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Financial results presentation6460SEGA SAMMY HOLDINGS INC.Machinery

Financial Results Presentation for the Fiscal Year Ending March 2026

In the fiscal year ended March 2026, revenue increased following the consolidation of acquired companies, while operating income declined and the Company posted a net loss due to impairment losses on Rovio and Stakelogic, among other factors. For the fiscal year ending March 2027, the Company expects higher revenue but plans for lower operating income due to new releases in the Consumer business, a decline in major titles in the Amusement Machines business, and upfront investment in the Gaming business.

Worth reading
79Important
Scored from 5 of 6 sections
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
-507
¥100 million (year-on-year change in net income attributable to owners of the parent)
Wording
Conditional
How definitive the wording is.

Contents of this document

Financial results presentationFiscal year ending March 2026, full year12 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥4,875 100 million
Operating profit¥471 100 million
Ordinary income¥542 100 million
Net income¥-57 100 million
Full-year earnings forecast
Net Sales
¥5,100 100 million
Operating profit
¥445 100 million
Ordinary income
¥475 100 million
Profit attributable to owners of the parent
¥325 100 million
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
FY3/26 adjusted EBITDAOrdinary income: ¥54.2 billion; interest expense: ¥0.8 billion; depreciation and amortization: ¥9.1 billion; FY3/26 EBITDA: ¥65.9 billion; special business income: ¥0.8 billion; special business loss: ¥58.8 billion; net income attributable to non-controlling interests: ¥0 billion; amortization of goodwill, trademark rights and other intangible assets related to M&A: ¥8.6 billion; adjusted EBITDA: ¥16.6 billion
New initiatives
  • Lower the priority of F2P and change some development personnel, more than 100 people, from F2P to full-game development for major IP
  • Discontinue development of Super Game
  • Introduce globally standardized KPIs and an integrated data platform
  • Freeze large-scale M&A and acquire treasury shares
  • Fully launch unit sales of Amusement Machines from FY3/27
  • Release 4 new full games based on major IP
Key KPIsA metric the company considers important as a management benchmark.
  • Full-game revenue¥672 100 million
  • F2P revenue¥537 100 million
  • Full-game unit sales2,295 10,000 units
  • Pachislot unit sales135,702 Units
  • Pachinko unit sales97,728 Units
  • Combined operating share ranking2 rank
Unit price and quantity metricsThese figures show sales broken down by price and volume.
Paradise Sega Sammy's hotel occupancy rate and average room rate remained at high levels. Other price and volume breakdown metrics: Not disclosed
Segment results
Entertainment content
Net Sales
¥3,266 100 million
Operating profit
¥324 100 million
Gaming Machines
Net Sales
¥1,320 100 million
Operating profit
¥321 100 million
Gaming
Net Sales
¥253 100 million
Operating profit
¥-72 100 million
Other/eliminations
Net Sales
¥36 100 million
Operating profit
¥-102 100 million
Medium-term management plan targets
Adjusted EBITDAMore than ¥230 billion cumulatively for FY3/25–FY3/27
ROEAverage ROE of more than 10% for FY3/25–FY3/27
Expected outcome
Adjusted EBITDAMore than ¥142.5 billion
ROE6.5%
Financial targets
ROE
FY3/26 results-1.6%
FY3/27 plan8.9%
Equity ratio
End of FY3/2656.5%
Market Size / Share
Combined utilization shareRanked 2nd as of the end of March 2026
Capital expenditures
¥165 100 million FY3/26 consolidated results
Annual Dividend
FY3/26¥55 per share (interim ¥27, year-end ¥28)
FY3/27 plan¥55 per share (interim ¥27, year-end ¥28)
Payout ratio
Total payout ratio: 50% or higher planned for FY3/27; DOE: 3.0% or higher planned for FY3/27
Acquisition of treasury shares
FY3/26 acquisition amount¥19.99 billion
Acquisition period26/2/16~26/3/23
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period CoveredFiscal year ending March 2026, full year
Net Sales¥4,875 100 million
Operating profit¥471 100 million
Ordinary income¥542 100 million
Net income¥-57 100 million
Full-year earnings forecastNet Sales ¥5,100 100 million / Operating profit ¥445 100 million / Ordinary income ¥475 100 million / Profit attributable to owners of the parent ¥325 100 million
Segment resultsEntertainment content Net Sales ¥3,266 100 million / Operating profit ¥324 100 million / Gaming Machines Net Sales ¥1,320 100 million / Operating profit ¥321 100 million / Gaming Net Sales ¥253 100 million / Operating profit ¥-72 100 million / Other/eliminations Net Sales ¥36 100 million / Operating profit ¥-102 100 million
Breakdown of Factors Affecting the ChangeFY3/26 adjusted EBITDA Ordinary income: ¥54.2 billion; interest expense: ¥0.8 billion; depreciation and amortization: ¥9.1 billion; FY3/26 EBITDA: ¥65.9 billion; special business income: ¥0.8 billion; special business loss: ¥58.8 billion; net income attributable to non-controlling interests: ¥0 billion; amortization of goodwill, trademark rights and other intangible assets related to M&A: ¥8.6 billion; adjusted EBITDA: ¥16.6 billion
Key KPIsFull-game revenue ¥672 100 million, F2P revenue ¥537 100 million, Full-game unit sales 2,295 10,000 units, Pachislot unit sales 135,702 Units, Pachinko unit sales 97,728 Units, Combined operating share ranking 2 rank
Unit price and quantity metricsParadise Sega Sammy's hotel occupancy rate and average room rate remained at high levels. Other price and volume breakdown metrics: Not disclosed
Medium-term management plan targetsAdjusted EBITDA More than ¥230 billion cumulatively for FY3/25–FY3/27 / ROE Average ROE of more than 10% for FY3/25–FY3/27 / Expected outcome Adjusted EBITDA More than ¥142.5 billion / ROE 6.5%
Financial targetsROE FY3/26 results -1.6% / FY3/27 plan 8.9% / Equity ratio End of FY3/26 56.5% / ROIC by business Not disclosed
Annual DividendFY3/26 ¥55 per share (interim ¥27, year-end ¥28) / FY3/27 plan ¥55 per share (interim ¥27, year-end ¥28)
Payout ratioTotal payout ratio: 50% or higher planned for FY3/27; DOE: 3.0% or higher planned for FY3/27
Acquisition of treasury sharesFY3/26 acquisition amount ¥19.99 billion / Acquisition period 26/2/16~26/3/23
Capital expenditures¥165 100 million (FY3/26 consolidated results)
Market Size / ShareCombined utilization share Ranked 2nd as of the end of March 2026
New initiativesLower the priority of F2P and change some development personnel, more than 100 people, from F2P to full-game development for major IP, Discontinue development of Super Game, Introduce globally standardized KPIs and an integrated data platform, Freeze large-scale M&A and acquire treasury shares, Fully launch unit sales of Amusement Machines from FY3/27, Release 4 new full games based on major IP
Items this document does not state (12)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesThree months of the current quarterProgress against full-year forecastSelf-assessment against the planNumber of stores and locationsNumber of employeesAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

In the fiscal year ended March 2026, full-game titles, new F2P releases and Rovio performed sluggishly, while sales of major pachislot titles were strong. Revenue increased with the consolidation of the 2 acquired companies, but the operating loss widened, and the recognition of impairment losses on Rovio and Stakelogic resulted in a net loss. For the fiscal year ending March 2027, revenue from new full-game releases is expected to increase, while a decline in major titles and higher costs in the Amusement Machines business, together with upfront investment in the Gaming business, are expected to reduce earnings.

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Financial Results Presentation for the Fiscal Year Ending March 2026 | SEGA SAMMY HOLDINGS INC. (6460) timely disclosure | Komori