Contents of this document
- Launch of major new full-game titles
- Launch of multiple major gaming machine titles
- Promotion of business revitalization programs for GAN and Stakelogic
- Migration of Gaming to the new V2 platform
- Adaptation of IPs with a proven track record in equipment sales for online distribution
- Upfront investment in development and marketing, along with structural reforms and business efficiency improvements
- Adjusted EBITDA78 Hundreds of millions of yen
- ROE
- Full-game revenue98 Hundreds of millions of yen
- F2P revenue129 Hundreds of millions of yen
- Full-game unit sales507 10,000 unitsYear on year against the same period last year+20.4%
- Pachislot unit sales22,631 Units
- Pachinko unit sales8,466 Units
- Casino visitors117 thousand customersYear on year against the same period last year+19.4%
| Item | Details |
|---|---|
| Document type | Presentation materials for financial results |
| Fiscal Period Covered | First quarter of the fiscal year ending March 2027 |
| Net Sales | 950 Hundreds of millions of yen (YoY +17.3%) |
| Operating profit | 23 Hundreds of millions of yen |
| Ordinary income | 36 Hundreds of millions of yen |
| Net income | 21 Hundreds of millions of yen |
| Results for the three months of the current quarter | Net Sales 950 Hundreds of millions of yen / Operating profit 23 Hundreds of millions of yen / Ordinary income 36 Hundreds of millions of yen / Profit attributable to owners of the parent 21 Hundreds of millions of yen / Adjusted EBITDA 78 Hundreds of millions of yen |
| Full-year earnings forecast | Net Sales 5,100 Hundreds of millions of yen / Operating profit 445 Hundreds of millions of yen / Ordinary income 475 Hundreds of millions of yen / Profit attributable to owners of the parent 325 Hundreds of millions of yen / Adjusted EBITDA 640 Hundreds of millions of yen / ROE 8.9 % |
| Segment results | Entertainment content Net Sales 684 Hundreds of millions of yen (YoY +1.0%) / Operating profit 49 Hundreds of millions of yen / Adjusted EBITDA 80 Hundreds of millions of yen (YoY +1.3%) / Gaming Machines Net Sales 175 Hundreds of millions of yen (YoY +59.1%) / Operating profit 25 Hundreds of millions of yen / Adjusted EBITDA 36 Hundreds of millions of yen / Gaming Net Sales 80 Hundreds of millions of yen / Operating profit -21 Hundreds of millions of yen / Adjusted EBITDA -9 Hundreds of millions of yen / Other/eliminations Net Sales 11 Hundreds of millions of yen / Operating profit -30 Hundreds of millions of yen / Adjusted EBITDA -29 Hundreds of millions of yen |
| Breakdown of Factors Affecting the Change | Adjusted EBITDA bridge Ordinary income 36 / Interest expenses 7 / Depreciation and amortization 23 / Business-related special gains 1 / Business-related special losses -3 / Quarterly net income attributable to non-controlling interests 0 / Amortization of goodwill, trademark rights and other assets arising from M&A 13 / Adjusted EBITDA 78 / Foreign Exchange Effects Consumer revenue 9.9 / Consumer operating profit 1.9 / Video revenue 0.2 / Video operating profit 0.2 / AM&TOY operating profit -2.6 / Non-operating foreign exchange gains 4.2 |
| Key KPIs | Indicator name Adjusted EBITDA / Value 78 Hundreds of millions of yen / Year on year against the same period last year Not disclosed, Indicator name ROE / Value Not disclosed / Year on year against the same period last year Not disclosed, Indicator name Full-game revenue / Value 98 Hundreds of millions of yen / Year on year against the same period last year Not disclosed, Indicator name F2P revenue / Value 129 Hundreds of millions of yen / Year on year against the same period last year Not disclosed, Indicator name Full-game unit sales / Value 507 10,000 units / Year on year against the same period last year 20.4 10,000 units, Indicator name Pachislot unit sales / Value 22,631 Units / Year on year against the same period last year Not disclosed, Indicator name Pachinko unit sales / Value 8,466 Units / Year on year against the same period last year Not disclosed, Indicator name Casino visitors / Value 117 thousand customers / Year on year against the same period last year 19.4 thousand customers |
| Assumptions Underlying the Business Outlook | US$1 Exchange rate assumed at the beginning of the fiscal year ¥151 / Actual exchange rate ¥160.32 / £1 Exchange rate assumed at the beginning of the fiscal year ¥219 / Actual exchange rate ¥214.22 / €1 Exchange rate assumed at the beginning of the fiscal year ¥177 / Actual exchange rate ¥185.43 |
| Medium-term management plan targets | Adjusted EBITDA Target value 640 Hundreds of millions of yen / Target fiscal year Fiscal year ending March 2027 / ROE Target value 8.9 % / Target fiscal year Fiscal year ending March 2027 |
| Financial targets | ROE Target value 8.9 % / Actual value -(Q1) / Equity ratio Actual value 58.2 % |
| Capital expenditures | 35 Hundreds of millions of yen |
| New initiatives | Launch of major new full-game titles, Launch of multiple major gaming machine titles, Promotion of business revitalization programs for GAN and Stakelogic, Migration of Gaming to the new V2 platform, Adaptation of IPs with a proven track record in equipment sales for online distribution, Upfront investment in development and marketing, along with structural reforms and business efficiency improvements |
Items this document does not state (15)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In Gaming Machines, sales of new titles and additional sales of models launched in the previous fiscal year contributed to results, while sales of amusement machines were strong in Entertainment Contents. In Gaming, sales of video slots in the core series remained firm. The increase in Gaming expenses also reflected the consolidation of GAN.