary income ¥475 100 million / Profit attributable to owners of the parent ¥325 100 million |
| Segment results | Entertainment content Net Sales ¥3,266 100 million / Operating profit ¥324 100 million / Gaming Machines Net Sales ¥1,320 100 million / Operating profit ¥321 100 million / Gaming Net Sales ¥253 100 million / Operating profit ¥-72 100 million / Other/eliminations Net Sales ¥36 100 million / Operating profit ¥-102 100 million |
| Breakdown of Factors Affecting the Change | FY3/26 adjusted EBITDA Ordinary income: ¥54.2 billion; interest expense: ¥0.8 billion; depreciation and amortization: ¥9.1 billion; FY3/26 EBITDA: ¥65.9 billion; special business income: ¥0.8 billion; special business loss: ¥58.8 billion; net income attributable to non-controlling interests: ¥0 billion; amortization of goodwill, trademark rights and other intangible assets related to M&A: ¥8.6 billion; adjusted EBITDA: ¥16.6 billion |
| Key KPIs | Full-game revenue ¥672 100 million, F2P revenue ¥537 100 million, Full-game unit sales 2,295 10,000 units, Pachislot unit sales 135,702 Units, Pachinko unit sales 97,728 Units, Combined operating share ranking 2 rank |
| Unit price and quantity metrics | Paradise Sega Sammy's hotel occupancy rate and average room rate remained at high levels. Other price and volume breakdown metrics: Not disclosed |
| Medium-term management plan targets | Adjusted EBITDA More than ¥230 billion cumulatively for FY3/25–FY3/27 / ROE Average ROE of more than 10% for FY3/25–FY3/27 / Expected outcome Adjusted EBITDA More than ¥142.5 billion / ROE 6.5% |
| Financial targets | ROE FY3/26 results -1.6% / FY3/27 plan 8.9% / Equity ratio End of FY3/26 56.5% / ROIC by business Not disclosed |
| Annual Dividend | FY3/26 ¥55 per share (interim ¥27, year-end ¥28) / FY3/27 plan ¥55 per share (interim ¥27, year-end ¥28) |
| Payout ratio | Total payout ratio: 50% or higher planned for FY3/27; DOE: 3.0% or higher planned for FY3/27 |
| Acquisition of treasury shares | FY3/26 acquisition amount ¥19.99 billion / Acquisition period 26/2/16~26/3/23 |
| Capital expenditures | ¥165 100 million (FY3/26 consolidated results) |
| Market Size / Share | Combined utilization share Ranked 2nd as of the end of March 2026 |
| New initiatives | Lower the priority of F2P and change some development personnel, more than 100 people, from F2P to full-game development for major IP, Discontinue development of Super Game, Introduce globally standardized KPIs and an integrated data platform, Freeze large-scale M&A and acquire treasury shares, Fully launch unit sales of Amusement Machines from FY3/27, Release 4 new full games based on major IP |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the fiscal year ended March 2026, full-game titles, new F2P releases and Rovio performed sluggishly, while sales of major pachislot titles were strong. Revenue increased with the consolidation of the 2 acquired companies, but the operating loss widened, and the recognition of impairment losses on Rovio and Stakelogic resulted in a net loss. For the fiscal year ending March 2027, revenue from new full-game releases is expected to increase, while a decline in major titles and higher costs in the Amusement Machines business, together with upfront investment in the Gaming business, are expected to reduce earnings.