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Presentation materials for financial results6460SEGA SAMMY HOLDINGS INC.Machinery

First-Quarter Financial Results Presentation for the Fiscal Year Ending March 2027

In Q1 FY2027/3, revenue was ¥9.5 billion and operating profit was ¥2.3 billion, marking a shift from the year-on-year revenue decline and operating loss in the same period of the previous fiscal year to revenue growth and profitability. All three segments, Entertainment Contents, Gaming Machines and Gaming, got off to a stronger-than-expected start.

Worth reading
71In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
140
¥100 million (year-on-year increase in net sales)
Wording
Conditional
How definitive the wording is.

Contents of this document

Presentation materials for financial resultsFirst quarter of the fiscal year ending March 20278 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales950 Hundreds of millions of yen+17.3%
Operating profit23 Hundreds of millions of yen
Ordinary income36 Hundreds of millions of yen
Net income21 Hundreds of millions of yen
Results for the three months of the current quarter
Net Sales
950 Hundreds of millions of yen
Operating profit
23 Hundreds of millions of yen
Ordinary income
36 Hundreds of millions of yen
Profit attributable to owners of the parent
21 Hundreds of millions of yen
Adjusted EBITDA
78 Hundreds of millions of yen
Full-year earnings forecast
Net Sales
5,100 Hundreds of millions of yen
Operating profit
445 Hundreds of millions of yen
Ordinary income
475 Hundreds of millions of yen
Profit attributable to owners of the parent
325 Hundreds of millions of yen
Adjusted EBITDA
640 Hundreds of millions of yen
ROE
8.9 %
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Adjusted EBITDA bridge
Ordinary income36
Interest expenses7
Depreciation and amortization23
Business-related special gains1
Business-related special losses-3
Quarterly net income attributable to non-controlling interests0
Amortization of goodwill, trademark rights and other assets arising from M&A13
Adjusted EBITDA78
Foreign Exchange Effects
Consumer revenue9.9
Consumer operating profit1.9
Video revenue0.2
Video operating profit0.2
AM&TOY operating profit-2.6
Non-operating foreign exchange gains4.2
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
US$1
Exchange rate assumed at the beginning of the fiscal year¥151
Actual exchange rate¥160.32
£1
Exchange rate assumed at the beginning of the fiscal year¥219
Actual exchange rate¥214.22
€1
Exchange rate assumed at the beginning of the fiscal year¥177
Actual exchange rate¥185.43
New initiatives
  • Launch of major new full-game titles
  • Launch of multiple major gaming machine titles
  • Promotion of business revitalization programs for GAN and Stakelogic
  • Migration of Gaming to the new V2 platform
  • Adaptation of IPs with a proven track record in equipment sales for online distribution
  • Upfront investment in development and marketing, along with structural reforms and business efficiency improvements
Key KPIsA metric the company considers important as a management benchmark.
  • Adjusted EBITDA78 Hundreds of millions of yen
  • ROE
  • Full-game revenue98 Hundreds of millions of yen
  • F2P revenue129 Hundreds of millions of yen
  • Full-game unit sales507 10,000 units
    Year on year against the same period last year+20.4%
  • Pachislot unit sales22,631 Units
  • Pachinko unit sales8,466 Units
  • Casino visitors117 thousand customers
    Year on year against the same period last year+19.4%
Segment results
Entertainment content
Net Sales
684 Hundreds of millions of yen+1.0%
Operating profit
49 Hundreds of millions of yen
Adjusted EBITDA
80 Hundreds of millions of yen+1.3%
Gaming Machines
Net Sales
175 Hundreds of millions of yen+59.1%
Operating profit
25 Hundreds of millions of yen
Adjusted EBITDA
36 Hundreds of millions of yen
Gaming
Net Sales
80 Hundreds of millions of yen
Operating profit
-21 Hundreds of millions of yen
Adjusted EBITDA
-9 Hundreds of millions of yen
Other/eliminations
Net Sales
11 Hundreds of millions of yen
Operating profit
-30 Hundreds of millions of yen
Adjusted EBITDA
-29 Hundreds of millions of yen
Medium-term management plan targets
Adjusted EBITDA
Target value640 Hundreds of millions of yen
Target fiscal yearFiscal year ending March 2027
ROE
Target value8.9 %
Target fiscal yearFiscal year ending March 2027
Financial targets
ROE
Target value8.9 %
Actual value-(Q1)
Equity ratio
Actual value58.2 %
Capital expenditures
35 Hundreds of millions of yen
Contents of this document
ItemDetails
Document typePresentation materials for financial results
Fiscal Period CoveredFirst quarter of the fiscal year ending March 2027
Net Sales950 Hundreds of millions of yen (YoY +17.3%)
Operating profit23 Hundreds of millions of yen
Ordinary income36 Hundreds of millions of yen
Net income21 Hundreds of millions of yen
Results for the three months of the current quarterNet Sales 950 Hundreds of millions of yen / Operating profit 23 Hundreds of millions of yen / Ordinary income 36 Hundreds of millions of yen / Profit attributable to owners of the parent 21 Hundreds of millions of yen / Adjusted EBITDA 78 Hundreds of millions of yen
Full-year earnings forecastNet Sales 5,100 Hundreds of millions of yen / Operating profit 445 Hundreds of millions of yen / Ordinary income 475 Hundreds of millions of yen / Profit attributable to owners of the parent 325 Hundreds of millions of yen / Adjusted EBITDA 640 Hundreds of millions of yen / ROE 8.9 %
Segment resultsEntertainment content Net Sales 684 Hundreds of millions of yen (YoY +1.0%) / Operating profit 49 Hundreds of millions of yen / Adjusted EBITDA 80 Hundreds of millions of yen (YoY +1.3%) / Gaming Machines Net Sales 175 Hundreds of millions of yen (YoY +59.1%) / Operating profit 25 Hundreds of millions of yen / Adjusted EBITDA 36 Hundreds of millions of yen / Gaming Net Sales 80 Hundreds of millions of yen / Operating profit -21 Hundreds of millions of yen / Adjusted EBITDA -9 Hundreds of millions of yen / Other/eliminations Net Sales 11 Hundreds of millions of yen / Operating profit -30 Hundreds of millions of yen / Adjusted EBITDA -29 Hundreds of millions of yen
Breakdown of Factors Affecting the ChangeAdjusted EBITDA bridge Ordinary income 36 / Interest expenses 7 / Depreciation and amortization 23 / Business-related special gains 1 / Business-related special losses -3 / Quarterly net income attributable to non-controlling interests 0 / Amortization of goodwill, trademark rights and other assets arising from M&A 13 / Adjusted EBITDA 78 / Foreign Exchange Effects Consumer revenue 9.9 / Consumer operating profit 1.9 / Video revenue 0.2 / Video operating profit 0.2 / AM&TOY operating profit -2.6 / Non-operating foreign exchange gains 4.2
Key KPIsIndicator name Adjusted EBITDA / Value 78 Hundreds of millions of yen / Year on year against the same period last year Not disclosed, Indicator name ROE / Value Not disclosed / Year on year against the same period last year Not disclosed, Indicator name Full-game revenue / Value 98 Hundreds of millions of yen / Year on year against the same period last year Not disclosed, Indicator name F2P revenue / Value 129 Hundreds of millions of yen / Year on year against the same period last year Not disclosed, Indicator name Full-game unit sales / Value 507 10,000 units / Year on year against the same period last year 20.4 10,000 units, Indicator name Pachislot unit sales / Value 22,631 Units / Year on year against the same period last year Not disclosed, Indicator name Pachinko unit sales / Value 8,466 Units / Year on year against the same period last year Not disclosed, Indicator name Casino visitors / Value 117 thousand customers / Year on year against the same period last year 19.4 thousand customers
Assumptions Underlying the Business OutlookUS$1 Exchange rate assumed at the beginning of the fiscal year ¥151 / Actual exchange rate ¥160.32 / £1 Exchange rate assumed at the beginning of the fiscal year ¥219 / Actual exchange rate ¥214.22 / €1 Exchange rate assumed at the beginning of the fiscal year ¥177 / Actual exchange rate ¥185.43
Medium-term management plan targetsAdjusted EBITDA Target value 640 Hundreds of millions of yen / Target fiscal year Fiscal year ending March 2027 / ROE Target value 8.9 % / Target fiscal year Fiscal year ending March 2027
Financial targetsROE Target value 8.9 % / Actual value -(Q1) / Equity ratio Actual value 58.2 %
Capital expenditures35 Hundreds of millions of yen
New initiativesLaunch of major new full-game titles, Launch of multiple major gaming machine titles, Promotion of business revitalization programs for GAN and Stakelogic, Migration of Gaming to the new V2 platform, Adaptation of IPs with a proven track record in equipment sales for online distribution, Upfront investment in development and marketing, along with structural reforms and business efficiency improvements
Items this document does not state (15)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesProgress against full-year forecastSelf-assessment against the planUnit price and quantity metricsNumber of stores and locationsNumber of employeesRisk amount incorporated into the outlookAnnual DividendPayout ratioAcquisition of treasury sharesOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

In Gaming Machines, sales of new titles and additional sales of models launched in the previous fiscal year contributed to results, while sales of amusement machines were strong in Entertainment Contents. In Gaming, sales of video slots in the core series remained firm. The increase in Gaming expenses also reflected the consolidation of GAN.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
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Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
First-Quarter Financial Results Presentation for the Fiscal Year Ending March 2027 | SEGA SAMMY HOLDINGS INC. (6460) timely disclosure | Komori